Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossAct01EffectPlay.cs
2023-09-06 22:19:13 +02:00

1531 lines
44 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C9 RID: 201
[Token(Token = "0x20000C9")]
public class BossAct01EffectPlay : MonoBehaviour
{
// Token: 0x06000873 RID: 2163 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000873")]
[Address(RVA = "0x7B6720", Offset = "0x7B5720", VA = "0x1807B6720")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000874 RID: 2164 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000874")]
[Address(RVA = "0x7BD2F0", Offset = "0x7BC2F0", VA = "0x1807BD2F0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000875 RID: 2165 RVA: 0x00012660 File Offset: 0x00010860
[Token(Token = "0x6000875")]
[Address(RVA = "0x7B62C0", Offset = "0x7B52C0", VA = "0x1807B62C0")]
public void CharRemove()
{
EffectPool effectPool = this.g_PlusBeforeBirth;
if (effectPool != 0)
{
effectPool.Stop(3f);
return;
}
}
// Token: 0x06000876 RID: 2166 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000876")]
[Address(RVA = "0x7B6410", Offset = "0x7B5410", VA = "0x1807B6410", Slot = "4")]
public virtual void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000877 RID: 2167 RVA: 0x00012684 File Offset: 0x00010884
[Token(Token = "0x6000877")]
[Address(RVA = "0x7B87B0", Offset = "0x7B77B0", VA = "0x1807B87B0")]
public void OpenEyeEffect()
{
this.g_psEye.Play(true);
SoundEffect soundEffect = this.g_SEEye;
int num = 0;
if (soundEffect != num)
{
this.g_SEEye.PlayRandom(1f, 1f);
return;
}
}
// Token: 0x06000878 RID: 2168 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000878")]
[Address(RVA = "0x7B8870", Offset = "0x7B7870", VA = "0x1807B8870")]
public void OpenWeaponEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000879 RID: 2169 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000879")]
[Address(RVA = "0x7B8A50", Offset = "0x7B7A50", VA = "0x1807B8A50")]
public void OpenWeaponSecond()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600087A RID: 2170 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600087A")]
[Address(RVA = "0x7B8140", Offset = "0x7B7140", VA = "0x1807B8140")]
public void OpenAllEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600087B RID: 2171 RVA: 0x000126CC File Offset: 0x000108CC
[Token(Token = "0x600087B")]
[Address(RVA = "0x7B7CE0", Offset = "0x7B6CE0", VA = "0x1807B7CE0")]
public void OpenAllEffectSkip()
{
this.g_psBody.Play(true);
this.g_psShield.Play(true);
this.g_psSmoke.Play(true);
this.g_Light.enabled = true;
this.g_Light.range = 20f;
this.g_Light.intensity = 10f;
Material material = this.g_matFire;
this.g_fMatAlpha = 1f;
material.SetFloat("_Alpha", 1f);
Material material2 = this.g_matFire;
float num = this.g_fMatAlpha;
material2.SetFloat("_NoiseWidth", num);
Material material3 = this.g_matSmoke;
float num2 = this.g_fMatAlpha;
material3.SetFloat("_Alpha", num2);
Material material4 = this.g_matSmoke;
float num3 = this.g_fMatAlpha;
material4.SetFloat("_NoiseWidth", num3);
Material material5 = this.g_matBody;
float num4 = this.g_fMatAlpha;
material5.SetFloat("_ShadowTexSwitch", num4);
Material material6 = this.g_matShield;
float num5 = this.g_fMatAlpha;
material6.SetFloat("_ShadowTexSwitch", num5);
Material material7 = this.g_matWeapon;
float num6 = this.g_fMatAlpha;
material7.SetFloat("_ShadowTexSwitch", num6);
Material material8 = this.g_matShoulder;
float num7 = this.g_fMatAlpha;
material8.SetFloat("_ShadowTexSwitch", num7);
Material material9 = this.g_matHead;
float num8 = this.g_fMatAlpha;
material9.SetFloat("_ShadowTexSwitch", num8);
Light[] birthCloseLight = this.BirthCloseLight;
this.g_bDeath = false;
int num9 = 0;
if (birthCloseLight.Length != num9 && num9 < birthCloseLight.Length)
{
Light light = birthCloseLight[num9];
int num10 = 0;
if (light != num10)
{
Light light2 = this.BirthCloseLight[num9];
int num11 = 0;
light2.enabled = num11 != 0;
}
Light[] birthCloseLight2 = this.BirthCloseLight;
num9++;
}
ParticleSystem[] birthCloseLightEffect = this.BirthCloseLightEffect;
if (birthCloseLightEffect.Length != num9 && num9 < birthCloseLightEffect.Length)
{
ParticleSystem particleSystem = birthCloseLightEffect[num9];
int num12 = 0;
if (particleSystem != num12)
{
this.BirthCloseLightEffect[num9].Stop(true);
}
ParticleSystem[] birthCloseLightEffect2 = this.BirthCloseLightEffect;
num9++;
while (birthCloseLightEffect2 != 0)
{
}
}
this.PlaySEFire();
}
// Token: 0x0600087C RID: 2172 RVA: 0x0001290C File Offset: 0x00010B0C
[Token(Token = "0x600087C")]
[Address(RVA = "0x7B62E0", Offset = "0x7B52E0", VA = "0x1807B62E0")]
public void CloseAllEffect()
{
this.g_psEye.Stop(true);
this.g_psWeapon.Stop(true);
this.g_psBody.Stop(true);
this.g_psShield.Stop(true);
this.g_psSmoke.Stop(true);
this.g_psWeaponCharge.Stop(true);
this.g_psWeaponSecond.Stop(true);
this.g_psScriptCharge.Stop(true);
this.g_bDeath = true;
this.g_bFire = false;
Game.DisableVibration();
}
// Token: 0x0600087D RID: 2173 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600087D")]
[Address(RVA = "0x7B8E20", Offset = "0x7B7E20", VA = "0x1807B8E20")]
