Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/Twirl.cs
2023-09-06 22:00:49 +02:00

50 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005D2 RID: 1490
[Token(Token = "0x20005D2")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Twirl")]
public class Twirl : ImageEffectBase
{
// Token: 0x06002F68 RID: 12136 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F68")]
[Address(RVA = "0x75A6D0", Offset = "0x7594D0", VA = "0x18075A6D0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F69 RID: 12137 RVA: 0x00065108 File Offset: 0x00063308
[Token(Token = "0x6002F69")]
[Address(RVA = "0x75A750", Offset = "0x759550", VA = "0x18075A750")]
public Twirl()
{
this.radius.y = 0.3f;
this.angle = 50f;
this.center = (ulong)1056964608L;
this.center.y = 0.5f;
base..ctor();
}
// Token: 0x04003988 RID: 14728
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003988")]
public Vector2 radius = (ulong)1050253722L;
// Token: 0x04003989 RID: 14729
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003989")]
[Range(0f, 360f)]
public float angle;
// Token: 0x0400398A RID: 14730
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400398A")]
public Vector2 center;
}
}