Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200059E RID: 1438
[Token(Token = "0x200059E")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Bloom and Glow/Bloom (Optimized)")]
public class BloomOptimized : PostEffectsBase
{
// Token: 0x06002EAE RID: 11950 RVA: 0x000639C8 File Offset: 0x00061BC8
[Token(Token = "0x6002EAE")]
[Address(RVA = "0xDE2760", Offset = "0xDE1560", VA = "0x180DE2760", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.fastBloomMaterial;
Shader shader = this.fastBloomShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.fastBloomMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002EAF RID: 11951 RVA: 0x00063A14 File Offset: 0x00061C14
[Token(Token = "0x6002EAF")]
[Address(RVA = "0xDE27C0", Offset = "0xDE15C0", VA = "0x180DE27C0")]
private void OnDisable()
{
if (this.fastBloomMaterial)
{
UnityEngine.Object.DestroyImmediate(this.fastBloomMaterial);
}
}
// Token: 0x06002EB0 RID: 11952 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EB0")]
[Address(RVA = "0xDE2850", Offset = "0xDE1650", VA = "0x180DE2850")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EB1 RID: 11953 RVA: 0x00063A3C File Offset: 0x00061C3C
[Token(Token = "0x6002EB1")]
[Address(RVA = "0xDE2CB0", Offset = "0xDE1AB0", VA = "0x180DE2CB0")]
public BloomOptimized()
{
}
// Token: 0x040037FC RID: 14332
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40037FC")]
[Range(0f, 1.5f)]
public float threshold = 0.25f;
// Token: 0x040037FD RID: 14333
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40037FD")]
[Range(0f, 2.5f)]
public float intensity = 0.75f;
// Token: 0x040037FE RID: 14334
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40037FE")]
[Range(0.25f, 5.5f)]
public float blurSize = 1f;
// Token: 0x040037FF RID: 14335
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40037FF")]
private BloomOptimized.Resolution resolution;
// Token: 0x04003800 RID: 14336
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003800")]
[Range(1f, 4f)]
public int blurIterations = (int)((ulong)1L);
// Token: 0x04003801 RID: 14337
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4003801")]
public BloomOptimized.BlurType blurType;
// Token: 0x04003802 RID: 14338
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003802")]
public Shader fastBloomShader;
// Token: 0x04003803 RID: 14339
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003803")]
private Material fastBloomMaterial;
// Token: 0x0200059F RID: 1439
[Token(Token = "0x200059F")]
public enum Resolution
{
// Token: 0x04003805 RID: 14341
[Token(Token = "0x4003805")]
Low,
// Token: 0x04003806 RID: 14342
[Token(Token = "0x4003806")]
High
}
// Token: 0x020005A0 RID: 1440
[Token(Token = "0x20005A0")]
public enum BlurType
{
// Token: 0x04003808 RID: 14344
[Token(Token = "0x4003808")]
Standard,
// Token: 0x04003809 RID: 14345
[Token(Token = "0x4003809")]
Sgx
}
}
}