Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,487 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B0 RID: 1456
[Token(Token = "0x20005B0")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Camera/Depth of Field (deprecated)")]
[RequireComponent(typeof(Camera))]
public class DepthOfFieldDeprecated : PostEffectsBase
{
// Token: 0x06002EF4 RID: 12020 RVA: 0x000642C4 File Offset: 0x000624C4
[Token(Token = "0x6002EF4")]
[Address(RVA = "0x13CBBB0", Offset = "0x13CA9B0", VA = "0x1813CBBB0")]
private void CreateMaterials()
{
Material material = this.dofBlurMaterial;
Shader shader = this.dofBlurShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.dofBlurMaterial = material2;
Material material3 = this.dofMaterial;
Shader shader2 = this.dofShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.dofMaterial = material4;
bool isSupported = this.bokehShader.isSupported;
this.bokehSupport = isSupported;
if (this.bokeh && isSupported && this.bokehShader)
{
Material material5 = this.bokehMaterial;
Shader shader3 = this.bokehShader;
Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
this.bokehMaterial = material6;
}
}
// Token: 0x06002EF5 RID: 12021 RVA: 0x0006436C File Offset: 0x0006256C
[Token(Token = "0x6002EF5")]
[Address(RVA = "0x13CBA70", Offset = "0x13CA870", VA = "0x1813CBA70", Slot = "4")]
public override bool CheckResources()
{
do
{
bool flag = base.CheckSupport(true);
Material material = this.dofBlurMaterial;
Shader shader = this.dofBlurShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.dofBlurMaterial = material2;
Material material3 = this.dofMaterial;
Shader shader2 = this.dofShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.dofMaterial = material4;
bool isSupported = this.bokehShader.isSupported;
this.bokehSupport = isSupported;
if (this.bokeh && isSupported && this.bokehShader)
{
Material material5 = this.bokehMaterial;
Shader shader3 = this.bokehShader;
Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
this.bokehMaterial = material6;
}
}
while (this.isSupported);
base.ReportAutoDisable();
return this.isSupported;
}
// Token: 0x06002EF6 RID: 12022 RVA: 0x00064438 File Offset: 0x00062638
[Token(Token = "0x6002EF6")]
[Address(RVA = "0x13CC060", Offset = "0x13CAE60", VA = "0x1813CC060")]
private void OnDisable()
{
Quads.Cleanup();
}
// Token: 0x06002EF7 RID: 12023 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF7")]
[Address(RVA = "0x13CC0B0", Offset = "0x13CAEB0", VA = "0x1813CC0B0")]
private void OnEnable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF8 RID: 12024 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF8")]
[Address(RVA = "0x13CBE70", Offset = "0x13CAC70", VA = "0x1813CBE70")]
private float FocalDistance01(float worldDist)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF9 RID: 12025 RVA: 0x0006444C File Offset: 0x0006264C
[Token(Token = "0x6002EF9")]
[Address(RVA = "0x13CC020", Offset = "0x13CAE20", VA = "0x1813CC020")]
private int GetDividerBasedOnQuality()
{
DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution;
if (dofResolution == DepthOfFieldDeprecated.DofResolution.Medium || dofResolution == DepthOfFieldDeprecated.DofResolution.Low)
{
}
return 1;
}
// Token: 0x06002EFA RID: 12026 RVA: 0x0006446C File Offset: 0x0006266C
[Token(Token = "0x6002EFA")]
[Address(RVA = "0x13CC040", Offset = "0x13CAE40", VA = "0x1813CC040")]
private int GetLowResolutionDividerBasedOnQuality(int baseDivider)
{
DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution;
return baseDivider;
}
// Token: 0x06002EFB RID: 12027 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EFB")]
[Address(RVA = "0x13CC130", Offset = "0x13CAF30", VA = "0x1813CC130")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EFC RID: 12028 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EFC")]
[Address(RVA = "0x13CB720", Offset = "0x13CA520", VA = "0x1813CB720")]
private void Blur(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EFD RID: 12029 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EFD")]
[Address(RVA = "0x13CB0E0", Offset = "0x13C9EE0", VA = "0x1813CB0E0")]
private void BlurFg(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EFE RID: 12030 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EFE")]
[Address(RVA = "0x13CB460", Offset = "0x13CA260", VA = "0x1813CB460")]
private void BlurHex(RenderTexture from, RenderTexture to, int blurPass, float spread, RenderTexture tmp)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EFF RID: 12031 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EFF")]
