2419 lines
71 KiB
C#
2419 lines
71 KiB
C#
using System;
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using System.Xml.Schema;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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// Token: 0x020000D0 RID: 208
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[Token(Token = "0x20000D0")]
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public class BossLevel03EffectPlay : MonoBehaviour
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{
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// Token: 0x0600094B RID: 2379 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600094B")]
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[Address(RVA = "0x1745EB0", Offset = "0x1744EB0", VA = "0x181745EB0", Slot = "4")]
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public virtual void InitData(Animator Anim)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600094C RID: 2380 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600094C")]
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[Address(RVA = "0x1752B60", Offset = "0x1751B60", VA = "0x181752B60", Slot = "5")]
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protected virtual void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600094D RID: 2381 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600094D")]
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[Address(RVA = "0x1748870", Offset = "0x1747870", VA = "0x181748870")]
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private void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600094E RID: 2382 RVA: 0x000157A0 File Offset: 0x000139A0
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[Token(Token = "0x600094E")]
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[Address(RVA = "0x174DA90", Offset = "0x174CA90", VA = "0x18174DA90")]
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public void SetEffectLevel()
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{
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}
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// Token: 0x0600094F RID: 2383 RVA: 0x000157B0 File Offset: 0x000139B0
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[Token(Token = "0x600094F")]
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[Address(RVA = "0x1745E80", Offset = "0x1744E80", VA = "0x181745E80")]
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public int GetEffectLevel()
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{
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return this.g_iLevel;
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}
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// Token: 0x06000950 RID: 2384 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000950")]
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[Address(RVA = "0x1744800", Offset = "0x1743800", VA = "0x181744800")]
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public void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000951 RID: 2385 RVA: 0x000157C4 File Offset: 0x000139C4
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[Token(Token = "0x6000951")]
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[Address(RVA = "0x1744340", Offset = "0x1743340", VA = "0x181744340")]
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public void Create_BossRush()
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{
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this.PS_Eye.Play(true);
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this.PS_Chest.Play(true);
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ParticleSystem[] ps_Smoke = this.PS_Smoke;
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int num = 0;
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int num2 = 0;
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if (num < ps_Smoke.Length)
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{
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ps_Smoke[num2].Play(true);
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ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
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num2++;
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}
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this.PS_HandChargeL.Stop(true);
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this.PS_HandChargeR.Stop(true);
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this.PS_HandFireL.Stop(true);
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this.PS_HandFireR.Stop(true);
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this.PS_BearSwitch.Stop(true);
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this.PS_BBearBirth.Stop(true);
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this.PS_BearYell.Stop(true);
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this.PS_CharCharge.Stop(true);
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this.Light_Chest.enabled = true;
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SkinnedMeshRenderer[] array = this.g_MeshChar;
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int num3 = 0;
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int num4 = 0;
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if (num3 < array.Length)
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{
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array[num4].gameObject.SetActive(true);
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SkinnedMeshRenderer[] array2 = this.g_MeshChar;
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num4++;
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while (array2 != 0)
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{
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}
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}
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SkinnedMeshRenderer[] array3 = this.g_MeshBear;
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int num5 = 0;
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int num6 = 0;
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if (num6 < array3.Length)
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{
