Add v1.0.3.1
This commit is contained in:
@@ -0,0 +1,217 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000561 RID: 1377
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[Token(Token = "0x2000561")]
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[Serializable]
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public class ScreenSpaceReflectionModel : PostProcessingModel
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{
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// Token: 0x17000360 RID: 864
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// (get) Token: 0x06002DD3 RID: 11731 RVA: 0x000020D3 File Offset: 0x000002D3
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// (set) Token: 0x06002DD4 RID: 11732 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000360")]
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public ScreenSpaceReflectionModel.Settings settings
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{
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[Token(Token = "0x6002DD3")]
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[Address(RVA = "0x43D3C0", Offset = "0x43C1C0", VA = "0x18043D3C0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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[Token(Token = "0x6002DD4")]
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[Address(RVA = "0x43D3F0", Offset = "0x43C1F0", VA = "0x18043D3F0")]
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set
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002DD5 RID: 11733 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002DD5")]
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[Address(RVA = "0x43D330", Offset = "0x43C130", VA = "0x18043D330", Slot = "4")]
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public override void Reset()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002DD6 RID: 11734 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002DD6")]
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[Address(RVA = "0x43D370", Offset = "0x43C170", VA = "0x18043D370")]
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public ScreenSpaceReflectionModel()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040036A1 RID: 13985
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40036A1")]
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[SerializeField]
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private ScreenSpaceReflectionModel.Settings m_Settings;
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// Token: 0x02000562 RID: 1378
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[Token(Token = "0x2000562")]
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public enum SSRResolution
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{
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// Token: 0x040036A3 RID: 13987
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[Token(Token = "0x40036A3")]
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High,
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// Token: 0x040036A4 RID: 13988
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[Token(Token = "0x40036A4")]
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Low = 2
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}
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// Token: 0x02000563 RID: 1379
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[Token(Token = "0x2000563")]
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public enum SSRReflectionBlendType
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{
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// Token: 0x040036A6 RID: 13990
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[Token(Token = "0x40036A6")]
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PhysicallyBased,
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// Token: 0x040036A7 RID: 13991
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[Token(Token = "0x40036A7")]
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Additive
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}
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// Token: 0x02000564 RID: 1380
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[Token(Token = "0x2000564")]
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[Serializable]
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public struct IntensitySettings
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{
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// Token: 0x040036A8 RID: 13992
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40036A8")]
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[Attribute(Name = "RangeAttribute", RVA = "0xDCE90", Offset = "0xDC290")]
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[Tooltip("Nonphysical multiplier for the SSR reflections. 1.0 is physically based.")]
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public float reflectionMultiplier;
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// Token: 0x040036A9 RID: 13993
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40036A9")]
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[Tooltip("How far away from the maxDistance to begin fading SSR.")]
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[Range(0f, 1000f)]
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public float fadeDistance;
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// Token: 0x040036AA RID: 13994
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40036AA")]
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[Tooltip("Amplify Fresnel fade out. Increase if floor reflections look good close to the surface and bad farther 'under' the floor.")]
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[Range(0f, 1f)]
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public float fresnelFade;
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// Token: 0x040036AB RID: 13995
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x40036AB")]
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[Range(0.1f, 10f)]
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[Tooltip("Higher values correspond to a faster Fresnel fade as the reflection changes from the grazing angle.")]
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public float fresnelFadePower;
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}
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// Token: 0x02000565 RID: 1381
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[Token(Token = "0x2000565")]
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[Serializable]
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public struct ReflectionSettings
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{
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// Token: 0x040036AC RID: 13996
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40036AC")]
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[Tooltip("How the reflections are blended into the render.")]
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public ScreenSpaceReflectionModel.SSRReflectionBlendType blendType;
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// Token: 0x040036AD RID: 13997
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40036AD")]
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[Tooltip("Half resolution SSRR is much faster, but less accurate.")]
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public ScreenSpaceReflectionModel.SSRResolution reflectionQuality;
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// Token: 0x040036AE RID: 13998
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40036AE")]
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[Range(0.1f, 300f)]
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[Tooltip("Maximum reflection distance in world units.")]
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public float maxDistance;
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// Token: 0x040036AF RID: 13999
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x40036AF")]
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[Range(16f, 1024f)]
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[Tooltip("Max raytracing length.")]
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public int iterationCount;
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// Token: 0x040036B0 RID: 14000
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40036B0")]
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[Range(1f, 16f)]
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[Tooltip("Log base 2 of ray tracing coarse step size. Higher traces farther, lower gives better quality silhouettes.")]
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public int stepSize;
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// Token: 0x040036B1 RID: 14001
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40036B1")]
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[Range(0.01f, 10f)]
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[Tooltip("Typical thickness of columns, walls, furniture, and other objects that reflection rays might pass behind.")]
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public float widthModifier;
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// Token: 0x040036B2 RID: 14002
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40036B2")]
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[Tooltip("Blurriness of reflections.")]
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[Range(0.1f, 8f)]
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public float reflectionBlur;
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// Token: 0x040036B3 RID: 14003
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40036B3")]
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[Tooltip("Disable for a performance gain in scenes where most glossy objects are horizontal, like floors, water, and tables. Leave on for scenes with glossy vertical objects.")]
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public bool reflectBackfaces;
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}
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// Token: 0x02000566 RID: 1382
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[Token(Token = "0x2000566")]
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[Serializable]
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public struct ScreenEdgeMask
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{
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// Token: 0x040036B4 RID: 14004
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40036B4")]
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[Tooltip("Higher = fade out SSRR near the edge of the screen so that reflections don't pop under camera motion.")]
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[Range(0f, 1f)]
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public float intensity;
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}
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// Token: 0x02000567 RID: 1383
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[Token(Token = "0x2000567")]
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[Serializable]
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public struct Settings
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{
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// Token: 0x17000361 RID: 865
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// (get) Token: 0x06002DD7 RID: 11735 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000361")]
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public static ScreenSpaceReflectionModel.Settings defaultSettings
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{
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[Token(Token = "0x6002DD7")]
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[Address(RVA = "0x6A1920", Offset = "0x6A0720", VA = "0x1806A1920")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x040036B5 RID: 14005
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40036B5")]
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public ScreenSpaceReflectionModel.ReflectionSettings reflection;
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// Token: 0x040036B6 RID: 14006
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40036B6")]
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public ScreenSpaceReflectionModel.IntensitySettings intensity;
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// Token: 0x040036B7 RID: 14007
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40036B7")]
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public ScreenSpaceReflectionModel.ScreenEdgeMask screenEdgeMask;
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}
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}
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}
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