1665 lines
48 KiB
C#
1665 lines
48 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000CE RID: 206
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[Token(Token = "0x20000CE")]
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public class BossLevel03BigEffectPlay : MonoBehaviour
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{
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// Token: 0x0600090A RID: 2314 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600090A")]
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[Address(RVA = "0x108B010", Offset = "0x108A010", VA = "0x18108B010", Slot = "4")]
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protected virtual void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600090B RID: 2315 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600090B")]
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[Address(RVA = "0x1085B40", Offset = "0x1084B40", VA = "0x181085B40")]
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public void InitData(Animator Anim)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600090C RID: 2316 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600090C")]
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[Address(RVA = "0x108D3C0", Offset = "0x108C3C0", VA = "0x18108D3C0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600090D RID: 2317 RVA: 0x00014AEC File Offset: 0x00012CEC
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[Token(Token = "0x600090D")]
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[Address(RVA = "0x1087A00", Offset = "0x1086A00", VA = "0x181087A00")]
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private void LateUpdate()
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{
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this.g_ShakeFloorUp.Update();
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if (!this.g_bScriptFloorFall)
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{
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this.g_ShakeFloorUpDamaged.Update();
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return;
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}
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}
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// Token: 0x0600090E RID: 2318 RVA: 0x00014B20 File Offset: 0x00012D20
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[Token(Token = "0x600090E")]
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[Address(RVA = "0x1083EF0", Offset = "0x1082EF0", VA = "0x181083EF0", Slot = "5")]
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public virtual void Create()
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{
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ParticleSystem[] ps_HandFire = this.PS_HandFire;
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int num = 0;
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if (num < ps_HandFire.Length)
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{
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ps_HandFire[num].Stop(true);
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ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
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num++;
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}
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this.PS_HandChargeR.Stop(true);
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this.ScenePS_CeilingSmoke.Stop(true);
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this.ScenePS_FloorSmokeLL.Stop(true);
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this.ScenePS_FloorSmokeLR.Stop(true);
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this.ScenePS_FloorSmokeRL.Stop(true);
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this.ScenePS_FloorSmokeRR.Stop(true);
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this.ScenePS_FloorSmokeUp.Stop(true);
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this.ScenePS_FloorSmokeUpFall.Stop(true);
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this.PS_BossFallLava.Stop(true);
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this.PS_FloorFallLava.Stop(true);
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this.PS_BodyLava.Stop(true);
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this.PS_BigDestory.Stop(true);
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this.PS_Volatilize.Stop(true);
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this.PS_FloorGoUpLava.Stop(true);
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this.PS_FloorGoUpSmoke.Stop(true);
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this.FloorUp.SetActive(true);
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GameObject floorUpDamaged = this.FloorUpDamaged;
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int num2 = 0;
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floorUpDamaged.SetActive(num2 != 0);
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GameObject floor = this.Floor01;
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int num3 = 0;
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floor.SetActive(num3 != 0);
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GameObject floor02L = this.Floor02L;
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int num4 = 0;
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floor02L.SetActive(num4 != 0);
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GameObject floor02R = this.Floor02R;
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int num5 = 0;
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floor02R.SetActive(num5 != 0);
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GameObject floor03LR = this.Floor03LR;
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int num6 = 0;
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floor03LR.SetActive(num6 != 0);
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GameObject floor03LL = this.Floor03LL;
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int num7 = 0;
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floor03LL.SetActive(num7 != 0);
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GameObject floor03RL = this.Floor03RL;
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int num8 = 0;
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floor03RL.SetActive(num8 != 0);
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GameObject floor03RR = this.Floor03RR;
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int num9 = 0;
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floor03RR.SetActive(num9 != 0);
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GameObject floor04L = this.Floor04L;
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int num10 = 0;
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floor04L.SetActive(num10 != 0);
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GameObject floor04R = this.Floor04R;
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int num11 = 0;
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floor04R.SetActive(num11 != 0);
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GameObject floor04C = this.Floor04C;
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int num12 = 0;
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floor04C.SetActive(num12 != 0);
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SkinnedMeshRenderer[] array = this.g_MeshDoll;
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if (num < array.Length)
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{
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GameObject gameObject = array[num].gameObject;
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int num13 = 0;
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gameObject.SetActive(num13 != 0);
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SkinnedMeshRenderer[] array2 = this.g_MeshDoll;
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num++;
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while (array2 != 0)
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{
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}
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}
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if ((Game.GameSave.flags.stage03Clear ? 1 : 0) != num)
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{
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SkinnedMeshRenderer[] array3 = this.g_MeshChar;
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if (num < array3.Length)
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{
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GameObject gameObject2 = array3[num].gameObject;
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int num14 = 0;
