1531 lines
44 KiB
C#
1531 lines
44 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000C9 RID: 201
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[Token(Token = "0x20000C9")]
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public class BossAct01EffectPlay : MonoBehaviour
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{
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// Token: 0x06000873 RID: 2163 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000873")]
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[Address(RVA = "0x7B6720", Offset = "0x7B5720", VA = "0x1807B6720")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000874 RID: 2164 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000874")]
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[Address(RVA = "0x7BD2F0", Offset = "0x7BC2F0", VA = "0x1807BD2F0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000875 RID: 2165 RVA: 0x00012660 File Offset: 0x00010860
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[Token(Token = "0x6000875")]
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[Address(RVA = "0x7B62C0", Offset = "0x7B52C0", VA = "0x1807B62C0")]
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public void CharRemove()
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{
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EffectPool effectPool = this.g_PlusBeforeBirth;
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if (effectPool != 0)
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{
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effectPool.Stop(3f);
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return;
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}
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}
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// Token: 0x06000876 RID: 2166 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000876")]
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[Address(RVA = "0x7B6410", Offset = "0x7B5410", VA = "0x1807B6410", Slot = "4")]
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public virtual void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000877 RID: 2167 RVA: 0x00012684 File Offset: 0x00010884
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[Token(Token = "0x6000877")]
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[Address(RVA = "0x7B87B0", Offset = "0x7B77B0", VA = "0x1807B87B0")]
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public void OpenEyeEffect()
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{
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this.g_psEye.Play(true);
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SoundEffect soundEffect = this.g_SEEye;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEEye.PlayRandom(1f, 1f);
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return;
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}
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}
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// Token: 0x06000878 RID: 2168 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000878")]
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[Address(RVA = "0x7B8870", Offset = "0x7B7870", VA = "0x1807B8870")]
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public void OpenWeaponEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000879 RID: 2169 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000879")]
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[Address(RVA = "0x7B8A50", Offset = "0x7B7A50", VA = "0x1807B8A50")]
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public void OpenWeaponSecond()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600087A RID: 2170 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600087A")]
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[Address(RVA = "0x7B8140", Offset = "0x7B7140", VA = "0x1807B8140")]
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public void OpenAllEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600087B RID: 2171 RVA: 0x000126CC File Offset: 0x000108CC
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[Token(Token = "0x600087B")]
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[Address(RVA = "0x7B7CE0", Offset = "0x7B6CE0", VA = "0x1807B7CE0")]
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public void OpenAllEffectSkip()
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{
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this.g_psBody.Play(true);
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this.g_psShield.Play(true);
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this.g_psSmoke.Play(true);
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this.g_Light.enabled = true;
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this.g_Light.range = 20f;
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this.g_Light.intensity = 10f;
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Material material = this.g_matFire;
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this.g_fMatAlpha = 1f;
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material.SetFloat("_Alpha", 1f);
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Material material2 = this.g_matFire;
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float num = this.g_fMatAlpha;
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material2.SetFloat("_NoiseWidth", num);
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Material material3 = this.g_matSmoke;
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float num2 = this.g_fMatAlpha;
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material3.SetFloat("_Alpha", num2);
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Material material4 = this.g_matSmoke;
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float num3 = this.g_fMatAlpha;
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material4.SetFloat("_NoiseWidth", num3);
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Material material5 = this.g_matBody;
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float num4 = this.g_fMatAlpha;
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material5.SetFloat("_ShadowTexSwitch", num4);
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Material material6 = this.g_matShield;
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float num5 = this.g_fMatAlpha;
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material6.SetFloat("_ShadowTexSwitch", num5);
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Material material7 = this.g_matWeapon;
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float num6 = this.g_fMatAlpha;
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material7.SetFloat("_ShadowTexSwitch", num6);
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Material material8 = this.g_matShoulder;
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float num7 = this.g_fMatAlpha;
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material8.SetFloat("_ShadowTexSwitch", num7);
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Material material9 = this.g_matHead;
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float num8 = this.g_fMatAlpha;
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material9.SetFloat("_ShadowTexSwitch", num8);
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Light[] birthCloseLight = this.BirthCloseLight;
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this.g_bDeath = false;
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int num9 = 0;
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if (birthCloseLight.Length != num9 && num9 < birthCloseLight.Length)
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{
