138 lines
4.1 KiB
C#
138 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000095 RID: 149
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[Token(Token = "0x2000095")]
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public class AnimAttackCollision
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{
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// Token: 0x1700002C RID: 44
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// (get) Token: 0x06000693 RID: 1683 RVA: 0x0000F628 File Offset: 0x0000D828
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[Token(Token = "0x1700002C")]
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private GameSave GameSave
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{
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[Token(Token = "0x6000693")]
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[Address(RVA = "0xDB0E30", Offset = "0xDAFE30", VA = "0x180DB0E30")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x06000694 RID: 1684 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000694")]
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[Address(RVA = "0xDAED40", Offset = "0xDADD40", VA = "0x180DAED40")]
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public void Init(Transform source)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000695 RID: 1685 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000695")]
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[Address(RVA = "0xDAFEB0", Offset = "0xDAEEB0", VA = "0x180DAFEB0")]
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public void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000696 RID: 1686 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000696")]
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[Address(RVA = "0xDAE830", Offset = "0xDAD830", VA = "0x180DAE830")]
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public void EnemyAttackCollision(int i, RaycastHit Hit, AttackData AData)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000697 RID: 1687 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000697")]
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[Address(RVA = "0xDAF510", Offset = "0xDAE510", VA = "0x180DAF510")]
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public void PlayerAttackCollision(int i, RaycastHit Hit, AttackData AData, EffectPool Effect)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000698 RID: 1688 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000698")]
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[Address(RVA = "0xDAE620", Offset = "0xDAD620", VA = "0x180DAE620")]
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public void CloseAttackCollision()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000699 RID: 1689 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000699")]
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[Address(RVA = "0xDAF080", Offset = "0xDAE080", VA = "0x180DAF080")]
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public void OpenAttackCollision(string sRangeName)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600069A RID: 1690 RVA: 0x0000F63C File Offset: 0x0000D83C
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[Token(Token = "0x600069A")]
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[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
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public AnimAttackCollision()
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{
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}
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// Token: 0x040007DB RID: 2011
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40007DB")]
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private Transform source;
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// Token: 0x040007DC RID: 2012
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40007DC")]
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private Transform attackRangeRoot;
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// Token: 0x040007DD RID: 2013
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40007DD")]
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private Transform g_Operating;
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// Token: 0x040007DE RID: 2014
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40007DE")]
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private AnimAttackCollisionData g_ACD;
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// Token: 0x040007DF RID: 2015
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40007DF")]
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private bool g_bCollisionEnable;
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// Token: 0x040007E0 RID: 2016
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40007E0")]
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private List<int> g_iExclude;
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// Token: 0x040007E1 RID: 2017
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40007E1")]
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private GameObject g_CollisionRange;
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// Token: 0x040007E2 RID: 2018
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40007E2")]
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private bool g_bShowRange;
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// Token: 0x040007E3 RID: 2019
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40007E3")]
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private List<GameObject> g_CRList;
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// Token: 0x040007E4 RID: 2020
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40007E4")]
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private float g_fCollisionTime;
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// Token: 0x040007E5 RID: 2021
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x40007E5")]
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private float g_fCollisionInterval;
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// Token: 0x040007E6 RID: 2022
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40007E6")]
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private LayerMask hitLayer;
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}
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