Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_DollWeakC.cs
2023-09-06 22:19:13 +02:00

536 lines
17 KiB
C#

using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x02000063 RID: 99
[Token(Token = "0x2000063")]
public class AI_DollWeakC : AI_NPC
{
// Token: 0x060003C8 RID: 968 RVA: 0x0000A710 File Offset: 0x00008910
[Token(Token = "0x60003C8")]
[Address(RVA = "0x189F770", Offset = "0x189E770", VA = "0x18189F770", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
DollWeakCEffectPlay component = This.GetComponent<DollWeakCEffectPlay>();
this.g_Effect = component;
this.g_Effect.InitData();
MoveController g_Move = this.g_Move;
this.g_fDragRotation = 1f;
g_Move.SetDragRotation(1f);
this.g_Move.SetDragMove(6f);
this.g_fVisionDistance = 30f;
this.g_fVisionAngle = 100f;
this.g_fWalkSpeed = 1f;
this.g_fRunSpeed = 6f;
this.g_fDashSpeed = 6f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeBody = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeBody;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeAll = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeAll;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeWeapon = shake7;
GameObject g_This4 = this.g_This;
Shake shake8 = this.g_ShakeWeapon;
Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R Hand");
int num4 = 0;
shake8.Start(transform4, num4 != 0);
Shake shake9 = new Shake();
this.g_ShakeShields = shake9;
GameObject g_This5 = this.g_This;
Shake shake10 = this.g_ShakeShields;
Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Hand");
int num5 = 0;
shake10.Start(transform5, num5 != 0);
float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle;
}
// Token: 0x060003C9 RID: 969 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003C9")]
[Address(RVA = "0x189FB30", Offset = "0x189EB30", VA = "0x18189FB30", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003CA RID: 970 RVA: 0x0000A8EC File Offset: 0x00008AEC
[Token(Token = "0x60003CA")]
[Address(RVA = "0x189F3E0", Offset = "0x189E3E0", VA = "0x18189F3E0", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeAll.Update();
this.g_ShakeWeapon.Update();
this.g_ShakeShields.Update();
}
// Token: 0x060003CB RID: 971 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003CB")]
[Address(RVA = "0x189EDA0", Offset = "0x189DDA0", VA = "0x18189EDA0", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003CC RID: 972 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003CC")]
[Address(RVA = "0x187FE60", Offset = "0x187EE60", VA = "0x18187FE60", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003CD RID: 973 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003CD")]
[Address(RVA = "0x189F640", Offset = "0x189E640", VA = "0x18189F640", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003CE RID: 974 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003CE")]
[Address(RVA = "0x1838DF0", Offset = "0x1837DF0", VA = "0x181838DF0", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003CF RID: 975 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003CF")]
[Address(RVA = "0x1842680", Offset = "0x1841680", VA = "0x181842680", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D0 RID: 976 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D0")]
[Address(RVA = "0x18358A0", Offset = "0x18348A0", VA = "0x1818358A0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D1 RID: 977 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D1")]
[Address(RVA = "0x1839E60", Offset = "0x1838E60", VA = "0x181839E60", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D2 RID: 978 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D2")]
[Address(RVA = "0x189CF00", Offset = "0x189BF00", VA = "0x18189CF00", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D3 RID: 979 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D3")]
[Address(RVA = "0x189E0E0", Offset = "0x189D0E0", VA = "0x18189E0E0")]
private void InitFightingType(AI_DollWeakC.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D4 RID: 980 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D4")]
[Address(RVA = "0x189F460", Offset = "0x189E460", VA = "0x18189F460")]
private void PlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D5 RID: 981 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D5")]
[Address(RVA = "0x189C460", Offset = "0x189B460", VA = "0x18189C460")]