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Light light = birthCloseLight[num9];
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int num10 = 0;
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if (light != num10)
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{
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Light light2 = this.BirthCloseLight[num9];
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int num11 = 0;
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light2.enabled = num11 != 0;
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}
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Light[] birthCloseLight2 = this.BirthCloseLight;
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num9++;
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}
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ParticleSystem[] birthCloseLightEffect = this.BirthCloseLightEffect;
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if (birthCloseLightEffect.Length != num9 && num9 < birthCloseLightEffect.Length)
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{
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ParticleSystem particleSystem = birthCloseLightEffect[num9];
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int num12 = 0;
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if (particleSystem != num12)
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{
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this.BirthCloseLightEffect[num9].Stop(true);
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}
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ParticleSystem[] birthCloseLightEffect2 = this.BirthCloseLightEffect;
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num9++;
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while (birthCloseLightEffect2 != 0)
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{
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}
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}
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this.PlaySEFire();
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}
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// Token: 0x0600087C RID: 2172 RVA: 0x0001290C File Offset: 0x00010B0C
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[Token(Token = "0x600087C")]
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[Address(RVA = "0x7B62E0", Offset = "0x7B52E0", VA = "0x1807B62E0")]
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public void CloseAllEffect()
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{
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this.g_psEye.Stop(true);
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this.g_psWeapon.Stop(true);
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this.g_psBody.Stop(true);
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this.g_psShield.Stop(true);
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this.g_psSmoke.Stop(true);
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this.g_psWeaponCharge.Stop(true);
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this.g_psWeaponSecond.Stop(true);
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this.g_psScriptCharge.Stop(true);
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this.g_bDeath = true;
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this.g_bFire = false;
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Game.DisableVibration();
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}
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// Token: 0x0600087D RID: 2173 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600087D")]
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[Address(RVA = "0x7B8E20", Offset = "0x7B7E20", VA = "0x1807B8E20")]
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public void PlayAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600087E RID: 2174 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600087E")]
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[Address(RVA = "0x7B8BD0", Offset = "0x7B7BD0", VA = "0x1807B8BD0")]
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public void PlayAttack01Energy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600087F RID: 2175 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600087F")]
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[Address(RVA = "0x7B91B0", Offset = "0x7B81B0", VA = "0x1807B91B0")]
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public void PlayAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000880 RID: 2176 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000880")]
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[Address(RVA = "0x7B8F50", Offset = "0x7B7F50", VA = "0x1807B8F50")]
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public void PlayAttack02Energy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000881 RID: 2177 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000881")]
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[Address(RVA = "0x7B9530", Offset = "0x7B8530", VA = "0x1807B9530")]
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public void PlayAttack03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000882 RID: 2178 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000882")]
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[Address(RVA = "0x7B92E0", Offset = "0x7B82E0", VA = "0x1807B92E0")]
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public void PlayAttack03Energy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000883 RID: 2179 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000883")]
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[Address(RVA = "0x7B98C0", Offset = "0x7B88C0", VA = "0x1807B98C0")]
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public void PlayAttack04()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000884 RID: 2180 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000884")]
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[Address(RVA = "0x7B9660", Offset = "0x7B8660", VA = "0x1807B9660")]
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public void PlayAttack04Energy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000885 RID: 2181 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000885")]
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[Address(RVA = "0x7B99F0", Offset = "0x7B89F0", VA = "0x1807B99F0")]
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public void PlayAttackAssault()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000886 RID: 2182 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000886")]
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[Address(RVA = "0x7B9D80", Offset = "0x7B8D80", VA = "0x1807B9D80")]
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public void PlayAttackShield()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000887 RID: 2183 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000887")]
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[Address(RVA = "0x7B9FE0", Offset = "0x7B8FE0", VA = "0x1807B9FE0")]
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public void PlayAttackSwordEnergy01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000888 RID: 2184 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000888")]
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[Address(RVA = "0x7BA110", Offset = "0x7B9110", VA = "0x1807BA110")]
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public void PlayAttackSwordEnergy02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000889 RID: 2185 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000889")]
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[Address(RVA = "0x7B9EB0", Offset = "0x7B8EB0", VA = "0x1807B9EB0")]
