Add v1.1.0

This commit is contained in:
2023-09-06 22:19:13 +02:00
parent 310f06ecde
commit 4422db7037
2160 changed files with 214256 additions and 178490 deletions

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005A6 RID: 1446
[Token(Token = "0x20005A6")]
// Token: 0x020005F5 RID: 1525
[Token(Token = "0x20005F5")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
[RequireComponent(typeof(Camera))]
public class BloomAndFlares : PostEffectsBase
{
// Token: 0x06002ED9 RID: 11993 RVA: 0x00063A00 File Offset: 0x00061C00
[Token(Token = "0x6002ED9")]
[Address(RVA = "0xE4ABD0", Offset = "0xE493D0", VA = "0x180E4ABD0", Slot = "4")]
// Token: 0x06003170 RID: 12656 RVA: 0x0006AAC0 File Offset: 0x00068CC0
[Token(Token = "0x6003170")]
[Address(RVA = "0x7AE380", Offset = "0x7AD380", VA = "0x1807AE380", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -54,17 +54,17 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002EDA RID: 11994 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDA")]
[Address(RVA = "0xE4AD60", Offset = "0xE49560", VA = "0x180E4AD60")]
// Token: 0x06003171 RID: 12657 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003171")]
[Address(RVA = "0x7AE510", Offset = "0x7AD510", VA = "0x1807AE510")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EDB RID: 11995 RVA: 0x00063B24 File Offset: 0x00061D24
[Token(Token = "0x6002EDB")]
[Address(RVA = "0xE4A630", Offset = "0xE48E30", VA = "0x180E4A630")]
// Token: 0x06003172 RID: 12658 RVA: 0x0006ABE4 File Offset: 0x00068DE4
[Token(Token = "0x6003172")]
[Address(RVA = "0x7ADDE0", Offset = "0x7ACDE0", VA = "0x1807ADDE0")]
private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
{
this.addBrightStuffBlendOneOneMaterial.SetFloat("_Intensity", intensity_);
@@ -72,25 +72,25 @@ namespace UnityStandardAssets.ImageEffects
Graphics.Blit(from, to, material);
}
// Token: 0x06002EDC RID: 11996 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDC")]
[Address(RVA = "0xE4A6F0", Offset = "0xE48EF0", VA = "0x180E4A6F0")]
// Token: 0x06003173 RID: 12659 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003173")]
[Address(RVA = "0x7ADEA0", Offset = "0x7ACEA0", VA = "0x1807ADEA0")]
private void BlendFlares(RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EDD RID: 11997 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDD")]
[Address(RVA = "0xE4AA60", Offset = "0xE49260", VA = "0x180E4AA60")]
// Token: 0x06003174 RID: 12660 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003174")]
[Address(RVA = "0x7AE210", Offset = "0x7AD210", VA = "0x1807AE210")]
private void BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EDE RID: 11998 RVA: 0x00063B58 File Offset: 0x00061D58
[Token(Token = "0x6002EDE")]
[Address(RVA = "0xE4BAB0", Offset = "0xE4A2B0", VA = "0x180E4BAB0")]
// Token: 0x06003175 RID: 12661 RVA: 0x0006AC18 File Offset: 0x00068E18
[Token(Token = "0x6003175")]
[Address(RVA = "0x7AF260", Offset = "0x7AE260", VA = "0x1807AF260")]
private void Vignette(float amount, RenderTexture from, RenderTexture to)
{
if (!this.lensFlareVignetteMask)
@@ -108,182 +108,182 @@ namespace UnityStandardAssets.ImageEffects
throw new NullReferenceException();
}
// Token: 0x06002EDF RID: 11999 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDF")]
[Address(RVA = "0xE4BC30", Offset = "0xE4A430", VA = "0x180E4BC30")]
// Token: 0x06003176 RID: 12662 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003176")]
[Address(RVA = "0x7AF3E0", Offset = "0x7AE3E0", VA = "0x1807AF3E0")]
public BloomAndFlares()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400381C RID: 14364
// Token: 0x04003AC4 RID: 15044
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400381C")]
[Token(Token = "0x4003AC4")]
public TweakMode34 tweakMode;
// Token: 0x0400381D RID: 14365
// Token: 0x04003AC5 RID: 15045
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400381D")]
[Token(Token = "0x4003AC5")]
public BloomScreenBlendMode screenBlendMode;
// Token: 0x0400381E RID: 14366
// Token: 0x04003AC6 RID: 15046
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400381E")]
[Token(Token = "0x4003AC6")]
public HDRBloomMode hdr;
// Token: 0x0400381F RID: 14367
// Token: 0x04003AC7 RID: 15047
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400381F")]
[Token(Token = "0x4003AC7")]
private bool doHdr;
// Token: 0x04003820 RID: 14368
// Token: 0x04003AC8 RID: 15048
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003820")]
[Token(Token = "0x4003AC8")]
public float sepBlurSpread;
// Token: 0x04003821 RID: 14369
// Token: 0x04003AC9 RID: 15049
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4003821")]
[Token(Token = "0x4003AC9")]
public float useSrcAlphaAsMask;
// Token: 0x04003822 RID: 14370
// Token: 0x04003ACA RID: 15050
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003822")]
[Token(Token = "0x4003ACA")]
public float bloomIntensity;
// Token: 0x04003823 RID: 14371
// Token: 0x04003ACB RID: 15051
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003823")]
[Token(Token = "0x4003ACB")]