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array3[num5].gameObject.SetActive(true);
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SkinnedMeshRenderer[] array4 = this.g_MeshBear;
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num5++;
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while (array4 != 0)
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{
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}
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}
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SkinnedMeshRenderer[] array5 = this.g_MeshDoll;
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int num7 = 0;
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int num8 = 0;
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if (num8 < array5.Length)
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{
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GameObject gameObject = array5[num7].gameObject;
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int num9 = 0;
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gameObject.SetActive(num9 != 0);
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SkinnedMeshRenderer[] array6 = this.g_MeshDoll;
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num7++;
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while (array6 != 0)
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{
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}
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}
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this.FootIK.weight = 0f;
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int num10 = 0;
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SphereCollider[] sc_Collider = this.SC_Collider;
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int num11 = 0;
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if (num11 < sc_Collider.Length)
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{
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sc_Collider[num10].enabled = true;
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SphereCollider[] sc_Collider2 = this.SC_Collider;
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num10++;
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while (sc_Collider2 != 0)
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{
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}
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}
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BoxCollider[] bc_Collider = this.BC_Collider;
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int num12 = 0;
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int num13 = 0;
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if (num13 < bc_Collider.Length)
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{
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bc_Collider[num12].enabled = true;
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BoxCollider[] bc_Collider2 = this.BC_Collider;
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num12++;
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while (bc_Collider2 != 0)
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{
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}
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}
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CapsuleCollider[] cap_Collider = this.Cap_Collider;
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int num14 = 0;
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int num15 = 0;
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if (num15 < cap_Collider.Length)
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{
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cap_Collider[num14].enabled = true;
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CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
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num14++;
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while (cap_Collider2 != 0)
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{
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}
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}
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this.g_iLevel = (int)((ulong)0L);
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this.g_bBBeraDead = false;
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this.g_fScriptCharShadowPower = 1f;
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this.g_bScriptCharBig = false;
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this.g_fScriptCharSize = 1f;
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}
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// Token: 0x06000952 RID: 2386 RVA: 0x00015A58 File Offset: 0x00013C58
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[Token(Token = "0x6000952")]
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[Address(RVA = "0x174C8B0", Offset = "0x174B8B0", VA = "0x18174C8B0")]
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public void RemoveSoul()
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{
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this.g_fAbsorbSoul = false;
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this.AbsorbSoulSystem.End();
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}
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// Token: 0x06000953 RID: 2387 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000953")]
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[Address(RVA = "0x174CE10", Offset = "0x174BE10", VA = "0x18174CE10")]
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public void ScriptEffect(int iScriptLevel)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000954 RID: 2388 RVA: 0x00015A80 File Offset: 0x00013C80
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[Token(Token = "0x6000954")]
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[Address(RVA = "0x174C8E0", Offset = "0x174B8E0", VA = "0x18174C8E0")]
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public void ScriptEffect_BossRush(int iScriptLevel)
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{