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public void PlayAttackSkill01_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600088A RID: 2186 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600088A")]
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[Address(RVA = "0x7B9C50", Offset = "0x7B8C50", VA = "0x1807B9C50")]
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public void PlayAttackDashRotate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600088B RID: 2187 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600088B")]
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[Address(RVA = "0x7B9B20", Offset = "0x7B8B20", VA = "0x1807B9B20")]
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public void PlayAttackDashRotate02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600088C RID: 2188 RVA: 0x00012994 File Offset: 0x00010B94
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[Token(Token = "0x600088C")]
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[Address(RVA = "0x7BA5F0", Offset = "0x7B95F0", VA = "0x1807BA5F0")]
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public void PlaySEDash()
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{
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SoundEffect soundEffect = this.g_SEDash;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEDash.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x0600088D RID: 2189 RVA: 0x000129D0 File Offset: 0x00010BD0
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[Token(Token = "0x600088D")]
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[Address(RVA = "0x7BA560", Offset = "0x7B9560", VA = "0x1807BA560")]
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public void PlaySEDashRotate()
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{
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SoundEffect soundEffect = this.g_SEDashRotate;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEDashRotate.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x0600088E RID: 2190 RVA: 0x00012A0C File Offset: 0x00010C0C
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[Token(Token = "0x600088E")]
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[Address(RVA = "0x7BA880", Offset = "0x7B9880", VA = "0x1807BA880")]
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public void PlaySEShake()
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{
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this.g_fShakeTime = 2.5f;
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bool isPlaying = this.g_SEShake.GetIsPlaying();
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int num = 0;
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if (!isPlaying)
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{
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SoundEffect soundEffect = this.g_SEShake;
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int num2 = 0;
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float num3 = this.g_fShakeVolume;
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soundEffect.Play(num2, num3, 1f);
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}
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SoundEffect soundEffect2 = this.g_SECharge;
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this.g_fChargeTime = 2.5f;
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int num4 = 0;
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if (soundEffect2 != num4 && !this.g_SECharge.GetIsPlaying())
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{
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SoundEffect soundEffect3 = this.g_SECharge;
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this.g_fChargeVolume = (float)num;
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int num5 = 0;
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int num6 = 0;
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int num7 = 0;
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soundEffect3.Play(num7, (float)num6, (float)num5);
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}
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}
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// Token: 0x0600088F RID: 2191 RVA: 0x00012AB0 File Offset: 0x00010CB0
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[Token(Token = "0x600088F")]
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[Address(RVA = "0x7BA490", Offset = "0x7B9490", VA = "0x1807BA490")]
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public void PlaySECharge(float fTime = 1f)
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{
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SoundEffect soundEffect = this.g_SECharge;
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this.g_fChargeTime = fTime;
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int num = 0;
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if (soundEffect != num && !this.g_SECharge.GetIsPlaying())
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{
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SoundEffect soundEffect2 = this.g_SECharge;
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int num2 = 0;
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this.g_fChargeVolume = (float)num2;
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int num3 = 0;
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int num4 = 0;
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int num5 = 0;
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soundEffect2.Play(num5, (float)num4, (float)num3);
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}
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}
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// Token: 0x06000890 RID: 2192 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000890")]
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[Address(RVA = "0x7BAB20", Offset = "0x7B9B20", VA = "0x1807BAB20")]
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public void PlaySESwing()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000891 RID: 2193 RVA: 0x00012B10 File Offset: 0x00010D10
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[Token(Token = "0x6000891")]
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[Address(RVA = "0x7BAA30", Offset = "0x7B9A30", VA = "0x1807BAA30")]
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public void PlaySESwingAttack03()
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{
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SoundEffect soundEffect = this.g_SESwing;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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SoundEffect soundEffect2 = this.g_SESwingAttack03;
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int num2 = 0;
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if (soundEffect2 != num2)
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{
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this.g_SESwingAttack03.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000892 RID: 2194 RVA: 0x00012B74 File Offset: 0x00010D74
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[Token(Token = "0x6000892")]
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[Address(RVA = "0x7BA370", Offset = "0x7B9370", VA = "0x1807BA370")]
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public void PlaySEAttack04Collision()
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{
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SoundEffect soundEffect = this.g_SEAttack04Floor;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEAttack04Floor.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000893 RID: 2195 RVA: 0x00012BB0 File Offset: 0x00010DB0
