Add v1.0.3.1
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@@ -0,0 +1,62 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005BC RID: 1468
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[Token(Token = "0x20005BC")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Blur/Motion Blur (Color Accumulation)")]
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public class MotionBlur : ImageEffectBase
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{
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// Token: 0x06002F1B RID: 12059 RVA: 0x00064894 File Offset: 0x00062A94
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[Token(Token = "0x6002F1B")]
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[Address(RVA = "0xBC90B0", Offset = "0xBC7EB0", VA = "0x180BC90B0", Slot = "4")]
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protected override void Start()
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{
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base.Start();
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}
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// Token: 0x06002F1C RID: 12060 RVA: 0x000648A8 File Offset: 0x00062AA8
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[Token(Token = "0x6002F1C")]
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[Address(RVA = "0xBC8C90", Offset = "0xBC7A90", VA = "0x180BC8C90", Slot = "5")]
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protected override void OnDisable()
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{
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base.OnDisable();
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UnityEngine.Object.DestroyImmediate(this.accumTexture);
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}
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// Token: 0x06002F1D RID: 12061 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F1D")]
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[Address(RVA = "0xBC8CF0", Offset = "0xBC7AF0", VA = "0x180BC8CF0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F1E RID: 12062 RVA: 0x000648C8 File Offset: 0x00062AC8
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[Token(Token = "0x6002F1E")]
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[Address(RVA = "0xBC90C0", Offset = "0xBC7EC0", VA = "0x180BC90C0")]
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public MotionBlur()
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{
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}
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// Token: 0x040038F6 RID: 14582
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40038F6")]
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[Range(0f, 0.92f)]
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public float blurAmount = 0.8f;
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// Token: 0x040038F7 RID: 14583
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40038F7")]
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public bool extraBlur;
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// Token: 0x040038F8 RID: 14584
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40038F8")]
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private RenderTexture accumTexture;
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}
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}
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