Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/MinAttribute.cs
2023-09-06 22:00:49 +02:00

24 lines
567 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000507 RID: 1287
[Token(Token = "0x2000507")]
public sealed class MinAttribute : PropertyAttribute
{
// Token: 0x06002CDA RID: 11482 RVA: 0x00061090 File Offset: 0x0005F290
[Token(Token = "0x6002CDA")]
[Address(RVA = "0xA26980", Offset = "0xA25780", VA = "0x180A26980")]
public MinAttribute(float min)
{
this.min = min;
}
// Token: 0x04003505 RID: 13573
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4003505")]
public readonly float min;
}
}