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[Token(Token = "0x6000893")]
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[Address(RVA = "0x7BA400", Offset = "0x7B9400", VA = "0x1807BA400")]
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public void PlaySEAttackAssault()
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{
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SoundEffect soundEffect = this.g_SEAttackAssault;
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int num = 0;
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if (soundEffect != num)
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{
|
|
this.g_SEAttackAssault.PlayRandom(1f, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000894 RID: 2196 RVA: 0x00012BEC File Offset: 0x00010DEC
|
|
[Token(Token = "0x6000894")]
|
|
[Address(RVA = "0x7BA9A0", Offset = "0x7B99A0", VA = "0x1807BA9A0")]
|
|
public void PlaySESkill01()
|
|
{
|
|
SoundEffect soundEffect = this.g_SESkill01;
|
|
int num = 0;
|
|
if (soundEffect != num)
|
|
{
|
|
this.g_SESkill01.PlayRandom(1f, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000895 RID: 2197 RVA: 0x00012C28 File Offset: 0x00010E28
|
|
[Token(Token = "0x6000895")]
|
|
[Address(RVA = "0x7BABB0", Offset = "0x7B9BB0", VA = "0x1807BABB0")]
|
|
public void PlaySESwordDrop()
|
|
{
|
|
SoundEffect soundEffect = this.g_SESwordDrop;
|
|
int num = 0;
|
|
if (soundEffect != num)
|
|
{
|
|
this.g_SESwordDrop.PlayRandom(1f, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000896 RID: 2198 RVA: 0x00012C64 File Offset: 0x00010E64
|
|
[Token(Token = "0x6000896")]
|
|
[Address(RVA = "0x7BA2C0", Offset = "0x7B92C0", VA = "0x1807BA2C0")]
|
|
public void PlayDead(int i)
|
|
{
|
|
SoundEffect soundEffect = this.g_SEDead;
|
|
int num = 0;
|
|
if (soundEffect != num)
|
|
{
|
|
this.g_SEDead.Play(i, 1f, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000897 RID: 2199 RVA: 0x00012CA0 File Offset: 0x00010EA0
|
|
[Token(Token = "0x6000897")]
|
|
[Address(RVA = "0x7BA7F0", Offset = "0x7B97F0", VA = "0x1807BA7F0")]
|
|
public void PlaySEMetal()
|
|
{
|
|
SoundEffect soundEffect = this.g_SEMetal;
|
|
int num = 0;
|
|
if (soundEffect != num)
|
|
{
|
|
this.g_SEMetal.PlayRandom(1f, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000898 RID: 2200 RVA: 0x00012CDC File Offset: 0x00010EDC
|
|
[Token(Token = "0x6000898")]
|
|
[Address(RVA = "0x7BA750", Offset = "0x7B9750", VA = "0x1807BA750")]
|
|
public void PlaySEFire()
|
|
{
|
|
SoundEffect soundEffect = this.g_SEFrie;
|
|
int num = 0;
|
|
if (soundEffect != num)
|
|
{
|
|
SoundEffect soundEffect2 = this.g_SEFrie;
|
|
this.g_bFire = true;
|
|
this.g_fFireVolume = 1f;
|
|
soundEffect2.PlayRandom(1f, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000899 RID: 2201 RVA: 0x00012D2C File Offset: 0x00010F2C
|
|
[Token(Token = "0x6000899")]
|
|
[Address(RVA = "0x7BD2E0", Offset = "0x7BC2E0", VA = "0x1807BD2E0")]
|
|
public void StopSEFire()
|
|
{
|
|
this.g_bFire = false;
|
|
}
|
|
|
|
// Token: 0x0600089A RID: 2202 RVA: 0x00012D40 File Offset: 0x00010F40
|
|
[Token(Token = "0x600089A")]
|
|
[Address(RVA = "0x7BA680", Offset = "0x7B9680", VA = "0x1807BA680")]
|
|
public void PlaySEExplosionCharge()
|
|
{
|
|
SoundEffect soundEffect = this.g_SEExplosionCharge;
|
|
this.g_bScriptExplosion = false;
|
|
int num = 0;
|
|
if (soundEffect != num && !this.g_SEExplosionCharge.GetIsPlaying())
|
|
{
|
|
SoundEffect soundEffect2 = this.g_SEExplosionCharge;
|
|
int num2 = 0;
|
|
this.g_fExplosionChargeVolume = (float)num2;
|
|
this.g_fExplosionChargePitch = 0.6f;
|
|
int num3 = 0;
|
|
int num4 = 0;
|
|
soundEffect2.Play(num4, (float)num3, 0.6f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x0600089B RID: 2203 RVA: 0x00012DAC File Offset: 0x00010FAC
|
|
[Token(Token = "0x600089B")]
|
|
[Address(RVA = "0x7BBD10", Offset = "0x7BAD10", VA = "0x1807BBD10")]
|
|
public void SetScriptExplosion(bool bExplosion)
|
|
{
|
|
this.g_bScriptExplosion = bExplosion;
|
|
}
|
|
|
|
// Token: 0x0600089C RID: 2204 RVA: 0x00012DC0 File Offset: 0x00010FC0
|
|
[Token(Token = "0x600089C")]
|
|
[Address(RVA = "0x7BC990", Offset = "0x7BB990", VA = "0x1807BC990")]
|
|
public void StopAttackEffect()
|
|
{
|
|
GameObject gameObject = this.g_Attack01.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
Evaporating01 component = this.g_Attack01.GetGameObject().GetComponent<Evaporating01>();
|
|
int num2 = 0;
|
|
if (component != num2)
|
|
{
|
|
component.StopEffect();
|
|
}
|
|
}
|
|
this.g_Attack01.Stop(3f);
|
|
GameObject gameObject2 = this.g_Attack02.GetGameObject();
|
|
int num3 = 0;
|
|
if (gameObject2 != num3)
|
|
{
|
|
Evaporating01 component2 = this.g_Attack02.GetGameObject().GetComponent<Evaporating01>();
|
|
int num4 = 0;
|
|
if (component2 != num4)
|
|
{
|
|
component2.StopEffect();
|
|
}
|
|
}
|
|
this.g_Attack02.Stop(3f);
|
|
GameObject gameObject3 = this.g_Attack03.GetGameObject();
|
|
int num5 = 0;
|
|
if (gameObject3 != num5)
|
|
{
|
|
Evaporating01 component3 = this.g_Attack03.GetGameObject().GetComponent<Evaporating01>();
|
|
int num6 = 0;
|
|
if (component3 != num6)
|
|
{
|
|
component3.StopEffect();
|
|
}
|
|
}
|
|
this.g_Attack03.Stop(3f);
|
|
GameObject gameObject4 = this.g_Attack04.GetGameObject();
|
|
int num7 = 0;
|
|
if (gameObject4 != num7)
|
|
{
|
|
Evaporating01 component4 = this.g_Attack04.GetGameObject().GetComponent<Evaporating01>();
|
|
int num8 = 0;
|
|
if (component4 != num8)
|
|
{
|
|
component4.StopEffect();
|
|
}
|
|
}
|
|
this.g_Attack04.Stop(3f);
|
|
GameObject gameObject5 = this.g_AttackAssault.GetGameObject();
|
|
int num9 = 0;
|
|
if (gameObject5 != num9)
|
|
{
|
|
Evaporating01 component5 = this.g_AttackAssault.GetGameObject().GetComponent<Evaporating01>();
|
|
int num10 = 0;
|
|
if (component5 != num10)
|
|
{
|
|
component5.StopEffect();
|
|
}
|
|
}
|
|
this.g_AttackAssault.Stop(3f);
|
|
GameObject gameObject6 = this.g_AttackShield.GetGameObject();
|
|
int num11 = 0;
|
|
if (gameObject6 != num11)
|
|
{
|
|
Evaporating01 component6 = this.g_AttackShield.GetGameObject().GetComponent<Evaporating01>();
|
|
int num12 = 0;
|
|
if (component6 != num12)
|
|
{
|
|
component6.StopEffect();
|
|
}
|
|
}
|
|
this.g_AttackShield.Stop(3f);
|
|
GameObject gameObject7 = this.g_AttackDashRotate01.GetGameObject();
|
|
int num13 = 0;
|
|
if (gameObject7 != num13)
|
|
{
|
|
Evaporating01 component7 = this.g_AttackDashRotate01.GetGameObject().GetComponent<Evaporating01>();
|
|
int num14 = 0;
|
|
if (component7 != num14)
|
|
{
|
|
component7.StopEffect();
|
|
}
|
|
}
|
|
this.g_AttackDashRotate01.Stop(3f);
|
|
GameObject gameObject8 = this.g_AttackDashRotate02.GetGameObject();
|
|
int num15 = 0;
|
|
if (gameObject8 != num15)
|
|
{
|
|
Evaporating01 component8 = this.g_AttackDashRotate02.GetGameObject().GetComponent<Evaporating01>();
|
|
int num16 = 0;
|
|
if (component8 != num16)
|
|
{
|
|
component8.StopEffect();
|
|
}
|
|
}
|
|
this.g_AttackDashRotate02.Stop(3f);
|
|
GameObject gameObject9 = this.g_AttackSwordEnergy01.GetGameObject();
|
|
int num17 = 0;
|
|
if (gameObject9 != num17)
|
|
{
|
|
Evaporating01 component9 = this.g_AttackSwordEnergy01.GetGameObject().GetComponent<Evaporating01>();
|
|
int num18 = 0;
|
|
if (component9 != num18)
|
|
{
|
|
component9.StopEffect();
|
|
}
|
|
}
|
|
this.g_AttackSwordEnergy01.Stop(3f);
|
|
GameObject gameObject10 = this.g_AttackSkill01_01.GetGameObject();
|
|
int num19 = 0;
|
|
if (gameObject10 != num19)
|
|
{
|
|
Evaporating01 component10 = this.g_AttackSkill01_01.GetGameObject().GetComponent<Evaporating01>();
|
|
int num20 = 0;
|
|
if (component10 != num20)
|
|
{
|
|
component10.StopEffect();
|
|
}
|
|
}
|
|
this.g_AttackSkill01_01.Stop(3f);
|
|
this.g_psWeaponCharge.Stop(true);
|
|
