Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel03BigEffectPlay.cs
2023-09-06 22:19:13 +02:00

1665 lines
48 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000CE RID: 206
[Token(Token = "0x20000CE")]
public class BossLevel03BigEffectPlay : MonoBehaviour
{
// Token: 0x0600090A RID: 2314 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600090A")]
[Address(RVA = "0x108B010", Offset = "0x108A010", VA = "0x18108B010", Slot = "4")]
protected virtual void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600090B RID: 2315 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600090B")]
[Address(RVA = "0x1085B40", Offset = "0x1084B40", VA = "0x181085B40")]
public void InitData(Animator Anim)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600090C RID: 2316 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600090C")]
[Address(RVA = "0x108D3C0", Offset = "0x108C3C0", VA = "0x18108D3C0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600090D RID: 2317 RVA: 0x00014AEC File Offset: 0x00012CEC
[Token(Token = "0x600090D")]
[Address(RVA = "0x1087A00", Offset = "0x1086A00", VA = "0x181087A00")]
private void LateUpdate()
{
this.g_ShakeFloorUp.Update();
if (!this.g_bScriptFloorFall)
{
this.g_ShakeFloorUpDamaged.Update();
return;
}
}
// Token: 0x0600090E RID: 2318 RVA: 0x00014B20 File Offset: 0x00012D20
[Token(Token = "0x600090E")]
[Address(RVA = "0x1083EF0", Offset = "0x1082EF0", VA = "0x181083EF0", Slot = "5")]
public virtual void Create()
{
ParticleSystem[] ps_HandFire = this.PS_HandFire;
int num = 0;
if (num < ps_HandFire.Length)
{
ps_HandFire[num].Stop(true);
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
num++;
}
this.PS_HandChargeR.Stop(true);
this.ScenePS_CeilingSmoke.Stop(true);
this.ScenePS_FloorSmokeLL.Stop(true);
this.ScenePS_FloorSmokeLR.Stop(true);
this.ScenePS_FloorSmokeRL.Stop(true);
this.ScenePS_FloorSmokeRR.Stop(true);
this.ScenePS_FloorSmokeUp.Stop(true);
this.ScenePS_FloorSmokeUpFall.Stop(true);
this.PS_BossFallLava.Stop(true);
this.PS_FloorFallLava.Stop(true);
this.PS_BodyLava.Stop(true);
this.PS_BigDestory.Stop(true);
this.PS_Volatilize.Stop(true);
this.PS_FloorGoUpLava.Stop(true);
this.PS_FloorGoUpSmoke.Stop(true);
this.FloorUp.SetActive(true);
GameObject floorUpDamaged = this.FloorUpDamaged;
int num2 = 0;
floorUpDamaged.SetActive(num2 != 0);
GameObject floor = this.Floor01;
int num3 = 0;
floor.SetActive(num3 != 0);
GameObject floor02L = this.Floor02L;
int num4 = 0;
floor02L.SetActive(num4 != 0);
GameObject floor02R = this.Floor02R;
int num5 = 0;
floor02R.SetActive(num5 != 0);
GameObject floor03LR = this.Floor03LR;
int num6 = 0;
floor03LR.SetActive(num6 != 0);
GameObject floor03LL = this.Floor03LL;
int num7 = 0;
floor03LL.SetActive(num7 != 0);
GameObject floor03RL = this.Floor03RL;
int num8 = 0;
floor03RL.SetActive(num8 != 0);
GameObject floor03RR = this.Floor03RR;
int num9 = 0;
floor03RR.SetActive(num9 != 0);
GameObject floor04L = this.Floor04L;
int num10 = 0;
floor04L.SetActive(num10 != 0);
GameObject floor04R = this.Floor04R;
int num11 = 0;
floor04R.SetActive(num11 != 0);
GameObject floor04C = this.Floor04C;
int num12 = 0;
floor04C.SetActive(num12 != 0);
SkinnedMeshRenderer[] array = this.g_MeshDoll;
if (num < array.Length)
{
GameObject gameObject = array[num].gameObject;
int num13 = 0;
gameObject.SetActive(num13 != 0);
SkinnedMeshRenderer[] array2 = this.g_MeshDoll;
num++;
while (array2 != 0)
{
}
}
if ((Game.GameSave.flags.stage03Clear ? 1 : 0) != num)
{
SkinnedMeshRenderer[] array3 = this.g_MeshChar;
if (num < array3.Length)
{
GameObject gameObject2 = array3[num].gameObject;
int num14 = 0;
gameObject2.SetActive(num14 != 0);
SkinnedMeshRenderer[] array4 = this.g_MeshChar;
num++;
while (array4 != 0)
{
}
}
SphereCollider[] sc_Collider = this.SC_Collider;
if (num < sc_Collider.Length)
{
SphereCollider sphereCollider = sc_Collider[num];
int num15 = 0;
sphereCollider.enabled = num15 != 0;
SphereCollider[] sc_Collider2 = this.SC_Collider;
num++;
while (sc_Collider2 != 0)
{
}
}
BoxCollider[] bc_Collider = this.BC_Collider;
if (num < bc_Collider.Length)
{
BoxCollider boxCollider = bc_Collider[num];
int num16 = 0;
boxCollider.enabled = num16 != 0;
BoxCollider[] bc_Collider2 = this.BC_Collider;
num++;
while (bc_Collider2 != 0)
{
}
}
CapsuleCollider[] cap_Collider = this.Cap_Collider;
if (num < cap_Collider.Length)
{
CapsuleCollider capsuleCollider = cap_Collider[num];
int num17 = 0;
capsuleCollider.enabled = num17 != 0;
CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
num++;
while (cap_Collider2 != 0)
{
}
}
SphereCollider sc_ChargeCollider = this.SC_ChargeCollider;
int num18 = 0;
sc_ChargeCollider.enabled = num18 != 0;
}
Light destoryLight = this.DestoryLight;
int num19 = 0;
if (destoryLight != num19)
{
Light destoryLight2 = this.DestoryLight;
int num20 = 0;
destoryLight2.enabled = num20 != 0;
}
}
// Token: 0x0600090F RID: 2319 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600090F")]
[Address(RVA = "0x1089E10", Offset = "0x1088E10", VA = "0x181089E10")]
public void ScriptEffect(int iScriptLevel)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000910 RID: 2320 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000910")]
[Address(RVA = "0x108CAF0", Offset = "0x108BAF0", VA = "0x18108CAF0")]
private void UpdateScript(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000911 RID: 2321 RVA: 0x00014E78 File Offset: 0x00013078
[Token(Token = "0x6000911")]
[Address(RVA = "0x108AF00", Offset = "0x1089F00", VA = "0x18108AF00")]
public void SkipScript()
{
GameObject floorUp = this.FloorUp;
int num = 0;
floorUp.SetActive(num != 0);
GameObject floorUpDamaged = this.FloorUpDamaged;
int num2 = 0;
floorUpDamaged.SetActive(num2 != 0);
