Add v1.0.3.1
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@@ -0,0 +1,130 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace commanastationwww.eternaltemple
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{
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// Token: 0x02000586 RID: 1414
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[Token(Token = "0x2000586")]
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public class HideGroup : MonoBehaviour
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{
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// Token: 0x06002E68 RID: 11880 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E68")]
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[Address(RVA = "0x117CAE0", Offset = "0x117B8E0", VA = "0x18117CAE0")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E69 RID: 11881 RVA: 0x00062F70 File Offset: 0x00061170
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[Token(Token = "0x6002E69")]
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[Address(RVA = "0x117C770", Offset = "0x117B570", VA = "0x18117C770")]
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private void OnTriggerEnter(Collider other)
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{
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if (this.hidable && string.Equals(other.gameObject.tag, "MainCamera"))
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{
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int num = 0;
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HidablePart[] array = this.hidableGroup;
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int length = array.Length;
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if (num < length)
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{
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HidablePart hidablePart = array[num];
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hidablePart.StopAllCoroutines();
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int num2;
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HidablePart.<hideInterpolation>d__9 <hideInterpolation>d__ = new HidablePart.<hideInterpolation>d__9(num2);
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num2 = 0;
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<hideInterpolation>d__.<>4__this = hidablePart;
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Coroutine coroutine = hidablePart.StartCoroutine(<hideInterpolation>d__);
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num++;
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}
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ParticleSystem[] array2 = this.particlesGroup;
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int length2 = array2.Length;
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if (num < length2)
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{
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array2[num].Stop();
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num++;
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}
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}
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}
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// Token: 0x06002E6A RID: 11882 RVA: 0x00063014 File Offset: 0x00061214
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[Token(Token = "0x6002E6A")]
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[Address(RVA = "0x117C920", Offset = "0x117B720", VA = "0x18117C920")]
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private void OnTriggerExit(Collider other)
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{
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if (this.hidable && string.Equals(other.gameObject.tag, "MainCamera"))
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{
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HidablePart[] array = this.hidableGroup;
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int num = 0;
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int num2 = 0;
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int length = array.Length;
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if (num2 < length)
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{
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HidablePart hidablePart = array[num];
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hidablePart.StopAllCoroutines();
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int num3;
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HidablePart.<unhideInterpolation>d__8 <unhideInterpolation>d__ = new HidablePart.<unhideInterpolation>d__8(num3);
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num3 = 0;
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<unhideInterpolation>d__.<>4__this = hidablePart;
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Coroutine coroutine = hidablePart.StartCoroutine(<unhideInterpolation>d__);
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num++;
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}
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ParticleSystem[] array2 = this.particlesGroup;
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int num4 = 0;
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int num5 = 0;
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int length2 = array2.Length;
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if (num5 < length2)
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{
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array2[num4].Play();
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num4++;
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}
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this.collisionEntriesCounter = (int)((ulong)0L);
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}
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}
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// Token: 0x06002E6B RID: 11883 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E6B")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E6C RID: 11884 RVA: 0x000630D4 File Offset: 0x000612D4
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[Token(Token = "0x6002E6C")]
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[Address(RVA = "0x117CC10", Offset = "0x117BA10", VA = "0x18117CC10")]
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public HideGroup()
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{
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}
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// Token: 0x04003741 RID: 14145
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003741")]
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public bool hidable = true;
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// Token: 0x04003742 RID: 14146
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[FieldOffset(Offset = "0x19")]
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[Token(Token = "0x4003742")]
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public bool disableParentGeo;
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// Token: 0x04003743 RID: 14147
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4003743")]
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private int collisionEntriesCounter;
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// Token: 0x04003744 RID: 14148
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003744")]
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private HidablePart[] hidableGroup;
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// Token: 0x04003745 RID: 14149
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003745")]
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private ParticleSystem[] particlesGroup;
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// Token: 0x04003746 RID: 14150
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003746")]
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private Renderer rendererComponent;
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}
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}
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