116 lines
3.1 KiB
C#
116 lines
3.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005CB RID: 1483
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[Token(Token = "0x20005CB")]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Camera/Tilt Shift (Lens Blur)")]
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internal class TiltShift : PostEffectsBase
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{
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// Token: 0x06002F59 RID: 12121 RVA: 0x00064FA4 File Offset: 0x000631A4
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[Token(Token = "0x6002F59")]
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[Address(RVA = "0xDE2760", Offset = "0xDE1560", VA = "0x180DE2760", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.tiltShiftMaterial;
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Shader shader = this.tiltShiftShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.tiltShiftMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002F5A RID: 12122 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F5A")]
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[Address(RVA = "0x1300C90", Offset = "0x12FFA90", VA = "0x181300C90")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F5B RID: 12123 RVA: 0x00064FF0 File Offset: 0x000631F0
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[Token(Token = "0x6002F5B")]
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[Address(RVA = "0x1300F70", Offset = "0x12FFD70", VA = "0x181300F70")]
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public TiltShift()
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{
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}
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// Token: 0x0400395A RID: 14682
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400395A")]
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public TiltShift.TiltShiftMode mode;
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// Token: 0x0400395B RID: 14683
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400395B")]
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public TiltShift.TiltShiftQuality quality = (TiltShift.TiltShiftQuality)((ulong)2L);
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// Token: 0x0400395C RID: 14684
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400395C")]
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[Range(0f, 15f)]
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public float blurArea = 1f;
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// Token: 0x0400395D RID: 14685
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400395D")]
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[Range(0f, 25f)]
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public float maxBlurSize = 5f;
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// Token: 0x0400395E RID: 14686
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400395E")]
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[Range(0f, 1f)]
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public int downsample;
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// Token: 0x0400395F RID: 14687
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400395F")]
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public Shader tiltShiftShader;
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// Token: 0x04003960 RID: 14688
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003960")]
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private Material tiltShiftMaterial;
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// Token: 0x020005CC RID: 1484
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[Token(Token = "0x20005CC")]
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public enum TiltShiftMode
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{
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// Token: 0x04003962 RID: 14690
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[Token(Token = "0x4003962")]
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TiltShiftMode,
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// Token: 0x04003963 RID: 14691
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[Token(Token = "0x4003963")]
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IrisMode
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}
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// Token: 0x020005CD RID: 1485
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[Token(Token = "0x20005CD")]
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public enum TiltShiftQuality
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{
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// Token: 0x04003965 RID: 14693
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[Token(Token = "0x4003965")]
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Preview,
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// Token: 0x04003966 RID: 14694
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[Token(Token = "0x4003966")]
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Low,
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// Token: 0x04003967 RID: 14695
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[Token(Token = "0x4003967")]
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Normal,
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// Token: 0x04003968 RID: 14696
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[Token(Token = "0x4003968")]
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High
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}
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}
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}
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