Add v1.0.3.1
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43
Cpp2IL/Assembly-CSharp/csLightIntancityControl.cs
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43
Cpp2IL/Assembly-CSharp/csLightIntancityControl.cs
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@@ -0,0 +1,43 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000325 RID: 805
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[Token(Token = "0x2000325")]
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public class csLightIntancityControl : MonoBehaviour
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{
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// Token: 0x0600203C RID: 8252 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600203C")]
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[Address(RVA = "0x604C30", Offset = "0x603A30", VA = "0x180604C30")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600203D RID: 8253 RVA: 0x0004D2B8 File Offset: 0x0004B4B8
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[Token(Token = "0x600203D")]
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[Address(RVA = "0x604D00", Offset = "0x603B00", VA = "0x180604D00")]
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public csLightIntancityControl()
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{
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}
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// Token: 0x0400298A RID: 10634
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400298A")]
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public Light _light;
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// Token: 0x0400298B RID: 10635
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400298B")]
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private float _time;
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// Token: 0x0400298C RID: 10636
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400298C")]
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public float Delay = 0.5f;
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// Token: 0x0400298D RID: 10637
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400298D")]
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public float Down = 1f;
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}
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