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gameObject2.SetActive(num14 != 0);
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SkinnedMeshRenderer[] array4 = this.g_MeshChar;
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num++;
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while (array4 != 0)
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{
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}
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}
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SphereCollider[] sc_Collider = this.SC_Collider;
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if (num < sc_Collider.Length)
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{
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SphereCollider sphereCollider = sc_Collider[num];
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int num15 = 0;
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sphereCollider.enabled = num15 != 0;
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SphereCollider[] sc_Collider2 = this.SC_Collider;
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num++;
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while (sc_Collider2 != 0)
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{
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}
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}
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BoxCollider[] bc_Collider = this.BC_Collider;
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if (num < bc_Collider.Length)
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{
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BoxCollider boxCollider = bc_Collider[num];
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int num16 = 0;
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boxCollider.enabled = num16 != 0;
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BoxCollider[] bc_Collider2 = this.BC_Collider;
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num++;
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while (bc_Collider2 != 0)
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{
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}
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}
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CapsuleCollider[] cap_Collider = this.Cap_Collider;
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if (num < cap_Collider.Length)
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{
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CapsuleCollider capsuleCollider = cap_Collider[num];
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int num17 = 0;
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capsuleCollider.enabled = num17 != 0;
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CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
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num++;
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while (cap_Collider2 != 0)
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{
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}
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}
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SphereCollider sc_ChargeCollider = this.SC_ChargeCollider;
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int num18 = 0;
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sc_ChargeCollider.enabled = num18 != 0;
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}
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Light destoryLight = this.DestoryLight;
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int num19 = 0;
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if (destoryLight != num19)
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{
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Light destoryLight2 = this.DestoryLight;
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int num20 = 0;
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destoryLight2.enabled = num20 != 0;
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}
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}
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// Token: 0x0600090F RID: 2319 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600090F")]
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[Address(RVA = "0x1089E10", Offset = "0x1088E10", VA = "0x181089E10")]
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public void ScriptEffect(int iScriptLevel)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000910 RID: 2320 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000910")]
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[Address(RVA = "0x108CAF0", Offset = "0x108BAF0", VA = "0x18108CAF0")]
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private void UpdateScript(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000911 RID: 2321 RVA: 0x00014E78 File Offset: 0x00013078
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[Token(Token = "0x6000911")]
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[Address(RVA = "0x108AF00", Offset = "0x1089F00", VA = "0x18108AF00")]
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public void SkipScript()
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{
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GameObject floorUp = this.FloorUp;
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int num = 0;
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floorUp.SetActive(num != 0);
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GameObject floorUpDamaged = this.FloorUpDamaged;
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int num2 = 0;
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floorUpDamaged.SetActive(num2 != 0);
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this.Floor01.SetActive(true);
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GameObject gameObject = this.DamagedUp.gameObject;
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int num3 = 0;
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gameObject.SetActive(num3 != 0);
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this.ScenePS_FloorSmokeUp.Stop(true);
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this.PS_BossFallLava.Stop(true);
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this.ScenePS_FloorSmokeUpFall.Stop(true);
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this.PS_FloorFallLava.Stop(true);
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SoundEffect soundEffect = this.g_SEEarthQuake;
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this.g_bScriptFloorFall = false;
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soundEffect.Stop();
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}
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// Token: 0x06000912 RID: 2322 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000912")]
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[Address(RVA = "0x108ABB0", Offset = "0x1089BB0", VA = "0x18108ABB0")]
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public void SkipScript02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000913 RID: 2323 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000913")]
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[Address(RVA = "0x108C760", Offset = "0x108B760", VA = "0x18108C760")]
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private void UpdateMaterial(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000914 RID: 2324 RVA: 0x00014F18 File Offset: 0x00013118
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[Token(Token = "0x6000914")]
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[Address(RVA = "0x1085410", Offset = "0x1084410", VA = "0x181085410")]
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public void DamagedFly()
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{
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Material[] array = this.g_MatChar;
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int num = 0;
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int num2 = 0;
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this.g_fShadowPow = 0.75f;
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if (num2 < array.Length)
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{
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Material material = array[num];
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float num3 = this.g_fShadowPow;
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material.SetFloat("_ShadowPow", num3);
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Material material2 = this.g_MatChar[num];
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Color color = this.g_colGlow;
