Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/BloomAndFlares.cs
2023-09-06 22:19:13 +02:00

290 lines
9.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005F5 RID: 1525
[Token(Token = "0x20005F5")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
[RequireComponent(typeof(Camera))]
public class BloomAndFlares : PostEffectsBase
{
// Token: 0x06003170 RID: 12656 RVA: 0x0006AAC0 File Offset: 0x00068CC0
[Token(Token = "0x6003170")]
[Address(RVA = "0x7AE380", Offset = "0x7AD380", VA = "0x1807AE380", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.screenBlend;
Shader shader = this.screenBlendShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.screenBlend = material2;
Material material3 = this.lensFlareMaterial;
Shader shader2 = this.lensFlareShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.lensFlareMaterial = material4;
Material material5 = this.vignetteMaterial;
Shader shader3 = this.vignetteShader;
Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
this.vignetteMaterial = material6;
Material material7 = this.separableBlurMaterial;
Shader shader4 = this.separableBlurShader;
Material material8 = base.CheckShaderAndCreateMaterial(shader4, material7);
this.separableBlurMaterial = material8;
Material material9 = this.addBrightStuffBlendOneOneMaterial;
Shader shader5 = this.addBrightStuffOneOneShader;
Material material10 = base.CheckShaderAndCreateMaterial(shader5, material9);
this.addBrightStuffBlendOneOneMaterial = material10;
Material material11 = this.hollywoodFlaresMaterial;
Shader shader6 = this.hollywoodFlaresShader;
Material material12 = base.CheckShaderAndCreateMaterial(shader6, material11);
this.hollywoodFlaresMaterial = material12;
Material material13 = this.brightPassFilterMaterial;
Shader shader7 = this.brightPassFilterShader;
Material material14 = base.CheckShaderAndCreateMaterial(shader7, material13);
this.brightPassFilterMaterial = material14;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06003171 RID: 12657 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003171")]
[Address(RVA = "0x7AE510", Offset = "0x7AD510", VA = "0x1807AE510")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003172 RID: 12658 RVA: 0x0006ABE4 File Offset: 0x00068DE4
[Token(Token = "0x6003172")]
[Address(RVA = "0x7ADDE0", Offset = "0x7ACDE0", VA = "0x1807ADDE0")]
private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
{
this.addBrightStuffBlendOneOneMaterial.SetFloat("_Intensity", intensity_);
Material material = this.addBrightStuffBlendOneOneMaterial;
Graphics.Blit(from, to, material);
}
// Token: 0x06003173 RID: 12659 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003173")]
[Address(RVA = "0x7ADEA0", Offset = "0x7ACEA0", VA = "0x1807ADEA0")]
private void BlendFlares(RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003174 RID: 12660 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003174")]
[Address(RVA = "0x7AE210", Offset = "0x7AD210", VA = "0x1807AE210")]
private void BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003175 RID: 12661 RVA: 0x0006AC18 File Offset: 0x00068E18
[Token(Token = "0x6003175")]
[Address(RVA = "0x7AF260", Offset = "0x7AE260", VA = "0x1807AF260")]
private void Vignette(float amount, RenderTexture from, RenderTexture to)
{
if (!this.lensFlareVignetteMask)
{
this.vignetteMaterial.SetFloat("vignetteIntensity", amount);
Material material = this.vignetteMaterial;
Graphics.Blit(from, to, material);
return;
}
Material material2 = this.screenBlend;
Texture2D texture2D = this.lensFlareVignetteMask;
material2.SetTexture("_ColorBuffer", texture2D);
Material material3 = this.screenBlend;
Graphics.Blit(from, to, material3, 3);
throw new NullReferenceException();
}
// Token: 0x06003176 RID: 12662 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003176")]
[Address(RVA = "0x7AF3E0", Offset = "0x7AE3E0", VA = "0x1807AF3E0")]
public BloomAndFlares()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04003AC4 RID: 15044
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003AC4")]
public TweakMode34 tweakMode;
// Token: 0x04003AC5 RID: 15045
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003AC5")]
public BloomScreenBlendMode screenBlendMode;
// Token: 0x04003AC6 RID: 15046
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003AC6")]
public HDRBloomMode hdr;
// Token: 0x04003AC7 RID: 15047
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003AC7")]
private bool doHdr;
// Token: 0x04003AC8 RID: 15048
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003AC8")]
public float sepBlurSpread;
// Token: 0x04003AC9 RID: 15049
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4003AC9")]
public float useSrcAlphaAsMask;
// Token: 0x04003ACA RID: 15050
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003ACA")]
public float bloomIntensity;
// Token: 0x04003ACB RID: 15051
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003ACB")]
public float bloomThreshold;
// Token: 0x04003ACC RID: 15052
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003ACC")]
public int bloomBlurIterations;
// Token: 0x04003ACD RID: 15053
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4003ACD")]
public bool lensflares;
// Token: 0x04003ACE RID: 15054
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003ACE")]
public int hollywoodFlareBlurIterations;
// Token: 0x04003ACF RID: 15055
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4003ACF")]
public LensflareStyle34 lensflareMode;
// Token: 0x04003AD0 RID: 15056
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003AD0")]
public float hollyStretchWidth;
// Token: 0x04003AD1 RID: 15057
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4003AD1")]
public float lensflareIntensity;
// Token: 0x04003AD2 RID: 15058
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003AD2")]
public float lensflareThreshold;
// Token: 0x04003AD3 RID: 15059
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4003AD3")]
public Color flareColorA;
// Token: 0x04003AD4 RID: 15060
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4003AD4")]
public Color flareColorB;
// Token: 0x04003AD5 RID: 15061
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4003AD5")]
public Color flareColorC;
// Token: 0x04003AD6 RID: 15062
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4003AD6")]
public Color flareColorD;
// Token: 0x04003AD7 RID: 15063
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4003AD7")]
public Texture2D lensFlareVignetteMask;
// Token: 0x04003AD8 RID: 15064
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4003AD8")]
public Shader lensFlareShader;
// Token: 0x04003AD9 RID: 15065
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4003AD9")]
private Material lensFlareMaterial;
// Token: 0x04003ADA RID: 15066
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4003ADA")]
public Shader vignetteShader;
// Token: 0x04003ADB RID: 15067
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4003ADB")]
private Material vignetteMaterial;
// Token: 0x04003ADC RID: 15068
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4003ADC")]
public Shader separableBlurShader;
// Token: 0x04003ADD RID: 15069
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4003ADD")]
private Material separableBlurMaterial;
// Token: 0x04003ADE RID: 15070
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4003ADE")]
public Shader addBrightStuffOneOneShader;
// Token: 0x04003ADF RID: 15071
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4003ADF")]
private Material addBrightStuffBlendOneOneMaterial;
// Token: 0x04003AE0 RID: 15072
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4003AE0")]
public Shader screenBlendShader;
// Token: 0x04003AE1 RID: 15073
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4003AE1")]
private Material screenBlend;
// Token: 0x04003AE2 RID: 15074
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4003AE2")]
public Shader hollywoodFlaresShader;
// Token: 0x04003AE3 RID: 15075
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4003AE3")]
private Material hollywoodFlaresMaterial;
// Token: 0x04003AE4 RID: 15076
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4003AE4")]
public Shader brightPassFilterShader;
// Token: 0x04003AE5 RID: 15077
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4003AE5")]
private Material brightPassFilterMaterial;
}
}