Add v1.0.3.1
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@@ -0,0 +1,70 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005B7 RID: 1463
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[Token(Token = "0x20005B7")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Displacement/Fisheye")]
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[RequireComponent(typeof(Camera))]
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public class Fisheye : PostEffectsBase
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{
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// Token: 0x06002F0B RID: 12043 RVA: 0x000646B4 File Offset: 0x000628B4
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[Token(Token = "0x6002F0B")]
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[Address(RVA = "0x4C4740", Offset = "0x4C3540", VA = "0x1804C4740", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.fisheyeMaterial;
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Shader shader = this.fishEyeShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.fisheyeMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002F0C RID: 12044 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F0C")]
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[Address(RVA = "0x4C47A0", Offset = "0x4C35A0", VA = "0x1804C47A0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F0D RID: 12045 RVA: 0x00064700 File Offset: 0x00062900
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[Token(Token = "0x6002F0D")]
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[Address(RVA = "0x4C4950", Offset = "0x4C3750", VA = "0x1804C4950")]
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public Fisheye()
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{
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}
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// Token: 0x040038E5 RID: 14565
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40038E5")]
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[Range(0f, 1.5f)]
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public float strengthX = 0.05f;
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// Token: 0x040038E6 RID: 14566
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40038E6")]
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[Range(0f, 1.5f)]
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public float strengthY = 0.05f;
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// Token: 0x040038E7 RID: 14567
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40038E7")]
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public Shader fishEyeShader;
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// Token: 0x040038E8 RID: 14568
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40038E8")]
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private Material fisheyeMaterial;
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}
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}
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