Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/MotionBlur.cs
2023-09-06 22:00:49 +02:00

63 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005BC RID: 1468
[Token(Token = "0x20005BC")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Blur/Motion Blur (Color Accumulation)")]
public class MotionBlur : ImageEffectBase
{
// Token: 0x06002F1B RID: 12059 RVA: 0x00064894 File Offset: 0x00062A94
[Token(Token = "0x6002F1B")]
[Address(RVA = "0xBC90B0", Offset = "0xBC7EB0", VA = "0x180BC90B0", Slot = "4")]
protected override void Start()
{
base.Start();
}
// Token: 0x06002F1C RID: 12060 RVA: 0x000648A8 File Offset: 0x00062AA8
[Token(Token = "0x6002F1C")]
[Address(RVA = "0xBC8C90", Offset = "0xBC7A90", VA = "0x180BC8C90", Slot = "5")]
protected override void OnDisable()
{
base.OnDisable();
UnityEngine.Object.DestroyImmediate(this.accumTexture);
}
// Token: 0x06002F1D RID: 12061 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F1D")]
[Address(RVA = "0xBC8CF0", Offset = "0xBC7AF0", VA = "0x180BC8CF0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F1E RID: 12062 RVA: 0x000648C8 File Offset: 0x00062AC8
[Token(Token = "0x6002F1E")]
[Address(RVA = "0xBC90C0", Offset = "0xBC7EC0", VA = "0x180BC90C0")]
public MotionBlur()
{
}
// Token: 0x040038F6 RID: 14582
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40038F6")]
[Range(0f, 0.92f)]
public float blurAmount = 0.8f;
// Token: 0x040038F7 RID: 14583
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40038F7")]
public bool extraBlur;
// Token: 0x040038F8 RID: 14584
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038F8")]
private RenderTexture accumTexture;
}
}