Files
NobetaSource/Cpp2IL/Assembly-CSharp/BeatingGameData.cs
2023-09-06 22:19:13 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x0200015C RID: 348
[Token(Token = "0x200015C")]
public class BeatingGameData
{
// Token: 0x060010A8 RID: 4264 RVA: 0x00026EB4 File Offset: 0x000250B4
[Token(Token = "0x60010A8")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
public BeatingGameData()
{
}
// Token: 0x04001BFF RID: 7167
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001BFF")]
public float healthPoint;
// Token: 0x04001C00 RID: 7168
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001C00")]
public float manaPoint;
// Token: 0x04001C01 RID: 7169
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001C01")]
public int magicIndex;
// Token: 0x04001C02 RID: 7170
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001C02")]
public int inventoryIndex;
// Token: 0x04001C03 RID: 7171
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001C03")]
public int inventorySlots;
// Token: 0x04001C04 RID: 7172
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001C04")]
public ItemSystem.ItemType[] currentItems;
}