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if (typeof(Game).TypeHandle == 0)
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{
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SkinnedMeshRenderer[] array = this.g_MeshDoll;
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int num = 0;
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if (num < array.Length)
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{
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GameObject gameObject = array[num].gameObject;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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SkinnedMeshRenderer[] array2 = this.g_MeshDoll;
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num++;
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while (array2 != 0)
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{
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}
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}
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SkinnedMeshRenderer[] array3 = this.g_MeshBear;
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if (num < array3.Length)
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{
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ulong num3;
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array3[num].gameObject.SetActive(num3 != 0UL);
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SkinnedMeshRenderer[] array4 = this.g_MeshBear;
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num++;
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while (array4 != 0)
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{
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}
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}
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ParticleSystem ps_Eye = this.PS_Eye;
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this.g_bBBeraDead = true;
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this.g_fBBearShadowPos = 1f;
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ulong num4;
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ps_Eye.Stop(num4 != 0UL);
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ulong num5;
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this.PS_Chest.Stop(num5 != 0UL);
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this.FootIK.weight = 1f;
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SphereCollider[] sc_Collider = this.SC_Collider;
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if (num < sc_Collider.Length)
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{
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SphereCollider sphereCollider = sc_Collider[num];
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int num6 = 0;
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sphereCollider.enabled = num6 != 0;
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SphereCollider[] sc_Collider2 = this.SC_Collider;
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num++;
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while (sc_Collider2 != 0)
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{
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}
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}
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BoxCollider[] bc_Collider = this.BC_Collider;
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if (num < bc_Collider.Length)
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{
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BoxCollider boxCollider = bc_Collider[num];
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int num7 = 0;
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boxCollider.enabled = num7 != 0;
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BoxCollider[] bc_Collider2 = this.BC_Collider;
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num++;
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while (bc_Collider2 != 0)
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{
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}
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}
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CapsuleCollider[] cap_Collider = this.Cap_Collider;
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if (num < cap_Collider.Length)
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{
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CapsuleCollider capsuleCollider = cap_Collider[num];
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int num8 = 0;
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capsuleCollider.enabled = num8 != 0;
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CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
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num++;
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while (cap_Collider2 != 0)
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{
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}
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}
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this.g_bScriptCharacterCharge = true;
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this.g_fScriptCharShadowPower = 1f;
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return;
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}
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if (typeof(Game).TypeHandle != 0)
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{
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if (typeof(Game).TypeHandle == (ulong)1L)
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{
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ulong num9;
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this.PS_BearDead.Play(num9 != 0UL);
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SoundEffect soundEffect = this.g_SEBearDestory;
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int num10 = 0;
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soundEffect.PlayRandom(1f, 1f);
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Light light_Chest = this.Light_Chest;
