Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/NoiseAndScratches.cs
2023-09-06 22:00:49 +02:00

218 lines
6.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005BE RID: 1470
[Token(Token = "0x20005BE")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Noise/Noise and Scratches")]
public class NoiseAndScratches : MonoBehaviour
{
// Token: 0x06002F24 RID: 12068 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F24")]
[Address(RVA = "0xED2E00", Offset = "0xED1C00", VA = "0x180ED2E00")]
protected void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x17000387 RID: 903
// (get) Token: 0x06002F25 RID: 12069 RVA: 0x00064970 File Offset: 0x00062B70
[Token(Token = "0x17000387")]
protected Material material
{
[Token(Token = "0x6002F25")]
[Address(RVA = "0xED2F80", Offset = "0xED1D80", VA = "0x180ED2F80")]
get
{
Material materialRGB = this.m_MaterialRGB;
int num = 0;
if (materialRGB == num)
{
Material material = new Material(this.shaderRGB);
this.m_MaterialRGB = material;
this.m_MaterialRGB.hideFlags = HideFlags.HideAndDontSave;
}
Material materialYUV = this.m_MaterialYUV;
int num2 = 0;
if (materialYUV == num2)
{
if (this.rgbFallback)
{
goto IL_85;
}
Material material2 = new Material(this.shaderYUV);
this.m_MaterialYUV = material2;
this.m_MaterialYUV.hideFlags = HideFlags.HideAndDontSave;
}
if (this.rgbFallback || !this.monochrome)
{
}
IL_85:
return this.m_MaterialRGB;
}
}
// Token: 0x06002F26 RID: 12070 RVA: 0x00064A10 File Offset: 0x00062C10
[Token(Token = "0x6002F26")]
[Address(RVA = "0xED2600", Offset = "0xED1400", VA = "0x180ED2600")]
protected void OnDisable()
{
if (this.m_MaterialRGB)
{
UnityEngine.Object.DestroyImmediate(this.m_MaterialRGB);
}
if (this.m_MaterialYUV)
{
UnityEngine.Object.DestroyImmediate(this.m_MaterialYUV);
}
}
// Token: 0x06002F27 RID: 12071 RVA: 0x00064A50 File Offset: 0x00062C50
[Token(Token = "0x6002F27")]
[Address(RVA = "0xED2D20", Offset = "0xED1B20", VA = "0x180ED2D20")]
private void SanitizeParameters()
{
float num = this.grainIntensityMin;
int num2 = 0;
float num3 = Mathf.Clamp(num, (float)num2, 5f);
this.grainIntensityMin = num3;
float num4 = this.grainIntensityMax;
int num5 = 0;
float num6 = Mathf.Clamp(num4, (float)num5, 5f);
this.grainIntensityMax = num6;
float num7 = this.scratchIntensityMin;
int num8 = 0;
float num9 = Mathf.Clamp(num7, (float)num8, 5f);
this.scratchIntensityMin = num9;
float num10 = this.scratchIntensityMax;
int num11 = 0;
float num12 = Mathf.Clamp(num10, (float)num11, 5f);
this.scratchIntensityMax = num12;
float num13 = Mathf.Clamp(this.scratchFPS, 1f, 30f);
this.scratchFPS = num13;
float num14 = this.scratchJitter;
int num15 = 0;
float num16 = Mathf.Clamp(num14, (float)num15, 1f);
this.scratchJitter = num16;
float num17 = Mathf.Clamp(this.grainSize, 0.1f, 50f);
this.grainSize = num17;
}
// Token: 0x06002F28 RID: 12072 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F28")]
[Address(RVA = "0xED26F0", Offset = "0xED14F0", VA = "0x180ED26F0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F29 RID: 12073 RVA: 0x00064B44 File Offset: 0x00062D44
[Token(Token = "0x6002F29")]
[Address(RVA = "0xED2F40", Offset = "0xED1D40", VA = "0x180ED2F40")]
public NoiseAndScratches()
{
}
// Token: 0x0400390B RID: 14603
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400390B")]
public bool monochrome = true;
// Token: 0x0400390C RID: 14604
[FieldOffset(Offset = "0x19")]
[Token(Token = "0x400390C")]
private bool rgbFallback;
// Token: 0x0400390D RID: 14605
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400390D")]
[Range(0f, 5f)]
public float grainIntensityMin = 0.1f;
// Token: 0x0400390E RID: 14606
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400390E")]
[Range(0f, 5f)]
public float grainIntensityMax = 0.2f;
// Token: 0x0400390F RID: 14607
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400390F")]
[Range(0.1f, 50f)]
public float grainSize = 2f;
// Token: 0x04003910 RID: 14608
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003910")]
[Range(0f, 5f)]
public float scratchIntensityMin = 0.05f;
// Token: 0x04003911 RID: 14609
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003911")]
[Range(0f, 5f)]
public float scratchIntensityMax = 0.25f;
// Token: 0x04003912 RID: 14610
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003912")]
[Range(1f, 30f)]
public float scratchFPS = 10f;
// Token: 0x04003913 RID: 14611
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003913")]
[Range(0f, 1f)]
public float scratchJitter = 0.01f;
// Token: 0x04003914 RID: 14612
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003914")]
public Texture grainTexture;
// Token: 0x04003915 RID: 14613
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003915")]
public Texture scratchTexture;
// Token: 0x04003916 RID: 14614
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003916")]
public Shader shaderRGB;
// Token: 0x04003917 RID: 14615
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003917")]
public Shader shaderYUV;
// Token: 0x04003918 RID: 14616
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003918")]
private Material m_MaterialRGB;
// Token: 0x04003919 RID: 14617
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003919")]
private Material m_MaterialYUV;
// Token: 0x0400391A RID: 14618
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400391A")]
private float scratchTimeLeft;
// Token: 0x0400391B RID: 14619
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400391B")]
private float scratchX;
// Token: 0x0400391C RID: 14620
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400391C")]
private float scratchY;
}
}