524 lines
16 KiB
C#
524 lines
16 KiB
C#
using System;
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using Cpp2IlInjected;
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using DigitalOpus.MB.Core;
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using UnityEngine;
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// Token: 0x0200004F RID: 79
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[Token(Token = "0x200004F")]
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public class AI_Boss_Act01 : AI_NPC
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{
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// Token: 0x060002A1 RID: 673 RVA: 0x00008AEC File Offset: 0x00006CEC
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[Token(Token = "0x60002A1")]
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[Address(RVA = "0x1A00AA0", Offset = "0x19FFAA0", VA = "0x181A00AA0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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MoveController g_Move = this.g_Move;
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this.g_fWalkSpeed = 3f;
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this.g_fRunSpeed = 6f;
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this.g_fDashSpeed = 35f;
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g_Move.SetDragMove(8f);
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BossAct01EffectPlay component = This.GetComponent<BossAct01EffectPlay>();
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this.g_Effect = component;
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this.g_Effect.InitData();
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VoiceBoss01 component2 = This.GetComponent<VoiceBoss01>();
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this.g_Voice = component2;
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this.g_Voice.InitData();
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CharacterController component3 = This.transform.Find("PlayerBlock").GetComponent<CharacterController>();
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this.g_CCBlock = component3;
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Shake shake = new Shake();
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this.g_ShakeHead = shake;
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Shake shake2 = this.g_ShakeHead;
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Transform transform = Common.FindChild(This.transform, "Bip001 Head");
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int num = 0;
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shake2.Start(transform, num != 0);
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Shake shake3 = new Shake();
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this.g_ShakeBody = shake3;
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Shake shake4 = this.g_ShakeBody;
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Transform transform2 = Common.FindChild(This.transform, "Bip001 Spine");
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int num2 = 0;
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shake4.Start(transform2, num2 != 0);
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Shake shake5 = new Shake();
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this.g_ShakeShoulderR = shake5;
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Shake shake6 = this.g_ShakeShoulderR;
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Transform transform3 = Common.FindChild(This.transform, "Bone_Shoulder_R01");
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int num3 = 0;
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shake6.Start(transform3, num3 != 0);
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Shake shake7 = new Shake();
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this.g_ShakeShoulderL = shake7;
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Shake shake8 = this.g_ShakeShoulderL;
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Transform transform4 = Common.FindChild(This.transform, "Bone_Shoulder_L01");
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int num4 = 0;
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shake8.Start(transform4, num4 != 0);
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Shake shake9 = new Shake();
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this.g_ShakeHandR = shake9;
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Shake shake10 = this.g_ShakeHandR;
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Transform transform5 = Common.FindChild(This.transform, "Bip001 R Forearm");
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int num5 = 0;
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shake10.Start(transform5, num5 != 0);
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Shake shake11 = new Shake();
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this.g_ShakeHandL = shake11;
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Shake shake12 = this.g_ShakeHandL;
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Transform transform6 = Common.FindChild(This.transform, "Bip001 L Forearm");
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int num6 = 0;
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shake12.Start(transform6, num6 != 0);
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Shake shake13 = new Shake();
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this.g_ShakeWenpon = shake13;
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Shake shake14 = this.g_ShakeWenpon;
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Transform transform7 = Common.FindChild(This.transform, "Bip001 L Hand");
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int num7 = 0;
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shake14.Start(transform7, num7 != 0);
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Shake shake15 = new Shake();
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this.g_ShakeShield = shake15;
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Shake shake16 = this.g_ShakeShield;
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Transform transform8 = Common.FindChild(This.transform, "Bip001 R Hand");
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int num8 = 0;
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shake16.Start(transform8, num8 != 0);
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Shake shake17 = new Shake();
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this.g_ShakeSmoke01 = shake17;
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Shake shake18 = this.g_ShakeSmoke01;
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Transform transform9 = Common.FindChild(This.transform, "Bone004");
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int num9 = 0;
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shake18.Start(transform9, num9 != 0);
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Shake shake19 = new Shake();
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this.g_ShakeSmoke02 = shake19;
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Shake shake20 = this.g_ShakeSmoke02;
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Transform transform10 = Common.FindChild(This.transform, "Bone006");
