Files
2023-09-06 22:19:13 +02:00

238 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C4 RID: 196
[Token(Token = "0x20000C4")]
public class Absorb : MonoBehaviour
{
// Token: 0x17000037 RID: 55
// (get) Token: 0x0600085C RID: 2140 RVA: 0x000123FC File Offset: 0x000105FC
[Token(Token = "0x17000037")]
private GameSave GameSave
{
[Token(Token = "0x600085C")]
[Address(RVA = "0xDA4450", Offset = "0xDA3450", VA = "0x180DA4450")]
get
{
return Game.GameSave;
}
}
// Token: 0x0600085D RID: 2141 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600085D")]
[Address(RVA = "0xDA2020", Offset = "0xDA1020", VA = "0x180DA2020")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600085E RID: 2142 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600085E")]
[Address(RVA = "0xDA2450", Offset = "0xDA1450", VA = "0x180DA2450")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600085F RID: 2143 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600085F")]
[Address(RVA = "0xDA1AA0", Offset = "0xDA0AA0", VA = "0x180DA1AA0")]
public void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000860 RID: 2144 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000860")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
public void SetTimeScale(float fTimeScale)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000861 RID: 2145 RVA: 0x00012410 File Offset: 0x00010610
[Token(Token = "0x6000861")]
[Address(RVA = "0xDA4400", Offset = "0xDA3400", VA = "0x180DA4400")]
public Absorb()
{
}
// Token: 0x0400096D RID: 2413
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400096D")]
private List<EnemiesManager.EnemyData> enemies;
// Token: 0x0400096E RID: 2414
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400096E")]
private AttackData[] g_AD;
// Token: 0x0400096F RID: 2415
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400096F")]
public float g_fDuration = 1.4f;
// Token: 0x04000970 RID: 2416
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000970")]
public float g_fDurationV2 = 1.5f;
// Token: 0x04000971 RID: 2417
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000971")]
private float g_fDurationVal;
// Token: 0x04000972 RID: 2418
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000972")]
public float g_fIntervals = 0.15f;
// Token: 0x04000973 RID: 2419
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000973")]
private float g_fIntervalsVal;
// Token: 0x04000974 RID: 2420
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000974")]
public GameObject EffectLv01Object;
// Token: 0x04000975 RID: 2421
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000975")]
public GameObject EffectLv03Object;
// Token: 0x04000976 RID: 2422
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000976")]
public GameObject EffectLv05Object;
// Token: 0x04000977 RID: 2423
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000977")]
public GameObject EffectCollisionObject;
// Token: 0x04000978 RID: 2424
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000978")]
private EffectPool g_EffLv01;
// Token: 0x04000979 RID: 2425
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000979")]
private EffectPool g_EffLv03;
// Token: 0x0400097A RID: 2426
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400097A")]
private EffectPool g_EffLv05;
// Token: 0x0400097B RID: 2427
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400097B")]
private EffectPool g_EffCollision;
// Token: 0x0400097C RID: 2428
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400097C")]
public GameObject SEObject;
// Token: 0x0400097D RID: 2429
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400097D")]
public GameObject SECollisionObject;
// Token: 0x0400097E RID: 2430
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400097E")]
private SoundEffect g_SE;
// Token: 0x0400097F RID: 2431
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400097F")]
private SoundEffectPool g_SEPCollision;
// Token: 0x04000980 RID: 2432
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000980")]
private float g_fRadius = 3f;
// Token: 0x04000981 RID: 2433
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000981")]
private Transform g_DecalAura;
// Token: 0x04000982 RID: 2434
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000982")]
private Material g_MatDecalAura;
// Token: 0x04000983 RID: 2435
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000983")]
private Color g_OriginalColor;
// Token: 0x04000984 RID: 2436
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000984")]
private Color g_Color;
// Token: 0x04000985 RID: 2437
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000985")]
private float g_fColorSpeed = 5f;
// Token: 0x04000986 RID: 2438
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x4000986")]
private float g_fRotateSpeed = 200f;
// Token: 0x04000987 RID: 2439
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000987")]
private float g_fMPTotal;
// Token: 0x04000988 RID: 2440
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x4000988")]
private float g_fAchievementMP;
// Token: 0x04000989 RID: 2441
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000989")]
private float g_fCloseTime = 3f;
// Token: 0x0400098A RID: 2442
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x400098A")]
private float g_fCloseTimeVal;
// Token: 0x0400098B RID: 2443
[Token(Token = "0x400098B")]
private const float g_fPushStrength = 9f;
// Token: 0x0400098C RID: 2444
[Token(Token = "0x400098C")]
private const float g_fPushStrengthFade = 6f;
// Token: 0x0400098D RID: 2445
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400098D")]
private float g_fPushStrengthVal;
// Token: 0x0400098E RID: 2446
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400098E")]
private List<NPCManage> g_PushEnemy;
// Token: 0x0400098F RID: 2447
[Token(Token = "0x400098F")]
private const float g_fSuckDistance = 15f;
// Token: 0x04000990 RID: 2448
[Token(Token = "0x4000990")]
private const float g_fSuckStrength = 1.5f;
}