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material2.SetColor("_GlowColor", color);
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Material[] array2 = this.g_MatChar;
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num++;
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}
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this.PS_HandChargeR.Stop();
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ParticleSystem[] ps_HandFire = this.PS_HandFire;
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int num4 = 0;
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int num5 = 0;
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if (num4 < ps_HandFire.Length)
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{
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ps_HandFire[num5].Stop();
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ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
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num5++;
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while (ps_HandFire2 != 0)
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{
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}
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}
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this.g_EffCharge.Stop(3f);
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this.g_EffChargeComplete.Stop(3f);
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this.g_EffChargeFar.Stop(3f);
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this.g_EffChargeFarComplete.Stop(3f);
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SphereCollider sc_ChargeCollider = this.SC_ChargeCollider;
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int num6 = 0;
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sc_ChargeCollider.enabled = num6 != 0;
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SoundEffect soundEffect = this.g_SECharge;
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this.g_bChargeComplete = false;
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this.g_bSECharge = false;
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soundEffect.Stop();
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this.g_SEHandCharge.Stop();
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}
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// Token: 0x06000915 RID: 2325 RVA: 0x00015060 File Offset: 0x00013260
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[Token(Token = "0x6000915")]
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[Address(RVA = "0x10856A0", Offset = "0x10846A0", VA = "0x1810856A0")]
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public void Death()
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{
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int num = 0;
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int num2 = 0;
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ParticleSystem[] ps_HandFire = this.PS_HandFire;
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if (num2 < ps_HandFire.Length)
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{
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ps_HandFire[num].Stop(true);
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ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
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num++;
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}
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this.PS_HandChargeR.Stop(true);
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this.g_EffCharge.Stop(3f);
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this.g_EffChargeComplete.Stop(3f);
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this.g_EffChargeFar.Stop(3f);
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this.g_EffChargeFarComplete.Stop(3f);
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SphereCollider sc_ChargeCollider = this.SC_ChargeCollider;
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int num3 = 0;
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sc_ChargeCollider.enabled = num3 != 0;
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SoundEffect soundEffect = this.g_SECharge;
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this.g_bChargeComplete = false;
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this.g_fShadowSwitch = 1f;
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this.g_bGlow = true;
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soundEffect.Stop();
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this.g_SEHandCharge.Stop();
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}
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// Token: 0x06000916 RID: 2326 RVA: 0x00015134 File Offset: 0x00013334
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[Token(Token = "0x6000916")]
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[Address(RVA = "0x1085830", Offset = "0x1084830", VA = "0x181085830")]
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public void Destory()
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{
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this.PS_Volatilize.Play(true);
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this.g_bZoomOut = true;
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this.g_fZoomOut = 12f;
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}
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// Token: 0x06000917 RID: 2327 RVA: 0x00015168 File Offset: 0x00013368
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[Token(Token = "0x6000917")]
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[Address(RVA = "0x1089C90", Offset = "0x1088C90", VA = "0x181089C90")]
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public void PlaySEEarthQuake()
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{
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this.g_SEEarthQuake.PlayRandom(1f, 1f);
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}
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// Token: 0x06000918 RID: 2328 RVA: 0x00015190 File Offset: 0x00013390
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[Token(Token = "0x6000918")]
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[Address(RVA = "0x108B250", Offset = "0x108A250", VA = "0x18108B250")]
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public void StopSEEarthQuake()
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{
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this.g_SEEarthQuake.Stop();
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}
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// Token: 0x06000919 RID: 2329 RVA: 0x000151B0 File Offset: 0x000133B0
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[Token(Token = "0x6000919")]
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[Address(RVA = "0x1089CC0", Offset = "0x1088CC0", VA = "0x181089CC0")]
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public void PlaySESwing(int iIndex)
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{
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this.g_SESwing.Play(iIndex, 1f, 1f);
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}
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// Token: 0x0600091A RID: 2330 RVA: 0x000151DC File Offset: 0x000133DC
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[Token(Token = "0x600091A")]
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[Address(RVA = "0x1089C50", Offset = "0x1088C50", VA = "0x181089C50")]
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public void PlaySEAttack(int iIndex)
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{
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this.g_SEAttack.Play(iIndex, 1f, 1f);
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}
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// Token: 0x0600091B RID: 2331 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600091B")]
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[Address(RVA = "0x1088830", Offset = "0x1087830", VA = "0x181088830")]
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public void PlayEffOpeningLava()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600091C RID: 2332 RVA: 0x00015208 File Offset: 0x00013408
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[Token(Token = "0x600091C")]
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[Address(RVA = "0x1088080", Offset = "0x1087080", VA = "0x181088080")]
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public void PlayEffBodyLave()
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{
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this.PS_BodyLava.Play(true);
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this.g_SEBodyLava.PlayRandom(1f, 1f);