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int num10 = 0;
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shake20.Start(transform10, num10 != 0);
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this.g_bSecondMode = false;
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}
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// Token: 0x060002A2 RID: 674 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002A2")]
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[Address(RVA = "0x1A01100", Offset = "0x1A00100", VA = "0x181A01100", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002A3 RID: 675 RVA: 0x00008DB8 File Offset: 0x00006FB8
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[Token(Token = "0x60002A3")]
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[Address(RVA = "0x1A002D0", Offset = "0x19FF2D0", VA = "0x181A002D0", Slot = "6")]
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public override void LateUpdate()
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{
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this.AEnd();
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this.g_ShakeHead.Update();
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this.g_ShakeBody.Update();
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this.g_ShakeShoulderR.Update();
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this.g_ShakeShoulderL.Update();
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this.g_ShakeHandR.Update();
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this.g_ShakeHandL.Update();
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this.g_ShakeWenpon.Update();
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this.g_ShakeShield.Update();
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this.g_ShakeSmoke01.Update();
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this.g_ShakeSmoke02.Update();
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}
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// Token: 0x060002A4 RID: 676 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002A4")]
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[Address(RVA = "0x1A005E0", Offset = "0x19FF5E0", VA = "0x181A005E0", Slot = "36")]
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public override void SetAiStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002A5 RID: 677 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002A5")]
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[Address(RVA = "0x19FE080", Offset = "0x19FD080", VA = "0x1819FE080", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002A6 RID: 678 RVA: 0x00008E40 File Offset: 0x00007040
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[Token(Token = "0x60002A6")]
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[Address(RVA = "0x19FE050", Offset = "0x19FD050", VA = "0x1819FE050")]
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protected void ExitFightStatus(AI_Boss_Act01.AIFighting Status)
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{
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this.g_CCBlock.enabled = true;
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}
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// Token: 0x060002A7 RID: 679 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002A7")]
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[Address(RVA = "0x19FF0E0", Offset = "0x19FE0E0", VA = "0x1819FF0E0", Slot = "38")]
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protected virtual void InitFightStatus(AI_Boss_Act01.AIFighting Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002A8 RID: 680 RVA: 0x00008E60 File Offset: 0x00007060
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[Token(Token = "0x60002A8")]
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[Address(RVA = "0x19FD3D0", Offset = "0x19FC3D0", VA = "0x1819FD3D0")]
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private void AWait()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV6;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x060002A9 RID: 681 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002A9")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "39")]
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protected virtual void AEnd()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002AA RID: 682 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002AA")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "40")]
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protected virtual void ADestoryExplosion()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002AB RID: 683 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002AB")]
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[Address(RVA = "0x19FD410", Offset = "0x19FC410", VA = "0x1819FD410", Slot = "41")]
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protected virtual void AWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002AC RID: 684 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002AC")]
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[Address(RVA = "0x19FE510", Offset = "0x19FD510", VA = "0x1819FE510", Slot = "42")]
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protected virtual void FirstMode()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002AD RID: 685 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002AD")]
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[Address(RVA = "0x1A00410", Offset = "0x19FF410", VA = "0x181A00410", Slot = "43")]
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protected virtual void SecondMode()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002AE RID: 686 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002AE")]
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[Address(RVA = "0x19FD290", Offset = "0x19FC290", VA = "0x1819FD290")]
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private void ATrack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002AF RID: 687 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002AF")]
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[Address(RVA = "0x19FDCF0", Offset = "0x19FCCF0", VA = "0x1819FDCF0")]
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private void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002B0 RID: 688 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002B0")]
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[Address(RVA = "0x19FD510", Offset = "0x19FC510", VA = "0x1819FD510")]
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private void Attack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002B1 RID: 689 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002B1")]
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[Address(RVA = "0x19FD880", Offset = "0x19FC880", VA = "0x1819FD880", Slot = "44")]
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protected virtual void AttackAssault()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002B2 RID: 690 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002B2")]
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[Address(RVA = "0x19FDC70", Offset = "0x19FCC70", VA = "0x1819FDC70")]
