290 lines
9.3 KiB
C#
290 lines
9.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005F5 RID: 1525
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[Token(Token = "0x20005F5")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
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[RequireComponent(typeof(Camera))]
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public class BloomAndFlares : PostEffectsBase
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{
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// Token: 0x06003170 RID: 12656 RVA: 0x0006AAC0 File Offset: 0x00068CC0
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[Token(Token = "0x6003170")]
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[Address(RVA = "0x7AE380", Offset = "0x7AD380", VA = "0x1807AE380", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.screenBlend;
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Shader shader = this.screenBlendShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.screenBlend = material2;
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Material material3 = this.lensFlareMaterial;
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Shader shader2 = this.lensFlareShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.lensFlareMaterial = material4;
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Material material5 = this.vignetteMaterial;
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Shader shader3 = this.vignetteShader;
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Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
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this.vignetteMaterial = material6;
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Material material7 = this.separableBlurMaterial;
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Shader shader4 = this.separableBlurShader;
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Material material8 = base.CheckShaderAndCreateMaterial(shader4, material7);
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this.separableBlurMaterial = material8;
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Material material9 = this.addBrightStuffBlendOneOneMaterial;
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Shader shader5 = this.addBrightStuffOneOneShader;
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Material material10 = base.CheckShaderAndCreateMaterial(shader5, material9);
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this.addBrightStuffBlendOneOneMaterial = material10;
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Material material11 = this.hollywoodFlaresMaterial;
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Shader shader6 = this.hollywoodFlaresShader;
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Material material12 = base.CheckShaderAndCreateMaterial(shader6, material11);
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this.hollywoodFlaresMaterial = material12;
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Material material13 = this.brightPassFilterMaterial;
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Shader shader7 = this.brightPassFilterShader;
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Material material14 = base.CheckShaderAndCreateMaterial(shader7, material13);
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this.brightPassFilterMaterial = material14;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06003171 RID: 12657 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003171")]
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[Address(RVA = "0x7AE510", Offset = "0x7AD510", VA = "0x1807AE510")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003172 RID: 12658 RVA: 0x0006ABE4 File Offset: 0x00068DE4
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[Token(Token = "0x6003172")]
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[Address(RVA = "0x7ADDE0", Offset = "0x7ACDE0", VA = "0x1807ADDE0")]
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private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
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{
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this.addBrightStuffBlendOneOneMaterial.SetFloat("_Intensity", intensity_);
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Material material = this.addBrightStuffBlendOneOneMaterial;
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Graphics.Blit(from, to, material);
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}
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// Token: 0x06003173 RID: 12659 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003173")]
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[Address(RVA = "0x7ADEA0", Offset = "0x7ACEA0", VA = "0x1807ADEA0")]
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private void BlendFlares(RenderTexture from, RenderTexture to)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003174 RID: 12660 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003174")]
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[Address(RVA = "0x7AE210", Offset = "0x7AD210", VA = "0x1807AE210")]
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private void BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003175 RID: 12661 RVA: 0x0006AC18 File Offset: 0x00068E18
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[Token(Token = "0x6003175")]
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[Address(RVA = "0x7AF260", Offset = "0x7AE260", VA = "0x1807AF260")]
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private void Vignette(float amount, RenderTexture from, RenderTexture to)
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{
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if (!this.lensFlareVignetteMask)
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{
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this.vignetteMaterial.SetFloat("vignetteIntensity", amount);
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Material material = this.vignetteMaterial;
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Graphics.Blit(from, to, material);
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return;
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}
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Material material2 = this.screenBlend;
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Texture2D texture2D = this.lensFlareVignetteMask;
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material2.SetTexture("_ColorBuffer", texture2D);
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Material material3 = this.screenBlend;
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Graphics.Blit(from, to, material3, 3);
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throw new NullReferenceException();
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}
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// Token: 0x06003176 RID: 12662 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003176")]
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[Address(RVA = "0x7AF3E0", Offset = "0x7AE3E0", VA = "0x1807AF3E0")]
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public BloomAndFlares()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04003AC4 RID: 15044
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003AC4")]
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public TweakMode34 tweakMode;
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// Token: 0x04003AC5 RID: 15045
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003AC5")]
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public BloomScreenBlendMode screenBlendMode;
