Add v1.0.3.1
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@@ -0,0 +1,217 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005BE RID: 1470
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[Token(Token = "0x20005BE")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Noise/Noise and Scratches")]
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public class NoiseAndScratches : MonoBehaviour
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{
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// Token: 0x06002F24 RID: 12068 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F24")]
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[Address(RVA = "0xED2E00", Offset = "0xED1C00", VA = "0x180ED2E00")]
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protected void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x17000387 RID: 903
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// (get) Token: 0x06002F25 RID: 12069 RVA: 0x00064970 File Offset: 0x00062B70
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[Token(Token = "0x17000387")]
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protected Material material
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{
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[Token(Token = "0x6002F25")]
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[Address(RVA = "0xED2F80", Offset = "0xED1D80", VA = "0x180ED2F80")]
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get
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{
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Material materialRGB = this.m_MaterialRGB;
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int num = 0;
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if (materialRGB == num)
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{
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Material material = new Material(this.shaderRGB);
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this.m_MaterialRGB = material;
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this.m_MaterialRGB.hideFlags = HideFlags.HideAndDontSave;
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}
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Material materialYUV = this.m_MaterialYUV;
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int num2 = 0;
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if (materialYUV == num2)
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{
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if (this.rgbFallback)
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{
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goto IL_85;
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}
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Material material2 = new Material(this.shaderYUV);
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this.m_MaterialYUV = material2;
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this.m_MaterialYUV.hideFlags = HideFlags.HideAndDontSave;
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}
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if (this.rgbFallback || !this.monochrome)
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{
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}
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IL_85:
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return this.m_MaterialRGB;
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}
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}
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// Token: 0x06002F26 RID: 12070 RVA: 0x00064A10 File Offset: 0x00062C10
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[Token(Token = "0x6002F26")]
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[Address(RVA = "0xED2600", Offset = "0xED1400", VA = "0x180ED2600")]
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protected void OnDisable()
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{
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if (this.m_MaterialRGB)
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{
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UnityEngine.Object.DestroyImmediate(this.m_MaterialRGB);
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}
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if (this.m_MaterialYUV)
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{
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UnityEngine.Object.DestroyImmediate(this.m_MaterialYUV);
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}
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}
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// Token: 0x06002F27 RID: 12071 RVA: 0x00064A50 File Offset: 0x00062C50
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[Token(Token = "0x6002F27")]
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[Address(RVA = "0xED2D20", Offset = "0xED1B20", VA = "0x180ED2D20")]
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private void SanitizeParameters()
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{
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float num = this.grainIntensityMin;
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int num2 = 0;
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float num3 = Mathf.Clamp(num, (float)num2, 5f);
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this.grainIntensityMin = num3;
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float num4 = this.grainIntensityMax;
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int num5 = 0;
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float num6 = Mathf.Clamp(num4, (float)num5, 5f);
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this.grainIntensityMax = num6;
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float num7 = this.scratchIntensityMin;
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int num8 = 0;
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float num9 = Mathf.Clamp(num7, (float)num8, 5f);
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this.scratchIntensityMin = num9;
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float num10 = this.scratchIntensityMax;
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int num11 = 0;
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float num12 = Mathf.Clamp(num10, (float)num11, 5f);
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this.scratchIntensityMax = num12;
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float num13 = Mathf.Clamp(this.scratchFPS, 1f, 30f);
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this.scratchFPS = num13;
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float num14 = this.scratchJitter;
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int num15 = 0;
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float num16 = Mathf.Clamp(num14, (float)num15, 1f);
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this.scratchJitter = num16;
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float num17 = Mathf.Clamp(this.grainSize, 0.1f, 50f);
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this.grainSize = num17;
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}
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// Token: 0x06002F28 RID: 12072 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F28")]
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[Address(RVA = "0xED26F0", Offset = "0xED14F0", VA = "0x180ED26F0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F29 RID: 12073 RVA: 0x00064B44 File Offset: 0x00062D44
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[Token(Token = "0x6002F29")]
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[Address(RVA = "0xED2F40", Offset = "0xED1D40", VA = "0x180ED2F40")]
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public NoiseAndScratches()
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{
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}
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// Token: 0x0400390B RID: 14603
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400390B")]
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public bool monochrome = true;
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// Token: 0x0400390C RID: 14604
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[FieldOffset(Offset = "0x19")]
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[Token(Token = "0x400390C")]
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private bool rgbFallback;
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// Token: 0x0400390D RID: 14605
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400390D")]
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[Range(0f, 5f)]
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public float grainIntensityMin = 0.1f;
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// Token: 0x0400390E RID: 14606
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400390E")]
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[Range(0f, 5f)]
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public float grainIntensityMax = 0.2f;
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// Token: 0x0400390F RID: 14607
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400390F")]
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[Range(0.1f, 50f)]
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public float grainSize = 2f;
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// Token: 0x04003910 RID: 14608
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003910")]
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[Range(0f, 5f)]
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public float scratchIntensityMin = 0.05f;
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// Token: 0x04003911 RID: 14609
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003911")]
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[Range(0f, 5f)]
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public float scratchIntensityMax = 0.25f;
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// Token: 0x04003912 RID: 14610
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003912")]
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[Range(1f, 30f)]
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public float scratchFPS = 10f;
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// Token: 0x04003913 RID: 14611
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003913")]
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[Range(0f, 1f)]
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public float scratchJitter = 0.01f;
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// Token: 0x04003914 RID: 14612
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003914")]
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public Texture grainTexture;
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// Token: 0x04003915 RID: 14613
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003915")]
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public Texture scratchTexture;
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// Token: 0x04003916 RID: 14614
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003916")]
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public Shader shaderRGB;
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// Token: 0x04003917 RID: 14615
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003917")]
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public Shader shaderYUV;
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// Token: 0x04003918 RID: 14616
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4003918")]
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private Material m_MaterialRGB;
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// Token: 0x04003919 RID: 14617
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4003919")]
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private Material m_MaterialYUV;
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// Token: 0x0400391A RID: 14618
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400391A")]
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private float scratchTimeLeft;
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// Token: 0x0400391B RID: 14619
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x400391B")]
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private float scratchX;
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// Token: 0x0400391C RID: 14620
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400391C")]
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private float scratchY;
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}
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}
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