Add v1.0.3.1
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@@ -0,0 +1,26 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000571 RID: 1393
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[Token(Token = "0x2000571")]
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public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T> where T : PostProcessingModel
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{
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// Token: 0x06002E02 RID: 11778 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E02")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "10")]
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public virtual void Prepare(Material material)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E03 RID: 11779 RVA: 0x000624DC File Offset: 0x000606DC
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[Token(Token = "0x6002E03")]
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[Address(RVA = "0x299180", Offset = "0x297F80", VA = "0x180299180")]
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protected PostProcessingComponentRenderTexture()
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{
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bool active = base.active;
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}
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}
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}
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