Add v1.0.3.1
This commit is contained in:
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
// Token: 0x020005D2 RID: 1490
|
||||
[Token(Token = "0x20005D2")]
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Image Effects/Displacement/Twirl")]
|
||||
public class Twirl : ImageEffectBase
|
||||
{
|
||||
// Token: 0x06002F68 RID: 12136 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6002F68")]
|
||||
[Address(RVA = "0x75A6D0", Offset = "0x7594D0", VA = "0x18075A6D0")]
|
||||
private void OnRenderImage(RenderTexture source, RenderTexture destination)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06002F69 RID: 12137 RVA: 0x00065108 File Offset: 0x00063308
|
||||
[Token(Token = "0x6002F69")]
|
||||
[Address(RVA = "0x75A750", Offset = "0x759550", VA = "0x18075A750")]
|
||||
public Twirl()
|
||||
{
|
||||
this.radius.y = 0.3f;
|
||||
this.angle = 50f;
|
||||
this.center = (ulong)1056964608L;
|
||||
this.center.y = 0.5f;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x04003988 RID: 14728
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4003988")]
|
||||
public Vector2 radius = (ulong)1050253722L;
|
||||
|
||||
// Token: 0x04003989 RID: 14729
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4003989")]
|
||||
[Range(0f, 360f)]
|
||||
public float angle;
|
||||
|
||||
// Token: 0x0400398A RID: 14730
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x400398A")]
|
||||
public Vector2 center;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user