this.Floor01.SetActive(true);
GameObject gameObject = this.DamagedUp.gameObject;
int num3 = 0;
gameObject.SetActive(num3 != 0);
this.ScenePS_FloorSmokeUp.Stop(true);
this.PS_BossFallLava.Stop(true);
this.ScenePS_FloorSmokeUpFall.Stop(true);
this.PS_FloorFallLava.Stop(true);
SoundEffect soundEffect = this.g_SEEarthQuake;
this.g_bScriptFloorFall = false;
soundEffect.Stop();
}
// Token: 0x06000912 RID: 2322 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000912")]
[Address(RVA = "0x108ABB0", Offset = "0x1089BB0", VA = "0x18108ABB0")]
public void SkipScript02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000913 RID: 2323 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000913")]
[Address(RVA = "0x108C760", Offset = "0x108B760", VA = "0x18108C760")]
private void UpdateMaterial(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000914 RID: 2324 RVA: 0x00014F18 File Offset: 0x00013118
[Token(Token = "0x6000914")]
[Address(RVA = "0x1085410", Offset = "0x1084410", VA = "0x181085410")]
public void DamagedFly()
{
Material[] array = this.g_MatChar;
int num = 0;
int num2 = 0;
this.g_fShadowPow = 0.75f;
if (num2 < array.Length)
{
Material material = array[num];
float num3 = this.g_fShadowPow;
material.SetFloat("_ShadowPow", num3);
Material material2 = this.g_MatChar[num];
Color color = this.g_colGlow;
material2.SetColor("_GlowColor", color);
Material[] array2 = this.g_MatChar;
num++;
}
this.PS_HandChargeR.Stop();
ParticleSystem[] ps_HandFire = this.PS_HandFire;
int num4 = 0;
int num5 = 0;
if (num4 < ps_HandFire.Length)
{
ps_HandFire[num5].Stop();
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
num5++;
while (ps_HandFire2 != 0)
{
}
}
this.g_EffCharge.Stop(3f);
this.g_EffChargeComplete.Stop(3f);
this.g_EffChargeFar.Stop(3f);
this.g_EffChargeFarComplete.Stop(3f);
SphereCollider sc_ChargeCollider = this.SC_ChargeCollider;
int num6 = 0;
sc_ChargeCollider.enabled = num6 != 0;
SoundEffect soundEffect = this.g_SECharge;
this.g_bChargeComplete = false;
this.g_bSECharge = false;
soundEffect.Stop();
this.g_SEHandCharge.Stop();
}
// Token: 0x06000915 RID: 2325 RVA: 0x00015060 File Offset: 0x00013260
[Token(Token = "0x6000915")]
[Address(RVA = "0x10856A0", Offset = "0x10846A0", VA = "0x1810856A0")]
public void Death()
{
int num = 0;
int num2 = 0;
ParticleSystem[] ps_HandFire = this.PS_HandFire;
if (num2 < ps_HandFire.Length)
{
ps_HandFire[num].Stop(true);
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
num++;
}
this.PS_HandChargeR.Stop(true);
this.g_EffCharge.Stop(3f);
this.g_EffChargeComplete.Stop(3f);
this.g_EffChargeFar.Stop(3f);
this.g_EffChargeFarComplete.Stop(3f);
SphereCollider sc_ChargeCollider = this.SC_ChargeCollider;
int num3 = 0;
sc_ChargeCollider.enabled = num3 != 0;
SoundEffect soundEffect = this.g_SECharge;
this.g_bChargeComplete = false;
this.g_fShadowSwitch = 1f;
this.g_bGlow = true;
soundEffect.Stop();
this.g_SEHandCharge.Stop();
}
// Token: 0x06000916 RID: 2326 RVA: 0x00015134 File Offset: 0x00013334
[Token(Token = "0x6000916")]
[Address(RVA = "0x1085830", Offset = "0x1084830", VA = "0x181085830")]
public void Destory()
{
this.PS_Volatilize.Play(true);
this.g_bZoomOut = true;
this.g_fZoomOut = 12f;
}
// Token: 0x06000917 RID: 2327 RVA: 0x00015168 File Offset: 0x00013368
[Token(Token = "0x6000917")]
[Address(RVA = "0x1089C90", Offset = "0x1088C90", VA = "0x181089C90")]
public void PlaySEEarthQuake()
{
this.g_SEEarthQuake.PlayRandom(1f, 1f);
}
// Token: 0x06000918 RID: 2328 RVA: 0x00015190 File Offset: 0x00013390
[Token(Token = "0x6000918")]
[Address(RVA = "0x108B250", Offset = "0x108A250", VA = "0x18108B250")]
public void StopSEEarthQuake()
{
this.g_SEEarthQuake.Stop();
}
// Token: 0x06000919 RID: 2329 RVA: 0x000151B0 File Offset: 0x000133B0
[Token(Token = "0x6000919")]
[Address(RVA = "0x1089CC0", Offset = "0x1088CC0", VA = "0x181089CC0")]
public void PlaySESwing(int iIndex)
{
this.g_SESwing.Play(iIndex, 1f, 1f);
}
// Token: 0x0600091A RID: 2330 RVA: 0x000151DC File Offset: 0x000133DC
[Token(Token = "0x600091A")]
[Address(RVA = "0x1089C50", Offset = "0x1088C50", VA = "0x181089C50")]
public void PlaySEAttack(int iIndex)
{
this.g_SEAttack.Play(iIndex, 1f, 1f);
}
// Token: 0x0600091B RID: 2331 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600091B")]
[Address(RVA = "0x1088830", Offset = "0x1087830", VA = "0x181088830")]
public void PlayEffOpeningLava()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600091C RID: 2332 RVA: 0x00015208 File Offset: 0x00013408
[Token(Token = "0x600091C")]
[Address(RVA = "0x1088080", Offset = "0x1087080", VA = "0x181088080")]
public void PlayEffBodyLave()
{
this.PS_BodyLava.Play(true);
this.g_SEBodyLava.PlayRandom(1f, 1f);
}
// Token: 0x0600091D RID: 2333 RVA: 0x0001523C File Offset: 0x0001343C
[Token(Token = "0x600091D")]
[Address(RVA = "0x1083DC0", Offset = "0x1082DC0", VA = "0x181083DC0")]
public void CloseEffBodyLava()
{
this.PS_BodyLava.Stop(true);
this.g_SEBodyLava.Stop();
}
// Token: 0x0600091E RID: 2334 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600091E")]
[Address(RVA = "0x1087C00", Offset = "0x1086C00", VA = "0x181087C00")]
public void PlayEffAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600091F RID: 2335 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600091F")]
[Address(RVA = "0x10893E0", Offset = "0x10883E0", VA = "0x1810893E0")]
public void PlayEffSweepL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000920 RID: 2336 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000920")]
[Address(RVA = "0x10895B0", Offset = "0x10885B0", VA = "0x1810895B0")]
public void PlayEffSweepR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000921 RID: 2337 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000921")]