[Address(RVA = "0x13CBCD0", Offset = "0x13CAAD0", VA = "0x1813CBCD0")]
private void Downsample(RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F00 RID: 12032 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F00")]
[Address(RVA = "0x13CA790", Offset = "0x13C9590", VA = "0x1813CA790")]
private void AddBokeh(RenderTexture bokehInfo, RenderTexture tempTex, RenderTexture finalTarget)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F01 RID: 12033 RVA: 0x00064484 File Offset: 0x00062684
[Token(Token = "0x6002F01")]
[Address(RVA = "0x13CCD50", Offset = "0x13CBB50", VA = "0x1813CCD50")]
private void ReleaseTextures()
{
if (this.foregroundTexture)
{
RenderTexture.ReleaseTemporary(this.foregroundTexture);
}
if (this.finalDefocus)
{
RenderTexture.ReleaseTemporary(this.finalDefocus);
}
if (this.mediumRezWorkTexture)
{
RenderTexture.ReleaseTemporary(this.mediumRezWorkTexture);
}
if (this.lowRezWorkTexture)
{
RenderTexture.ReleaseTemporary(this.lowRezWorkTexture);
}
if (this.bokehSource)
{
RenderTexture.ReleaseTemporary(this.bokehSource);
}
if (this.bokehSource2)
{
RenderTexture.ReleaseTemporary(this.bokehSource2);
}
}
// Token: 0x06002F02 RID: 12034 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F02")]
[Address(RVA = "0x13CACA0", Offset = "0x13C9AA0", VA = "0x1813CACA0")]
private void AllocateTextures(bool blurForeground, RenderTexture source, int divider, int lowTexDivider)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F03 RID: 12035 RVA: 0x00064528 File Offset: 0x00062728
[Token(Token = "0x6002F03")]
[Address(RVA = "0x13CCF60", Offset = "0x13CBD60", VA = "0x1813CCF60")]
public DepthOfFieldDeprecated()
{
}
// Token: 0x06002F04 RID: 12036 RVA: 0x000020D3 File Offset: 0x000002D3
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x6002F04")]
[Address(RVA = "0x13CCF10", Offset = "0x13CBD10", VA = "0x1813CCF10")]
static DepthOfFieldDeprecated()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400389A RID: 14490
[Token(Token = "0x400389A")]
private static int SMOOTH_DOWNSAMPLE_PASS;
// Token: 0x0400389B RID: 14491
[Token(Token = "0x400389B")]
private static float BOKEH_EXTRA_BLUR;
// Token: 0x0400389C RID: 14492
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400389C")]
public DepthOfFieldDeprecated.Dof34QualitySetting quality = (DepthOfFieldDeprecated.Dof34QualitySetting)((ulong)1L);
// Token: 0x0400389D RID: 14493
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400389D")]
public DepthOfFieldDeprecated.DofResolution resolution = (DepthOfFieldDeprecated.DofResolution)((ulong)4L);
// Token: 0x0400389E RID: 14494
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400389E")]
public bool simpleTweakMode = true;
// Token: 0x0400389F RID: 14495
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400389F")]
public float focalPoint = 1f;
// Token: 0x040038A0 RID: 14496
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40038A0")]
public float smoothness = 0.5f;
// Token: 0x040038A1 RID: 14497
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40038A1")]
public float focalZDistance;
// Token: 0x040038A2 RID: 14498
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40038A2")]
public float focalZStartCurve = 1f;
// Token: 0x040038A3 RID: 14499
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40038A3")]
public float focalZEndCurve = 1f;
// Token: 0x040038A4 RID: 14500
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40038A4")]
private float focalStartCurve = 2f;
// Token: 0x040038A5 RID: 14501
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40038A5")]
private float focalEndCurve = 2f;
// Token: 0x040038A6 RID: 14502
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40038A6")]
private float focalDistance01 = 0.1f;
// Token: 0x040038A7 RID: 14503
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40038A7")]
public Transform objectFocus;
// Token: 0x040038A8 RID: 14504
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40038A8")]
public float focalSize;
// Token: 0x040038A9 RID: 14505
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40038A9")]
public DepthOfFieldDeprecated.DofBlurriness bluriness = (DepthOfFieldDeprecated.DofBlurriness)((ulong)2L);
// Token: 0x040038AA RID: 14506
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40038AA")]
public float maxBlurSpread = 1.75f;
// Token: 0x040038AB RID: 14507
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40038AB")]
public float foregroundBlurExtrude = 1.15f;
// Token: 0x040038AC RID: 14508