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}
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// Token: 0x0600091D RID: 2333 RVA: 0x0001523C File Offset: 0x0001343C
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[Token(Token = "0x600091D")]
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[Address(RVA = "0x1083DC0", Offset = "0x1082DC0", VA = "0x181083DC0")]
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public void CloseEffBodyLava()
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{
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this.PS_BodyLava.Stop(true);
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this.g_SEBodyLava.Stop();
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}
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// Token: 0x0600091E RID: 2334 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600091E")]
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[Address(RVA = "0x1087C00", Offset = "0x1086C00", VA = "0x181087C00")]
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public void PlayEffAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600091F RID: 2335 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600091F")]
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[Address(RVA = "0x10893E0", Offset = "0x10883E0", VA = "0x1810893E0")]
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public void PlayEffSweepL()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000920 RID: 2336 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000920")]
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[Address(RVA = "0x10895B0", Offset = "0x10885B0", VA = "0x1810895B0")]
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public void PlayEffSweepR()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000921 RID: 2337 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000921")]
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[Address(RVA = "0x1087E30", Offset = "0x1086E30", VA = "0x181087E30")]
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public void PlayEffAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000922 RID: 2338 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000922")]
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[Address(RVA = "0x10889C0", Offset = "0x10879C0", VA = "0x1810889C0")]
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public void PlayEffSplashBulletL()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000923 RID: 2339 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000923")]
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[Address(RVA = "0x1088ED0", Offset = "0x1087ED0", VA = "0x181088ED0")]
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public void PlayEffSplashBulletR()
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{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000924 RID: 2340 RVA: 0x00015268 File Offset: 0x00013468
|
|
[Token(Token = "0x6000924")]
|
|
[Address(RVA = "0x1089780", Offset = "0x1088780", VA = "0x181089780")]
|
|
public void PlayEffThrowCharge()
|
|
{
|
|
this.PS_HandFire[1].Play(true);
|
|
this.PS_HandChargeR.Play(true);
|
|
this.g_SEHandCharge.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000925 RID: 2341 RVA: 0x000152B0 File Offset: 0x000134B0
|
|
[Token(Token = "0x6000925")]
|
|
[Address(RVA = "0x1089800", Offset = "0x1088800", VA = "0x181089800")]
|
|
public void PlayEffThrowEnd()
|
|
{
|
|
this.PS_HandFire[1].Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000926 RID: 2342 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000926")]
|
|
[Address(RVA = "0x1089850", Offset = "0x1088850", VA = "0x181089850")]
|
|
public void PlayEffThrowFireBall()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000927 RID: 2343 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000927")]
|
|
[Address(RVA = "0x10885D0", Offset = "0x10875D0", VA = "0x1810885D0")]
|
|
public void PlayEffCharge(bool bFar)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000928 RID: 2344 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000928")]
|
|
[Address(RVA = "0x1083540", Offset = "0x1082540", VA = "0x181083540")]
|
|
public void ChargeComplete()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000929 RID: 2345 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000929")]
|
|
[Address(RVA = "0x10838A0", Offset = "0x10828A0", VA = "0x1810838A0")]
|
|
public void ChargeDamaged(int MP)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600092A RID: 2346 RVA: 0x000152D8 File Offset: 0x000134D8
|
|
[Token(Token = "0x600092A")]
|
|
[Address(RVA = "0x1083C80", Offset = "0x1082C80", VA = "0x181083C80")]
|
|
public void ChargeEnd()
|
|
{
|
|
ParticleSystem[] ps_HandFire = this.PS_HandFire;
|
|
int num = 0;
|
|
this.g_bChargeComplete = false;
|
|
if (num < ps_HandFire.Length)
|
|
{
|
|
ps_HandFire[num].Stop(true);
|
|
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
|
|
num++;
|
|
}
|
|
}
|
|
|
|
// Token: 0x0600092B RID: 2347 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600092B")]
|
|
[Address(RVA = "0x10880D0", Offset = "0x10870D0", VA = "0x1810880D0")]
|
|
public void PlayEffChargeFarComplete()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600092C RID: 2348 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600092C")]
|
|
[Address(RVA = "0x1088270", Offset = "0x1087270", VA = "0x181088270", Slot = "6")]
|
|
public virtual void PlayEffChargeFarThrow()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600092D RID: 2349 RVA: 0x0001531C File Offset: 0x0001351C
|
|
[Token(Token = "0x600092D")]
|
|
[Address(RVA = "0x108A810", Offset = "0x1089810", VA = "0x18108A810")]
|
|
public void SetAttackData(string Name)
|
|
{
|
|
if (Name != 0)
|
|
{
|
|
if (string.Equals(Name, "Attack01"))
|
|
{
|
|
}
|
|
if (string.Equals(Name, "AttackSweep"))
|
|
{
|
|
}
|
|
if (string.Equals(Name, "Attack02"))
|
|
{
|
|
}
|
|
if (string.Equals(Name, "ChargeAttack"))
|
|
{
|
|
AttackData attackData = this.g_adChargeAttack;
|
|
this.g_adCurrent = attackData;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x0600092E RID: 2350 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600092E")]
|
|
[Address(RVA = "0x1089D00", Offset = "0x1088D00", VA = "0x181089D00")]
|
|
public void PlayWalkShake()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600092F RID: 2351 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600092F")]
|
|
[Address(RVA = "0x1085870", Offset = "0x1084870", VA = "0x181085870")]
|
|
public void EarthQuakeAttack()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000930 RID: 2352 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000930")]
|
|
[Address(RVA = "0x1087AD0", Offset = "0x1086AD0", VA = "0x181087AD0")]
|
|
public void OpenCollisionHandL()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000931 RID: 2353 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000931")]
|
|
[Address(RVA = "0x1087B20", Offset = "0x1086B20", VA = "0x181087B20")]
|
|
public void OpenCollisionHandR()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000932 RID: 2354 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000932")]
|
|
[Address(RVA = "0x1087B70", Offset = "0x1086B70", VA = "0x181087B70")]
|
|
public void OpenCollisionHand()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000933 RID: 2355 RVA: 0x00015374 File Offset: 0x00013574
|
|
[Token(Token = "0x6000933")]
|
|
[Address(RVA = "0x1083D90", Offset = "0x1082D90", VA = "0x181083D90")]
|
|
public void CloseCollisionHandL()
|
|
{
|
|
this.g_bCollisionHandL = false;
|
|
}
|
|
|
|
// Token: 0x06000934 RID: 2356 RVA: 0x00015388 File Offset: 0x00013588
|
|
[Token(Token = "0x6000934")]
|
|
[Address(RVA = "0x1083DA0", Offset = "0x1082DA0", VA = "0x181083DA0")]
|
|
public void CloseCollisionHandR()
|
|
{
|
|
this.g_bCollisionHandR = false;
|
|
}
|
|
|
|
// Token: 0x06000935 RID: 2357 RVA: 0x0001539C File Offset: 0x0001359C
|
|
[Token(Token = "0x6000935")]
|
|
[Address(RVA = "0x1083DB0", Offset = "0x1082DB0", VA = "0x181083DB0")]
|
|
public void CloseCollisionHand()
|
|
{
|
|
this.g_bCollisionHandR = false;
|
|
}
|
|
|
|
// Token: 0x06000936 RID: 2358 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000936")]
|
|
[Address(RVA = "0x108B280", Offset = "0x108A280", VA = "0x18108B280")]
|
|
private void UpdateCollisionHandL(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000937 RID: 2359 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000937")]
|
|
[Address(RVA = "0x108B950", Offset = "0x108A950", VA = "0x18108B950")]
|
|
private void UpdateCollisionHandR(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000938 RID: 2360 RVA: 0x000153B0 File Offset: 0x000135B0
|
|
[Token(Token = "0x6000938")]
|
|
[Address(RVA = "0x1083D10", Offset = "0x1082D10", VA = "0x181083D10")]
|
|
public void CloseAttack02OtherCollision()