[Address(RVA = "0x1087E30", Offset = "0x1086E30", VA = "0x181087E30")]
public void PlayEffAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000922 RID: 2338 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000922")]
[Address(RVA = "0x10889C0", Offset = "0x10879C0", VA = "0x1810889C0")]
public void PlayEffSplashBulletL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000923 RID: 2339 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000923")]
[Address(RVA = "0x1088ED0", Offset = "0x1087ED0", VA = "0x181088ED0")]
public void PlayEffSplashBulletR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000924 RID: 2340 RVA: 0x00015268 File Offset: 0x00013468
[Token(Token = "0x6000924")]
[Address(RVA = "0x1089780", Offset = "0x1088780", VA = "0x181089780")]
public void PlayEffThrowCharge()
{
this.PS_HandFire[1].Play(true);
this.PS_HandChargeR.Play(true);
this.g_SEHandCharge.PlayRandom(1f, 1f);
}
// Token: 0x06000925 RID: 2341 RVA: 0x000152B0 File Offset: 0x000134B0
[Token(Token = "0x6000925")]
[Address(RVA = "0x1089800", Offset = "0x1088800", VA = "0x181089800")]
public void PlayEffThrowEnd()
{
this.PS_HandFire[1].Stop(true);
}
// Token: 0x06000926 RID: 2342 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000926")]
[Address(RVA = "0x1089850", Offset = "0x1088850", VA = "0x181089850")]
public void PlayEffThrowFireBall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000927 RID: 2343 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000927")]
[Address(RVA = "0x10885D0", Offset = "0x10875D0", VA = "0x1810885D0")]
public void PlayEffCharge(bool bFar)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000928 RID: 2344 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000928")]
[Address(RVA = "0x1083540", Offset = "0x1082540", VA = "0x181083540")]
public void ChargeComplete()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000929 RID: 2345 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000929")]
[Address(RVA = "0x10838A0", Offset = "0x10828A0", VA = "0x1810838A0")]
public void ChargeDamaged(int MP)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600092A RID: 2346 RVA: 0x000152D8 File Offset: 0x000134D8
[Token(Token = "0x600092A")]
[Address(RVA = "0x1083C80", Offset = "0x1082C80", VA = "0x181083C80")]
public void ChargeEnd()
{
ParticleSystem[] ps_HandFire = this.PS_HandFire;
int num = 0;
this.g_bChargeComplete = false;
if (num < ps_HandFire.Length)
{
ps_HandFire[num].Stop(true);
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
num++;
}
}
// Token: 0x0600092B RID: 2347 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600092B")]
[Address(RVA = "0x10880D0", Offset = "0x10870D0", VA = "0x1810880D0")]
public void PlayEffChargeFarComplete()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600092C RID: 2348 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600092C")]
[Address(RVA = "0x1088270", Offset = "0x1087270", VA = "0x181088270", Slot = "6")]
public virtual void PlayEffChargeFarThrow()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600092D RID: 2349 RVA: 0x0001531C File Offset: 0x0001351C
[Token(Token = "0x600092D")]
[Address(RVA = "0x108A810", Offset = "0x1089810", VA = "0x18108A810")]
public void SetAttackData(string Name)
{
if (Name != 0)
{
if (string.Equals(Name, "Attack01"))
{
}
if (string.Equals(Name, "AttackSweep"))
{
}
if (string.Equals(Name, "Attack02"))
{
}
if (string.Equals(Name, "ChargeAttack"))
{
AttackData attackData = this.g_adChargeAttack;
this.g_adCurrent = attackData;
}
}
}
// Token: 0x0600092E RID: 2350 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600092E")]
[Address(RVA = "0x1089D00", Offset = "0x1088D00", VA = "0x181089D00")]
public void PlayWalkShake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600092F RID: 2351 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600092F")]
[Address(RVA = "0x1085870", Offset = "0x1084870", VA = "0x181085870")]
public void EarthQuakeAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000930 RID: 2352 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000930")]
[Address(RVA = "0x1087AD0", Offset = "0x1086AD0", VA = "0x181087AD0")]
public void OpenCollisionHandL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000931 RID: 2353 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000931")]
[Address(RVA = "0x1087B20", Offset = "0x1086B20", VA = "0x181087B20")]
public void OpenCollisionHandR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000932 RID: 2354 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000932")]
[Address(RVA = "0x1087B70", Offset = "0x1086B70", VA = "0x181087B70")]
public void OpenCollisionHand()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000933 RID: 2355 RVA: 0x00015374 File Offset: 0x00013574
[Token(Token = "0x6000933")]
[Address(RVA = "0x1083D90", Offset = "0x1082D90", VA = "0x181083D90")]
public void CloseCollisionHandL()
{
this.g_bCollisionHandL = false;
}
// Token: 0x06000934 RID: 2356 RVA: 0x00015388 File Offset: 0x00013588
[Token(Token = "0x6000934")]
[Address(RVA = "0x1083DA0", Offset = "0x1082DA0", VA = "0x181083DA0")]
public void CloseCollisionHandR()
{
this.g_bCollisionHandR = false;
}
// Token: 0x06000935 RID: 2357 RVA: 0x0001539C File Offset: 0x0001359C
[Token(Token = "0x6000935")]
[Address(RVA = "0x1083DB0", Offset = "0x1082DB0", VA = "0x181083DB0")]
public void CloseCollisionHand()
{
this.g_bCollisionHandR = false;
}
// Token: 0x06000936 RID: 2358 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000936")]
[Address(RVA = "0x108B280", Offset = "0x108A280", VA = "0x18108B280")]
