Add v1.0.3.1
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98
Cpp2IL/Assembly-CSharp/WaterReflection.cs
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98
Cpp2IL/Assembly-CSharp/WaterReflection.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200037B RID: 891
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[Token(Token = "0x200037B")]
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public class WaterReflection : MonoBehaviour
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{
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// Token: 0x060021CB RID: 8651 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60021CB")]
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[Address(RVA = "0x93FCB0", Offset = "0x93EAB0", VA = "0x18093FCB0")]
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public void Awake()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060021CC RID: 8652 RVA: 0x0004ED6C File Offset: 0x0004CF6C
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[Token(Token = "0x60021CC")]
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[Address(RVA = "0x940110", Offset = "0x93EF10", VA = "0x180940110")]
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private void Update()
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{
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if (this.isReady)
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{
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this.RenderReflection();
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return;
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}
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}
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// Token: 0x060021CD RID: 8653 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60021CD")]
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[Address(RVA = "0x93FE40", Offset = "0x93EC40", VA = "0x18093FE40")]
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private void RenderReflection()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060021CE RID: 8654 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60021CE")]
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[Address(RVA = "0x940120", Offset = "0x93EF20", VA = "0x180940120")]
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private void Validate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060021CF RID: 8655 RVA: 0x0004ED8C File Offset: 0x0004CF8C
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[Token(Token = "0x60021CF")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public WaterReflection()
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{
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}
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// Token: 0x04002B1D RID: 11037
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002B1D")]
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private Camera mainCamera;
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// Token: 0x04002B1E RID: 11038
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002B1E")]
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private Camera reflectionCamera;
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// Token: 0x04002B1F RID: 11039
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002B1F")]
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[Tooltip("The plane where the camera will be reflected, the water plane or any object with the same position and rotation")]
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public Transform reflectionPlane;
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// Token: 0x04002B20 RID: 11040
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002B20")]
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[Tooltip("The texture used by the Water shader to display the reflection")]
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public RenderTexture outputTexture;
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// Token: 0x04002B21 RID: 11041
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002B21")]
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public bool copyCameraParamerers;
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// Token: 0x04002B22 RID: 11042
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002B22")]
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public float verticalOffset;
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// Token: 0x04002B23 RID: 11043
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002B23")]
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private bool isReady;
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// Token: 0x04002B24 RID: 11044
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002B24")]
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private Transform mainCamTransform;
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// Token: 0x04002B25 RID: 11045
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002B25")]
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private Transform reflectionCamTransform;
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}
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