31 lines
771 B
C#
31 lines
771 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace AmplifyColor
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{
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// Token: 0x02000671 RID: 1649
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[Token(Token = "0x2000671")]
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[Serializable]
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public struct RenderLayer
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{
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// Token: 0x060033E0 RID: 13280 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60033E0")]
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[Address(RVA = "0x5051B0", Offset = "0x5041B0", VA = "0x1805051B0")]
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public RenderLayer(LayerMask mask, Color color)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04003DDD RID: 15837
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4003DDD")]
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public LayerMask mask;
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// Token: 0x04003DDE RID: 15838
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4003DDE")]
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public Color color;
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}
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}
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