101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace UnityStandardAssets.ImageEffects
|
|
{
|
|
// Token: 0x020005B8 RID: 1464
|
|
[Token(Token = "0x20005B8")]
|
|
[ExecuteInEditMode]
|
|
[AddComponentMenu("Image Effects/Rendering/Global Fog")]
|
|
[RequireComponent(typeof(Camera))]
|
|
internal class GlobalFog : PostEffectsBase
|
|
{
|
|
// Token: 0x06002F0E RID: 12046 RVA: 0x0006472C File Offset: 0x0006292C
|
|
[Token(Token = "0x6002F0E")]
|
|
[Address(RVA = "0x11720D0", Offset = "0x1170ED0", VA = "0x1811720D0", Slot = "4")]
|
|
public override bool CheckResources()
|
|
{
|
|
bool flag = base.CheckSupport(true);
|
|
Material material = this.fogMaterial;
|
|
Shader shader = this.fogShader;
|
|
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
|
|
this.fogMaterial = material2;
|
|
bool isSupported = this.isSupported;
|
|
if (!isSupported)
|
|
{
|
|
base.ReportAutoDisable();
|
|
}
|
|
return isSupported;
|
|
}
|
|
|
|
// Token: 0x06002F0F RID: 12047 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002F0F")]
|
|
[Address(RVA = "0x1172130", Offset = "0x1170F30", VA = "0x181172130")]
|
|
[ImageEffectOpaque]
|
|
private void OnRenderImage(RenderTexture source, RenderTexture destination)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002F10 RID: 12048 RVA: 0x00064774 File Offset: 0x00062974
|
|
[Token(Token = "0x6002F10")]
|
|
[Address(RVA = "0x1172950", Offset = "0x1171750", VA = "0x181172950")]
|
|
public GlobalFog()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040038E9 RID: 14569
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x40038E9")]
|
|
[Tooltip("Apply distance-based fog?")]
|
|
public bool distanceFog = true;
|
|
|
|
// Token: 0x040038EA RID: 14570
|
|
[FieldOffset(Offset = "0x29")]
|
|
[Token(Token = "0x40038EA")]
|
|
[Tooltip("Exclude far plane pixels from distance-based fog? (Skybox or clear color)")]
|
|
public bool excludeFarPixels;
|
|
|
|
// Token: 0x040038EB RID: 14571
|
|
[FieldOffset(Offset = "0x2A")]
|
|
[Token(Token = "0x40038EB")]
|
|
[Tooltip("Distance fog is based on radial distance from camera when checked")]
|
|
public bool useRadialDistance;
|
|
|
|
// Token: 0x040038EC RID: 14572
|
|
[FieldOffset(Offset = "0x2B")]
|
|
[Token(Token = "0x40038EC")]
|
|
[Tooltip("Apply height-based fog?")]
|
|
public bool heightFog = true;
|
|
|
|
// Token: 0x040038ED RID: 14573
|
|
[FieldOffset(Offset = "0x2C")]
|
|
[Token(Token = "0x40038ED")]
|
|
[Tooltip("Fog top Y coordinate")]
|
|
public float height = 1f;
|
|
|
|
// Token: 0x040038EE RID: 14574
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x40038EE")]
|
|
[Range(0.001f, 10f)]
|
|
public float heightDensity = 2f;
|
|
|
|
// Token: 0x040038EF RID: 14575
|
|
[FieldOffset(Offset = "0x34")]
|
|
[Token(Token = "0x40038EF")]
|
|
[Tooltip("Push fog away from the camera by this amount")]
|
|
public float startDistance;
|
|
|
|
// Token: 0x040038F0 RID: 14576
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x40038F0")]
|
|
public Shader fogShader;
|
|
|
|
// Token: 0x040038F1 RID: 14577
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x40038F1")]
|
|
private Material fogMaterial;
|
|
}
|
|
}
|