Files
NobetaSource/Cpp2IL/Assembly-CSharp/AnimAttackCollisionData.cs
2023-09-06 22:19:13 +02:00

116 lines
3.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000096 RID: 150
[Token(Token = "0x2000096")]
public class AnimAttackCollisionData : MonoBehaviour
{
// Token: 0x0600069B RID: 1691 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600069B")]
[Address(RVA = "0xDAE070", Offset = "0xDAD070", VA = "0x180DAE070")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600069C RID: 1692 RVA: 0x0000F650 File Offset: 0x0000D850
[Token(Token = "0x600069C")]
[Address(RVA = "0xDAE5E0", Offset = "0xDAD5E0", VA = "0x180DAE5E0")]
public AnimAttackCollisionData()
{
}
// Token: 0x040007E7 RID: 2023
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40007E7")]
public float g_fCollisionTime = 0.1f;
// Token: 0x040007E8 RID: 2024
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40007E8")]
public float g_fCollisionInterval = 0.3f;
// Token: 0x040007E9 RID: 2025
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40007E9")]
public float g_fCollisionSize = 0.3f;
// Token: 0x040007EA RID: 2026
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40007EA")]
public AnimAttackCollisionData.OwnTag g_IgnoreTag = (AnimAttackCollisionData.OwnTag)((ulong)1L);
// Token: 0x040007EB RID: 2027
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40007EB")]
public GameObject g_CollisionEffectObj;
// Token: 0x040007EC RID: 2028
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40007EC")]
public int g_iEffectSize = (int)((ulong)3L);
// Token: 0x040007ED RID: 2029
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40007ED")]
public float g_fEffectLife = 2f;
// Token: 0x040007EE RID: 2030
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40007EE")]
public EffectPool g_CollisionPool;
// Token: 0x040007EF RID: 2031
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40007EF")]
public GameObject g_NullCollisionObj;
// Token: 0x040007F0 RID: 2032
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40007F0")]
public EffectPool g_NullCollisionPool;
// Token: 0x040007F1 RID: 2033
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40007F1")]
public GameObject g_IceCollisionObj;
// Token: 0x040007F2 RID: 2034
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40007F2")]
public EffectPool g_IceCollisionPool;
// Token: 0x040007F3 RID: 2035
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40007F3")]
public GameObject g_FireCollisionObj;
// Token: 0x040007F4 RID: 2036
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40007F4")]
public EffectPool g_FireCollisionPool;
// Token: 0x040007F5 RID: 2037
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40007F5")]
public GameObject g_LightningCollisionObj;
// Token: 0x040007F6 RID: 2038
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40007F6")]
public EffectPool g_LightningPool;
// Token: 0x02000097 RID: 151
[Token(Token = "0x2000097")]
public enum OwnTag
{
// Token: 0x040007F8 RID: 2040
[Token(Token = "0x40007F8")]
Player,
// Token: 0x040007F9 RID: 2041
[Token(Token = "0x40007F9")]
Enemy
}
}