public void PlayAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600087E RID: 2174 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600087E")]
[Address(RVA = "0x7B8BD0", Offset = "0x7B7BD0", VA = "0x1807B8BD0")]
public void PlayAttack01Energy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600087F RID: 2175 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600087F")]
[Address(RVA = "0x7B91B0", Offset = "0x7B81B0", VA = "0x1807B91B0")]
public void PlayAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000880 RID: 2176 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000880")]
[Address(RVA = "0x7B8F50", Offset = "0x7B7F50", VA = "0x1807B8F50")]
public void PlayAttack02Energy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000881 RID: 2177 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000881")]
[Address(RVA = "0x7B9530", Offset = "0x7B8530", VA = "0x1807B9530")]
public void PlayAttack03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000882 RID: 2178 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000882")]
[Address(RVA = "0x7B92E0", Offset = "0x7B82E0", VA = "0x1807B92E0")]
public void PlayAttack03Energy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000883 RID: 2179 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000883")]
[Address(RVA = "0x7B98C0", Offset = "0x7B88C0", VA = "0x1807B98C0")]
public void PlayAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000884 RID: 2180 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000884")]
[Address(RVA = "0x7B9660", Offset = "0x7B8660", VA = "0x1807B9660")]
public void PlayAttack04Energy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000885 RID: 2181 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000885")]
[Address(RVA = "0x7B99F0", Offset = "0x7B89F0", VA = "0x1807B99F0")]
public void PlayAttackAssault()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000886 RID: 2182 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000886")]
[Address(RVA = "0x7B9D80", Offset = "0x7B8D80", VA = "0x1807B9D80")]
public void PlayAttackShield()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000887 RID: 2183 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000887")]
[Address(RVA = "0x7B9FE0", Offset = "0x7B8FE0", VA = "0x1807B9FE0")]
public void PlayAttackSwordEnergy01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000888 RID: 2184 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000888")]
[Address(RVA = "0x7BA110", Offset = "0x7B9110", VA = "0x1807BA110")]
public void PlayAttackSwordEnergy02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000889 RID: 2185 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000889")]
[Address(RVA = "0x7B9EB0", Offset = "0x7B8EB0", VA = "0x1807B9EB0")]
public void PlayAttackSkill01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600088A RID: 2186 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600088A")]
[Address(RVA = "0x7B9C50", Offset = "0x7B8C50", VA = "0x1807B9C50")]
public void PlayAttackDashRotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600088B RID: 2187 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600088B")]
[Address(RVA = "0x7B9B20", Offset = "0x7B8B20", VA = "0x1807B9B20")]
public void PlayAttackDashRotate02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600088C RID: 2188 RVA: 0x00012994 File Offset: 0x00010B94
[Token(Token = "0x600088C")]
[Address(RVA = "0x7BA5F0", Offset = "0x7B95F0", VA = "0x1807BA5F0")]
public void PlaySEDash()
{
SoundEffect soundEffect = this.g_SEDash;
int num = 0;
if (soundEffect != num)
{
this.g_SEDash.PlayRandom(1f, 1f);
}
}
// Token: 0x0600088D RID: 2189 RVA: 0x000129D0 File Offset: 0x00010BD0
[Token(Token = "0x600088D")]
[Address(RVA = "0x7BA560", Offset = "0x7B9560", VA = "0x1807BA560")]
public void PlaySEDashRotate()
{
SoundEffect soundEffect = this.g_SEDashRotate;
int num = 0;
if (soundEffect != num)
{
this.g_SEDashRotate.PlayRandom(1f, 1f);
}
}
// Token: 0x0600088E RID: 2190 RVA: 0x00012A0C File Offset: 0x00010C0C
[Token(Token = "0x600088E")]
[Address(RVA = "0x7BA880", Offset = "0x7B9880", VA = "0x1807BA880")]
public void PlaySEShake()
{
this.g_fShakeTime = 2.5f;
bool isPlaying = this.g_SEShake.GetIsPlaying();
int num = 0;
if (!isPlaying)
{
SoundEffect soundEffect = this.g_SEShake;
int num2 = 0;
float num3 = this.g_fShakeVolume;
soundEffect.Play(num2, num3, 1f);
}
SoundEffect soundEffect2 = this.g_SECharge;
this.g_fChargeTime = 2.5f;
int num4 = 0;
if (soundEffect2 != num4 && !this.g_SECharge.GetIsPlaying())
{
SoundEffect soundEffect3 = this.g_SECharge;
this.g_fChargeVolume = (float)num;
int num5 = 0;
int num6 = 0;
int num7 = 0;
soundEffect3.Play(num7, (float)num6, (float)num5);
}
}
// Token: 0x0600088F RID: 2191 RVA: 0x00012AB0 File Offset: 0x00010CB0
[Token(Token = "0x600088F")]
[Address(RVA = "0x7BA490", Offset = "0x7B9490", VA = "0x1807BA490")]
public void PlaySECharge(float fTime = 1f)
{
SoundEffect soundEffect = this.g_SECharge;
this.g_fChargeTime = fTime;
int num = 0;
if (soundEffect != num && !this.g_SECharge.GetIsPlaying())
