Add v1.0.3.1
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@@ -0,0 +1,90 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005AA RID: 1450
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[Token(Token = "0x20005AA")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Contrast Enhance (Unsharp Mask)")]
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[RequireComponent(typeof(Camera))]
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public class ContrastEnhance : PostEffectsBase
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{
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// Token: 0x06002EDB RID: 11995 RVA: 0x00063F6C File Offset: 0x0006216C
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[Token(Token = "0x6002EDB")]
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[Address(RVA = "0xE90EA0", Offset = "0xE8FCA0", VA = "0x180E90EA0", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.contrastCompositeMaterial;
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Shader shader = this.contrastCompositeShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.contrastCompositeMaterial = material2;
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Material material3 = this.separableBlurMaterial;
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Shader shader2 = this.separableBlurShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.separableBlurMaterial = material4;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002EDC RID: 11996 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EDC")]
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[Address(RVA = "0xE90F20", Offset = "0xE8FD20", VA = "0x180E90F20")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EDD RID: 11997 RVA: 0x00063FDC File Offset: 0x000621DC
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[Token(Token = "0x6002EDD")]
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[Address(RVA = "0xE91300", Offset = "0xE90100", VA = "0x180E91300")]
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public ContrastEnhance()
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{
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}
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// Token: 0x0400385D RID: 14429
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400385D")]
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[Range(0f, 1f)]
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public float intensity = 0.5f;
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// Token: 0x0400385E RID: 14430
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400385E")]
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[Range(0f, 0.999f)]
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public float threshold;
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// Token: 0x0400385F RID: 14431
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400385F")]
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private Material separableBlurMaterial;
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// Token: 0x04003860 RID: 14432
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003860")]
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private Material contrastCompositeMaterial;
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// Token: 0x04003861 RID: 14433
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003861")]
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[Range(0f, 1f)]
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public float blurSpread = 1f;
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// Token: 0x04003862 RID: 14434
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003862")]
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public Shader separableBlurShader;
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// Token: 0x04003863 RID: 14435
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003863")]
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public Shader contrastCompositeShader;
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}
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}
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