Files
NobetaSource/Cpp2IL/Assembly-CSharp/Boss03_AbsorbSoulSystem.cs
2023-09-06 22:19:13 +02:00

199 lines
5.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C7 RID: 199
[Token(Token = "0x20000C7")]
public class Boss03_AbsorbSoulSystem : MonoBehaviour
{
// Token: 0x06000868 RID: 2152 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000868")]
[Address(RVA = "0x7B4EA0", Offset = "0x7B3EA0", VA = "0x1807B4EA0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000869 RID: 2153 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000869")]
[Address(RVA = "0x7B52D0", Offset = "0x7B42D0", VA = "0x1807B52D0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600086A RID: 2154 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600086A")]
[Address(RVA = "0x7B48E0", Offset = "0x7B38E0", VA = "0x1807B48E0")]
public void CreateSoul(Vector3 Pos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600086B RID: 2155 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600086B")]
[Address(RVA = "0x7B4810", Offset = "0x7B3810", VA = "0x1807B4810")]
public void AbsorbSoul(Transform AbsorbPos, float fRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600086C RID: 2156 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600086C")]
[Address(RVA = "0x7B4DF0", Offset = "0x7B3DF0", VA = "0x1807B4DF0")]
public void End()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600086D RID: 2157 RVA: 0x00012554 File Offset: 0x00010754
[Token(Token = "0x600086D")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public Boss03_AbsorbSoulSystem()
{
}
// Token: 0x040009A8 RID: 2472
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40009A8")]
public SphereCollider SC;
// Token: 0x040009A9 RID: 2473
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40009A9")]
private Transform g_SCPos;
// Token: 0x040009AA RID: 2474
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40009AA")]
private Transform g_TargetPos;
// Token: 0x040009AB RID: 2475
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40009AB")]
public GameObject EffBoss03Soul;
// Token: 0x040009AC RID: 2476
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40009AC")]
public GameObject EffBoss03SoulCollision;
// Token: 0x040009AD RID: 2477
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40009AD")]
private EffectPoolFull g_EffBoss03Soul;
// Token: 0x040009AE RID: 2478
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40009AE")]
private EffectPool g_EffBoss03SoulCollision;
// Token: 0x040009AF RID: 2479
[Token(Token = "0x40009AF")]
private const int g_iSoulSize = 50;
// Token: 0x040009B0 RID: 2480
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40009B0")]
private int g_iSoulIndex;
// Token: 0x040009B1 RID: 2481
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40009B1")]
private Transform[] g_Pos;
// Token: 0x040009B2 RID: 2482
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40009B2")]
private float[] g_fPiX;
// Token: 0x040009B3 RID: 2483
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40009B3")]
private float[] g_fPiY;
// Token: 0x040009B4 RID: 2484
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40009B4")]
private float[] g_fPiZ;
// Token: 0x040009B5 RID: 2485
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40009B5")]
private float[] g_fSpeedX;
// Token: 0x040009B6 RID: 2486
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40009B6")]
private float[] g_fSpeedY;
// Token: 0x040009B7 RID: 2487
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40009B7")]
private float[] g_fSpeedZ;
// Token: 0x040009B8 RID: 2488
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40009B8")]
private Vector3[] g_v3CreateMoveDir;
// Token: 0x040009B9 RID: 2489
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40009B9")]
private float[] g_fCreateMoveSpeedVal;
// Token: 0x040009BA RID: 2490
[Token(Token = "0x40009BA")]
private const float g_fCreateMoveSpeed = 2f;
// Token: 0x040009BB RID: 2491
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40009BB")]
private float[] g_fFollowSpeed;
// Token: 0x040009BC RID: 2492
[Token(Token = "0x40009BC")]
private const float g_fFollowSpeedMax = 10f;
// Token: 0x040009BD RID: 2493
[Token(Token = "0x40009BD")]
private const float g_fPI2 = 6.2831855f;
// Token: 0x040009BE RID: 2494
[Token(Token = "0x40009BE")]
private const float g_fSpeedMin = 0.5f;
// Token: 0x040009BF RID: 2495
[Token(Token = "0x40009BF")]
private const float g_fSpeedMax = 2f;
// Token: 0x040009C0 RID: 2496
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40009C0")]
private Vector3[] g_PrePosition;
// Token: 0x040009C1 RID: 2497
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40009C1")]
private bool[] g_bCollision;
// Token: 0x040009C2 RID: 2498
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40009C2")]
private float[] g_fCloseTimeVal;
// Token: 0x040009C3 RID: 2499
[Token(Token = "0x40009C3")]
private const float g_fCloseTime = 0.2f;
// Token: 0x040009C4 RID: 2500
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40009C4")]
private bool g_bAbsoub;
// Token: 0x040009C5 RID: 2501
[FieldOffset(Offset = "0xC1")]
[Token(Token = "0x40009C5")]
private bool g_bInit;
}