{
SoundEffect soundEffect2 = this.g_SECharge;
int num2 = 0;
this.g_fChargeVolume = (float)num2;
int num3 = 0;
int num4 = 0;
int num5 = 0;
soundEffect2.Play(num5, (float)num4, (float)num3);
}
}
// Token: 0x06000890 RID: 2192 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000890")]
[Address(RVA = "0x7BAB20", Offset = "0x7B9B20", VA = "0x1807BAB20")]
public void PlaySESwing()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000891 RID: 2193 RVA: 0x00012B10 File Offset: 0x00010D10
[Token(Token = "0x6000891")]
[Address(RVA = "0x7BAA30", Offset = "0x7B9A30", VA = "0x1807BAA30")]
public void PlaySESwingAttack03()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (soundEffect != num)
{
this.g_SESwing.PlayRandom(1f, 1f);
}
SoundEffect soundEffect2 = this.g_SESwingAttack03;
int num2 = 0;
if (soundEffect2 != num2)
{
this.g_SESwingAttack03.PlayRandom(1f, 1f);
}
}
// Token: 0x06000892 RID: 2194 RVA: 0x00012B74 File Offset: 0x00010D74
[Token(Token = "0x6000892")]
[Address(RVA = "0x7BA370", Offset = "0x7B9370", VA = "0x1807BA370")]
public void PlaySEAttack04Collision()
{
SoundEffect soundEffect = this.g_SEAttack04Floor;
int num = 0;
if (soundEffect != num)
{
this.g_SEAttack04Floor.PlayRandom(1f, 1f);
}
}
// Token: 0x06000893 RID: 2195 RVA: 0x00012BB0 File Offset: 0x00010DB0
[Token(Token = "0x6000893")]
[Address(RVA = "0x7BA400", Offset = "0x7B9400", VA = "0x1807BA400")]
public void PlaySEAttackAssault()
{
SoundEffect soundEffect = this.g_SEAttackAssault;
int num = 0;
if (soundEffect != num)
{
this.g_SEAttackAssault.PlayRandom(1f, 1f);
}
}
// Token: 0x06000894 RID: 2196 RVA: 0x00012BEC File Offset: 0x00010DEC
[Token(Token = "0x6000894")]
[Address(RVA = "0x7BA9A0", Offset = "0x7B99A0", VA = "0x1807BA9A0")]
public void PlaySESkill01()
{
SoundEffect soundEffect = this.g_SESkill01;
int num = 0;
if (soundEffect != num)
{
this.g_SESkill01.PlayRandom(1f, 1f);
}
}
// Token: 0x06000895 RID: 2197 RVA: 0x00012C28 File Offset: 0x00010E28
[Token(Token = "0x6000895")]
[Address(RVA = "0x7BABB0", Offset = "0x7B9BB0", VA = "0x1807BABB0")]
public void PlaySESwordDrop()
{
SoundEffect soundEffect = this.g_SESwordDrop;
int num = 0;
if (soundEffect != num)
{
this.g_SESwordDrop.PlayRandom(1f, 1f);
}
}
// Token: 0x06000896 RID: 2198 RVA: 0x00012C64 File Offset: 0x00010E64
[Token(Token = "0x6000896")]
[Address(RVA = "0x7BA2C0", Offset = "0x7B92C0", VA = "0x1807BA2C0")]
public void PlayDead(int i)
{
SoundEffect soundEffect = this.g_SEDead;
int num = 0;
if (soundEffect != num)
{
this.g_SEDead.Play(i, 1f, 1f);
}
}
// Token: 0x06000897 RID: 2199 RVA: 0x00012CA0 File Offset: 0x00010EA0
[Token(Token = "0x6000897")]
[Address(RVA = "0x7BA7F0", Offset = "0x7B97F0", VA = "0x1807BA7F0")]
public void PlaySEMetal()
{
SoundEffect soundEffect = this.g_SEMetal;
int num = 0;
if (soundEffect != num)
{
this.g_SEMetal.PlayRandom(1f, 1f);
}
}
// Token: 0x06000898 RID: 2200 RVA: 0x00012CDC File Offset: 0x00010EDC
[Token(Token = "0x6000898")]
[Address(RVA = "0x7BA750", Offset = "0x7B9750", VA = "0x1807BA750")]
public void PlaySEFire()
{
SoundEffect soundEffect = this.g_SEFrie;
int num = 0;
if (soundEffect != num)
{
SoundEffect soundEffect2 = this.g_SEFrie;
this.g_bFire = true;
this.g_fFireVolume = 1f;
soundEffect2.PlayRandom(1f, 1f);
}
}
// Token: 0x06000899 RID: 2201 RVA: 0x00012D2C File Offset: 0x00010F2C
[Token(Token = "0x6000899")]
[Address(RVA = "0x7BD2E0", Offset = "0x7BC2E0", VA = "0x1807BD2E0")]
public void StopSEFire()
{
this.g_bFire = false;
}
// Token: 0x0600089A RID: 2202 RVA: 0x00012D40 File Offset: 0x00010F40
[Token(Token = "0x600089A")]
[Address(RVA = "0x7BA680", Offset = "0x7B9680", VA = "0x1807BA680")]
public void PlaySEExplosionCharge()
{
SoundEffect soundEffect = this.g_SEExplosionCharge;
this.g_bScriptExplosion = false;
int num = 0;
if (soundEffect != num && !this.g_SEExplosionCharge.GetIsPlaying())
{
SoundEffect soundEffect2 = this.g_SEExplosionCharge;
int num2 = 0;
this.g_fExplosionChargeVolume = (float)num2;
this.g_fExplosionChargePitch = 0.6f;
int num3 = 0;
int num4 = 0;
soundEffect2.Play(num4, (float)num3, 0.6f);
}
}
// Token: 0x0600089B RID: 2203 RVA: 0x00012DAC File Offset: 0x00010FAC
[Token(Token = "0x600089B")]
[Address(RVA = "0x7BBD10", Offset = "0x7BAD10", VA = "0x1807BBD10")]
public void SetScriptExplosion(bool bExplosion)
{
this.g_bScriptExplosion = bExplosion;
}
// Token: 0x0600089C RID: 2204 RVA: 0x00012DC0 File Offset: 0x00010FC0
[Token(Token = "0x600089C")]
[Address(RVA = "0x7BC990", Offset = "0x7BB990", VA = "0x1807BC990")]
public void StopAttackEffect()
{
GameObject gameObject = this.g_Attack01.GetGameObject();
int num = 0;
if (gameObject != num)
{
Evaporating01 component = this.g_Attack01.GetGameObject().GetComponent<Evaporating01>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
this.g_Attack01.Stop(3f);
GameObject gameObject2 = this.g_Attack02.GetGameObject();
int num3 = 0;
if (gameObject2 != num3)
{
Evaporating01 component2 = this.g_Attack02.GetGameObject().GetComponent<Evaporating01>();
int num4 = 0;
if (component2 != num4)
{
component2.StopEffect();
}
}
this.g_Attack02.Stop(3f);
