Add v1.0.3.1
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@@ -0,0 +1,100 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005B8 RID: 1464
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[Token(Token = "0x20005B8")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Rendering/Global Fog")]
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[RequireComponent(typeof(Camera))]
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internal class GlobalFog : PostEffectsBase
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{
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// Token: 0x06002F0E RID: 12046 RVA: 0x0006472C File Offset: 0x0006292C
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[Token(Token = "0x6002F0E")]
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[Address(RVA = "0x11720D0", Offset = "0x1170ED0", VA = "0x1811720D0", Slot = "4")]
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public override bool CheckResources()
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{
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bool flag = base.CheckSupport(true);
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Material material = this.fogMaterial;
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Shader shader = this.fogShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.fogMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002F0F RID: 12047 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F0F")]
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[Address(RVA = "0x1172130", Offset = "0x1170F30", VA = "0x181172130")]
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[ImageEffectOpaque]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F10 RID: 12048 RVA: 0x00064774 File Offset: 0x00062974
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[Token(Token = "0x6002F10")]
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[Address(RVA = "0x1172950", Offset = "0x1171750", VA = "0x181172950")]
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public GlobalFog()
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{
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}
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// Token: 0x040038E9 RID: 14569
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40038E9")]
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[Tooltip("Apply distance-based fog?")]
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public bool distanceFog = true;
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// Token: 0x040038EA RID: 14570
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[FieldOffset(Offset = "0x29")]
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[Token(Token = "0x40038EA")]
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[Tooltip("Exclude far plane pixels from distance-based fog? (Skybox or clear color)")]
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public bool excludeFarPixels;
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// Token: 0x040038EB RID: 14571
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[FieldOffset(Offset = "0x2A")]
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[Token(Token = "0x40038EB")]
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[Tooltip("Distance fog is based on radial distance from camera when checked")]
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public bool useRadialDistance;
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// Token: 0x040038EC RID: 14572
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[FieldOffset(Offset = "0x2B")]
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[Token(Token = "0x40038EC")]
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[Tooltip("Apply height-based fog?")]
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public bool heightFog = true;
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// Token: 0x040038ED RID: 14573
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40038ED")]
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[Tooltip("Fog top Y coordinate")]
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public float height = 1f;
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// Token: 0x040038EE RID: 14574
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40038EE")]
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[Range(0.001f, 10f)]
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public float heightDensity = 2f;
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// Token: 0x040038EF RID: 14575
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40038EF")]
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[Tooltip("Push fog away from the camera by this amount")]
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public float startDistance;
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// Token: 0x040038F0 RID: 14576
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40038F0")]
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public Shader fogShader;
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// Token: 0x040038F1 RID: 14577
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40038F1")]
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private Material fogMaterial;
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}
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}
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