128 lines
3.5 KiB
C#
128 lines
3.5 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace UnityStandardAssets.ImageEffects
|
|
{
|
|
// Token: 0x0200059E RID: 1438
|
|
[Token(Token = "0x200059E")]
|
|
[ExecuteInEditMode]
|
|
[RequireComponent(typeof(Camera))]
|
|
[AddComponentMenu("Image Effects/Bloom and Glow/Bloom (Optimized)")]
|
|
public class BloomOptimized : PostEffectsBase
|
|
{
|
|
// Token: 0x06002EAE RID: 11950 RVA: 0x000639C8 File Offset: 0x00061BC8
|
|
[Token(Token = "0x6002EAE")]
|
|
[Address(RVA = "0xDE2760", Offset = "0xDE1560", VA = "0x180DE2760", Slot = "4")]
|
|
public override bool CheckResources()
|
|
{
|
|
int num = 0;
|
|
bool flag = base.CheckSupport(num != 0);
|
|
Material material = this.fastBloomMaterial;
|
|
Shader shader = this.fastBloomShader;
|
|
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
|
|
this.fastBloomMaterial = material2;
|
|
bool isSupported = this.isSupported;
|
|
if (!isSupported)
|
|
{
|
|
base.ReportAutoDisable();
|
|
}
|
|
return isSupported;
|
|
}
|
|
|
|
// Token: 0x06002EAF RID: 11951 RVA: 0x00063A14 File Offset: 0x00061C14
|
|
[Token(Token = "0x6002EAF")]
|
|
[Address(RVA = "0xDE27C0", Offset = "0xDE15C0", VA = "0x180DE27C0")]
|
|
private void OnDisable()
|
|
{
|
|
if (this.fastBloomMaterial)
|
|
{
|
|
UnityEngine.Object.DestroyImmediate(this.fastBloomMaterial);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06002EB0 RID: 11952 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002EB0")]
|
|
[Address(RVA = "0xDE2850", Offset = "0xDE1650", VA = "0x180DE2850")]
|
|
private void OnRenderImage(RenderTexture source, RenderTexture destination)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002EB1 RID: 11953 RVA: 0x00063A3C File Offset: 0x00061C3C
|
|
[Token(Token = "0x6002EB1")]
|
|
[Address(RVA = "0xDE2CB0", Offset = "0xDE1AB0", VA = "0x180DE2CB0")]
|
|
public BloomOptimized()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040037FC RID: 14332
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x40037FC")]
|
|
[Range(0f, 1.5f)]
|
|
public float threshold = 0.25f;
|
|
|
|
// Token: 0x040037FD RID: 14333
|
|
[FieldOffset(Offset = "0x2C")]
|
|
[Token(Token = "0x40037FD")]
|
|
[Range(0f, 2.5f)]
|
|
public float intensity = 0.75f;
|
|
|
|
// Token: 0x040037FE RID: 14334
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x40037FE")]
|
|
[Range(0.25f, 5.5f)]
|
|
public float blurSize = 1f;
|
|
|
|
// Token: 0x040037FF RID: 14335
|
|
[FieldOffset(Offset = "0x34")]
|
|
[Token(Token = "0x40037FF")]
|
|
private BloomOptimized.Resolution resolution;
|
|
|
|
// Token: 0x04003800 RID: 14336
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4003800")]
|
|
[Range(1f, 4f)]
|
|
public int blurIterations = (int)((ulong)1L);
|
|
|
|
// Token: 0x04003801 RID: 14337
|
|
[FieldOffset(Offset = "0x3C")]
|
|
[Token(Token = "0x4003801")]
|
|
public BloomOptimized.BlurType blurType;
|
|
|
|
// Token: 0x04003802 RID: 14338
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4003802")]
|
|
public Shader fastBloomShader;
|
|
|
|
// Token: 0x04003803 RID: 14339
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4003803")]
|
|
private Material fastBloomMaterial;
|
|
|
|
// Token: 0x0200059F RID: 1439
|
|
[Token(Token = "0x200059F")]
|
|
public enum Resolution
|
|
{
|
|
// Token: 0x04003805 RID: 14341
|
|
[Token(Token = "0x4003805")]
|
|
Low,
|
|
// Token: 0x04003806 RID: 14342
|
|
[Token(Token = "0x4003806")]
|
|
High
|
|
}
|
|
|
|
// Token: 0x020005A0 RID: 1440
|
|
[Token(Token = "0x20005A0")]
|
|
public enum BlurType
|
|
{
|
|
// Token: 0x04003808 RID: 14344
|
|
[Token(Token = "0x4003808")]
|
|
Standard,
|
|
// Token: 0x04003809 RID: 14345
|
|
[Token(Token = "0x4003809")]
|
|
Sgx
|
|
}
|
|
}
|
|
}
|