GameObject gameObject3 = this.g_Attack03.GetGameObject();
int num5 = 0;
if (gameObject3 != num5)
{
Evaporating01 component3 = this.g_Attack03.GetGameObject().GetComponent<Evaporating01>();
int num6 = 0;
if (component3 != num6)
{
component3.StopEffect();
}
}
this.g_Attack03.Stop(3f);
GameObject gameObject4 = this.g_Attack04.GetGameObject();
int num7 = 0;
if (gameObject4 != num7)
{
Evaporating01 component4 = this.g_Attack04.GetGameObject().GetComponent<Evaporating01>();
int num8 = 0;
if (component4 != num8)
{
component4.StopEffect();
}
}
this.g_Attack04.Stop(3f);
GameObject gameObject5 = this.g_AttackAssault.GetGameObject();
int num9 = 0;
if (gameObject5 != num9)
{
Evaporating01 component5 = this.g_AttackAssault.GetGameObject().GetComponent<Evaporating01>();
int num10 = 0;
if (component5 != num10)
{
component5.StopEffect();
}
}
this.g_AttackAssault.Stop(3f);
GameObject gameObject6 = this.g_AttackShield.GetGameObject();
int num11 = 0;
if (gameObject6 != num11)
{
Evaporating01 component6 = this.g_AttackShield.GetGameObject().GetComponent<Evaporating01>();
int num12 = 0;
if (component6 != num12)
{
component6.StopEffect();
}
}
this.g_AttackShield.Stop(3f);
GameObject gameObject7 = this.g_AttackDashRotate01.GetGameObject();
int num13 = 0;
if (gameObject7 != num13)
{
Evaporating01 component7 = this.g_AttackDashRotate01.GetGameObject().GetComponent<Evaporating01>();
int num14 = 0;
if (component7 != num14)
{
component7.StopEffect();
}
}
this.g_AttackDashRotate01.Stop(3f);
GameObject gameObject8 = this.g_AttackDashRotate02.GetGameObject();
int num15 = 0;
if (gameObject8 != num15)
{
Evaporating01 component8 = this.g_AttackDashRotate02.GetGameObject().GetComponent<Evaporating01>();
int num16 = 0;
if (component8 != num16)
{
component8.StopEffect();
}
}
this.g_AttackDashRotate02.Stop(3f);
GameObject gameObject9 = this.g_AttackSwordEnergy01.GetGameObject();
int num17 = 0;
if (gameObject9 != num17)
{
Evaporating01 component9 = this.g_AttackSwordEnergy01.GetGameObject().GetComponent<Evaporating01>();
int num18 = 0;
if (component9 != num18)
{
component9.StopEffect();
}
}
this.g_AttackSwordEnergy01.Stop(3f);
GameObject gameObject10 = this.g_AttackSkill01_01.GetGameObject();
int num19 = 0;
if (gameObject10 != num19)
{
Evaporating01 component10 = this.g_AttackSkill01_01.GetGameObject().GetComponent<Evaporating01>();
int num20 = 0;
if (component10 != num20)
{
component10.StopEffect();
}
}
this.g_AttackSkill01_01.Stop(3f);
this.g_psWeaponCharge.Stop(true);
SoundEffect soundEffect = this.g_SECharge;
int num21 = 0;
this.g_fChargeTime = (float)num21;
soundEffect.Stop();
SoundEffect soundEffect2 = this.g_SEShake;
this.g_fShakeTime = (float)num21;
soundEffect2.Stop();
Game.DisableVibration();
}
// Token: 0x0600089D RID: 2205 RVA: 0x00013158 File Offset: 0x00011358
[Token(Token = "0x600089D")]
[Address(RVA = "0x7BBD20", Offset = "0x7BAD20", VA = "0x1807BBD20")]
public void SetTimeScale(float fTimeScale)
{
this.g_Attack01.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_Attack01.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Attack02.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_Attack02.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Attack03.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_Attack03.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Attack04.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_Attack04.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackAssault.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_AttackAssault.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackShield.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_AttackShield.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackSwordEnergy01.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_AttackSwordEnergy01.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackSkill01_01.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_AttackSkill01_01.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackDashRotate01.SetTimeScale(fTimeScale);
GameObject gameObject9 = this.g_AttackDashRotate01.GetGameObject();
int num9 = 0;
if (gameObject9 != num9)
{
gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackDashRotate02.SetTimeScale(fTimeScale);
GameObject gameObject10 = this.g_AttackDashRotate02.GetGameObject();
int num10 = 0;
if (gameObject10 != num10)
{
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
Common.SetEffectTimeScale(this.g_psEye, fTimeScale);
Common.SetEffectTimeScale(this.g_psBody, fTimeScale);
Common.SetEffectTimeScale(this.g_psShield, fTimeScale);
Common.SetEffectTimeScale(this.g_psWeapon, fTimeScale);
Common.SetEffectTimeScale(this.g_psWeaponCharge, fTimeScale);
Common.SetEffectTimeScale(this.g_psWeaponSecond, fTimeScale);
Common.SetEffectTimeScale(this.g_psSmoke, fTimeScale);
Common.SetEffectTimeScale(this.g_psScriptCharge, fTimeScale);
ParticleSystem ps_PlusExplosionReady = this.PS_PlusExplosionReady;
int num11 = 0;
if (ps_PlusExplosionReady != num11)
{
Common.SetEffectTimeScale(this.PS_PlusExplosionReady, fTimeScale);
}
