Add v1.0.3.1
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@@ -0,0 +1,63 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000530 RID: 1328
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[Token(Token = "0x2000530")]
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public sealed class VignetteComponent : PostProcessingComponentRenderTexture<VignetteModel>
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{
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// Token: 0x17000336 RID: 822
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// (get) Token: 0x06002D7B RID: 11643 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000336")]
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public override bool active
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{
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[Token(Token = "0x6002D7B")]
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[Address(RVA = "0x937B70", Offset = "0x936970", VA = "0x180937B70", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D7C RID: 11644 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D7C")]
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[Address(RVA = "0x937840", Offset = "0x936640", VA = "0x180937840", Slot = "10")]
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public override void Prepare(Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D7D RID: 11645 RVA: 0x000620E4 File Offset: 0x000602E4
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[Token(Token = "0x6002D7D")]
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[Address(RVA = "0x937B30", Offset = "0x936930", VA = "0x180937B30")]
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public VignetteComponent()
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{
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}
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// Token: 0x02000531 RID: 1329
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[Token(Token = "0x2000531")]
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private static class Uniforms
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{
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// Token: 0x040035F5 RID: 13813
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[Token(Token = "0x40035F5")]
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internal static readonly int _Vignette_Color = Shader.PropertyToID("_Vignette_Color");
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// Token: 0x040035F6 RID: 13814
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[Token(Token = "0x40035F6")]
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internal static readonly int _Vignette_Center = Shader.PropertyToID("_Vignette_Center");
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// Token: 0x040035F7 RID: 13815
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[Token(Token = "0x40035F7")]
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internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings");
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// Token: 0x040035F8 RID: 13816
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[Token(Token = "0x40035F8")]
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internal static readonly int _Vignette_Mask = Shader.PropertyToID("_Vignette_Mask");
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// Token: 0x040035F9 RID: 13817
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[Token(Token = "0x40035F9")]
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internal static readonly int _Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity");
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}
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}
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}
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