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40038AC")]
public Shader dofBlurShader;
// Token: 0x040038AD RID: 14509
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40038AD")]
private Material dofBlurMaterial;
// Token: 0x040038AE RID: 14510
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40038AE")]
public Shader dofShader;
// Token: 0x040038AF RID: 14511
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40038AF")]
private Material dofMaterial;
// Token: 0x040038B0 RID: 14512
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40038B0")]
public bool visualize;
// Token: 0x040038B1 RID: 14513
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x40038B1")]
public DepthOfFieldDeprecated.BokehDestination bokehDestination = (DepthOfFieldDeprecated.BokehDestination)((ulong)1L);
// Token: 0x040038B2 RID: 14514
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40038B2")]
private float widthOverHeight = 1.25f;
// Token: 0x040038B3 RID: 14515
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x40038B3")]
private float oneOverBaseSize = 0.001953125f;
// Token: 0x040038B4 RID: 14516
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40038B4")]
public bool bokeh;
// Token: 0x040038B5 RID: 14517
[FieldOffset(Offset = "0xA1")]
[Token(Token = "0x40038B5")]
public bool bokehSupport = true;
// Token: 0x040038B6 RID: 14518
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40038B6")]
public Shader bokehShader;
// Token: 0x040038B7 RID: 14519
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40038B7")]
public Texture2D bokehTexture;
// Token: 0x040038B8 RID: 14520
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40038B8")]
public float bokehScale = 2.4f;
// Token: 0x040038B9 RID: 14521
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x40038B9")]
public float bokehIntensity = 0.15f;
// Token: 0x040038BA RID: 14522
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40038BA")]
public float bokehThresholdContrast = 0.1f;
// Token: 0x040038BB RID: 14523
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x40038BB")]
public float bokehThresholdLuminance = 0.55f;
// Token: 0x040038BC RID: 14524
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40038BC")]
public int bokehDownsample = (int)((ulong)1L);
// Token: 0x040038BD RID: 14525
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40038BD")]
private Material bokehMaterial;
// Token: 0x040038BE RID: 14526
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40038BE")]
private Camera _camera;
// Token: 0x040038BF RID: 14527
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40038BF")]
private RenderTexture foregroundTexture;
// Token: 0x040038C0 RID: 14528
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40038C0")]
private RenderTexture mediumRezWorkTexture;
// Token: 0x040038C1 RID: 14529
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40038C1")]
private RenderTexture finalDefocus;
// Token: 0x040038C2 RID: 14530
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40038C2")]
private RenderTexture lowRezWorkTexture;
// Token: 0x040038C3 RID: 14531
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40038C3")]
private RenderTexture bokehSource;
// Token: 0x040038C4 RID: 14532
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40038C4")]
private RenderTexture bokehSource2;
// Token: 0x020005B1 RID: 1457
[Token(Token = "0x20005B1")]
public enum Dof34QualitySetting
{
// Token: 0x040038C6 RID: 14534
[Token(Token = "0x40038C6")]
OnlyBackground = 1,
// Token: 0x040038C7 RID: 14535
[Token(Token = "0x40038C7")]
BackgroundAndForeground
}
// Token: 0x020005B2 RID: 1458
[Token(Token = "0x20005B2")]
public enum DofResolution
{
// Token: 0x040038C9 RID: 14537
[Token(Token = "0x40038C9")]
High = 2,
// Token: 0x040038CA RID: 14538
[Token(Token = "0x40038CA")]
Medium,
// Token: 0x040038CB RID: 14539
[Token(Token = "0x40038CB")]
Low
}
// Token: 0x020005B3 RID: 1459
[Token(Token = "0x20005B3")]
public enum DofBlurriness
{
// Token: 0x040038CD RID: 14541
[Token(Token = "0x40038CD")]
Low = 1,
// Token: 0x040038CE RID: 14542
[Token(Token = "0x40038CE")]
High,
// Token: 0x040038CF RID: 14543
[Token(Token = "0x40038CF")]
VeryHigh = 4
}
// Token: 0x020005B4 RID: 1460
[Token(Token = "0x20005B4")]
public enum BokehDestination
{
// Token: 0x040038D1 RID: 14545
[Token(Token = "0x40038D1")]
Background = 1,
// Token: 0x040038D2 RID: 14546
[Token(Token = "0x40038D2")]
Foreground,
// Token: 0x040038D3 RID: 14547
[Token(Token = "0x40038D3")]
BackgroundAndForeground
}
}
}