|
|
{
|
|
SphereCollider[] sc_Collider = this.SC_Collider;
|
|
int num = 0;
|
|
if (num < sc_Collider.Length)
|
|
{
|
|
SphereCollider sphereCollider = sc_Collider[num];
|
|
int num2 = 0;
|
|
sphereCollider.enabled = num2 != 0;
|
|
SphereCollider[] sc_Collider2 = this.SC_Collider;
|
|
num++;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000939 RID: 2361 RVA: 0x000153F4 File Offset: 0x000135F4
|
|
[Token(Token = "0x6000939")]
|
|
[Address(RVA = "0x1087A50", Offset = "0x1086A50", VA = "0x181087A50")]
|
|
public void OpenAttack02Collision()
|
|
{
|
|
CapsuleCollider[] cap_Collider = this.Cap_Collider;
|
|
int num = 0;
|
|
this.g_bAttack02Collision = true;
|
|
if (num < cap_Collider.Length)
|
|
{
|
|
CapsuleCollider capsuleCollider = cap_Collider[num];
|
|
int num2 = 0;
|
|
capsuleCollider.enabled = num2 != 0;
|
|
CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
|
|
num++;
|
|
}
|
|
}
|
|
|
|
// Token: 0x0600093A RID: 2362 RVA: 0x00015440 File Offset: 0x00013640
|
|
[Token(Token = "0x600093A")]
|
|
[Address(RVA = "0x1087BF0", Offset = "0x1086BF0", VA = "0x181087BF0")]
|
|
public void OpenHandsWall()
|
|
{
|
|
this.g_bHandsWall = true;
|
|
}
|
|
|
|
// Token: 0x0600093B RID: 2363 RVA: 0x00015454 File Offset: 0x00013654
|
|
[Token(Token = "0x600093B")]
|
|
[Address(RVA = "0x1083E00", Offset = "0x1082E00", VA = "0x181083E00")]
|
|
public void CloseHandsWall()
|
|
{
|
|
SphereCollider[] sc_Collider = this.SC_Collider;
|
|
int num = 0;
|
|
this.g_bHandsWall = false;
|
|
if (num < sc_Collider.Length)
|
|
{
|
|
sc_Collider[num].enabled = true;
|
|
SphereCollider[] sc_Collider2 = this.SC_Collider;
|
|
num++;
|
|
}
|
|
CapsuleCollider[] cap_Collider = this.Cap_Collider;
|
|
if (num < cap_Collider.Length)
|
|
{
|
|
cap_Collider[num].enabled = true;
|
|
CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
|
|
num++;
|
|
while (cap_Collider2 != 0)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x0600093C RID: 2364 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600093C")]
|
|
[Address(RVA = "0x108C090", Offset = "0x108B090", VA = "0x18108C090")]
|
|
private void UpdateHandsWall(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600093D RID: 2365 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600093D")]
|
|
[Address(RVA = "0x1084560", Offset = "0x1083560", VA = "0x181084560", Slot = "7")]
|
|
public virtual void DamagedFloor()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600093E RID: 2366 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600093E")]
|
|
[Address(RVA = "0x1085A60", Offset = "0x1084A60", VA = "0x181085A60")]
|
|
public float GetChargeAttackAngle()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600093F RID: 2367 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600093F")]
|
|
[Address(RVA = "0x1085B00", Offset = "0x1084B00", VA = "0x181085B00")]
|
|
public Vector3 GetSceneForward()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000940 RID: 2368 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000940")]
|
|
[Address(RVA = "0x1085A20", Offset = "0x1084A20", VA = "0x181085A20")]
|
|
public Vector3 GetBossTarget()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000941 RID: 2369 RVA: 0x000154C8 File Offset: 0x000136C8
|
|
[Token(Token = "0x6000941")]
|
|
[Address(RVA = "0x108A920", Offset = "0x1089920", VA = "0x18108A920")]
|
|
public void SetTimeScale(float fScale)
|
|
{
|
|
this.g_EffCharge.SetTimeScale(fScale);
|
|
this.g_EffChargeFar.SetTimeScale(fScale);
|
|
ParticleSystem[] ps_HandFire = this.PS_HandFire;
|
|
int num = 0;
|
|
if (num < ps_HandFire.Length)
|
|
{
|
|
Common.SetEffectTimeScale(ps_HandFire[num], fScale);
|
|
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
|
|
num++;
|
|
}
|
|
Common.SetEffectTimeScale(this.PS_HandChargeR, fScale);
|
|
Common.SetEffectTimeScale(this.ScenePS_CeilingSmoke, fScale);
|
|
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeLL, fScale);
|
|
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeLR, fScale);
|
|
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeRL, fScale);
|
|
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeRR, fScale);
|
|
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeUp, fScale);
|
|
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeUpFall, fScale);
|
|
Common.SetEffectTimeScale(this.PS_BossFallLava, fScale);
|
|
Common.SetEffectTimeScale(this.PS_FloorFallLava, fScale);
|
|
Common.SetEffectTimeScale(this.PS_BodyLava, fScale);
|
|
Common.SetEffectTimeScale(this.PS_BigDestory, fScale);
|
|
Common.SetEffectTimeScale(this.PS_Volatilize, fScale);
|
|
Common.SetEffectTimeScale(this.PS_FloorGoUpLava, fScale);
|
|
Common.SetEffectTimeScale(this.PS_FloorGoUpSmoke, fScale);
|
|
this.g_EffThrowFireBall.SetTimeScale(fScale);
|
|
GameObject[] allGameObjects = this.g_EffThrowFireBall.GetAllGameObjects();
|
|
if (allGameObjects != 0)
|
|
{
|
|
int length = allGameObjects.Length;
|
|
if (num < length)
|
|
{
|
|
allGameObjects[num].GetComponent<BossLevel03Big_FireBall>().SetTimeScale(fScale);
|
|
num++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000942 RID: 2370 RVA: 0x00015610 File Offset: 0x00013810
|
|
[Token(Token = "0x6000942")]
|
|
[Address(RVA = "0x108DB80", Offset = "0x108CB80", VA = "0x18108DB80")]
|
|
public BossLevel03BigEffectPlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000B67 RID: 2919
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4000B67")]
|
|
protected WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x04000B68 RID: 2920
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4000B68")]
|
|
protected Animator g_Anim;
|
|
|
|
// Token: 0x04000B69 RID: 2921
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4000B69")]
|
|
private SkinnedMeshRenderer[] g_MeshChar;
|
|
|
|
// Token: 0x04000B6A RID: 2922
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4000B6A")]
|
|
private SkinnedMeshRenderer[] g_MeshDoll;
|
|
|
|
// Token: 0x04000B6B RID: 2923
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4000B6B")]
|
|
protected Material[] g_MatChar;
|
|
|
|
// Token: 0x04000B6C RID: 2924
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4000B6C")]
|
|
protected float g_fShadowPow = 1f;
|
|
|
|
// Token: 0x04000B6D RID: 2925
|
|
[FieldOffset(Offset = "0x44")]
|
|
[Token(Token = "0x4000B6D")]
|
|
protected Color g_colGlow;
|
|
|
|
// Token: 0x04000B6E RID: 2926
|
|
[FieldOffset(Offset = "0x54")]
|
|
[Token(Token = "0x4000B6E")]
|
|
protected bool g_bChargeComplete;
|
|
|
|
// Token: 0x04000B6F RID: 2927
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4000B6F")]
|
|
protected float g_fShadowSwitch;
|
|
|
|
// Token: 0x04000B70 RID: 2928
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4000B70")]
|
|
public SphereCollider[] SC_Collider;
|
|
|
|
// Token: 0x04000B71 RID: 2929
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4000B71")]
|
|
public BoxCollider[] BC_Collider;
|
|
|
|
// Token: 0x04000B72 RID: 2930
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4000B72")]
|
|
public CapsuleCollider[] Cap_Collider;
|
|
|
|
// Token: 0x04000B73 RID: 2931
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4000B73")]
|
|
public SphereCollider SC_ChargeCollider;
|
|
|
|
// Token: 0x04000B74 RID: 2932
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4000B74")]
|
|
public ParticleSystem[] PS_HandFire;
|
|
|
|
// Token: 0x04000B75 RID: 2933
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4000B75")]
|
|
public ParticleSystem PS_HandChargeR;
|
|
|
|
// Token: 0x04000B76 RID: 2934
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4000B76")]
|
|
public ParticleSystem PS_BodyLava;
|
|
|
|
// Token: 0x04000B77 RID: 2935
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4000B77")]
|
|
public ParticleSystem PS_BigDestory;
|
|
|
|
// Token: 0x04000B78 RID: 2936
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4000B78")]
|
|
public ParticleSystem PS_Volatilize;
|
|
|
|
// Token: 0x04000B79 RID: 2937
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4000B79")]
|
|
public ParticleSystem ScenePS_CeilingSmoke;
|
|
|
|
// Token: 0x04000B7A RID: 2938
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4000B7A")]
|
|
public ParticleSystem ScenePS_FloorSmokeLL;
|
|
|
|
// Token: 0x04000B7B RID: 2939
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4000B7B")]
|
|
public ParticleSystem ScenePS_FloorSmokeLR;
|
|
|
|
// Token: 0x04000B7C RID: 2940
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4000B7C")]
|
|
public ParticleSystem ScenePS_FloorSmokeRL;
|
|
|
|
// Token: 0x04000B7D RID: 2941
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4000B7D")]
|
|
public ParticleSystem ScenePS_FloorSmokeRR;
|
|
|
|
// Token: 0x04000B7E RID: 2942
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4000B7E")]
|
|
public ParticleSystem ScenePS_FloorSmokeUp;
|
|
|
|
// Token: 0x04000B7F RID: 2943