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int num11 = 0;
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light_Chest.enabled = num11 != 0;
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SkinnedMeshRenderer[] array5 = this.g_MeshBear;
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int num12 = 0;
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if (num12 < array5.Length)
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{
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GameObject gameObject2 = array5[num12].gameObject;
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int num13 = 0;
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gameObject2.SetActive(num13 != 0);
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SkinnedMeshRenderer[] array6 = this.g_MeshBear;
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num12++;
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}
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SkinnedMeshRenderer[] array7 = this.g_MeshChar;
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if (num12 < array7.Length)
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{
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GameObject gameObject3 = array7[num12].gameObject;
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int num14 = 0;
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gameObject3.SetActive(num14 != 0);
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SkinnedMeshRenderer[] array8 = this.g_MeshChar;
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num12++;
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while (array8 != 0)
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{
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}
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}
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PlayerCamera cameraController = Game.GetCameraController();
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int num15 = 0;
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cameraController.SetRandomShake(0.2f, 6f, (float)num10, (float)num15, num12 != 0);
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Game.EnableVibration(0.3f, 0.3f, 0.3f);
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}
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return;
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}
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XmlSchemaType xmlType = base.XmlType;
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}
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// Token: 0x06000955 RID: 2389 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000955")]
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[Address(RVA = "0x1752200", Offset = "0x1751200", VA = "0x181752200")]
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private void UpdateScriptEffect(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000956 RID: 2390 RVA: 0x00015D3C File Offset: 0x00013F3C
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[Token(Token = "0x6000956")]
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[Address(RVA = "0x17441F0", Offset = "0x17431F0", VA = "0x1817441F0")]
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public void BearLight02()
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{
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this.g_bBBearLight02 = true;
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}
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// Token: 0x06000957 RID: 2391 RVA: 0x00015D50 File Offset: 0x00013F50
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[Token(Token = "0x6000957")]
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[Address(RVA = "0x1744200", Offset = "0x1743200", VA = "0x181744200")]
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public void BearYell()
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{
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PlayerCamera cameraController = Game.GetCameraController();
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int num = 0;
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ulong num2;
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cameraController.SetRandomShake(0.2f, 20f, 4f, (float)num, num2 != 0UL);
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this.PS_BearYell.Play(true);
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this.g_SEBearYell.PlayRandom(1f, 1f);
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Game.EnableVibration(1f, 0.3f, 0.3f);
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}
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// Token: 0x06000958 RID: 2392 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000958")]
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[Address(RVA = "0x174E5C0", Offset = "0x174D5C0", VA = "0x18174E5C0")]
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public void SkipOpenScript()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000959 RID: 2393 RVA: 0x00015DBC File Offset: 0x00013FBC
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[Token(Token = "0x6000959")]
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[Address(RVA = "0x1745D00", Offset = "0x1744D00", VA = "0x181745D00")]
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public void End()
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{
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this.g_bChargeing = false;
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this.g_EffCharge.Stop(3f);
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this.g_EffCharge02.Stop(3f);
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EffectPool effectPool = this.g_EffFireTargetFloor;
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this.g_bFireMagicCharge = false;
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effectPool.Stop(3f);
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EffectPoolFull effectPoolFull = this.g_EffMagicBullet01;
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this.g_bFireMagicExplosion = false;
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this.g_bChargeComplete = false;
