116 lines
3.1 KiB
C#
116 lines
3.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000096 RID: 150
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[Token(Token = "0x2000096")]
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public class AnimAttackCollisionData : MonoBehaviour
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{
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// Token: 0x0600069B RID: 1691 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600069B")]
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[Address(RVA = "0xDAE070", Offset = "0xDAD070", VA = "0x180DAE070")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600069C RID: 1692 RVA: 0x0000F650 File Offset: 0x0000D850
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[Token(Token = "0x600069C")]
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[Address(RVA = "0xDAE5E0", Offset = "0xDAD5E0", VA = "0x180DAE5E0")]
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public AnimAttackCollisionData()
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{
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}
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// Token: 0x040007E7 RID: 2023
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40007E7")]
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public float g_fCollisionTime = 0.1f;
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// Token: 0x040007E8 RID: 2024
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40007E8")]
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public float g_fCollisionInterval = 0.3f;
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// Token: 0x040007E9 RID: 2025
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40007E9")]
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public float g_fCollisionSize = 0.3f;
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// Token: 0x040007EA RID: 2026
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40007EA")]
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public AnimAttackCollisionData.OwnTag g_IgnoreTag = (AnimAttackCollisionData.OwnTag)((ulong)1L);
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// Token: 0x040007EB RID: 2027
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40007EB")]
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public GameObject g_CollisionEffectObj;
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// Token: 0x040007EC RID: 2028
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40007EC")]
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public int g_iEffectSize = (int)((ulong)3L);
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// Token: 0x040007ED RID: 2029
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40007ED")]
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public float g_fEffectLife = 2f;
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// Token: 0x040007EE RID: 2030
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40007EE")]
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public EffectPool g_CollisionPool;
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// Token: 0x040007EF RID: 2031
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40007EF")]
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public GameObject g_NullCollisionObj;
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// Token: 0x040007F0 RID: 2032
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40007F0")]
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public EffectPool g_NullCollisionPool;
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// Token: 0x040007F1 RID: 2033
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40007F1")]
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public GameObject g_IceCollisionObj;
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// Token: 0x040007F2 RID: 2034
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40007F2")]
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public EffectPool g_IceCollisionPool;
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// Token: 0x040007F3 RID: 2035
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40007F3")]
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public GameObject g_FireCollisionObj;
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// Token: 0x040007F4 RID: 2036
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40007F4")]
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public EffectPool g_FireCollisionPool;
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// Token: 0x040007F5 RID: 2037
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40007F5")]
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public GameObject g_LightningCollisionObj;
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// Token: 0x040007F6 RID: 2038
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40007F6")]
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public EffectPool g_LightningPool;
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// Token: 0x02000097 RID: 151
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[Token(Token = "0x2000097")]
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public enum OwnTag
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{
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// Token: 0x040007F8 RID: 2040
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[Token(Token = "0x40007F8")]
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Player,
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// Token: 0x040007F9 RID: 2041
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[Token(Token = "0x40007F9")]
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Enemy
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}
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}
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