ParticleSystem ps_PlusExplosion = this.PS_PlusExplosion;
int num12 = 0;
if (ps_PlusExplosion != num12)
{
Common.SetEffectTimeScale(this.PS_PlusExplosion, fTimeScale);
}
SoundEffect soundEffect = this.g_SEEye;
int num13 = 0;
if (soundEffect != num13)
{
this.g_SEEye.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect2 = this.g_SEShake;
int num14 = 0;
if (soundEffect2 != num14)
{
this.g_SEShake.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect3 = this.g_SECharge;
int num15 = 0;
if (soundEffect3 != num15)
{
this.g_SECharge.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect4 = this.g_SEWeaponSecond;
int num16 = 0;
if (soundEffect4 != num16)
{
this.g_SEWeaponSecond.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect5 = this.g_SEDash;
int num17 = 0;
if (soundEffect5 != num17)
{
this.g_SEDash.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect6 = this.g_SEDashRotate;
int num18 = 0;
if (soundEffect6 != num18)
{
this.g_SEDashRotate.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect7 = this.g_SESwing;
int num19 = 0;
if (soundEffect7 != num19)
{
this.g_SESwing.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect8 = this.g_SESwingAttack03;
int num20 = 0;
if (soundEffect8 != num20)
{
this.g_SESwingAttack03.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect9 = this.g_SEAttack04Floor;
int num21 = 0;
if (soundEffect9 != num21)
{
this.g_SEAttack04Floor.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect10 = this.g_SEAttackAssault;
int num22 = 0;
if (soundEffect10 != num22)
{
this.g_SEAttackAssault.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect11 = this.g_SESkill01;
int num23 = 0;
if (soundEffect11 != num23)
{
this.g_SESkill01.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect12 = this.g_SESwordDrop;
int num24 = 0;
if (soundEffect12 != num24)
{
this.g_SESwordDrop.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect13 = this.g_SEDead;
int num25 = 0;
if (soundEffect13 != num25)
{
this.g_SEDead.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect14 = this.g_SEMetal;
int num26 = 0;
if (soundEffect14 != num26)
{
this.g_SEMetal.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect15 = this.g_SEFrie;
int num27 = 0;
if (soundEffect15 != num27)
{
this.g_SEFrie.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect16 = this.g_SEExplosionCharge;
int num28 = 0;
if (soundEffect16 != num28)
{
this.g_SEExplosionCharge.SetTimeScale(fTimeScale);
}
}
// Token: 0x0600089E RID: 2206 RVA: 0x0001367C File Offset: 0x0001187C
[Token(Token = "0x600089E")]
[Address(RVA = "0x7B8860", Offset = "0x7B7860", VA = "0x1807B8860")]
public void OpenSecondMode()
{
this.g_bSecondMode = true;
}
// Token: 0x0600089F RID: 2207 RVA: 0x00013690 File Offset: 0x00011890
[Token(Token = "0x600089F")]
[Address(RVA = "0x7BBC00", Offset = "0x7BAC00", VA = "0x1807BBC00")]
public void ScriptOpenEye()
{
this.g_psEye.Play(true);
SoundEffect soundEffect = this.g_SEEye;
int num = 0;
if (soundEffect != num)
{
this.g_SEEye.PlayRandom(1f, 1f);
}
this.g_matSmoke.SetFloat("_Alpha", 1f);
this.g_matSmoke.SetFloat("_NoiseWidth", 1f);
}
// Token: 0x060008A0 RID: 2208 RVA: 0x00013704 File Offset: 0x00011904
[Token(Token = "0x60008A0")]
[Address(RVA = "0x7BB950", Offset = "0x7BA950", VA = "0x1807BB950")]
public void ScriptChargeEffect()
{
this.g_psScriptCharge.Play(true);
EffectPool effectPool = this.g_PlusBeforeBirth;
if (effectPool != 0)
{
effectPool.Stop(3f);
base.GetComponent<VoiceBoss01>().PlayVoiceDebut01();
return;
}
}
// Token: 0x060008A1 RID: 2209 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008A1")]
[Address(RVA = "0x7BB9E0", Offset = "0x7BA9E0", VA = "0x1807BB9E0")]
public void ScriptExplosion()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008A2 RID: 2210 RVA: 0x00013748 File Offset: 0x00011948
[Token(Token = "0x60008A2")]
[Address(RVA = "0x7BB8F0", Offset = "0x7BA8F0", VA = "0x1807BB8F0")]
public void PlusScriptSkip()
{
EffectPool effectPool = this.g_PlusBeforeBirth;
if (effectPool != 0)
{
effectPool.Stop(3f);
}
this.g_psScriptCharge.Stop(true);
SoundEffect soundEffect = this.g_SEExplosionCharge;
this.g_bScriptExplosion = false;
soundEffect.Stop();
}
// Token: 0x060008A3 RID: 2211 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008A3")]
[Address(RVA = "0x7BAC40", Offset = "0x7B9C40", VA = "0x1807BAC40")]
public void PlusDestroyExplosionReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008A4 RID: 2212 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008A4")]
[Address(RVA = "0x7BB060", Offset = "0x7BA060", VA = "0x1807BB060")]
public void PlusDestroyExplosion()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008A5 RID: 2213 RVA: 0x00013794 File Offset: 0x00011994
[Token(Token = "0x60008A5")]
[Address(RVA = "0x7BDE90", Offset = "0x7BCE90", VA = "0x1807BDE90")]
public BossAct01EffectPlay()
{
}
// Token: 0x040009CB RID: 2507
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40009CB")]
public SkinnedMeshRenderer[] MR;
// Token: 0x040009CC RID: 2508
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40009CC")]
public CharacterController[] CC;
