Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005CB RID: 1483
[Token(Token = "0x20005CB")]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Tilt Shift (Lens Blur)")]
internal class TiltShift : PostEffectsBase
{
// Token: 0x06002F59 RID: 12121 RVA: 0x00064FA4 File Offset: 0x000631A4
[Token(Token = "0x6002F59")]
[Address(RVA = "0xDE2760", Offset = "0xDE1560", VA = "0x180DE2760", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.tiltShiftMaterial;
Shader shader = this.tiltShiftShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.tiltShiftMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002F5A RID: 12122 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F5A")]
[Address(RVA = "0x1300C90", Offset = "0x12FFA90", VA = "0x181300C90")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F5B RID: 12123 RVA: 0x00064FF0 File Offset: 0x000631F0
[Token(Token = "0x6002F5B")]
[Address(RVA = "0x1300F70", Offset = "0x12FFD70", VA = "0x181300F70")]
public TiltShift()
{
}
// Token: 0x0400395A RID: 14682
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400395A")]
public TiltShift.TiltShiftMode mode;
// Token: 0x0400395B RID: 14683
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400395B")]
public TiltShift.TiltShiftQuality quality = (TiltShift.TiltShiftQuality)((ulong)2L);
// Token: 0x0400395C RID: 14684
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400395C")]
[Range(0f, 15f)]
public float blurArea = 1f;
// Token: 0x0400395D RID: 14685
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400395D")]
[Range(0f, 25f)]
public float maxBlurSize = 5f;
// Token: 0x0400395E RID: 14686
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400395E")]
[Range(0f, 1f)]
public int downsample;
// Token: 0x0400395F RID: 14687
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400395F")]
public Shader tiltShiftShader;
// Token: 0x04003960 RID: 14688
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003960")]
private Material tiltShiftMaterial;
// Token: 0x020005CC RID: 1484
[Token(Token = "0x20005CC")]
public enum TiltShiftMode
{
// Token: 0x04003962 RID: 14690
[Token(Token = "0x4003962")]
TiltShiftMode,
// Token: 0x04003963 RID: 14691
[Token(Token = "0x4003963")]
IrisMode
}
// Token: 0x020005CD RID: 1485
[Token(Token = "0x20005CD")]
public enum TiltShiftQuality
{
// Token: 0x04003965 RID: 14693
[Token(Token = "0x4003965")]
Preview,
// Token: 0x04003966 RID: 14694
[Token(Token = "0x4003966")]
Low,
// Token: 0x04003967 RID: 14695
[Token(Token = "0x4003967")]
Normal,
// Token: 0x04003968 RID: 14696
[Token(Token = "0x4003968")]
High
}
}
}