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4000B7F")]
|
|
public ParticleSystem ScenePS_FloorSmokeUpFall;
|
|
|
|
// Token: 0x04000B80 RID: 2944
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4000B80")]
|
|
public ParticleSystem PS_BossFallLava;
|
|
|
|
// Token: 0x04000B81 RID: 2945
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4000B81")]
|
|
public ParticleSystem PS_FloorFallLava;
|
|
|
|
// Token: 0x04000B82 RID: 2946
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4000B82")]
|
|
public ParticleSystem PS_FloorGoUpLava;
|
|
|
|
// Token: 0x04000B83 RID: 2947
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4000B83")]
|
|
public ParticleSystem PS_FloorGoUpSmoke;
|
|
|
|
// Token: 0x04000B84 RID: 2948
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4000B84")]
|
|
public Light CharacterLight;
|
|
|
|
// Token: 0x04000B85 RID: 2949
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4000B85")]
|
|
public Light DestoryLight;
|
|
|
|
// Token: 0x04000B86 RID: 2950
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4000B86")]
|
|
public Transform Pos_AttackHandL;
|
|
|
|
// Token: 0x04000B87 RID: 2951
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4000B87")]
|
|
public Transform Pos_AttackHandR;
|
|
|
|
// Token: 0x04000B88 RID: 2952
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4000B88")]
|
|
public Transform Pos_BossTarget;
|
|
|
|
// Token: 0x04000B89 RID: 2953
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4000B89")]
|
|
public Transform Pos_LockPoint;
|
|
|
|
// Token: 0x04000B8A RID: 2954
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4000B8A")]
|
|
private SphereCollider[] g_SC;
|
|
|
|
// Token: 0x04000B8B RID: 2955
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4000B8B")]
|
|
public GameObject FloorUp;
|
|
|
|
// Token: 0x04000B8C RID: 2956
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4000B8C")]
|
|
public GameObject FloorUpDamaged;
|
|
|
|
// Token: 0x04000B8D RID: 2957
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4000B8D")]
|
|
public GameObject Floor01;
|
|
|
|
// Token: 0x04000B8E RID: 2958
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4000B8E")]
|
|
public GameObject Floor02L;
|
|
|
|
// Token: 0x04000B8F RID: 2959
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4000B8F")]
|
|
public GameObject Floor02R;
|
|
|
|
// Token: 0x04000B90 RID: 2960
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4000B90")]
|
|
public GameObject Floor03LL;
|
|
|
|
// Token: 0x04000B91 RID: 2961
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4000B91")]
|
|
public GameObject Floor03LR;
|
|
|
|
// Token: 0x04000B92 RID: 2962
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4000B92")]
|
|
public GameObject Floor03RL;
|
|
|
|
// Token: 0x04000B93 RID: 2963
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4000B93")]
|
|
public GameObject Floor03RR;
|
|
|
|
// Token: 0x04000B94 RID: 2964
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4000B94")]
|
|
public GameObject Floor04L;
|
|
|
|
// Token: 0x04000B95 RID: 2965
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4000B95")]
|
|
public GameObject Floor04R;
|
|
|
|
// Token: 0x04000B96 RID: 2966
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4000B96")]
|
|
public GameObject Floor04C;
|
|
|
|
// Token: 0x04000B97 RID: 2967
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4000B97")]
|
|
public GameObject EndFloor;
|
|
|
|
// Token: 0x04000B98 RID: 2968
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4000B98")]
|
|
private Shake g_ShakeFloorUp;
|
|
|
|
// Token: 0x04000B99 RID: 2969
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4000B99")]
|
|
private Shake g_ShakeFloorUpDamaged;
|
|
|
|
// Token: 0x04000B9A RID: 2970
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4000B9A")]
|
|
public DamagedObjectFloor_BossBig03 DamagedUp;
|
|
|
|
// Token: 0x04000B9B RID: 2971
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4000B9B")]
|
|
public DamagedObjectFloor_BossBig03 DamagedFloorRL;
|
|
|
|
// Token: 0x04000B9C RID: 2972
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000B9C")]
|
|
public DamagedObjectFloor_BossBig03 DamagedFloorRR;
|
|
|
|
// Token: 0x04000B9D RID: 2973
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000B9D")]
|
|
public DamagedObjectFloor_BossBig03 DamagedFloorLR;
|
|
|
|
// Token: 0x04000B9E RID: 2974
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000B9E")]
|
|
public DamagedObjectFloor_BossBig03 DamagedFloorLL;
|
|
|
|
// Token: 0x04000B9F RID: 2975
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000B9F")]
|
|
public GameObject EffOpeningLava;
|
|
|
|
// Token: 0x04000BA0 RID: 2976
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4000BA0")]
|
|
public GameObject EffAttack01;
|
|
|
|
// Token: 0x04000BA1 RID: 2977
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4000BA1")]
|
|
public GameObject EffAttackSweepL;
|
|
|
|
// Token: 0x04000BA2 RID: 2978
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4000BA2")]
|
|
public GameObject EffAttackSweepR;
|
|
|
|
// Token: 0x04000BA3 RID: 2979
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4000BA3")]
|
|
public GameObject EffAttack02;
|
|
|
|
// Token: 0x04000BA4 RID: 2980
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4000BA4")]
|
|
public GameObject EffAttackCollision;
|
|
|
|
// Token: 0x04000BA5 RID: 2981
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4000BA5")]
|
|
public GameObject EffCharge;
|
|
|
|
// Token: 0x04000BA6 RID: 2982
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4000BA6")]
|
|
public GameObject EffChargeComplete;
|
|
|
|
// Token: 0x04000BA7 RID: 2983
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4000BA7")]
|
|
public GameObject EffChargeExplosion;
|
|
|
|
// Token: 0x04000BA8 RID: 2984
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4000BA8")]
|
|
public GameObject EffChargeAttackLava;
|
|
|
|
// Token: 0x04000BA9 RID: 2985
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4000BA9")]
|
|
public GameObject EffChargeFar;
|
|
|
|
// Token: 0x04000BAA RID: 2986
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4000BAA")]
|
|
public GameObject EffChargeFarComplete;
|
|
|
|
// Token: 0x04000BAB RID: 2987
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4000BAB")]
|
|
public GameObject EffChargeFarThrow;
|
|
|
|
// Token: 0x04000BAC RID: 2988
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4000BAC")]
|
|
public GameObject EffChargeFarCollision;
|
|
|
|
// Token: 0x04000BAD RID: 2989
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4000BAD")]
|
|
public GameObject EffSplashButtle;
|
|
|
|
// Token: 0x04000BAE RID: 2990
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4000BAE")]
|
|
public GameObject EffSplashButtleExplosion;
|
|
|
|
// Token: 0x04000BAF RID: 2991
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4000BAF")]
|
|
public GameObject EffSplashButtleCollision;
|
|
|
|
// Token: 0x04000BB0 RID: 2992
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x4000BB0")]
|
|
public GameObject EffSplashButtleShot;
|
|
|
|
// Token: 0x04000BB1 RID: 2993
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4000BB1")]
|
|
public GameObject EffThrowFireBall;
|
|
|
|
// Token: 0x04000BB2 RID: 2994
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4000BB2")]
|
|
public GameObject EffThrowFireBallExplosion;
|
|
|
|
// Token: 0x04000BB3 RID: 2995
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4000BB3")]
|
|
public GameObject EffThrowFireBallShot;
|
|
|
|
// Token: 0x04000BB4 RID: 2996
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4000BB4")]
|
|
protected EffectPool g_EffOpeningLava;
|
|
|
|
// Token: 0x04000BB5 RID: 2997
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x4000BB5")]
|
|
protected EffectPool g_EffAttack01;
|
|
|
|
// Token: 0x04000BB6 RID: 2998
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x4000BB6")]
|
|
protected EffectPool g_EffAttackSweepL;
|
|
|
|
// Token: 0x04000BB7 RID: 2999
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x4000BB7")]
|
|
protected EffectPool g_EffAttackSweepR;
|
|
|
|
// Token: 0x04000BB8 RID: 3000
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x4000BB8")]
|
|
protected EffectPool g_EffAttack02;
|
|
|
|
// Token: 0x04000BB9 RID: 3001
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x4000BB9")]
|
|
protected EffectPool g_EffAttackCollision;
|
|
|
|
// Token: 0x04000BBA RID: 3002
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x4000BBA")]
|
|
protected EffectPool g_EffCharge;
|
|
|
|
// Token: 0x04000BBB RID: 3003
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x4000BBB")]
|
|
protected EffectPool g_EffChargeComplete;
|
|
|
|
// Token: 0x04000BBC RID: 3004
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4000BBC")]
|
|
protected EffectPool g_EffChargeExplosion;
|
|
|
|
