Add v1.0.3.1
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39
Cpp2IL/Assembly-CSharp/WaterSplash.cs
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39
Cpp2IL/Assembly-CSharp/WaterSplash.cs
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@@ -0,0 +1,39 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001E0 RID: 480
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[Token(Token = "0x20001E0")]
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public class WaterSplash : SceneEvent
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{
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// Token: 0x060013C7 RID: 5063 RVA: 0x0002D1A4 File Offset: 0x0002B3A4
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[Token(Token = "0x60013C7")]
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[Address(RVA = "0x9402D0", Offset = "0x93F0D0", VA = "0x1809402D0", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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PlayerController playerController = Game.GetPlayerManager().playerController;
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float effY = this.EffY;
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playerController.SetPond(true, effY);
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}
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// Token: 0x060013C8 RID: 5064 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013C8")]
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[Address(RVA = "0x940250", Offset = "0x93F050", VA = "0x180940250", Slot = "11")]
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protected override void OnTriggerExit(Collider other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013C9 RID: 5065 RVA: 0x0002D1DC File Offset: 0x0002B3DC
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[Token(Token = "0x60013C9")]
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[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
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public WaterSplash()
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{
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}
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// Token: 0x04001ECB RID: 7883
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001ECB")]
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public float EffY;
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}
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