private void UpdateCollisionHandL(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000937 RID: 2359 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000937")]
[Address(RVA = "0x108B950", Offset = "0x108A950", VA = "0x18108B950")]
private void UpdateCollisionHandR(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000938 RID: 2360 RVA: 0x000153B0 File Offset: 0x000135B0
[Token(Token = "0x6000938")]
[Address(RVA = "0x1083D10", Offset = "0x1082D10", VA = "0x181083D10")]
public void CloseAttack02OtherCollision()
{
SphereCollider[] sc_Collider = this.SC_Collider;
int num = 0;
if (num < sc_Collider.Length)
{
SphereCollider sphereCollider = sc_Collider[num];
int num2 = 0;
sphereCollider.enabled = num2 != 0;
SphereCollider[] sc_Collider2 = this.SC_Collider;
num++;
}
}
// Token: 0x06000939 RID: 2361 RVA: 0x000153F4 File Offset: 0x000135F4
[Token(Token = "0x6000939")]
[Address(RVA = "0x1087A50", Offset = "0x1086A50", VA = "0x181087A50")]
public void OpenAttack02Collision()
{
CapsuleCollider[] cap_Collider = this.Cap_Collider;
int num = 0;
this.g_bAttack02Collision = true;
if (num < cap_Collider.Length)
{
CapsuleCollider capsuleCollider = cap_Collider[num];
int num2 = 0;
capsuleCollider.enabled = num2 != 0;
CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
num++;
}
}
// Token: 0x0600093A RID: 2362 RVA: 0x00015440 File Offset: 0x00013640
[Token(Token = "0x600093A")]
[Address(RVA = "0x1087BF0", Offset = "0x1086BF0", VA = "0x181087BF0")]
public void OpenHandsWall()
{
this.g_bHandsWall = true;
}
// Token: 0x0600093B RID: 2363 RVA: 0x00015454 File Offset: 0x00013654
[Token(Token = "0x600093B")]
[Address(RVA = "0x1083E00", Offset = "0x1082E00", VA = "0x181083E00")]
public void CloseHandsWall()
{
SphereCollider[] sc_Collider = this.SC_Collider;
int num = 0;
this.g_bHandsWall = false;
if (num < sc_Collider.Length)
{
sc_Collider[num].enabled = true;
SphereCollider[] sc_Collider2 = this.SC_Collider;
num++;
}
CapsuleCollider[] cap_Collider = this.Cap_Collider;
if (num < cap_Collider.Length)
{
cap_Collider[num].enabled = true;
CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
num++;
while (cap_Collider2 != 0)
{
}
}
}
// Token: 0x0600093C RID: 2364 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600093C")]
[Address(RVA = "0x108C090", Offset = "0x108B090", VA = "0x18108C090")]
private void UpdateHandsWall(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600093D RID: 2365 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600093D")]
[Address(RVA = "0x1084560", Offset = "0x1083560", VA = "0x181084560", Slot = "7")]
public virtual void DamagedFloor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600093E RID: 2366 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600093E")]
[Address(RVA = "0x1085A60", Offset = "0x1084A60", VA = "0x181085A60")]
public float GetChargeAttackAngle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600093F RID: 2367 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600093F")]
[Address(RVA = "0x1085B00", Offset = "0x1084B00", VA = "0x181085B00")]
public Vector3 GetSceneForward()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000940 RID: 2368 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000940")]
[Address(RVA = "0x1085A20", Offset = "0x1084A20", VA = "0x181085A20")]
public Vector3 GetBossTarget()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000941 RID: 2369 RVA: 0x000154C8 File Offset: 0x000136C8
[Token(Token = "0x6000941")]
[Address(RVA = "0x108A920", Offset = "0x1089920", VA = "0x18108A920")]
public void SetTimeScale(float fScale)
{
this.g_EffCharge.SetTimeScale(fScale);
this.g_EffChargeFar.SetTimeScale(fScale);
ParticleSystem[] ps_HandFire = this.PS_HandFire;
int num = 0;
if (num < ps_HandFire.Length)
{
Common.SetEffectTimeScale(ps_HandFire[num], fScale);
ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
num++;
}
Common.SetEffectTimeScale(this.PS_HandChargeR, fScale);
Common.SetEffectTimeScale(this.ScenePS_CeilingSmoke, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeLL, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeLR, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeRL, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeRR, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeUp, fScale);
Common.SetEffectTimeScale(this.ScenePS_FloorSmokeUpFall, fScale);
Common.SetEffectTimeScale(this.PS_BossFallLava, fScale);
Common.SetEffectTimeScale(this.PS_FloorFallLava, fScale);
Common.SetEffectTimeScale(this.PS_BodyLava, fScale);
Common.SetEffectTimeScale(this.PS_BigDestory, fScale);
Common.SetEffectTimeScale(this.PS_Volatilize, fScale);
Common.SetEffectTimeScale(this.PS_FloorGoUpLava, fScale);
Common.SetEffectTimeScale(this.PS_FloorGoUpSmoke, fScale);
this.g_EffThrowFireBall.SetTimeScale(fScale);
GameObject[] allGameObjects = this.g_EffThrowFireBall.GetAllGameObjects();
if (allGameObjects != 0)
{
int length = allGameObjects.Length;
if (num < length)
{
allGameObjects[num].GetComponent<BossLevel03Big_FireBall>().SetTimeScale(fScale);
num++;
}
}
}
// Token: 0x06000942 RID: 2370 RVA: 0x00015610 File Offset: 0x00013810
[Token(Token = "0x6000942")]
[Address(RVA = "0x108DB80", Offset = "0x108CB80", VA = "0x18108DB80")]
public BossLevel03BigEffectPlay()
{
}
// Token: 0x04000B67 RID: 2919
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000B67")]
protected WizardGirlManage g_WGM;
// Token: 0x04000B68 RID: 2920
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000B68")]
protected Animator g_Anim;
// Token: 0x04000B69 RID: 2921
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000B69")]
private SkinnedMeshRenderer[] g_MeshChar;
// Token: 0x04000B6A RID: 2922
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000B6A")]
private SkinnedMeshRenderer[] g_MeshDoll;