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this.g_bMagicBullet = false;
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effectPoolFull.StopAll(3f);
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this.g_EffMagicBullet02.StopAll(3f);
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this.PS_HandFireL.Stop(true);
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this.PS_HandFireR.Stop(true);
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ParticleSystem[] ps_Smoke = this.PS_Smoke;
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int num = 0;
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if (num < ps_Smoke.Length)
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{
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ps_Smoke[num].Stop(true);
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ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
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num++;
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}
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}
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// Token: 0x0600095A RID: 2394 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600095A")]
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[Address(RVA = "0x1749680", Offset = "0x1748680", VA = "0x181749680", Slot = "6")]
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public virtual void PlayEffAniFallDown()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600095B RID: 2395 RVA: 0x00015E8C File Offset: 0x0001408C
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[Token(Token = "0x600095B")]
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[Address(RVA = "0x1745A50", Offset = "0x1744A50", VA = "0x181745A50")]
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public void Death()
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{
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this.g_bChargeing = false;
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this.g_EffCharge.Stop(3f);
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this.g_EffCharge02.Stop(3f);
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EffectPool effectPool = this.g_EffFireTargetFloor;
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this.g_bFireMagicCharge = false;
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effectPool.Stop(3f);
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EffectPoolFull effectPoolFull = this.g_EffMagicBullet01;
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this.g_bFireMagicExplosion = false;
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this.g_bChargeComplete = false;
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this.g_bMagicBullet = false;
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effectPoolFull.StopAll(3f);
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this.g_EffMagicBullet02.StopAll(3f);
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this.PS_HandFireL.Stop(true);
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this.PS_HandFireR.Stop(true);
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this.DamagedFly();
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}
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// Token: 0x0600095C RID: 2396 RVA: 0x00015F34 File Offset: 0x00014134
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[Token(Token = "0x600095C")]
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[Address(RVA = "0x1744E30", Offset = "0x1743E30", VA = "0x181744E30")]
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public void DamagedFly()
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{
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this.g_SEBearDead.PlayRandom(1f, 1f);
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GameObject gameObject = this.g_EffAttackCombo01.GetGameObject();
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int num = 0;
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if (gameObject != num)
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{
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Evaporating01 component = this.g_EffAttackCombo01.GetGameObject().GetComponent<Evaporating01>();
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int num2 = 0;
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if (component != num2)
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{
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component.StopEffect();
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}
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}
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GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject();
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int num3 = 0;
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if (gameObject2 != num3)
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{
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Evaporating01 component2 = this.g_EffAttackCombo02.GetGameObject().GetComponent<Evaporating01>();
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int num4 = 0;
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if (component2 != num4)
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{
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component2.StopEffect();
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}
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}
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GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject();
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int num5 = 0;
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if (gameObject3 != num5)
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{
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Evaporating01 component3 = this.g_EffAttackCombo03.GetGameObject().GetComponent<Evaporating01>();
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int num6 = 0;
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if (component3 != num6)
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{
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component3.StopEffect();
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}
