Files
NobetaSource/Cpp2IL/Assembly-CSharp/csLightIntancityControl.cs
2023-09-06 22:00:49 +02:00

44 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000325 RID: 805
[Token(Token = "0x2000325")]
public class csLightIntancityControl : MonoBehaviour
{
// Token: 0x0600203C RID: 8252 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600203C")]
[Address(RVA = "0x604C30", Offset = "0x603A30", VA = "0x180604C30")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600203D RID: 8253 RVA: 0x0004D2B8 File Offset: 0x0004B4B8
[Token(Token = "0x600203D")]
[Address(RVA = "0x604D00", Offset = "0x603B00", VA = "0x180604D00")]
public csLightIntancityControl()
{
}
// Token: 0x0400298A RID: 10634
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400298A")]
public Light _light;
// Token: 0x0400298B RID: 10635
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400298B")]
private float _time;
// Token: 0x0400298C RID: 10636
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400298C")]
public float Delay = 0.5f;
// Token: 0x0400298D RID: 10637
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400298D")]
public float Down = 1f;
}