// Token: 0x04000B6B RID: 2923
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000B6B")]
protected Material[] g_MatChar;
// Token: 0x04000B6C RID: 2924
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000B6C")]
protected float g_fShadowPow = 1f;
// Token: 0x04000B6D RID: 2925
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4000B6D")]
protected Color g_colGlow;
// Token: 0x04000B6E RID: 2926
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4000B6E")]
protected bool g_bChargeComplete;
// Token: 0x04000B6F RID: 2927
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000B6F")]
protected float g_fShadowSwitch;
// Token: 0x04000B70 RID: 2928
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000B70")]
public SphereCollider[] SC_Collider;
// Token: 0x04000B71 RID: 2929
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000B71")]
public BoxCollider[] BC_Collider;
// Token: 0x04000B72 RID: 2930
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000B72")]
public CapsuleCollider[] Cap_Collider;
// Token: 0x04000B73 RID: 2931
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000B73")]
public SphereCollider SC_ChargeCollider;
// Token: 0x04000B74 RID: 2932
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000B74")]
public ParticleSystem[] PS_HandFire;
// Token: 0x04000B75 RID: 2933
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000B75")]
public ParticleSystem PS_HandChargeR;
// Token: 0x04000B76 RID: 2934
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000B76")]
public ParticleSystem PS_BodyLava;
// Token: 0x04000B77 RID: 2935
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000B77")]
public ParticleSystem PS_BigDestory;
// Token: 0x04000B78 RID: 2936
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000B78")]
public ParticleSystem PS_Volatilize;
// Token: 0x04000B79 RID: 2937
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000B79")]
public ParticleSystem ScenePS_CeilingSmoke;
// Token: 0x04000B7A RID: 2938
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000B7A")]
public ParticleSystem ScenePS_FloorSmokeLL;
// Token: 0x04000B7B RID: 2939
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000B7B")]
public ParticleSystem ScenePS_FloorSmokeLR;
// Token: 0x04000B7C RID: 2940
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000B7C")]
public ParticleSystem ScenePS_FloorSmokeRL;
// Token: 0x04000B7D RID: 2941
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000B7D")]
public ParticleSystem ScenePS_FloorSmokeRR;
// Token: 0x04000B7E RID: 2942
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000B7E")]
public ParticleSystem ScenePS_FloorSmokeUp;
// Token: 0x04000B7F RID: 2943
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000B7F")]
public ParticleSystem ScenePS_FloorSmokeUpFall;
// Token: 0x04000B80 RID: 2944
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000B80")]
public ParticleSystem PS_BossFallLava;
// Token: 0x04000B81 RID: 2945
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000B81")]
public ParticleSystem PS_FloorFallLava;
// Token: 0x04000B82 RID: 2946
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000B82")]
public ParticleSystem PS_FloorGoUpLava;
// Token: 0x04000B83 RID: 2947
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000B83")]
public ParticleSystem PS_FloorGoUpSmoke;
// Token: 0x04000B84 RID: 2948
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000B84")]
public Light CharacterLight;
// Token: 0x04000B85 RID: 2949
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000B85")]
public Light DestoryLight;
// Token: 0x04000B86 RID: 2950
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000B86")]
public Transform Pos_AttackHandL;
// Token: 0x04000B87 RID: 2951
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000B87")]
public Transform Pos_AttackHandR;
// Token: 0x04000B88 RID: 2952
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000B88")]
public Transform Pos_BossTarget;
// Token: 0x04000B89 RID: 2953
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000B89")]
public Transform Pos_LockPoint;
// Token: 0x04000B8A RID: 2954
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000B8A")]
private SphereCollider[] g_SC;
// Token: 0x04000B8B RID: 2955
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000B8B")]
public GameObject FloorUp;
// Token: 0x04000B8C RID: 2956
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000B8C")]
public GameObject FloorUpDamaged;
// Token: 0x04000B8D RID: 2957
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000B8D")]
public GameObject Floor01;
// Token: 0x04000B8E RID: 2958
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000B8E")]
public GameObject Floor02L;
// Token: 0x04000B8F RID: 2959
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000B8F")]
public GameObject Floor02R;
// Token: 0x04000B90 RID: 2960
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000B90")]
public GameObject Floor03LL;
// Token: 0x04000B91 RID: 2961
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000B91")]
public GameObject Floor03LR;
// Token: 0x04000B92 RID: 2962
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000B92")]
public GameObject Floor03RL;
// Token: 0x04000B93 RID: 2963
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000B93")]
public GameObject Floor03RR;
// Token: 0x04000B94 RID: 2964
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000B94")]
public GameObject Floor04L;
// Token: 0x04000B95 RID: 2965
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000B95")]
public GameObject Floor04R;
// Token: 0x04000B96 RID: 2966
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000B96")]
public GameObject Floor04C;