public float bloomThreshold;
// Token: 0x04003824 RID: 14372
// Token: 0x04003ACC RID: 15052
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003824")]
[Token(Token = "0x4003ACC")]
public int bloomBlurIterations;
// Token: 0x04003825 RID: 14373
// Token: 0x04003ACD RID: 15053
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4003825")]
[Token(Token = "0x4003ACD")]
public bool lensflares;
// Token: 0x04003826 RID: 14374
// Token: 0x04003ACE RID: 15054
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003826")]
[Token(Token = "0x4003ACE")]
public int hollywoodFlareBlurIterations;
// Token: 0x04003827 RID: 14375
// Token: 0x04003ACF RID: 15055
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4003827")]
[Token(Token = "0x4003ACF")]
public LensflareStyle34 lensflareMode;
// Token: 0x04003828 RID: 14376
// Token: 0x04003AD0 RID: 15056
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003828")]
[Token(Token = "0x4003AD0")]
public float hollyStretchWidth;
// Token: 0x04003829 RID: 14377
// Token: 0x04003AD1 RID: 15057
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4003829")]
[Token(Token = "0x4003AD1")]
public float lensflareIntensity;
// Token: 0x0400382A RID: 14378
// Token: 0x04003AD2 RID: 15058
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400382A")]
[Token(Token = "0x4003AD2")]
public float lensflareThreshold;
// Token: 0x0400382B RID: 14379
// Token: 0x04003AD3 RID: 15059
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400382B")]
[Token(Token = "0x4003AD3")]
public Color flareColorA;
// Token: 0x0400382C RID: 14380
// Token: 0x04003AD4 RID: 15060
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400382C")]
[Token(Token = "0x4003AD4")]
public Color flareColorB;
// Token: 0x0400382D RID: 14381
// Token: 0x04003AD5 RID: 15061
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x400382D")]
[Token(Token = "0x4003AD5")]
public Color flareColorC;
// Token: 0x0400382E RID: 14382
// Token: 0x04003AD6 RID: 15062
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x400382E")]
[Token(Token = "0x4003AD6")]
public Color flareColorD;
// Token: 0x0400382F RID: 14383
// Token: 0x04003AD7 RID: 15063
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400382F")]
[Token(Token = "0x4003AD7")]
public Texture2D lensFlareVignetteMask;
// Token: 0x04003830 RID: 14384
// Token: 0x04003AD8 RID: 15064
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4003830")]
[Token(Token = "0x4003AD8")]
public Shader lensFlareShader;
// Token: 0x04003831 RID: 14385
// Token: 0x04003AD9 RID: 15065
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4003831")]
[Token(Token = "0x4003AD9")]
private Material lensFlareMaterial;
// Token: 0x04003832 RID: 14386
// Token: 0x04003ADA RID: 15066
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4003832")]
[Token(Token = "0x4003ADA")]
public Shader vignetteShader;
// Token: 0x04003833 RID: 14387
// Token: 0x04003ADB RID: 15067
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4003833")]
[Token(Token = "0x4003ADB")]
private Material vignetteMaterial;
// Token: 0x04003834 RID: 14388
// Token: 0x04003ADC RID: 15068
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4003834")]
[Token(Token = "0x4003ADC")]
public Shader separableBlurShader;
// Token: 0x04003835 RID: 14389
// Token: 0x04003ADD RID: 15069
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4003835")]
[Token(Token = "0x4003ADD")]
private Material separableBlurMaterial;
// Token: 0x04003836 RID: 14390
// Token: 0x04003ADE RID: 15070
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4003836")]
[Token(Token = "0x4003ADE")]
public Shader addBrightStuffOneOneShader;
// Token: 0x04003837 RID: 14391
// Token: 0x04003ADF RID: 15071
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4003837")]
[Token(Token = "0x4003ADF")]
private Material addBrightStuffBlendOneOneMaterial;
// Token: 0x04003838 RID: 14392
// Token: 0x04003AE0 RID: 15072
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4003838")]
[Token(Token = "0x4003AE0")]
public Shader screenBlendShader;
// Token: 0x04003839 RID: 14393
// Token: 0x04003AE1 RID: 15073
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4003839")]
[Token(Token = "0x4003AE1")]
private Material screenBlend;
// Token: 0x0400383A RID: 14394
// Token: 0x04003AE2 RID: 15074
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400383A")]
[Token(Token = "0x4003AE2")]
public Shader hollywoodFlaresShader;
// Token: 0x0400383B RID: 14395
// Token: 0x04003AE3 RID: 15075
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400383B")]
[Token(Token = "0x4003AE3")]
private Material hollywoodFlaresMaterial;
// Token: 0x0400383C RID: 14396
// Token: 0x04003AE4 RID: 15076
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400383C")]
[Token(Token = "0x4003AE4")]
public Shader brightPassFilterShader;
// Token: 0x0400383D RID: 14397
// Token: 0x04003AE5 RID: 15077
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400383D")]
[Token(Token = "0x4003AE5")]
private Material brightPassFilterMaterial;
}
}