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// Token: 0x04003AC6 RID: 15046
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003AC6")]
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public HDRBloomMode hdr;
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// Token: 0x04003AC7 RID: 15047
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003AC7")]
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private bool doHdr;
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// Token: 0x04003AC8 RID: 15048
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003AC8")]
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public float sepBlurSpread;
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// Token: 0x04003AC9 RID: 15049
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4003AC9")]
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public float useSrcAlphaAsMask;
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// Token: 0x04003ACA RID: 15050
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003ACA")]
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public float bloomIntensity;
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// Token: 0x04003ACB RID: 15051
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4003ACB")]
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public float bloomThreshold;
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// Token: 0x04003ACC RID: 15052
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003ACC")]
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public int bloomBlurIterations;
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// Token: 0x04003ACD RID: 15053
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4003ACD")]
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public bool lensflares;
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// Token: 0x04003ACE RID: 15054
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003ACE")]
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public int hollywoodFlareBlurIterations;
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// Token: 0x04003ACF RID: 15055
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4003ACF")]
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public LensflareStyle34 lensflareMode;
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// Token: 0x04003AD0 RID: 15056
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4003AD0")]
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public float hollyStretchWidth;
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// Token: 0x04003AD1 RID: 15057
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4003AD1")]
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public float lensflareIntensity;
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// Token: 0x04003AD2 RID: 15058
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4003AD2")]
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public float lensflareThreshold;
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// Token: 0x04003AD3 RID: 15059
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x4003AD3")]
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public Color flareColorA;
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// Token: 0x04003AD4 RID: 15060
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x4003AD4")]
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public Color flareColorB;
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// Token: 0x04003AD5 RID: 15061
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4003AD5")]
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public Color flareColorC;
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// Token: 0x04003AD6 RID: 15062
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x4003AD6")]
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public Color flareColorD;
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// Token: 0x04003AD7 RID: 15063
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4003AD7")]
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public Texture2D lensFlareVignetteMask;
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// Token: 0x04003AD8 RID: 15064
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4003AD8")]
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public Shader lensFlareShader;
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// Token: 0x04003AD9 RID: 15065
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4003AD9")]
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private Material lensFlareMaterial;
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// Token: 0x04003ADA RID: 15066
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4003ADA")]
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public Shader vignetteShader;
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// Token: 0x04003ADB RID: 15067
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4003ADB")]
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private Material vignetteMaterial;
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// Token: 0x04003ADC RID: 15068
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4003ADC")]
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public Shader separableBlurShader;
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// Token: 0x04003ADD RID: 15069
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4003ADD")]
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private Material separableBlurMaterial;
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// Token: 0x04003ADE RID: 15070
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4003ADE")]
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public Shader addBrightStuffOneOneShader;
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// Token: 0x04003ADF RID: 15071
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x4003ADF")]
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private Material addBrightStuffBlendOneOneMaterial;
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// Token: 0x04003AE0 RID: 15072
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x4003AE0")]
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public Shader screenBlendShader;
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// Token: 0x04003AE1 RID: 15073
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x4003AE1")]
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private Material screenBlend;
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// Token: 0x04003AE2 RID: 15074
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x4003AE2")]
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public Shader hollywoodFlaresShader;
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// Token: 0x04003AE3 RID: 15075
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x4003AE3")]
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private Material hollywoodFlaresMaterial;
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// Token: 0x04003AE4 RID: 15076
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x4003AE4")]
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public Shader brightPassFilterShader;
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// Token: 0x04003AE5 RID: 15077
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x4003AE5")]
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private Material brightPassFilterMaterial;
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}
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}
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