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private void AttackDashRoataeReady()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002B3 RID: 691 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002B3")]
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[Address(RVA = "0x19FDA80", Offset = "0x19FCA80", VA = "0x1819FDA80")]
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private void AttackDashRoataeMove()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002B4 RID: 692 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60002B4")]
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[Address(RVA = "0x19FE6A0", Offset = "0x19FD6A0", VA = "0x1819FE6A0", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060002B5 RID: 693 RVA: 0x00008E8C File Offset: 0x0000708C
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[Token(Token = "0x60002B5")]
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[Address(RVA = "0x1A00A60", Offset = "0x19FFA60", VA = "0x181A00A60", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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// Token: 0x060002B6 RID: 694 RVA: 0x00008EB4 File Offset: 0x000070B4
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[Token(Token = "0x60002B6")]
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[Address(RVA = "0x1A003C0", Offset = "0x19FF3C0", VA = "0x181A003C0", Slot = "32")]
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public override void Remove()
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{
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this.AEnd();
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this.g_Effect.CharRemove();
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GameObject g_This = this.g_This;
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int num = 0;
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g_This.SetActive(num != 0);
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}
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// Token: 0x060002B7 RID: 695 RVA: 0x00008EE8 File Offset: 0x000070E8
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[Token(Token = "0x60002B7")]
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[Address(RVA = "0x19FDFF0", Offset = "0x19FCFF0", VA = "0x1819FDFF0", Slot = "31")]
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public override void Create()
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{
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this.AEnd();
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this.g_This.SetActive(true);
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this.g_Effect.Create();
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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}
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// Token: 0x060002B8 RID: 696 RVA: 0x00008F28 File Offset: 0x00007128
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[Token(Token = "0x60002B8")]
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[Address(RVA = "0x15A7DD0", Offset = "0x15A6DD0", VA = "0x1815A7DD0", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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}
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// Token: 0x060002B9 RID: 697 RVA: 0x00008F54 File Offset: 0x00007154
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[Token(Token = "0x60002B9")]
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[Address(RVA = "0x1A01250", Offset = "0x1A00250", VA = "0x181A01250")]
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public AI_Boss_Act01()
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{
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}
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// Token: 0x040003BB RID: 955
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x40003BB")]
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protected BossAct01EffectPlay g_Effect;
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// Token: 0x040003BC RID: 956
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x40003BC")]
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protected VoiceBoss01 g_Voice;
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// Token: 0x040003BD RID: 957
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x40003BD")]
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protected float g_fAttackRadiusFar = 6.5f;
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// Token: 0x040003BE RID: 958
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[FieldOffset(Offset = "0x194")]
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[Token(Token = "0x40003BE")]
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protected float g_fAttackRadiusNear = 3f;
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// Token: 0x040003BF RID: 959
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x40003BF")]
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protected float g_fAttackMoveTime;
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// Token: 0x040003C0 RID: 960
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[FieldOffset(Offset = "0x19C")]
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[Token(Token = "0x40003C0")]
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protected float g_fAttackTurnTime;
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// Token: 0x040003C1 RID: 961
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x40003C1")]
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protected float g_fComboTime;
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// Token: 0x040003C2 RID: 962
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[FieldOffset(Offset = "0x1A4")]
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[Token(Token = "0x40003C2")]
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protected float g_fAniMoveSpeed;
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// Token: 0x040003C3 RID: 963
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[FieldOffset(Offset = "0x1A8")]
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[Token(Token = "0x40003C3")]
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protected CharacterController g_CCBlock;
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// Token: 0x040003C4 RID: 964
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[FieldOffset(Offset = "0x1B0")]
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[Token(Token = "0x40003C4")]
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protected Shake g_ShakeHead;
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// Token: 0x040003C5 RID: 965
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[FieldOffset(Offset = "0x1B8")]
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[Token(Token = "0x40003C5")]
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protected Shake g_ShakeBody;
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// Token: 0x040003C6 RID: 966
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[FieldOffset(Offset = "0x1C0")]
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[Token(Token = "0x40003C6")]
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protected Shake g_ShakeShoulderR;
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// Token: 0x040003C7 RID: 967
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[FieldOffset(Offset = "0x1C8")]
