Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/GlobalFog.cs
2023-09-06 22:00:49 +02:00

101 lines
3.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B8 RID: 1464
[Token(Token = "0x20005B8")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Rendering/Global Fog")]
[RequireComponent(typeof(Camera))]
internal class GlobalFog : PostEffectsBase
{
// Token: 0x06002F0E RID: 12046 RVA: 0x0006472C File Offset: 0x0006292C
[Token(Token = "0x6002F0E")]
[Address(RVA = "0x11720D0", Offset = "0x1170ED0", VA = "0x1811720D0", Slot = "4")]
public override bool CheckResources()
{
bool flag = base.CheckSupport(true);
Material material = this.fogMaterial;
Shader shader = this.fogShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.fogMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002F0F RID: 12047 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F0F")]
[Address(RVA = "0x1172130", Offset = "0x1170F30", VA = "0x181172130")]
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F10 RID: 12048 RVA: 0x00064774 File Offset: 0x00062974
[Token(Token = "0x6002F10")]
[Address(RVA = "0x1172950", Offset = "0x1171750", VA = "0x181172950")]
public GlobalFog()
{
}
// Token: 0x040038E9 RID: 14569
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40038E9")]
[Tooltip("Apply distance-based fog?")]
public bool distanceFog = true;
// Token: 0x040038EA RID: 14570
[FieldOffset(Offset = "0x29")]
[Token(Token = "0x40038EA")]
[Tooltip("Exclude far plane pixels from distance-based fog? (Skybox or clear color)")]
public bool excludeFarPixels;
// Token: 0x040038EB RID: 14571
[FieldOffset(Offset = "0x2A")]
[Token(Token = "0x40038EB")]
[Tooltip("Distance fog is based on radial distance from camera when checked")]
public bool useRadialDistance;
// Token: 0x040038EC RID: 14572
[FieldOffset(Offset = "0x2B")]
[Token(Token = "0x40038EC")]
[Tooltip("Apply height-based fog?")]
public bool heightFog = true;
// Token: 0x040038ED RID: 14573
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40038ED")]
[Tooltip("Fog top Y coordinate")]
public float height = 1f;
// Token: 0x040038EE RID: 14574
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038EE")]
[Range(0.001f, 10f)]
public float heightDensity = 2f;
// Token: 0x040038EF RID: 14575
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40038EF")]
[Tooltip("Push fog away from the camera by this amount")]
public float startDistance;
// Token: 0x040038F0 RID: 14576
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40038F0")]
public Shader fogShader;
// Token: 0x040038F1 RID: 14577
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40038F1")]
private Material fogMaterial;
}
}