// Token: 0x04000BBD RID: 3005
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x4000BBD")]
|
|
protected EffectPool g_EffChargeAttackLava;
|
|
|
|
// Token: 0x04000BBE RID: 3006
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x4000BBE")]
|
|
protected EffectPool g_EffChargeFar;
|
|
|
|
// Token: 0x04000BBF RID: 3007
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x4000BBF")]
|
|
protected EffectPool g_EffChargeFarComplete;
|
|
|
|
// Token: 0x04000BC0 RID: 3008
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x4000BC0")]
|
|
protected EffectPool g_EffChargeFarThrow;
|
|
|
|
// Token: 0x04000BC1 RID: 3009
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x4000BC1")]
|
|
protected EffectPool g_EffChargeFarCollision;
|
|
|
|
// Token: 0x04000BC2 RID: 3010
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x4000BC2")]
|
|
protected EffectPool g_EffSplashBullet;
|
|
|
|
// Token: 0x04000BC3 RID: 3011
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x4000BC3")]
|
|
protected EffectPool g_EffSplashButtleExplosion;
|
|
|
|
// Token: 0x04000BC4 RID: 3012
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x4000BC4")]
|
|
protected EffectPool g_EffSplashButtleCollision;
|
|
|
|
// Token: 0x04000BC5 RID: 3013
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x4000BC5")]
|
|
protected EffectPool g_EffSplashButtleShot;
|
|
|
|
// Token: 0x04000BC6 RID: 3014
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x4000BC6")]
|
|
protected EffectPool g_EffThrowFireBall;
|
|
|
|
// Token: 0x04000BC7 RID: 3015
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x4000BC7")]
|
|
protected EffectPool g_EffThrowFireBallExplosion;
|
|
|
|
// Token: 0x04000BC8 RID: 3016
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x4000BC8")]
|
|
protected EffectPool g_EffThrowFireBallShot;
|
|
|
|
// Token: 0x04000BC9 RID: 3017
|
|
[FieldOffset(Offset = "0x328")]
|
|
[Token(Token = "0x4000BC9")]
|
|
public GameObject SE_FloorCollapse;
|
|
|
|
// Token: 0x04000BCA RID: 3018
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x4000BCA")]
|
|
public GameObject SE_FloorCollapse02;
|
|
|
|
// Token: 0x04000BCB RID: 3019
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x4000BCB")]
|
|
public GameObject SE_FallLava;
|
|
|
|
// Token: 0x04000BCC RID: 3020
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x4000BCC")]
|
|
public GameObject SE_FallLava02;
|
|
|
|
// Token: 0x04000BCD RID: 3021
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x4000BCD")]
|
|
public GameObject SE_EarthQuake;
|
|
|
|
// Token: 0x04000BCE RID: 3022
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x4000BCE")]
|
|
public GameObject SE_FootStep;
|
|
|
|
// Token: 0x04000BCF RID: 3023
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x4000BCF")]
|
|
public GameObject SE_BodyLava;
|
|
|
|
// Token: 0x04000BD0 RID: 3024
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x4000BD0")]
|
|
public GameObject SE_FloorUpEnd;
|
|
|
|
// Token: 0x04000BD1 RID: 3025
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x4000BD1")]
|
|
public GameObject SE_DestoryStart;
|
|
|
|
// Token: 0x04000BD2 RID: 3026
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x4000BD2")]
|
|
public GameObject SE_Destory;
|
|
|
|
// Token: 0x04000BD3 RID: 3027
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x4000BD3")]
|
|
public GameObject SE_Swing;
|
|
|
|
// Token: 0x04000BD4 RID: 3028
|
|
[FieldOffset(Offset = "0x380")]
|
|
[Token(Token = "0x4000BD4")]
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public GameObject SE_Attack;
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// Token: 0x04000BD5 RID: 3029
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[FieldOffset(Offset = "0x388")]
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[Token(Token = "0x4000BD5")]
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public GameObject SE_Charge;
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// Token: 0x04000BD6 RID: 3030
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[FieldOffset(Offset = "0x390")]
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[Token(Token = "0x4000BD6")]
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public GameObject SE_ChargeComplete;
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// Token: 0x04000BD7 RID: 3031
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[FieldOffset(Offset = "0x398")]
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[Token(Token = "0x4000BD7")]
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public GameObject SE_ChargeAbsorb;
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// Token: 0x04000BD8 RID: 3032
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[FieldOffset(Offset = "0x3A0")]
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[Token(Token = "0x4000BD8")]
|
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public GameObject SE_ChargeExplosion;
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// Token: 0x04000BD9 RID: 3033
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[FieldOffset(Offset = "0x3A8")]
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[Token(Token = "0x4000BD9")]
|
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public GameObject SE_FireBallShot;
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// Token: 0x04000BDA RID: 3034
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[FieldOffset(Offset = "0x3B0")]
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[Token(Token = "0x4000BDA")]
|
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public GameObject SE_HandCharge;
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// Token: 0x04000BDB RID: 3035
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[FieldOffset(Offset = "0x3B8")]
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[Token(Token = "0x4000BDB")]
|
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public GameObject SEFireBallShot;
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// Token: 0x04000BDC RID: 3036
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[FieldOffset(Offset = "0x3C0")]
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[Token(Token = "0x4000BDC")]
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public GameObject SEFireBallLoop;
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// Token: 0x04000BDD RID: 3037
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[FieldOffset(Offset = "0x3C8")]
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[Token(Token = "0x4000BDD")]
|
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public GameObject SE_SplashShot;
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// Token: 0x04000BDE RID: 3038
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[FieldOffset(Offset = "0x3D0")]
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[Token(Token = "0x4000BDE")]
|
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public GameObject SE_SplashExplosion;
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// Token: 0x04000BDF RID: 3039
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[FieldOffset(Offset = "0x3D8")]
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[Token(Token = "0x4000BDF")]
|
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public GameObject SE_SplashCollision;
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// Token: 0x04000BE0 RID: 3040
|
|
[FieldOffset(Offset = "0x3E0")]
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|
[Token(Token = "0x4000BE0")]
|
|
public GameObject SE_ChargeFarCollision;
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// Token: 0x04000BE1 RID: 3041
|
|
[FieldOffset(Offset = "0x3E8")]
|
|
[Token(Token = "0x4000BE1")]
|
|
protected SoundEffect g_SEFloorCollapse;
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|
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// Token: 0x04000BE2 RID: 3042
|
|
[FieldOffset(Offset = "0x3F0")]
|
|
[Token(Token = "0x4000BE2")]
|
|
protected SoundEffect g_SEFloorCollapse02;
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|
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// Token: 0x04000BE3 RID: 3043
|
|
[FieldOffset(Offset = "0x3F8")]
|
|
[Token(Token = "0x4000BE3")]
|
|
protected SoundEffect g_SEFallLava;
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|
|
|
// Token: 0x04000BE4 RID: 3044
|
|
[FieldOffset(Offset = "0x400")]
|
|
[Token(Token = "0x4000BE4")]
|
|
protected SoundEffect g_SEFallLava02;
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|
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// Token: 0x04000BE5 RID: 3045
|
|
[FieldOffset(Offset = "0x408")]
|
|
[Token(Token = "0x4000BE5")]
|
|
protected SoundEffect g_SEEarthQuake;
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|
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// Token: 0x04000BE6 RID: 3046
|
|
[FieldOffset(Offset = "0x410")]