// Token: 0x04000B97 RID: 2967
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000B97")]
public GameObject EndFloor;
// Token: 0x04000B98 RID: 2968
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000B98")]
private Shake g_ShakeFloorUp;
// Token: 0x04000B99 RID: 2969
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000B99")]
private Shake g_ShakeFloorUpDamaged;
// Token: 0x04000B9A RID: 2970
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000B9A")]
public DamagedObjectFloor_BossBig03 DamagedUp;
// Token: 0x04000B9B RID: 2971
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000B9B")]
public DamagedObjectFloor_BossBig03 DamagedFloorRL;
// Token: 0x04000B9C RID: 2972
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000B9C")]
public DamagedObjectFloor_BossBig03 DamagedFloorRR;
// Token: 0x04000B9D RID: 2973
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000B9D")]
public DamagedObjectFloor_BossBig03 DamagedFloorLR;
// Token: 0x04000B9E RID: 2974
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000B9E")]
public DamagedObjectFloor_BossBig03 DamagedFloorLL;
// Token: 0x04000B9F RID: 2975
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000B9F")]
public GameObject EffOpeningLava;
// Token: 0x04000BA0 RID: 2976
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000BA0")]
public GameObject EffAttack01;
// Token: 0x04000BA1 RID: 2977
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000BA1")]
public GameObject EffAttackSweepL;
// Token: 0x04000BA2 RID: 2978
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000BA2")]
public GameObject EffAttackSweepR;
// Token: 0x04000BA3 RID: 2979
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000BA3")]
public GameObject EffAttack02;
// Token: 0x04000BA4 RID: 2980
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000BA4")]
public GameObject EffAttackCollision;
// Token: 0x04000BA5 RID: 2981
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000BA5")]
public GameObject EffCharge;
// Token: 0x04000BA6 RID: 2982
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000BA6")]
public GameObject EffChargeComplete;
// Token: 0x04000BA7 RID: 2983
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000BA7")]
public GameObject EffChargeExplosion;
// Token: 0x04000BA8 RID: 2984
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000BA8")]
public GameObject EffChargeAttackLava;
// Token: 0x04000BA9 RID: 2985
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000BA9")]
public GameObject EffChargeFar;
// Token: 0x04000BAA RID: 2986
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000BAA")]
public GameObject EffChargeFarComplete;
// Token: 0x04000BAB RID: 2987
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000BAB")]
public GameObject EffChargeFarThrow;
// Token: 0x04000BAC RID: 2988
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000BAC")]
public GameObject EffChargeFarCollision;
// Token: 0x04000BAD RID: 2989
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000BAD")]
public GameObject EffSplashButtle;
// Token: 0x04000BAE RID: 2990
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000BAE")]
public GameObject EffSplashButtleExplosion;
// Token: 0x04000BAF RID: 2991
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000BAF")]
public GameObject EffSplashButtleCollision;
// Token: 0x04000BB0 RID: 2992
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000BB0")]
public GameObject EffSplashButtleShot;
// Token: 0x04000BB1 RID: 2993
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000BB1")]
public GameObject EffThrowFireBall;
// Token: 0x04000BB2 RID: 2994
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000BB2")]
public GameObject EffThrowFireBallExplosion;
// Token: 0x04000BB3 RID: 2995
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000BB3")]
public GameObject EffThrowFireBallShot;
// Token: 0x04000BB4 RID: 2996
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000BB4")]
protected EffectPool g_EffOpeningLava;
// Token: 0x04000BB5 RID: 2997
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000BB5")]
protected EffectPool g_EffAttack01;
// Token: 0x04000BB6 RID: 2998
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000BB6")]
protected EffectPool g_EffAttackSweepL;
// Token: 0x04000BB7 RID: 2999
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000BB7")]
protected EffectPool g_EffAttackSweepR;
// Token: 0x04000BB8 RID: 3000
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000BB8")]
protected EffectPool g_EffAttack02;
// Token: 0x04000BB9 RID: 3001
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000BB9")]
protected EffectPool g_EffAttackCollision;
// Token: 0x04000BBA RID: 3002
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000BBA")]
protected EffectPool g_EffCharge;
// Token: 0x04000BBB RID: 3003
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000BBB")]
protected EffectPool g_EffChargeComplete;
// Token: 0x04000BBC RID: 3004
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000BBC")]
protected EffectPool g_EffChargeExplosion;
// Token: 0x04000BBD RID: 3005
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000BBD")]
protected EffectPool g_EffChargeAttackLava;
// Token: 0x04000BBE RID: 3006
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000BBE")]
protected EffectPool g_EffChargeFar;
// Token: 0x04000BBF RID: 3007
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000BBF")]
protected EffectPool g_EffChargeFarComplete;
// Token: 0x04000BC0 RID: 3008
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000BC0")]
protected EffectPool g_EffChargeFarThrow;
// Token: 0x04000BC1 RID: 3009
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000BC1")]