// Token: 0x040009CD RID: 2509
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40009CD")]
public SphereCollider[] SC;
// Token: 0x040009CE RID: 2510
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40009CE")]
public BoxCollider[] BC;
// Token: 0x040009CF RID: 2511
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40009CF")]
public GameObject Effect_BossAct01Plus_BeforeBirth;
// Token: 0x040009D0 RID: 2512
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40009D0")]
public GameObject Effect_BossAct01_Birth;
// Token: 0x040009D1 RID: 2513
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40009D1")]
public GameObject Effect_BossAct01_Attack01;
// Token: 0x040009D2 RID: 2514
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40009D2")]
public GameObject Effect_BossAct01_Attack02;
// Token: 0x040009D3 RID: 2515
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40009D3")]
public GameObject Effect_BossAct01_Attack03;
// Token: 0x040009D4 RID: 2516
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40009D4")]
public GameObject Effect_BossAct01_Attack04;
// Token: 0x040009D5 RID: 2517
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40009D5")]
public GameObject Effect_BossAct01_AttackAssault;
// Token: 0x040009D6 RID: 2518
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40009D6")]
public GameObject Effect_BossAct01_AttackShield;
// Token: 0x040009D7 RID: 2519
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40009D7")]
public GameObject Effect_BossAct01_AttackSwordEnergy01;
// Token: 0x040009D8 RID: 2520
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40009D8")]
public GameObject Effect_BossAct01_AttackSwordEnergy02;
// Token: 0x040009D9 RID: 2521
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40009D9")]
public GameObject Effect_BossAct01_AttackSwordEnergy_Collision;
// Token: 0x040009DA RID: 2522
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40009DA")]
public GameObject Effect_BossAct01_AttackSwordEnergy_WallCollision;
// Token: 0x040009DB RID: 2523
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40009DB")]
public GameObject Effect_BossAct01_AttackSkill01_01;
// Token: 0x040009DC RID: 2524
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40009DC")]
public GameObject Effect_BossAct01_AttackDashRotate01;
// Token: 0x040009DD RID: 2525
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40009DD")]
public GameObject Effect_BossAct01_AttackDashRotate02;
// Token: 0x040009DE RID: 2526
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40009DE")]
public GameObject Effect_PlusExplosionHit;
// Token: 0x040009DF RID: 2527
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40009DF")]
public Transform AttackSwordEnergyShotPoint;
// Token: 0x040009E0 RID: 2528
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40009E0")]
public GameObject SE_Eye;
// Token: 0x040009E1 RID: 2529
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40009E1")]
public GameObject SE_Shake;
// Token: 0x040009E2 RID: 2530
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40009E2")]
public GameObject SE_Charge;
// Token: 0x040009E3 RID: 2531
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40009E3")]
public GameObject SE_WeaponSecond;
// Token: 0x040009E4 RID: 2532
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40009E4")]
public GameObject SE_Dash;
// Token: 0x040009E5 RID: 2533
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40009E5")]
public GameObject SE_DashRotate;
// Token: 0x040009E6 RID: 2534
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40009E6")]
public GameObject SE_Swing;
// Token: 0x040009E7 RID: 2535
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40009E7")]
public GameObject SE_SwingAttack03;
// Token: 0x040009E8 RID: 2536
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40009E8")]
public GameObject SE_Attack04Floor;
// Token: 0x040009E9 RID: 2537
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40009E9")]
public GameObject SE_AttackAssault;
// Token: 0x040009EA RID: 2538
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40009EA")]
public GameObject SE_Skill01;
// Token: 0x040009EB RID: 2539
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40009EB")]
public GameObject SE_SwordDrop;
// Token: 0x040009EC RID: 2540
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40009EC")]
public GameObject SE_Dead;
// Token: 0x040009ED RID: 2541
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40009ED")]
public GameObject SE_Metal;
// Token: 0x040009EE RID: 2542
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40009EE")]
public GameObject SE_Fire;
// Token: 0x040009EF RID: 2543
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40009EF")]
public GameObject SE_ExplosionCharge;
// Token: 0x040009F0 RID: 2544
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40009F0")]
public GameObject SE_PlusExplosionReady;
// Token: 0x040009F1 RID: 2545
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40009F1")]
public GameObject SE_PlusExplosion;
// Token: 0x040009F2 RID: 2546