|
|
[Token(Token = "0x4000BE6")]
|
|
protected SoundEffect g_SEFootStep;
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|
|
|
// Token: 0x04000BE7 RID: 3047
|
|
[FieldOffset(Offset = "0x418")]
|
|
[Token(Token = "0x4000BE7")]
|
|
protected SoundEffect g_SEBodyLava;
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|
|
|
// Token: 0x04000BE8 RID: 3048
|
|
[FieldOffset(Offset = "0x420")]
|
|
[Token(Token = "0x4000BE8")]
|
|
protected SoundEffect g_SEFloorUpEnd;
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|
|
|
// Token: 0x04000BE9 RID: 3049
|
|
[FieldOffset(Offset = "0x428")]
|
|
[Token(Token = "0x4000BE9")]
|
|
protected SoundEffect g_SEDestoryStart;
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|
|
|
// Token: 0x04000BEA RID: 3050
|
|
[FieldOffset(Offset = "0x430")]
|
|
[Token(Token = "0x4000BEA")]
|
|
protected SoundEffect g_SEDestory;
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|
|
|
// Token: 0x04000BEB RID: 3051
|
|
[FieldOffset(Offset = "0x438")]
|
|
[Token(Token = "0x4000BEB")]
|
|
protected SoundEffect g_SESwing;
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|
|
|
// Token: 0x04000BEC RID: 3052
|
|
[FieldOffset(Offset = "0x440")]
|
|
[Token(Token = "0x4000BEC")]
|
|
protected SoundEffect g_SEAttack;
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|
|
|
// Token: 0x04000BED RID: 3053
|
|
[FieldOffset(Offset = "0x448")]
|
|
[Token(Token = "0x4000BED")]
|
|
protected SoundEffect g_SECharge;
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|
|
|
// Token: 0x04000BEE RID: 3054
|
|
[FieldOffset(Offset = "0x450")]
|
|
[Token(Token = "0x4000BEE")]
|
|
protected SoundEffect g_SEChargeComplete;
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|
|
|
// Token: 0x04000BEF RID: 3055
|
|
[FieldOffset(Offset = "0x458")]
|
|
[Token(Token = "0x4000BEF")]
|
|
protected SoundEffect g_SEChargeAbsorb;
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|
|
|
// Token: 0x04000BF0 RID: 3056
|
|
[FieldOffset(Offset = "0x460")]
|
|
[Token(Token = "0x4000BF0")]
|
|
protected SoundEffect g_SEChargeExplosion;
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|
|
|
// Token: 0x04000BF1 RID: 3057
|
|
[FieldOffset(Offset = "0x468")]
|
|
[Token(Token = "0x4000BF1")]
|
|
protected SoundEffect g_SEFireBallShot02;
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|
|
|
// Token: 0x04000BF2 RID: 3058
|
|
[FieldOffset(Offset = "0x470")]
|
|
[Token(Token = "0x4000BF2")]
|
|
protected SoundEffect g_SEHandCharge;
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|
|
|
// Token: 0x04000BF3 RID: 3059
|
|
[FieldOffset(Offset = "0x478")]
|
|
[Token(Token = "0x4000BF3")]
|
|
protected SoundEffect g_SESplashShot;
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|
|
|
// Token: 0x04000BF4 RID: 3060
|
|
[FieldOffset(Offset = "0x480")]
|
|
[Token(Token = "0x4000BF4")]
|
|
protected SoundEffectPool g_SEFireBallShot;
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|
|
|
// Token: 0x04000BF5 RID: 3061
|
|
[FieldOffset(Offset = "0x488")]
|
|
[Token(Token = "0x4000BF5")]
|
|
protected SoundEffectPool g_SEFireBallLoop;
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|
|
|
// Token: 0x04000BF6 RID: 3062
|
|
[FieldOffset(Offset = "0x490")]
|
|
[Token(Token = "0x4000BF6")]
|
|
protected SoundEffectPool g_SESplashExplosion;
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|
|
|
// Token: 0x04000BF7 RID: 3063
|
|
[FieldOffset(Offset = "0x498")]
|
|
[Token(Token = "0x4000BF7")]
|
|
protected SoundEffectPool g_SESplashCollision;
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|
|
|
// Token: 0x04000BF8 RID: 3064
|
|
[FieldOffset(Offset = "0x4A0")]
|
|
[Token(Token = "0x4000BF8")]
|
|
protected SoundEffectPool g_SEChargeFarCollision;
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|
|
|
// Token: 0x04000BF9 RID: 3065
|
|
[Token(Token = "0x4000BF9")]
|
|
private const int g_iSplashBulletNum = 10;
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|
|
|
// Token: 0x04000BFA RID: 3066
|
|
[Token(Token = "0x4000BFA")]
|
|
private const float g_fSplashBulletRandom = 3f;
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|
|
|
// Token: 0x04000BFB RID: 3067
|
|
[FieldOffset(Offset = "0x4A8")]
|
|
[Token(Token = "0x4000BFB")]
|
|
protected Transform g_trEffCharge;
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|
|
|
// Token: 0x04000BFC RID: 3068
|
|
[FieldOffset(Offset = "0x4B0")]
|
|
[Token(Token = "0x4000BFC")]
|
|
private bool g_bCollisionHandR;
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|
|
|
// Token: 0x04000BFD RID: 3069
|
|
[FieldOffset(Offset = "0x4B1")]
|
|
[Token(Token = "0x4000BFD")]
|
|
private bool g_bCollisionHandL;
|
|
|
|
// Token: 0x04000BFE RID: 3070
|
|
[FieldOffset(Offset = "0x4B4")]
|
|
[Token(Token = "0x4000BFE")]
|
|
private Vector3 g_v3PreCollisionHandR;
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|
|
|
// Token: 0x04000BFF RID: 3071
|
|
[FieldOffset(Offset = "0x4C0")]
|
|
[Token(Token = "0x4000BFF")]
|
|
private Vector3 g_v3PreCollisionHandL;
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|
|
|
// Token: 0x04000C00 RID: 3072
|
|
[FieldOffset(Offset = "0x4D0")]
|
|
[Token(Token = "0x4000C00")]
|
|
private AttackData g_adAttack01;
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|
|
|
// Token: 0x04000C01 RID: 3073
|
|
[FieldOffset(Offset = "0x4D8")]
|
|
[Token(Token = "0x4000C01")]
|
|
private AttackData g_adAttackSweep;
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|
|
|
// Token: 0x04000C02 RID: 3074
|
|
[FieldOffset(Offset = "0x4E0")]
|
|
[Token(Token = "0x4000C02")]
|
|
private AttackData g_adAttack02;
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|
|
|
// Token: 0x04000C03 RID: 3075
|
|
[FieldOffset(Offset = "0x4E8")]
|
|
[Token(Token = "0x4000C03")]
|
|
private AttackData g_adChargeAttack;
|
|
|
|
// Token: 0x04000C04 RID: 3076
|
|
[FieldOffset(Offset = "0x4F0")]
|
|
[Token(Token = "0x4000C04")]
|
|
private AttackData g_adCurrent;
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|
|
|
// Token: 0x04000C05 RID: 3077
|
|
[FieldOffset(Offset = "0x4F8")]
|
|
[Token(Token = "0x4000C05")]
|
|
private bool g_bHandsWall;
|
|
|
|
// Token: 0x04000C06 RID: 3078
|
|
[FieldOffset(Offset = "0x4F9")]
|
|
[Token(Token = "0x4000C06")]
|
|
private bool g_bAttack02Collision;
|
|
|
|
// Token: 0x04000C07 RID: 3079
|
|
[FieldOffset(Offset = "0x4FA")]
|
|
[Token(Token = "0x4000C07")]
|
|
protected bool g_bDamagedFloorLL;
|
|
|
|
// Token: 0x04000C08 RID: 3080
|
|
[FieldOffset(Offset = "0x4FB")]
|
|
[Token(Token = "0x4000C08")]
|
|
protected bool g_bDamagedFloorLR;
|
|
|
|
// Token: 0x04000C09 RID: 3081
|
|
[FieldOffset(Offset = "0x4FC")]
|
|
[Token(Token = "0x4000C09")]
|
|
protected bool g_bDamagedFloorRR;
|
|
|
|
// Token: 0x04000C0A RID: 3082
|
|
[FieldOffset(Offset = "0x4FD")]
|
|
[Token(Token = "0x4000C0A")]
|
|
protected bool g_bDamagedFloorRL;
|
|
|
|
// Token: 0x04000C0B RID: 3083
|
|
[FieldOffset(Offset = "0x4FE")]
|
|
[Token(Token = "0x4000C0B")]
|
|
protected bool g_bZoomOut;
|
|
|
|
// Token: 0x04000C0C RID: 3084
|
|
[FieldOffset(Offset = "0x500")]
|
|
[Token(Token = "0x4000C0C")]
|
|
protected float g_fZoomOut = 12f;
|
|
|
|
// Token: 0x04000C0D RID: 3085
|
|
[FieldOffset(Offset = "0x504")]
|
|
[Token(Token = "0x4000C0D")]
|
|
protected bool g_bGlow;
|
|
|
|
// Token: 0x04000C0E RID: 3086
|
|
[FieldOffset(Offset = "0x505")]
|
|
[Token(Token = "0x4000C0E")]
|
|
private bool g_bSECharge;
|
|
|
|
// Token: 0x04000C0F RID: 3087
|
|
[FieldOffset(Offset = "0x508")]
|
|
[Token(Token = "0x4000C0F")]
|
|
private float g_fSEChargeVolume;
|
|
|
|
// Token: 0x04000C10 RID: 3088
|
|
[FieldOffset(Offset = "0x50C")]
|
|
[Token(Token = "0x4000C10")]
|
|
private float g_fSEChargePitch;
|
|
|
|
// Token: 0x04000C11 RID: 3089
|
|
[Token(Token = "0x4000C11")]
|
|
private const float g_fSEChargeTime = 3f;
|
|
|
|
// Token: 0x04000C12 RID: 3090
|
|
[FieldOffset(Offset = "0x510")]
|
|
[Token(Token = "0x4000C12")]
|
|
private float g_fSEChargeTimeVal;
|
|
|
|
// Token: 0x04000C13 RID: 3091
|
|
[FieldOffset(Offset = "0x514")]
|
|
[Token(Token = "0x4000C13")]
|
|
private bool g_bSEDestory;
|
|
|
|
// Token: 0x04000C14 RID: 3092
|
|
[FieldOffset(Offset = "0x518")]
|
|
[Token(Token = "0x4000C14")]
|
|
private float g_fSEDestoryVolume;
|
|
|
|
// Token: 0x04000C15 RID: 3093
|
|
[FieldOffset(Offset = "0x51C")]
|
|
[Token(Token = "0x4000C15")]
|
|
private bool g_bChargeFar;
|
|
|
|
// Token: 0x04000C16 RID: 3094
|
|
[FieldOffset(Offset = "0x51D")]
|
|
[Token(Token = "0x4000C16")]
|
|
protected bool g_bScriptFloorFall;
|
|
|
|
// Token: 0x04000C17 RID: 3095
|
|
[FieldOffset(Offset = "0x520")]
|
|
[Token(Token = "0x4000C17")]
|
|
protected float g_fScriptFloorFallSpeed;
|
|
|
|
// Token: 0x04000C18 RID: 3096
|
|
[FieldOffset(Offset = "0x524")]
|
|
[Token(Token = "0x4000C18")]
|
|
private bool g_bScriptEndFloorRise;
|
|
}
|