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}
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GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject();
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int num7 = 0;
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if (gameObject4 != num7)
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{
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Evaporating01 component4 = this.g_EffAttackCombo04_01.GetGameObject().GetComponent<Evaporating01>();
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int num8 = 0;
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if (component4 != num8)
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{
|
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component4.StopEffect();
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}
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}
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GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject();
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int num9 = 0;
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if (gameObject5 != num9)
|
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{
|
|
Evaporating01 component5 = this.g_EffAttackCombo04_02.GetGameObject().GetComponent<Evaporating01>();
|
|
int num10 = 0;
|
|
if (component5 != num10)
|
|
{
|
|
component5.StopEffect();
|
|
}
|
|
}
|
|
GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject();
|
|
int num11 = 0;
|
|
if (gameObject6 != num11)
|
|
{
|
|
Evaporating01 component6 = this.g_EffAttackSprint.GetGameObject().GetComponent<Evaporating01>();
|
|
int num12 = 0;
|
|
if (component6 != num12)
|
|
{
|
|
component6.StopEffect();
|
|
}
|
|
}
|
|
GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject();
|
|
int num13 = 0;
|
|
if (gameObject7 != num13)
|
|
{
|
|
Evaporating01 component7 = this.g_EffAttackSprintB.GetGameObject().GetComponent<Evaporating01>();
|
|
int num14 = 0;
|
|
if (component7 != num14)
|
|
{
|
|
component7.StopEffect();
|
|
}
|
|
}
|
|
GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject();
|
|
int num15 = 0;
|
|
if (gameObject8 != num15)
|
|
{
|
|
Evaporating01 component8 = this.g_EffAttackHammer.GetGameObject().GetComponent<Evaporating01>();
|
|
int num16 = 0;
|
|
if (component8 != num16)
|
|
{
|
|
component8.StopEffect();
|
|
}
|
|
}
|
|
GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject();
|
|
int num17 = 0;
|
|
if (gameObject9 != num17)
|
|
{
|
|
Evaporating01 component9 = this.g_EffAttactAssault01.GetGameObject().GetComponent<Evaporating01>();
|
|
int num18 = 0;
|
|
if (component9 != num18)
|
|
{
|
|
component9.StopEffect();
|
|
}
|
|
}
|
|
GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject();
|
|
int num19 = 0;
|
|
if (gameObject10 != num19)
|
|
{
|
|
Evaporating01 component10 = this.g_EffAttactAssault02.GetGameObject().GetComponent<Evaporating01>();
|
|
int num20 = 0;
|
|
if (component10 != num20)
|
|
{
|
|
component10.StopEffect();
|
|
}
|
|
}
|
|
GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject();
|
|
int num21 = 0;
|
|
if (gameObject11 != num21)
|
|
{
|
|
Evaporating01 component11 = this.g_EffAttackComboB01.GetGameObject().GetComponent<Evaporating01>();
|
|
int num22 = 0;
|
|
if (component11 != num22)
|
|
{
|
|
component11.StopEffect();
|
|
}
|
|
}
|
|
GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject();
|
|
int num23 = 0;
|
|
if (gameObject12 != num23)
|
|
{
|
|
Evaporating01 component12 = this.g_EffAttackComboB02.GetGameObject().GetComponent<Evaporating01>();
|
|
int num24 = 0;
|
|
if (component12 != num24)
|
|
{
|
|
component12.StopEffect();
|
|
}
|
|
}
|
|
GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject();
|
|
int num25 = 0;
|
|
if (gameObject13 != num25)
|
|
{
|
|
Evaporating01 component13 = this.g_EffAttackComboB03.GetGameObject().GetComponent<Evaporating01>();
|
|
int num26 = 0;
|
|
if (component13 != num26)
|
|
{
|
|
component13.StopEffect();
|
|
}
|
|
}
|
|
this.g_EffAttackRun.Stop(3f);
|
|
GameObject gameObject14 = this.g_EffAttackRun.GetGameObject();
|
|
int num27 = 0;
|
|
if (gameObject14 != num27)
|
|
{
|
|
EvaporatingLoop component14 = gameObject14.GetComponent<EvaporatingLoop>();
|
|
int num28 = 0;
|
|
if (component14 != num28)
|
|
{
|
|
component14.StopEffect();
|
|
}
|
|
}
|
|
SoundEffect soundEffect = this.g_SEAttackRun;
|
|
int num29 = 0;
|
|
this.g_bAttackRun = false;
|
|
this.g_iAttackRunFireFloorInterval = num29;
|
|
soundEffect.Stop();
|
|
EffectPool effectPool = this.g_EffAttackRunEnd;
|
|
this.g_bAttackRun = num29 != 0;
|
|
this.g_iAttackRunFireFloorInterval = num29;
|
|
GameObject gameObject15 = effectPool.GetGameObject();
|
|
int num30 = 0;
|
|
if (gameObject15 != num30)
|
|
{
|
|
Evaporating01 component15 = this.g_EffAttackRunEnd.GetGameObject().GetComponent<Evaporating01>();
|
|
int num31 = 0;
|
|
if (component15 != num31)
|
|
{
|
|
component15.StopEffect();
|
|
}
|
|
}
|
|
this.PS_HandChargeL.Stop(true);
|
|
this.PS_HandChargeR.Stop(true);
|
|
this.g_SEAttackRun.Stop();
|
|
}
|
|
|
|
// Token: 0x0600095D RID: 2397 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600095D")]
|
|
[Address(RVA = "0x1751D40", Offset = "0x1750D40", VA = "0x181751D40")]
|
|
private void UpdateMaterial(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600095E RID: 2398 RVA: 0x000163B0 File Offset: 0x000145B0
|
|
[Token(Token = "0x600095E")]
|
|
[Address(RVA = "0x1744E20", Offset = "0x1743E20", VA = "0x181744E20")]
|
|
public void DamagedChar()
|
|
{
|
|
this.g_fCharDamaged = 1f;
|
|
}
|
|
|
|
// Token: 0x0600095F RID: 2399 RVA: 0x000163C8 File Offset: 0x000145C8
|
|
[Token(Token = "0x600095F")]
|
|
[Address(RVA = "0x1744E10", Offset = "0x1743E10", VA = "0x181744E10")]
|
|
public void DamagedBear()
|
|
{
|
|
this.g_fBearDamaged = 1f;
|
|
}
|
|
|
|
// Token: 0x06000960 RID: 2400 RVA: 0x000163E0 File Offset: 0x000145E0
|
|
[Token(Token = "0x6000960")]
|
|
[Address(RVA = "0x174C330", Offset = "0x174B330", VA = "0x18174C330")]
|
|
public void PlayEffHandChargeL()
|
|
{
|
|
this.PS_HandChargeL.Play(true);
|
|
this.g_SEBearCharge.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000961 RID: 2401 RVA: 0x00016414 File Offset: 0x00014614