SoundEffect soundEffect = this.g_SECharge;
|
|
int num21 = 0;
|
|
this.g_fChargeTime = (float)num21;
|
|
soundEffect.Stop();
|
|
SoundEffect soundEffect2 = this.g_SEShake;
|
|
this.g_fShakeTime = (float)num21;
|
|
soundEffect2.Stop();
|
|
Game.DisableVibration();
|
|
}
|
|
|
|
// Token: 0x0600089D RID: 2205 RVA: 0x00013158 File Offset: 0x00011358
|
|
[Token(Token = "0x600089D")]
|
|
[Address(RVA = "0x7BBD20", Offset = "0x7BAD20", VA = "0x1807BBD20")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
this.g_Attack01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject = this.g_Attack01.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_Attack02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject2 = this.g_Attack02.GetGameObject();
|
|
int num2 = 0;
|
|
if (gameObject2 != num2)
|
|
{
|
|
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_Attack03.SetTimeScale(fTimeScale);
|
|
GameObject gameObject3 = this.g_Attack03.GetGameObject();
|
|
int num3 = 0;
|
|
if (gameObject3 != num3)
|
|
{
|
|
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_Attack04.SetTimeScale(fTimeScale);
|
|
GameObject gameObject4 = this.g_Attack04.GetGameObject();
|
|
int num4 = 0;
|
|
if (gameObject4 != num4)
|
|
{
|
|
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_AttackAssault.SetTimeScale(fTimeScale);
|
|
GameObject gameObject5 = this.g_AttackAssault.GetGameObject();
|
|
int num5 = 0;
|
|
if (gameObject5 != num5)
|
|
{
|
|
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_AttackShield.SetTimeScale(fTimeScale);
|
|
GameObject gameObject6 = this.g_AttackShield.GetGameObject();
|
|
int num6 = 0;
|
|
if (gameObject6 != num6)
|
|
{
|
|
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_AttackSwordEnergy01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject7 = this.g_AttackSwordEnergy01.GetGameObject();
|
|
int num7 = 0;
|
|
if (gameObject7 != num7)
|
|
{
|
|
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_AttackSkill01_01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject8 = this.g_AttackSkill01_01.GetGameObject();
|
|
int num8 = 0;
|
|
if (gameObject8 != num8)
|
|
{
|
|
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_AttackDashRotate01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject9 = this.g_AttackDashRotate01.GetGameObject();
|
|
int num9 = 0;
|
|
if (gameObject9 != num9)
|
|
{
|
|
gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_AttackDashRotate02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject10 = this.g_AttackDashRotate02.GetGameObject();
|
|
int num10 = 0;
|
|
if (gameObject10 != num10)
|
|
{
|
|
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
Common.SetEffectTimeScale(this.g_psEye, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_psBody, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_psShield, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_psWeapon, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_psWeaponCharge, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_psWeaponSecond, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_psSmoke, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_psScriptCharge, fTimeScale);
|
|
ParticleSystem ps_PlusExplosionReady = this.PS_PlusExplosionReady;
|
|
int num11 = 0;
|
|
if (ps_PlusExplosionReady != num11)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_PlusExplosionReady, fTimeScale);
|
|
}
|
|
ParticleSystem ps_PlusExplosion = this.PS_PlusExplosion;
|
|
int num12 = 0;
|
|
if (ps_PlusExplosion != num12)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_PlusExplosion, fTimeScale);
|
|
}
|
|
SoundEffect soundEffect = this.g_SEEye;
|
|
int num13 = 0;
|
|
if (soundEffect != num13)
|
|
{
|
|
this.g_SEEye.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect2 = this.g_SEShake;
|
|
int num14 = 0;
|
|
if (soundEffect2 != num14)
|
|
{
|
|
this.g_SEShake.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect3 = this.g_SECharge;
|
|
int num15 = 0;
|
|
if (soundEffect3 != num15)
|
|
{
|
|
this.g_SECharge.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect4 = this.g_SEWeaponSecond;
|
|
int num16 = 0;
|
|
if (soundEffect4 != num16)
|
|
{
|
|
this.g_SEWeaponSecond.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect5 = this.g_SEDash;
|
|
int num17 = 0;
|
|
if (soundEffect5 != num17)
|
|
{
|
|
this.g_SEDash.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect6 = this.g_SEDashRotate;
|
|
int num18 = 0;
|
|
if (soundEffect6 != num18)
|
|
{
|
|
this.g_SEDashRotate.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect7 = this.g_SESwing;
|
|
int num19 = 0;
|
|
if (soundEffect7 != num19)
|
|
{
|
|
this.g_SESwing.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect8 = this.g_SESwingAttack03;
|
|
int num20 = 0;
|
|
if (soundEffect8 != num20)
|
|
{
|
|
this.g_SESwingAttack03.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect9 = this.g_SEAttack04Floor;
|
|
int num21 = 0;
|
|
if (soundEffect9 != num21)
|
|
{
|
|
this.g_SEAttack04Floor.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect10 = this.g_SEAttackAssault;
|
|
int num22 = 0;
|
|
if (soundEffect10 != num22)
|
|
{
|
|
this.g_SEAttackAssault.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect11 = this.g_SESkill01;
|
|
int num23 = 0;
|
|
if (soundEffect11 != num23)
|
|
{
|
|
this.g_SESkill01.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect12 = this.g_SESwordDrop;
|
|
int num24 = 0;
|
|
if (soundEffect12 != num24)
|
|
{
|
|
this.g_SESwordDrop.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect13 = this.g_SEDead;
|
|
int num25 = 0;
|
|
if (soundEffect13 != num25)
|
|
{
|
|
this.g_SEDead.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect14 = this.g_SEMetal;
|
|
int num26 = 0;
|
|
if (soundEffect14 != num26)
|
|
{
|
|
this.g_SEMetal.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect15 = this.g_SEFrie;
|
|
int num27 = 0;
|
|
if (soundEffect15 != num27)
|
|
{
|
|
this.g_SEFrie.SetTimeScale(fTimeScale);
|
|
}
|
|
SoundEffect soundEffect16 = this.g_SEExplosionCharge;
|
|
int num28 = 0;
|
|
if (soundEffect16 != num28)
|
|
{
|
|
this.g_SEExplosionCharge.SetTimeScale(fTimeScale);
|
|
}
|
|
}
|
|
|
|
// Token: 0x0600089E RID: 2206 RVA: 0x0001367C File Offset: 0x0001187C
|
|
[Token(Token = "0x600089E")]
|
|
[Address(RVA = "0x7B8860", Offset = "0x7B7860", VA = "0x1807B8860")]
|
|
public void OpenSecondMode()
|
|
{
|
|
this.g_bSecondMode = true;
|
|
}
|
|
|
|
// Token: 0x0600089F RID: 2207 RVA: 0x00013690 File Offset: 0x00011890
|
|
[Token(Token = "0x600089F")]
|
|
[Address(RVA = "0x7BBC00", Offset = "0x7BAC00", VA = "0x1807BBC00")]
|
|
public void ScriptOpenEye()
|
|
{
|
|
this.g_psEye.Play(true);
|
|
SoundEffect soundEffect = this.g_SEEye;
|
|
int num = 0;
|
|
if (soundEffect != num)
|
|
{
|
|
this.g_SEEye.PlayRandom(1f, 1f);
|
|
}
|
|
this.g_matSmoke.SetFloat("_Alpha", 1f);
|
|
this.g_matSmoke.SetFloat("_NoiseWidth", 1f);
|
|
}
|
|
|
|
// Token: 0x060008A0 RID: 2208 RVA: 0x00013704 File Offset: 0x00011904
|
|
[Token(Token = "0x60008A0")]
|
|
[Address(RVA = "0x7BB950", Offset = "0x7BA950", VA = "0x1807BB950")]
|
|
public void ScriptChargeEffect()
|
|
{
|
|
this.g_psScriptCharge.Play(true);
|
|
EffectPool effectPool = this.g_PlusBeforeBirth;
|
|
if (effectPool != 0)
|
|
{
|
|
effectPool.Stop(3f);
|
|
base.GetComponent<VoiceBoss01>().PlayVoiceDebut01();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Token: 0x060008A1 RID: 2209 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60008A1")]
|
|
[Address(RVA = "0x7BB9E0", Offset = "0x7BA9E0", VA = "0x1807BB9E0")]
|
|
public void ScriptExplosion()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060008A2 RID: 2210 RVA: 0x00013748 File Offset: 0x00011948
|
|
[Token(Token = "0x60008A2")]
|
|
[Address(RVA = "0x7BB8F0", Offset = "0x7BA8F0", VA = "0x1807BB8F0")]
|
|
public void PlusScriptSkip()
|
|
{
|
|