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[Token(Token = "0x40003C7")]
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protected Shake g_ShakeShoulderL;
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// Token: 0x040003C8 RID: 968
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[FieldOffset(Offset = "0x1D0")]
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[Token(Token = "0x40003C8")]
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protected Shake g_ShakeHandR;
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// Token: 0x040003C9 RID: 969
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[FieldOffset(Offset = "0x1D8")]
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[Token(Token = "0x40003C9")]
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protected Shake g_ShakeHandL;
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// Token: 0x040003CA RID: 970
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[FieldOffset(Offset = "0x1E0")]
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[Token(Token = "0x40003CA")]
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protected Shake g_ShakeWenpon;
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// Token: 0x040003CB RID: 971
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[FieldOffset(Offset = "0x1E8")]
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[Token(Token = "0x40003CB")]
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protected Shake g_ShakeShield;
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// Token: 0x040003CC RID: 972
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[FieldOffset(Offset = "0x1F0")]
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[Token(Token = "0x40003CC")]
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protected Shake g_ShakeSmoke01;
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// Token: 0x040003CD RID: 973
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[FieldOffset(Offset = "0x1F8")]
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[Token(Token = "0x40003CD")]
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protected Shake g_ShakeSmoke02;
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// Token: 0x040003CE RID: 974
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[FieldOffset(Offset = "0x200")]
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[Token(Token = "0x40003CE")]
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protected AI_Boss_Act01.AIFighting g_Fightting;
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// Token: 0x040003CF RID: 975
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[FieldOffset(Offset = "0x204")]
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[Token(Token = "0x40003CF")]
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protected AI_Boss_Act01.AIFighting g_FightCombo;
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// Token: 0x040003D0 RID: 976
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[FieldOffset(Offset = "0x208")]
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[Token(Token = "0x40003D0")]
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protected Vector3 g_v3AttackDashRotateTarget;
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// Token: 0x040003D1 RID: 977
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[FieldOffset(Offset = "0x214")]
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[Token(Token = "0x40003D1")]
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protected bool g_bSecondMode;
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// Token: 0x02000050 RID: 80
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[Token(Token = "0x2000050")]
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protected enum AIFighting
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{
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// Token: 0x040003D3 RID: 979
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[Token(Token = "0x40003D3")]
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Null,
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// Token: 0x040003D4 RID: 980
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[Token(Token = "0x40003D4")]
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Opening01,
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// Token: 0x040003D5 RID: 981
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[Token(Token = "0x40003D5")]
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Opening02,
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|
// Token: 0x040003D6 RID: 982
|
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[Token(Token = "0x40003D6")]
|
|
AWatch,
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|
// Token: 0x040003D7 RID: 983
|
|
[Token(Token = "0x40003D7")]
|
|
ATrack,
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// Token: 0x040003D8 RID: 984
|
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[Token(Token = "0x40003D8")]
|
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Attack01,
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// Token: 0x040003D9 RID: 985
|
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[Token(Token = "0x40003D9")]
|
|
Attack02,
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// Token: 0x040003DA RID: 986
|
|
[Token(Token = "0x40003DA")]
|
|
Attack03,
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|
// Token: 0x040003DB RID: 987
|
|
[Token(Token = "0x40003DB")]
|
|
Attack04,
|
|
// Token: 0x040003DC RID: 988
|
|
[Token(Token = "0x40003DC")]
|
|
ComboAttack02,
|
|
// Token: 0x040003DD RID: 989
|
|
[Token(Token = "0x40003DD")]
|
|
ComboAttack03,
|
|
// Token: 0x040003DE RID: 990
|
|
[Token(Token = "0x40003DE")]
|
|
ComboAttack04,
|
|
// Token: 0x040003DF RID: 991
|
|
[Token(Token = "0x40003DF")]
|
|
AttackShield,
|
|
// Token: 0x040003E0 RID: 992
|
|
[Token(Token = "0x40003E0")]
|
|
AttackSwordEnergy,
|
|
// Token: 0x040003E1 RID: 993
|
|
[Token(Token = "0x40003E1")]
|
|
AttackSkill01,
|
|
// Token: 0x040003E2 RID: 994
|
|
[Token(Token = "0x40003E2")]
|
|
AttackSkill01_02,
|
|
// Token: 0x040003E3 RID: 995
|
|
[Token(Token = "0x40003E3")]
|
|
AttackAssault,
|
|
// Token: 0x040003E4 RID: 996
|
|
[Token(Token = "0x40003E4")]
|
|
AttackDashRoataeReady,
|
|
// Token: 0x040003E5 RID: 997
|
|
[Token(Token = "0x40003E5")]
|
|
AttackDashRoataeMove,
|
|
// Token: 0x040003E6 RID: 998
|
|
[Token(Token = "0x40003E6")]
|
|
AttackDashRoatae,
|
|
// Token: 0x040003E7 RID: 999
|
|
[Token(Token = "0x40003E7")]
|
|
ComboAssault,
|
|
// Token: 0x040003E8 RID: 1000
|
|
[Token(Token = "0x40003E8")]
|
|
Damaged,
|
|
// Token: 0x040003E9 RID: 1001
|
|
[Token(Token = "0x40003E9")]
|
|
Death,
|
|
// Token: 0x040003EA RID: 1002
|
|
[Token(Token = "0x40003EA")]
|
|
DeathLoop,
|
|
// Token: 0x040003EB RID: 1003
|
|
[Token(Token = "0x40003EB")]
|
|
End,
|
|
// Token: 0x040003EC RID: 1004
|
|
[Token(Token = "0x40003EC")]
|
|
DamagedFast,
|
|
// Token: 0x040003ED RID: 1005
|
|
[Token(Token = "0x40003ED")]
|
|
DestroyExplosion,
|
|
// Token: 0x040003EE RID: 1006
|
|
[Token(Token = "0x40003EE")]
|
|
BR_DamageAttack01,
|
|
// Token: 0x040003EF RID: 1007
|
|
[Token(Token = "0x40003EF")]
|
|
BR_DamageAttack02,
|
|
// Token: 0x040003F0 RID: 1008
|
|
[Token(Token = "0x40003F0")]
|
|
BR_AttackAssaultCombo
|
|
}
|
|
}
|