private void FightWatchInit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D6 RID: 982 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D6")]
[Address(RVA = "0x189C620", Offset = "0x189B620", VA = "0x18189C620")]
private void FightWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D7 RID: 983 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D7")]
[Address(RVA = "0x189C0D0", Offset = "0x189B0D0", VA = "0x18189C0D0")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D8 RID: 984 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D8")]
[Address(RVA = "0x189BFE0", Offset = "0x189AFE0", VA = "0x18189BFE0")]
private void AttackRunReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D9 RID: 985 RVA: 0x0000A938 File Offset: 0x00008B38
[Token(Token = "0x60003D9")]
[Address(RVA = "0x189C430", Offset = "0x189B430", VA = "0x18189C430")]
private void Defense()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int num2 = 0;
this.InitFightingType((AI_DollWeakC.AIFighting)num2);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060003DA RID: 986 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003DA")]
[Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "25")]
public override void DamagedFly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003DB RID: 987 RVA: 0x0000A964 File Offset: 0x00008B64
[Token(Token = "0x60003DB")]
[Address(RVA = "0x183AA70", Offset = "0x1839A70", VA = "0x18183AA70", Slot = "27")]
public override void Death()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060003DC RID: 988 RVA: 0x0000A994 File Offset: 0x00008B94
[Token(Token = "0x60003DC")]
[Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base..ctor();
return;
}
this.g_fWaitTime = g_fWaitTime;
base..ctor();
}
// Token: 0x060003DD RID: 989 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003DD")]
[Address(RVA = "0x187BB30", Offset = "0x187AB30", VA = "0x18187BB30", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003DE RID: 990 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003DE")]
[Address(RVA = "0x1837A50", Offset = "0x1836A50", VA = "0x181837A50", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003DF RID: 991 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003DF")]
[Address(RVA = "0x189D2B0", Offset = "0x189C2B0", VA = "0x18189D2B0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003E0 RID: 992 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003E0")]
[Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003E1 RID: 993 RVA: 0x0000A9D8 File Offset: 0x00008BD8
[Token(Token = "0x60003E1")]
[Address(RVA = "0x18620E0", Offset = "0x18610E0", VA = "0x1818620E0", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle;
}
// Token: 0x060003E2 RID: 994 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003E2")]
[Address(RVA = "0x189C2F0", Offset = "0x189B2F0", VA = "0x18189C2F0", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003E3 RID: 995 RVA: 0x0000AA00 File Offset: 0x00008C00
[Token(Token = "0x60003E3")]
[Address(RVA = "0x189F4D0", Offset = "0x189E4D0", VA = "0x18189F4D0", Slot = "32")]
public override void Remove()
{
base..ctor();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.Remove();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x060003E4 RID: 996 RVA: 0x0000AA44 File Offset: 0x00008C44
[Token(Token = "0x60003E4")]
[Address(RVA = "0x189F600", Offset = "0x189E600", VA = "0x18189F600", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x060003E5 RID: 997 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003E5")]
[Address(RVA = "0x189F530", Offset = "0x189E530", VA = "0x18189F530", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003E6 RID: 998 RVA: 0x0000AA6C File Offset: 0x00008C6C
[Token(Token = "0x60003E6")]
[Address(RVA = "0x18A00E0", Offset = "0x189F0E0", VA = "0x1818A00E0")]
public AI_DollWeakC()
{
}
// Token: 0x040004F4 RID: 1268
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40004F4")]
private DollWeakCEffectPlay g_Effect;
// Token: 0x040004F5 RID: 1269
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40004F5")]
private float g_fAttackRadius = 3f;
// Token: 0x040004F6 RID: 1270
[Token(Token = "0x40004F6")]
private const float g_fAttackRadiusNear = 1.5f;
// Token: 0x040004F7 RID: 1271
[Token(Token = "0x40004F7")]
private const float g_fAttackRadiusNormal = 2.7f;
// Token: 0x040004F8 RID: 1272