protected EffectPool g_EffChargeFarCollision;
// Token: 0x04000BC2 RID: 3010
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000BC2")]
protected EffectPool g_EffSplashBullet;
// Token: 0x04000BC3 RID: 3011
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000BC3")]
protected EffectPool g_EffSplashButtleExplosion;
// Token: 0x04000BC4 RID: 3012
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000BC4")]
protected EffectPool g_EffSplashButtleCollision;
// Token: 0x04000BC5 RID: 3013
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000BC5")]
protected EffectPool g_EffSplashButtleShot;
// Token: 0x04000BC6 RID: 3014
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000BC6")]
protected EffectPool g_EffThrowFireBall;
// Token: 0x04000BC7 RID: 3015
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000BC7")]
protected EffectPool g_EffThrowFireBallExplosion;
// Token: 0x04000BC8 RID: 3016
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000BC8")]
protected EffectPool g_EffThrowFireBallShot;
// Token: 0x04000BC9 RID: 3017
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000BC9")]
public GameObject SE_FloorCollapse;
// Token: 0x04000BCA RID: 3018
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000BCA")]
public GameObject SE_FloorCollapse02;
// Token: 0x04000BCB RID: 3019
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000BCB")]
public GameObject SE_FallLava;
// Token: 0x04000BCC RID: 3020
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000BCC")]
public GameObject SE_FallLava02;
// Token: 0x04000BCD RID: 3021
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000BCD")]
public GameObject SE_EarthQuake;
// Token: 0x04000BCE RID: 3022
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000BCE")]
public GameObject SE_FootStep;
// Token: 0x04000BCF RID: 3023
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000BCF")]
public GameObject SE_BodyLava;
// Token: 0x04000BD0 RID: 3024
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000BD0")]
public GameObject SE_FloorUpEnd;
// Token: 0x04000BD1 RID: 3025
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4000BD1")]
public GameObject SE_DestoryStart;
// Token: 0x04000BD2 RID: 3026
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4000BD2")]
public GameObject SE_Destory;
// Token: 0x04000BD3 RID: 3027
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000BD3")]
public GameObject SE_Swing;
// Token: 0x04000BD4 RID: 3028
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4000BD4")]
public GameObject SE_Attack;
// Token: 0x04000BD5 RID: 3029
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4000BD5")]
public GameObject SE_Charge;
// Token: 0x04000BD6 RID: 3030
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000BD6")]
public GameObject SE_ChargeComplete;
// Token: 0x04000BD7 RID: 3031
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000BD7")]
public GameObject SE_ChargeAbsorb;
// Token: 0x04000BD8 RID: 3032
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000BD8")]
public GameObject SE_ChargeExplosion;
// Token: 0x04000BD9 RID: 3033
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000BD9")]
public GameObject SE_FireBallShot;
// Token: 0x04000BDA RID: 3034
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000BDA")]
public GameObject SE_HandCharge;
// Token: 0x04000BDB RID: 3035
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000BDB")]
public GameObject SEFireBallShot;
// Token: 0x04000BDC RID: 3036
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000BDC")]
public GameObject SEFireBallLoop;
// Token: 0x04000BDD RID: 3037
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000BDD")]
public GameObject SE_SplashShot;
// Token: 0x04000BDE RID: 3038
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000BDE")]
public GameObject SE_SplashExplosion;
// Token: 0x04000BDF RID: 3039
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000BDF")]
public GameObject SE_SplashCollision;
// Token: 0x04000BE0 RID: 3040
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000BE0")]
public GameObject SE_ChargeFarCollision;
// Token: 0x04000BE1 RID: 3041
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000BE1")]
protected SoundEffect g_SEFloorCollapse;
// Token: 0x04000BE2 RID: 3042
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000BE2")]
protected SoundEffect g_SEFloorCollapse02;
// Token: 0x04000BE3 RID: 3043
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4000BE3")]
protected SoundEffect g_SEFallLava;
// Token: 0x04000BE4 RID: 3044
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4000BE4")]
protected SoundEffect g_SEFallLava02;
// Token: 0x04000BE5 RID: 3045
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4000BE5")]
protected SoundEffect g_SEEarthQuake;
// Token: 0x04000BE6 RID: 3046
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4000BE6")]
protected SoundEffect g_SEFootStep;
// Token: 0x04000BE7 RID: 3047
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4000BE7")]
protected SoundEffect g_SEBodyLava;
// Token: 0x04000BE8 RID: 3048
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4000BE8")]
protected SoundEffect g_SEFloorUpEnd;
// Token: 0x04000BE9 RID: 3049
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4000BE9")]
protected SoundEffect g_SEDestoryStart;
// Token: 0x04000BEA RID: 3050
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4000BEA")]
protected SoundEffect g_SEDestory;
// Token: 0x04000BEB RID: 3051
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4000BEB")]
protected SoundEffect g_SESwing;
// Token: 0x04000BEC RID: 3052
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4000BEC")]