EffectPool effectPool = this.g_PlusBeforeBirth;
|
|
if (effectPool != 0)
|
|
{
|
|
effectPool.Stop(3f);
|
|
}
|
|
this.g_psScriptCharge.Stop(true);
|
|
SoundEffect soundEffect = this.g_SEExplosionCharge;
|
|
this.g_bScriptExplosion = false;
|
|
soundEffect.Stop();
|
|
}
|
|
|
|
// Token: 0x060008A3 RID: 2211 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60008A3")]
|
|
[Address(RVA = "0x7BAC40", Offset = "0x7B9C40", VA = "0x1807BAC40")]
|
|
public void PlusDestroyExplosionReady()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060008A4 RID: 2212 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60008A4")]
|
|
[Address(RVA = "0x7BB060", Offset = "0x7BA060", VA = "0x1807BB060")]
|
|
public void PlusDestroyExplosion()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060008A5 RID: 2213 RVA: 0x00013794 File Offset: 0x00011994
|
|
[Token(Token = "0x60008A5")]
|
|
[Address(RVA = "0x7BDE90", Offset = "0x7BCE90", VA = "0x1807BDE90")]
|
|
public BossAct01EffectPlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040009CB RID: 2507
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x40009CB")]
|
|
public SkinnedMeshRenderer[] MR;
|
|
|
|
// Token: 0x040009CC RID: 2508
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x40009CC")]
|
|
public CharacterController[] CC;
|
|
|
|
// Token: 0x040009CD RID: 2509
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x40009CD")]
|
|
public SphereCollider[] SC;
|
|
|
|
// Token: 0x040009CE RID: 2510
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x40009CE")]
|
|
public BoxCollider[] BC;
|
|
|
|
// Token: 0x040009CF RID: 2511
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x40009CF")]
|
|
public GameObject Effect_BossAct01Plus_BeforeBirth;
|
|
|
|
// Token: 0x040009D0 RID: 2512
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x40009D0")]
|
|
public GameObject Effect_BossAct01_Birth;
|
|
|
|
// Token: 0x040009D1 RID: 2513
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x40009D1")]
|
|
public GameObject Effect_BossAct01_Attack01;
|
|
|
|
// Token: 0x040009D2 RID: 2514
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x40009D2")]
|
|
public GameObject Effect_BossAct01_Attack02;
|
|
|
|
// Token: 0x040009D3 RID: 2515
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x40009D3")]
|
|
public GameObject Effect_BossAct01_Attack03;
|
|
|
|
// Token: 0x040009D4 RID: 2516
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x40009D4")]
|
|
public GameObject Effect_BossAct01_Attack04;
|
|
|
|
// Token: 0x040009D5 RID: 2517
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x40009D5")]
|
|
public GameObject Effect_BossAct01_AttackAssault;
|
|
|
|
// Token: 0x040009D6 RID: 2518
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x40009D6")]
|
|
public GameObject Effect_BossAct01_AttackShield;
|
|
|
|
// Token: 0x040009D7 RID: 2519
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x40009D7")]
|
|
public GameObject Effect_BossAct01_AttackSwordEnergy01;
|
|
|
|
// Token: 0x040009D8 RID: 2520
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x40009D8")]
|
|
public GameObject Effect_BossAct01_AttackSwordEnergy02;
|
|
|
|
// Token: 0x040009D9 RID: 2521
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x40009D9")]
|
|
public GameObject Effect_BossAct01_AttackSwordEnergy_Collision;
|
|
|
|
// Token: 0x040009DA RID: 2522
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x40009DA")]
|
|
public GameObject Effect_BossAct01_AttackSwordEnergy_WallCollision;
|
|
|
|
// Token: 0x040009DB RID: 2523
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x40009DB")]
|
|
public GameObject Effect_BossAct01_AttackSkill01_01;
|
|
|
|
// Token: 0x040009DC RID: 2524
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x40009DC")]
|
|
public GameObject Effect_BossAct01_AttackDashRotate01;
|
|
|
|
// Token: 0x040009DD RID: 2525
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x40009DD")]
|
|
public GameObject Effect_BossAct01_AttackDashRotate02;
|
|
|
|
// Token: 0x040009DE RID: 2526
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x40009DE")]
|
|
public GameObject Effect_PlusExplosionHit;
|
|
|
|
// Token: 0x040009DF RID: 2527
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x40009DF")]
|
|
public Transform AttackSwordEnergyShotPoint;
|
|
|
|
// Token: 0x040009E0 RID: 2528
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x40009E0")]
|
|
public GameObject SE_Eye;
|
|
|
|
// Token: 0x040009E1 RID: 2529
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x40009E1")]
|
|
public GameObject SE_Shake;
|
|
|
|
// Token: 0x040009E2 RID: 2530
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x40009E2")]
|
|
public GameObject SE_Charge;
|
|
|
|
// Token: 0x040009E3 RID: 2531
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x40009E3")]
|
|
public GameObject SE_WeaponSecond;
|
|
|
|
// Token: 0x040009E4 RID: 2532
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x40009E4")]
|
|
public GameObject SE_Dash;
|
|
|
|
// Token: 0x040009E5 RID: 2533
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x40009E5")]
|
|
public GameObject SE_DashRotate;
|
|
|
|
// Token: 0x040009E6 RID: 2534
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x40009E6")]
|
|
public GameObject SE_Swing;
|
|
|
|
// Token: 0x040009E7 RID: 2535
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x40009E7")]
|
|
public GameObject SE_SwingAttack03;
|
|
|
|
// Token: 0x040009E8 RID: 2536
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x40009E8")]
|
|
public GameObject SE_Attack04Floor;
|
|
|
|
// Token: 0x040009E9 RID: 2537
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x40009E9")]
|
|
public GameObject SE_AttackAssault;
|
|
|
|
// Token: 0x040009EA RID: 2538
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40009EA")]
|
|
public GameObject SE_Skill01;
|
|
|
|
// Token: 0x040009EB RID: 2539
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40009EB")]
|
|
public GameObject SE_SwordDrop;
|
|
|
|
// Token: 0x040009EC RID: 2540
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x40009EC")]
|
|
public GameObject SE_Dead;
|
|
|
|
// Token: 0x040009ED RID: 2541
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40009ED")]
|
|
public GameObject SE_Metal;
|
|
|
|
// Token: 0x040009EE RID: 2542
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40009EE")]
|
|
public GameObject SE_Fire;
|
|
|
|
// Token: 0x040009EF RID: 2543
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40009EF")]
|
|
public GameObject SE_ExplosionCharge;
|
|
|
|
// Token: 0x040009F0 RID: 2544
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x40009F0")]
|
|
public GameObject SE_PlusExplosionReady;
|
|
|
|
// Token: 0x040009F1 RID: 2545
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40009F1")]
|
|
public GameObject SE_PlusExplosion;
|
|
|
|
// Token: 0x040009F2 RID: 2546
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40009F2")]
|
|
public GameObject SE_PlusExplosionHit;
|
|
|
|
// Token: 0x040009F3 RID: 2547
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40009F3")]
|
|
public Light[] BirthCloseLight;
|
|
|
|
// Token: 0x040009F4 RID: 2548
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x40009F4")]
|
|
public ParticleSystem[] BirthCloseLightEffect;
|
|
|
|
// Token: 0x040009F5 RID: 2549
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x40009F5")]
|
|
public ParticleSystem PS_PlusExplosionReady;
|
|
|
|
// Token: 0x040009F6 RID: 2550
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40009F6")]
|
|
public ParticleSystem PS_PlusExplosion;
|
|
|
|
// Token: 0x040009F7 RID: 2551
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x40009F7")]
|
|
public AttackData AD_PlusExplosion;
|
|
|
|
// Token: 0x040009F8 RID: 2552
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x40009F8")]
|
|
private Transform g_EffectParent;
|
|
|
|