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40009F2")]
public GameObject SE_PlusExplosionHit;
// Token: 0x040009F3 RID: 2547
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40009F3")]
public Light[] BirthCloseLight;
// Token: 0x040009F4 RID: 2548
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40009F4")]
public ParticleSystem[] BirthCloseLightEffect;
// Token: 0x040009F5 RID: 2549
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40009F5")]
public ParticleSystem PS_PlusExplosionReady;
// Token: 0x040009F6 RID: 2550
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40009F6")]
public ParticleSystem PS_PlusExplosion;
// Token: 0x040009F7 RID: 2551
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40009F7")]
public AttackData AD_PlusExplosion;
// Token: 0x040009F8 RID: 2552
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40009F8")]
private Transform g_EffectParent;
// Token: 0x040009F9 RID: 2553
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40009F9")]
private ParticleSystem g_psEye;
// Token: 0x040009FA RID: 2554
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40009FA")]
private ParticleSystem g_psBody;
// Token: 0x040009FB RID: 2555
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40009FB")]
private ParticleSystem g_psShield;
// Token: 0x040009FC RID: 2556
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40009FC")]
private ParticleSystem g_psWeapon;
// Token: 0x040009FD RID: 2557
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40009FD")]
private ParticleSystem g_psWeaponCharge;
// Token: 0x040009FE RID: 2558
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40009FE")]
private ParticleSystem g_psWeaponSecond;
// Token: 0x040009FF RID: 2559
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40009FF")]
private ParticleSystem g_psSmoke;
// Token: 0x04000A00 RID: 2560
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000A00")]
private ParticleSystem g_psScriptCharge;
// Token: 0x04000A01 RID: 2561
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000A01")]
private Material g_matFire;
// Token: 0x04000A02 RID: 2562
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000A02")]
private Material g_matSmoke;
// Token: 0x04000A03 RID: 2563
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000A03")]
private float g_fMatAlpha;
// Token: 0x04000A04 RID: 2564
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000A04")]
protected Material g_matBody;
// Token: 0x04000A05 RID: 2565
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000A05")]
protected Material g_matShield;
// Token: 0x04000A06 RID: 2566
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000A06")]
protected Material g_matWeapon;
// Token: 0x04000A07 RID: 2567
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000A07")]
protected Material g_matShoulder;
// Token: 0x04000A08 RID: 2568
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000A08")]
protected Material g_matHead;
// Token: 0x04000A09 RID: 2569
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000A09")]
private float g_fWeaponLightPow;
// Token: 0x04000A0A RID: 2570
[FieldOffset(Offset = "0x20C")]
[Token(Token = "0x4000A0A")]
private Color g_cWeaponColor;
// Token: 0x04000A0B RID: 2571
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000A0B")]
private Light g_Light;
// Token: 0x04000A0C RID: 2572
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000A0C")]
private float g_LightRange;
// Token: 0x04000A0D RID: 2573
[FieldOffset(Offset = "0x22C")]
[Token(Token = "0x4000A0D")]
private float g_LightIntensity;
// Token: 0x04000A0E RID: 2574
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000A0E")]
private EffectPool g_PlusBeforeBirth;
// Token: 0x04000A0F RID: 2575
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000A0F")]
private EffectPool g_Birth;
// Token: 0x04000A10 RID: 2576
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000A10")]
private EffectPool g_Attack01;
// Token: 0x04000A11 RID: 2577
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000A11")]
private EffectPool g_Attack02;
// Token: 0x04000A12 RID: 2578
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000A12")]
private EffectPool g_Attack03;
// Token: 0x04000A13 RID: 2579
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000A13")]
private EffectPool g_Attack04;
// Token: 0x04000A14 RID: 2580
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000A14")]
private EffectPool g_AttackAssault;
// Token: 0x04000A15 RID: 2581
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000A15")]
private EffectPool g_AttackShield;
// Token: 0x04000A16 RID: 2582
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000A16")]
private EffectPool g_AttackSwordEnergy01;
// Token: 0x04000A17 RID: 2583
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000A17")]
private EffectPool g_AttackSwordEnergy02;
// Token: 0x04000A18 RID: 2584
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000A18")]
private EffectPool g_AttackSwordEnergyCollision;
// Token: 0x04000A19 RID: 2585
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000A19")]
