199 lines
5.4 KiB
C#
199 lines
5.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000C7 RID: 199
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[Token(Token = "0x20000C7")]
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public class Boss03_AbsorbSoulSystem : MonoBehaviour
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{
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// Token: 0x06000868 RID: 2152 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000868")]
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[Address(RVA = "0x7B4EA0", Offset = "0x7B3EA0", VA = "0x1807B4EA0")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000869 RID: 2153 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000869")]
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[Address(RVA = "0x7B52D0", Offset = "0x7B42D0", VA = "0x1807B52D0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600086A RID: 2154 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600086A")]
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[Address(RVA = "0x7B48E0", Offset = "0x7B38E0", VA = "0x1807B48E0")]
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public void CreateSoul(Vector3 Pos)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600086B RID: 2155 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600086B")]
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[Address(RVA = "0x7B4810", Offset = "0x7B3810", VA = "0x1807B4810")]
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public void AbsorbSoul(Transform AbsorbPos, float fRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600086C RID: 2156 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600086C")]
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[Address(RVA = "0x7B4DF0", Offset = "0x7B3DF0", VA = "0x1807B4DF0")]
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public void End()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600086D RID: 2157 RVA: 0x00012554 File Offset: 0x00010754
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[Token(Token = "0x600086D")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public Boss03_AbsorbSoulSystem()
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{
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}
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// Token: 0x040009A8 RID: 2472
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40009A8")]
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public SphereCollider SC;
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// Token: 0x040009A9 RID: 2473
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40009A9")]
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private Transform g_SCPos;
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// Token: 0x040009AA RID: 2474
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40009AA")]
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private Transform g_TargetPos;
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// Token: 0x040009AB RID: 2475
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40009AB")]
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public GameObject EffBoss03Soul;
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// Token: 0x040009AC RID: 2476
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40009AC")]
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public GameObject EffBoss03SoulCollision;
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// Token: 0x040009AD RID: 2477
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40009AD")]
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private EffectPoolFull g_EffBoss03Soul;
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// Token: 0x040009AE RID: 2478
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40009AE")]
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private EffectPool g_EffBoss03SoulCollision;
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// Token: 0x040009AF RID: 2479
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[Token(Token = "0x40009AF")]
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private const int g_iSoulSize = 50;
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// Token: 0x040009B0 RID: 2480
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40009B0")]
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private int g_iSoulIndex;
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// Token: 0x040009B1 RID: 2481
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40009B1")]
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private Transform[] g_Pos;
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// Token: 0x040009B2 RID: 2482
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40009B2")]
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private float[] g_fPiX;
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// Token: 0x040009B3 RID: 2483
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40009B3")]
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private float[] g_fPiY;
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// Token: 0x040009B4 RID: 2484
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40009B4")]
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private float[] g_fPiZ;
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// Token: 0x040009B5 RID: 2485
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40009B5")]
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private float[] g_fSpeedX;
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// Token: 0x040009B6 RID: 2486
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40009B6")]
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private float[] g_fSpeedY;
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// Token: 0x040009B7 RID: 2487
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40009B7")]
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private float[] g_fSpeedZ;
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// Token: 0x040009B8 RID: 2488
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40009B8")]
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private Vector3[] g_v3CreateMoveDir;
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// Token: 0x040009B9 RID: 2489
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40009B9")]
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private float[] g_fCreateMoveSpeedVal;
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// Token: 0x040009BA RID: 2490
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[Token(Token = "0x40009BA")]
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private const float g_fCreateMoveSpeed = 2f;
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// Token: 0x040009BB RID: 2491
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40009BB")]
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private float[] g_fFollowSpeed;
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// Token: 0x040009BC RID: 2492
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[Token(Token = "0x40009BC")]
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private const float g_fFollowSpeedMax = 10f;
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// Token: 0x040009BD RID: 2493
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[Token(Token = "0x40009BD")]
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private const float g_fPI2 = 6.2831855f;
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// Token: 0x040009BE RID: 2494
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[Token(Token = "0x40009BE")]
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private const float g_fSpeedMin = 0.5f;
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// Token: 0x040009BF RID: 2495
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[Token(Token = "0x40009BF")]
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private const float g_fSpeedMax = 2f;
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// Token: 0x040009C0 RID: 2496
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40009C0")]
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private Vector3[] g_PrePosition;
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// Token: 0x040009C1 RID: 2497
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40009C1")]
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private bool[] g_bCollision;
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// Token: 0x040009C2 RID: 2498
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40009C2")]
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private float[] g_fCloseTimeVal;
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// Token: 0x040009C3 RID: 2499
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[Token(Token = "0x40009C3")]
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private const float g_fCloseTime = 0.2f;
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// Token: 0x040009C4 RID: 2500
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40009C4")]
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private bool g_bAbsoub;
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// Token: 0x040009C5 RID: 2501
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[FieldOffset(Offset = "0xC1")]
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[Token(Token = "0x40009C5")]
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private bool g_bInit;
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}
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