// Token: 0x040009F9 RID: 2553
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x40009F9")]
|
|
private ParticleSystem g_psEye;
|
|
|
|
// Token: 0x040009FA RID: 2554
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x40009FA")]
|
|
private ParticleSystem g_psBody;
|
|
|
|
// Token: 0x040009FB RID: 2555
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40009FB")]
|
|
private ParticleSystem g_psShield;
|
|
|
|
// Token: 0x040009FC RID: 2556
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40009FC")]
|
|
private ParticleSystem g_psWeapon;
|
|
|
|
// Token: 0x040009FD RID: 2557
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40009FD")]
|
|
private ParticleSystem g_psWeaponCharge;
|
|
|
|
// Token: 0x040009FE RID: 2558
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x40009FE")]
|
|
private ParticleSystem g_psWeaponSecond;
|
|
|
|
// Token: 0x040009FF RID: 2559
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x40009FF")]
|
|
private ParticleSystem g_psSmoke;
|
|
|
|
// Token: 0x04000A00 RID: 2560
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000A00")]
|
|
private ParticleSystem g_psScriptCharge;
|
|
|
|
// Token: 0x04000A01 RID: 2561
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000A01")]
|
|
private Material g_matFire;
|
|
|
|
// Token: 0x04000A02 RID: 2562
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000A02")]
|
|
private Material g_matSmoke;
|
|
|
|
// Token: 0x04000A03 RID: 2563
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000A03")]
|
|
private float g_fMatAlpha;
|
|
|
|
// Token: 0x04000A04 RID: 2564
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4000A04")]
|
|
protected Material g_matBody;
|
|
|
|
// Token: 0x04000A05 RID: 2565
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4000A05")]
|
|
protected Material g_matShield;
|
|
|
|
// Token: 0x04000A06 RID: 2566
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4000A06")]
|
|
protected Material g_matWeapon;
|
|
|
|
// Token: 0x04000A07 RID: 2567
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4000A07")]
|
|
protected Material g_matShoulder;
|
|
|
|
// Token: 0x04000A08 RID: 2568
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4000A08")]
|
|
protected Material g_matHead;
|
|
|
|
// Token: 0x04000A09 RID: 2569
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4000A09")]
|
|
private float g_fWeaponLightPow;
|
|
|
|
// Token: 0x04000A0A RID: 2570
|
|
[FieldOffset(Offset = "0x20C")]
|
|
[Token(Token = "0x4000A0A")]
|
|
private Color g_cWeaponColor;
|
|
|
|
// Token: 0x04000A0B RID: 2571
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4000A0B")]
|
|
private Light g_Light;
|
|
|
|
// Token: 0x04000A0C RID: 2572
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4000A0C")]
|
|
private float g_LightRange;
|
|
|
|
// Token: 0x04000A0D RID: 2573
|
|
[FieldOffset(Offset = "0x22C")]
|
|
[Token(Token = "0x4000A0D")]
|
|
private float g_LightIntensity;
|
|
|
|
// Token: 0x04000A0E RID: 2574
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4000A0E")]
|
|
private EffectPool g_PlusBeforeBirth;
|
|
|
|
// Token: 0x04000A0F RID: 2575
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4000A0F")]
|
|
private EffectPool g_Birth;
|
|
|
|
// Token: 0x04000A10 RID: 2576
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4000A10")]
|
|
private EffectPool g_Attack01;
|
|
|
|
// Token: 0x04000A11 RID: 2577
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4000A11")]
|
|
private EffectPool g_Attack02;
|
|
|
|
// Token: 0x04000A12 RID: 2578
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4000A12")]
|
|
private EffectPool g_Attack03;
|
|
|
|
// Token: 0x04000A13 RID: 2579
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4000A13")]
|
|
private EffectPool g_Attack04;
|
|
|
|
// Token: 0x04000A14 RID: 2580
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x4000A14")]
|
|
private EffectPool g_AttackAssault;
|
|
|
|
// Token: 0x04000A15 RID: 2581
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4000A15")]
|
|
private EffectPool g_AttackShield;
|
|
|
|
// Token: 0x04000A16 RID: 2582
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4000A16")]
|
|
private EffectPool g_AttackSwordEnergy01;
|
|
|
|
// Token: 0x04000A17 RID: 2583
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4000A17")]
|
|
private EffectPool g_AttackSwordEnergy02;
|
|
|
|
// Token: 0x04000A18 RID: 2584
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4000A18")]
|
|
private EffectPool g_AttackSwordEnergyCollision;
|
|
|
|
// Token: 0x04000A19 RID: 2585
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x4000A19")]
|
|
private EffectPool g_AttackSwordEnergyWallCollision;
|
|
|
|
// Token: 0x04000A1A RID: 2586
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x4000A1A")]
|
|
private EffectPool g_AttackSkill01_01;
|
|
|
|
// Token: 0x04000A1B RID: 2587
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x4000A1B")]
|
|
private EffectPool g_AttackDashRotate01;
|
|
|
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// Token: 0x04000A1C RID: 2588
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[FieldOffset(Offset = "0x2A0")]
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[Token(Token = "0x4000A1C")]
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private EffectPool g_AttackDashRotate02;
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// Token: 0x04000A1D RID: 2589
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[FieldOffset(Offset = "0x2A8")]
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[Token(Token = "0x4000A1D")]
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private EffectPool g_EffPlusExplosionHit;
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// Token: 0x04000A1E RID: 2590
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[FieldOffset(Offset = "0x2B0")]
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[Token(Token = "0x4000A1E")]
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private SoundEffect g_SEEye;
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// Token: 0x04000A1F RID: 2591
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[FieldOffset(Offset = "0x2B8")]
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[Token(Token = "0x4000A1F")]
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private SoundEffect g_SEShake;
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// Token: 0x04000A20 RID: 2592
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[FieldOffset(Offset = "0x2C0")]
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[Token(Token = "0x4000A20")]
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private float g_fShakeVolume;
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// Token: 0x04000A21 RID: 2593
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[Token(Token = "0x4000A21")]
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private const float g_fShakeContinuedTime = 2.5f;
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// Token: 0x04000A22 RID: 2594
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[FieldOffset(Offset = "0x2C4")]
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[Token(Token = "0x4000A22")]
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private float g_fShakeTime;
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// Token: 0x04000A23 RID: 2595
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[FieldOffset(Offset = "0x2C8")]
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[Token(Token = "0x4000A23")]
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private SoundEffect g_SECharge;
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// Token: 0x04000A24 RID: 2596
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[FieldOffset(Offset = "0x2D0")]
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[Token(Token = "0x4000A24")]