[Token(Token = "0x40004F8")]
private const float g_fAttackRadiusFar = 6f;
// Token: 0x040004F9 RID: 1273
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x40004F9")]
private float g_fAniMoveSpeed;
// Token: 0x040004FA RID: 1274
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40004FA")]
private float g_fAniMoveAngle;
// Token: 0x040004FB RID: 1275
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x40004FB")]
private float g_fAniBattleMoveSpeed;
// Token: 0x040004FC RID: 1276
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40004FC")]
private float g_fAniBattleMoveDirection;
// Token: 0x040004FD RID: 1277
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x40004FD")]
private float g_fAniAttackRun;
// Token: 0x040004FE RID: 1278
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40004FE")]
private float g_fAniBattle;
// Token: 0x040004FF RID: 1279
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x40004FF")]
private Vector3 g_v3PreForward;
// Token: 0x04000500 RID: 1280
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000500")]
protected float g_fAniDamagedWeight;
// Token: 0x04000501 RID: 1281
[FieldOffset(Offset = "0x1B4")]
[Token(Token = "0x4000501")]
private AI_DollWeakC.AIFighting g_Fightting = (AI_DollWeakC.AIFighting)((ulong)1L);
// Token: 0x04000502 RID: 1282
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000502")]
private AI_DollWeakC.AIFighting g_AttackType = (AI_DollWeakC.AIFighting)((ulong)3L);
// Token: 0x04000503 RID: 1283
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x4000503")]
private AI_DollWeakC.AIFighting g_ComboAttackType = (AI_DollWeakC.AIFighting)((ulong)1L);
// Token: 0x04000504 RID: 1284
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000504")]
private float g_fComboAttackTime;
// Token: 0x04000505 RID: 1285
[FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x4000505")]
private int g_iBattleWatchType;
// Token: 0x04000506 RID: 1286
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000506")]
private float g_fAttackMoveTime;
// Token: 0x04000507 RID: 1287
[FieldOffset(Offset = "0x1CC")]
[Token(Token = "0x4000507")]
private float g_fAttackRotateTime;
// Token: 0x04000508 RID: 1288
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000508")]
private float g_fTrackTime;
// Token: 0x04000509 RID: 1289
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000509")]
private Shake g_ShakeHead;
// Token: 0x0400050A RID: 1290
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x400050A")]
private Shake g_ShakeBody;
// Token: 0x0400050B RID: 1291
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x400050B")]
private Shake g_ShakeAll;
// Token: 0x0400050C RID: 1292
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400050C")]
private Shake g_ShakeWeapon;
// Token: 0x0400050D RID: 1293
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400050D")]
private Shake g_ShakeShields;
// Token: 0x0400050E RID: 1294
[Token(Token = "0x400050E")]
private const float g_fShieldHPScale = 0.0666666f;
// Token: 0x0400050F RID: 1295
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400050F")]
private float g_fShieldHPVal;
// Token: 0x04000510 RID: 1296
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x4000510")]
private float g_fTyrantsTime;
// Token: 0x02000064 RID: 100
[Token(Token = "0x2000064")]
private enum AIFighting
{
// Token: 0x04000512 RID: 1298
[Token(Token = "0x4000512")]
WatchFirst,
// Token: 0x04000513 RID: 1299
[Token(Token = "0x4000513")]
Watch,
// Token: 0x04000514 RID: 1300
[Token(Token = "0x4000514")]
Attack00,
// Token: 0x04000515 RID: 1301
[Token(Token = "0x4000515")]
Attack01,
// Token: 0x04000516 RID: 1302
[Token(Token = "0x4000516")]
Attack02,
// Token: 0x04000517 RID: 1303
[Token(Token = "0x4000517")]
Attack03,
// Token: 0x04000518 RID: 1304
[Token(Token = "0x4000518")]
AttackRunReady,
// Token: 0x04000519 RID: 1305
[Token(Token = "0x4000519")]
AttackRunEnd,
// Token: 0x0400051A RID: 1306
[Token(Token = "0x400051A")]
Attack00To01,
// Token: 0x0400051B RID: 1307
[Token(Token = "0x400051B")]
Attack00To02,
// Token: 0x0400051C RID: 1308
[Token(Token = "0x400051C")]
Attack01To02,
// Token: 0x0400051D RID: 1309
[Token(Token = "0x400051D")]
Attack02To01,
// Token: 0x0400051E RID: 1310
[Token(Token = "0x400051E")]
Defense,
// Token: 0x0400051F RID: 1311
[Token(Token = "0x400051F")]
PlayerDead
}
}