private EffectPool g_AttackSwordEnergyWallCollision;
// Token: 0x04000A1A RID: 2586
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000A1A")]
private EffectPool g_AttackSkill01_01;
// Token: 0x04000A1B RID: 2587
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000A1B")]
private EffectPool g_AttackDashRotate01;
// Token: 0x04000A1C RID: 2588
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000A1C")]
private EffectPool g_AttackDashRotate02;
// Token: 0x04000A1D RID: 2589
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000A1D")]
private EffectPool g_EffPlusExplosionHit;
// Token: 0x04000A1E RID: 2590
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000A1E")]
private SoundEffect g_SEEye;
// Token: 0x04000A1F RID: 2591
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000A1F")]
private SoundEffect g_SEShake;
// Token: 0x04000A20 RID: 2592
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000A20")]
private float g_fShakeVolume;
// Token: 0x04000A21 RID: 2593
[Token(Token = "0x4000A21")]
private const float g_fShakeContinuedTime = 2.5f;
// Token: 0x04000A22 RID: 2594
[FieldOffset(Offset = "0x2C4")]
[Token(Token = "0x4000A22")]
private float g_fShakeTime;
// Token: 0x04000A23 RID: 2595
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000A23")]
private SoundEffect g_SECharge;
// Token: 0x04000A24 RID: 2596
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000A24")]
private float g_fChargeVolume;
// Token: 0x04000A25 RID: 2597
[FieldOffset(Offset = "0x2D4")]
[Token(Token = "0x4000A25")]
private float g_fChargePitch;
// Token: 0x04000A26 RID: 2598
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000A26")]
private float g_fChargeTime;
// Token: 0x04000A27 RID: 2599
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000A27")]
private SoundEffect g_SEWeaponSecond;
// Token: 0x04000A28 RID: 2600
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000A28")]
private SoundEffect g_SEDash;
// Token: 0x04000A29 RID: 2601
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000A29")]
private SoundEffect g_SEDashRotate;
// Token: 0x04000A2A RID: 2602
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000A2A")]
private SoundEffect g_SESwing;
// Token: 0x04000A2B RID: 2603
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000A2B")]
private SoundEffect g_SESwingAttack03;
// Token: 0x04000A2C RID: 2604
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000A2C")]
private SoundEffect g_SEAttack04Floor;
// Token: 0x04000A2D RID: 2605
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000A2D")]
private SoundEffect g_SEAttackAssault;
// Token: 0x04000A2E RID: 2606
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000A2E")]
private SoundEffect g_SESkill01;
// Token: 0x04000A2F RID: 2607
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000A2F")]
private SoundEffect g_SESwordDrop;
// Token: 0x04000A30 RID: 2608
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000A30")]
private SoundEffect g_SEDead;
// Token: 0x04000A31 RID: 2609
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000A31")]
private SoundEffect g_SEMetal;
// Token: 0x04000A32 RID: 2610
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000A32")]
private SoundEffect g_SEFrie;
// Token: 0x04000A33 RID: 2611
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000A33")]
private float g_fFireVolume;
// Token: 0x04000A34 RID: 2612
[FieldOffset(Offset = "0x344")]
[Token(Token = "0x4000A34")]
private bool g_bFire;
// Token: 0x04000A35 RID: 2613
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000A35")]
private SoundEffect g_SEExplosionCharge;
// Token: 0x04000A36 RID: 2614
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000A36")]
private float g_fExplosionChargeVolume;
// Token: 0x04000A37 RID: 2615
[FieldOffset(Offset = "0x354")]
[Token(Token = "0x4000A37")]
private float g_fExplosionChargePitch = 0.5f;
// Token: 0x04000A38 RID: 2616
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000A38")]
private bool g_bScriptExplosion;
// Token: 0x04000A39 RID: 2617
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000A39")]
private SoundEffect g_SEPlusExplosionReady;
// Token: 0x04000A3A RID: 2618
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4000A3A")]
private SoundEffect g_SEPlusExplosion;
// Token: 0x04000A3B RID: 2619
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4000A3B")]
private SoundEffect g_SEPlusExplosionHit;
// Token: 0x04000A3C RID: 2620
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000A3C")]
protected bool g_bSecondMode;
// Token: 0x04000A3D RID: 2621
[FieldOffset(Offset = "0x379")]
[Token(Token = "0x4000A3D")]
protected bool g_bPlusDestroyExplosionReady;
// Token: 0x04000A3E RID: 2622
[FieldOffset(Offset = "0x37C")]
[Token(Token = "0x4000A3E")]
protected Color g_colPlusDestroyExplosionReady;
// Token: 0x04000A3F RID: 2623
[FieldOffset(Offset = "0x38C")]
[Token(Token = "0x4000A3F")]
protected float g_fPlusDestroyExplosionReadyGlow;
// Token: 0x04000A40 RID: 2624
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000A40")]
protected bool g_bDeath;
}