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private float g_fChargeVolume;
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// Token: 0x04000A25 RID: 2597
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[FieldOffset(Offset = "0x2D4")]
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[Token(Token = "0x4000A25")]
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private float g_fChargePitch;
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// Token: 0x04000A26 RID: 2598
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[FieldOffset(Offset = "0x2D8")]
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[Token(Token = "0x4000A26")]
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private float g_fChargeTime;
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// Token: 0x04000A27 RID: 2599
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[FieldOffset(Offset = "0x2E0")]
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[Token(Token = "0x4000A27")]
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private SoundEffect g_SEWeaponSecond;
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// Token: 0x04000A28 RID: 2600
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[FieldOffset(Offset = "0x2E8")]
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[Token(Token = "0x4000A28")]
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private SoundEffect g_SEDash;
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// Token: 0x04000A29 RID: 2601
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[FieldOffset(Offset = "0x2F0")]
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[Token(Token = "0x4000A29")]
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private SoundEffect g_SEDashRotate;
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// Token: 0x04000A2A RID: 2602
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[FieldOffset(Offset = "0x2F8")]
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[Token(Token = "0x4000A2A")]
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private SoundEffect g_SESwing;
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// Token: 0x04000A2B RID: 2603
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[FieldOffset(Offset = "0x300")]
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[Token(Token = "0x4000A2B")]
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private SoundEffect g_SESwingAttack03;
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// Token: 0x04000A2C RID: 2604
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[FieldOffset(Offset = "0x308")]
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[Token(Token = "0x4000A2C")]
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private SoundEffect g_SEAttack04Floor;
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// Token: 0x04000A2D RID: 2605
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[FieldOffset(Offset = "0x310")]
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[Token(Token = "0x4000A2D")]
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private SoundEffect g_SEAttackAssault;
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// Token: 0x04000A2E RID: 2606
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[FieldOffset(Offset = "0x318")]
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[Token(Token = "0x4000A2E")]
|
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private SoundEffect g_SESkill01;
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// Token: 0x04000A2F RID: 2607
|
|
[FieldOffset(Offset = "0x320")]
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[Token(Token = "0x4000A2F")]
|
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private SoundEffect g_SESwordDrop;
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// Token: 0x04000A30 RID: 2608
|
|
[FieldOffset(Offset = "0x328")]
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[Token(Token = "0x4000A30")]
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private SoundEffect g_SEDead;
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// Token: 0x04000A31 RID: 2609
|
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[FieldOffset(Offset = "0x330")]
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[Token(Token = "0x4000A31")]
|
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private SoundEffect g_SEMetal;
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// Token: 0x04000A32 RID: 2610
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[FieldOffset(Offset = "0x338")]
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[Token(Token = "0x4000A32")]
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private SoundEffect g_SEFrie;
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// Token: 0x04000A33 RID: 2611
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[FieldOffset(Offset = "0x340")]
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[Token(Token = "0x4000A33")]
|
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private float g_fFireVolume;
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// Token: 0x04000A34 RID: 2612
|
|
[FieldOffset(Offset = "0x344")]
|
|
[Token(Token = "0x4000A34")]
|
|
private bool g_bFire;
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// Token: 0x04000A35 RID: 2613
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x4000A35")]
|
|
private SoundEffect g_SEExplosionCharge;
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|
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// Token: 0x04000A36 RID: 2614
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x4000A36")]
|
|
private float g_fExplosionChargeVolume;
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|
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// Token: 0x04000A37 RID: 2615
|
|
[FieldOffset(Offset = "0x354")]
|
|
[Token(Token = "0x4000A37")]
|
|
private float g_fExplosionChargePitch = 0.5f;
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|
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// Token: 0x04000A38 RID: 2616
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x4000A38")]
|
|
private bool g_bScriptExplosion;
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|
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// Token: 0x04000A39 RID: 2617
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x4000A39")]
|
|
private SoundEffect g_SEPlusExplosionReady;
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|
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// Token: 0x04000A3A RID: 2618
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x4000A3A")]
|
|
private SoundEffect g_SEPlusExplosion;
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|
|
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// Token: 0x04000A3B RID: 2619
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x4000A3B")]
|
|
private SoundEffect g_SEPlusExplosionHit;
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|
|
|
// Token: 0x04000A3C RID: 2620
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x4000A3C")]
|
|
protected bool g_bSecondMode;
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|
|
|
// Token: 0x04000A3D RID: 2621
|
|
[FieldOffset(Offset = "0x379")]
|
|
[Token(Token = "0x4000A3D")]
|
|
protected bool g_bPlusDestroyExplosionReady;
|
|
|
|
// Token: 0x04000A3E RID: 2622
|
|
[FieldOffset(Offset = "0x37C")]
|
|
[Token(Token = "0x4000A3E")]
|
|
protected Color g_colPlusDestroyExplosionReady;
|
|
|
|
// Token: 0x04000A3F RID: 2623
|
|
[FieldOffset(Offset = "0x38C")]
|
|
[Token(Token = "0x4000A3F")]
|
|
protected float g_fPlusDestroyExplosionReadyGlow;
|
|
|
|
// Token: 0x04000A40 RID: 2624
|
|
[FieldOffset(Offset = "0x390")]
|
|
[Token(Token = "0x4000A40")]
|
|
protected bool g_bDeath;
|
|
}
|