protected SoundEffect g_SEAttack;
// Token: 0x04000BED RID: 3053
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4000BED")]
protected SoundEffect g_SECharge;
// Token: 0x04000BEE RID: 3054
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4000BEE")]
protected SoundEffect g_SEChargeComplete;
// Token: 0x04000BEF RID: 3055
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4000BEF")]
protected SoundEffect g_SEChargeAbsorb;
// Token: 0x04000BF0 RID: 3056
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4000BF0")]
protected SoundEffect g_SEChargeExplosion;
// Token: 0x04000BF1 RID: 3057
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4000BF1")]
protected SoundEffect g_SEFireBallShot02;
// Token: 0x04000BF2 RID: 3058
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4000BF2")]
protected SoundEffect g_SEHandCharge;
// Token: 0x04000BF3 RID: 3059
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4000BF3")]
protected SoundEffect g_SESplashShot;
// Token: 0x04000BF4 RID: 3060
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4000BF4")]
protected SoundEffectPool g_SEFireBallShot;
// Token: 0x04000BF5 RID: 3061
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4000BF5")]
protected SoundEffectPool g_SEFireBallLoop;
// Token: 0x04000BF6 RID: 3062
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4000BF6")]
protected SoundEffectPool g_SESplashExplosion;
// Token: 0x04000BF7 RID: 3063
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4000BF7")]
protected SoundEffectPool g_SESplashCollision;
// Token: 0x04000BF8 RID: 3064
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4000BF8")]
protected SoundEffectPool g_SEChargeFarCollision;
// Token: 0x04000BF9 RID: 3065
[Token(Token = "0x4000BF9")]
private const int g_iSplashBulletNum = 10;
// Token: 0x04000BFA RID: 3066
[Token(Token = "0x4000BFA")]
private const float g_fSplashBulletRandom = 3f;
// Token: 0x04000BFB RID: 3067
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4000BFB")]
protected Transform g_trEffCharge;
// Token: 0x04000BFC RID: 3068
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4000BFC")]
private bool g_bCollisionHandR;
// Token: 0x04000BFD RID: 3069
[FieldOffset(Offset = "0x4B1")]
[Token(Token = "0x4000BFD")]
private bool g_bCollisionHandL;
// Token: 0x04000BFE RID: 3070
[FieldOffset(Offset = "0x4B4")]
[Token(Token = "0x4000BFE")]
private Vector3 g_v3PreCollisionHandR;
// Token: 0x04000BFF RID: 3071
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4000BFF")]
private Vector3 g_v3PreCollisionHandL;
// Token: 0x04000C00 RID: 3072
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4000C00")]
private AttackData g_adAttack01;
// Token: 0x04000C01 RID: 3073
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4000C01")]
private AttackData g_adAttackSweep;
// Token: 0x04000C02 RID: 3074
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x4000C02")]
private AttackData g_adAttack02;
// Token: 0x04000C03 RID: 3075
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4000C03")]
private AttackData g_adChargeAttack;
// Token: 0x04000C04 RID: 3076
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x4000C04")]
private AttackData g_adCurrent;
// Token: 0x04000C05 RID: 3077
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4000C05")]
private bool g_bHandsWall;
// Token: 0x04000C06 RID: 3078
[FieldOffset(Offset = "0x4F9")]
[Token(Token = "0x4000C06")]
private bool g_bAttack02Collision;
// Token: 0x04000C07 RID: 3079
[FieldOffset(Offset = "0x4FA")]
[Token(Token = "0x4000C07")]
protected bool g_bDamagedFloorLL;
// Token: 0x04000C08 RID: 3080
[FieldOffset(Offset = "0x4FB")]
[Token(Token = "0x4000C08")]
protected bool g_bDamagedFloorLR;
// Token: 0x04000C09 RID: 3081
[FieldOffset(Offset = "0x4FC")]
[Token(Token = "0x4000C09")]
protected bool g_bDamagedFloorRR;
// Token: 0x04000C0A RID: 3082
[FieldOffset(Offset = "0x4FD")]
[Token(Token = "0x4000C0A")]
protected bool g_bDamagedFloorRL;
// Token: 0x04000C0B RID: 3083
[FieldOffset(Offset = "0x4FE")]
[Token(Token = "0x4000C0B")]
protected bool g_bZoomOut;
// Token: 0x04000C0C RID: 3084
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4000C0C")]
protected float g_fZoomOut = 12f;
// Token: 0x04000C0D RID: 3085
[FieldOffset(Offset = "0x504")]
[Token(Token = "0x4000C0D")]
protected bool g_bGlow;
// Token: 0x04000C0E RID: 3086
[FieldOffset(Offset = "0x505")]
[Token(Token = "0x4000C0E")]
private bool g_bSECharge;
// Token: 0x04000C0F RID: 3087
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4000C0F")]
private float g_fSEChargeVolume;
// Token: 0x04000C10 RID: 3088
[FieldOffset(Offset = "0x50C")]
[Token(Token = "0x4000C10")]
private float g_fSEChargePitch;
// Token: 0x04000C11 RID: 3089
[Token(Token = "0x4000C11")]
private const float g_fSEChargeTime = 3f;
// Token: 0x04000C12 RID: 3090
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4000C12")]
private float g_fSEChargeTimeVal;
// Token: 0x04000C13 RID: 3091
[FieldOffset(Offset = "0x514")]
[Token(Token = "0x4000C13")]
private bool g_bSEDestory;
// Token: 0x04000C14 RID: 3092
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4000C14")]
private float g_fSEDestoryVolume;
// Token: 0x04000C15 RID: 3093
[FieldOffset(Offset = "0x51C")]
[Token(Token = "0x4000C15")]
private bool g_bChargeFar;
// Token: 0x04000C16 RID: 3094
[FieldOffset(Offset = "0x51D")]
[Token(Token = "0x4000C16")]
protected bool g_bScriptFloorFall;
// Token: 0x04000C17 RID: 3095
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4000C17")]
protected float g_fScriptFloorFallSpeed;
// Token: 0x04000C18 RID: 3096
[FieldOffset(Offset = "0x524")]
[Token(Token = "0x4000C18")]
private bool g_bScriptEndFloorRise;
}