|
|
[Token(Token = "0x6000961")]
|
|
[Address(RVA = "0x99C920", Offset = "0x99B920", VA = "0x18099C920")]
|
|
public void PlayEffHandChargeR()
|
|
{
|
|
this.PS_HandChargeR.Play(true);
|
|
}
|
|
|
|
// Token: 0x06000962 RID: 2402 RVA: 0x00016434 File Offset: 0x00014634
|
|
[Token(Token = "0x6000962")]
|
|
[Address(RVA = "0x174C380", Offset = "0x174B380", VA = "0x18174C380")]
|
|
public void PlayEffHandCharge()
|
|
{
|
|
this.PS_HandChargeL.Play(true);
|
|
this.g_SEBearCharge.PlayRandom(1f, 1f);
|
|
this.PS_HandChargeR.Play(true);
|
|
}
|
|
|
|
// Token: 0x06000963 RID: 2403 RVA: 0x00016474 File Offset: 0x00014674
|
|
[Token(Token = "0x6000963")]
|
|
[Address(RVA = "0x174EBA0", Offset = "0x174DBA0", VA = "0x18174EBA0")]
|
|
public void StopEffHandChargeL()
|
|
{
|
|
this.PS_HandChargeL.Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000964 RID: 2404 RVA: 0x00016494 File Offset: 0x00014694
|
|
[Token(Token = "0x6000964")]
|
|
[Address(RVA = "0x99E8A0", Offset = "0x99D8A0", VA = "0x18099E8A0")]
|
|
public void StopEffHandChargeR()
|
|
{
|
|
this.PS_HandChargeR.Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000965 RID: 2405 RVA: 0x000164B4 File Offset: 0x000146B4
|
|
[Token(Token = "0x6000965")]
|
|
[Address(RVA = "0x174EBD0", Offset = "0x174DBD0", VA = "0x18174EBD0")]
|
|
public void StopEffHandCharge()
|
|
{
|
|
this.PS_HandChargeL.Stop(true);
|
|
this.PS_HandChargeR.Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000966 RID: 2406 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000966")]
|
|
[Address(RVA = "0x174C010", Offset = "0x174B010", VA = "0x18174C010")]
|
|
public void PlayEffFootL()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000967 RID: 2407 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000967")]
|
|
[Address(RVA = "0x174B0C0", Offset = "0x174A0C0", VA = "0x18174B0C0")]
|
|
public void PlayEffAttackFootL()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000968 RID: 2408 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000968")]
|
|
[Address(RVA = "0x174C1A0", Offset = "0x174B1A0", VA = "0x18174C1A0")]
|
|
public void PlayEffFootR()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000969 RID: 2409 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000969")]
|
|
[Address(RVA = "0x174B220", Offset = "0x174A220", VA = "0x18174B220")]
|
|
public void PlayEffAttackFootR()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600096A RID: 2410 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600096A")]
|
|
[Address(RVA = "0x174B380", Offset = "0x174A380", VA = "0x18174B380")]
|
|
public void PlayEffAttackFoot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600096B RID: 2411 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600096B")]
|
|
[Address(RVA = "0x174C3E0", Offset = "0x174B3E0", VA = "0x18174C3E0")]
|
|
public void PlayEffJump()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600096C RID: 2412 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600096C")]
|
|
[Address(RVA = "0x174BE00", Offset = "0x174AE00", VA = "0x18174BE00", Slot = "7")]
|
|
public virtual void PlayEffCharge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600096D RID: 2413 RVA: 0x000164E0 File Offset: 0x000146E0
|
|
[Token(Token = "0x600096D")]
|
|
[Address(RVA = "0x1745EA0", Offset = "0x1744EA0", VA = "0x181745EA0")]
|
|
public bool GetIsChargeing()
|
|
{
|
|
return this.g_bChargeing;
|
|
}
|
|
|
|
// Token: 0x0600096E RID: 2414 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600096E")]
|
|
[Address(RVA = "0x174BC30", Offset = "0x174AC30", VA = "0x18174BC30", Slot = "8")]
|
|
public virtual void PlayEffChargeComplete()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600096F RID: 2415 RVA: 0x000164F4 File Offset: 0x000146F4
|
|
[Token(Token = "0x600096F")]
|
|
[Address(RVA = "0x17442F0", Offset = "0x17432F0", VA = "0x1817442F0")]
|
|
public void CloseEffChargeComplete()
|
|
{
|
|
this.g_bChargeComplete = false;
|
|
this.PS_HandFireL.Stop(true);
|
|
this.PS_HandFireR.Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000970 RID: 2416 RVA: 0x00016528 File Offset: 0x00014728
|
|
[Token(Token = "0x6000970")]
|
|
[Address(RVA = "0x1745E90", Offset = "0x1744E90", VA = "0x181745E90")]
|
|
public bool GetIsChargeComplete()
|
|
{
|
|
return this.g_bChargeComplete;
|
|
}
|
|
|
|
// Token: 0x06000971 RID: 2417 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000971")]
|
|
[Address(RVA = "0x174F620", Offset = "0x174E620", VA = "0x18174F620")]
|
|
private void UpdateChargeSE(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000972 RID: 2418 RVA: 0x0001653C File Offset: 0x0001473C
|
|
[Token(Token = "0x6000972")]
|
|
[Address(RVA = "0x174C850", Offset = "0x174B850", VA = "0x18174C850")]
|
|
public void PlaySEBearAttackYell()
|
|
{
|
|
this.g_SEBearAttackYell.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000973 RID: 2419 RVA: 0x00016564 File Offset: 0x00014764
|
|
[Token(Token = "0x6000973")]
|
|
[Address(RVA = "0x174C880", Offset = "0x174B880", VA = "0x18174C880")]
|
|
public void PlaySEBearDeath()
|
|
{
|
|
this.g_SEBearDead.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000974 RID: 2420 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000974")]
|
|
[Address(RVA = "0x174F8C0", Offset = "0x174E8C0", VA = "0x18174F8C0")]
|
|
private void UpdateFireMagicCharge(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000975 RID: 2421 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000975")]
|
|
[Address(RVA = "0x174FA80", Offset = "0x174EA80", VA = "0x18174FA80")]
|
|
private void UpdateFireMagicExplosion(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000976 RID: 2422 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000976")]
|
|
[Address(RVA = "0x174C4A0", Offset = "0x174B4A0", VA = "0x18174C4A0")]
|
|
protected void PlayMagicBullet()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000977 RID: 2423 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000977")]
|
|
[Address(RVA = "0x1751700", Offset = "0x1750700", VA = "0x181751700")]
|
|
private void UpdateMagicBullet(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000978 RID: 2424 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000978")]
|
|
[Address(RVA = "0x174A5F0", Offset = "0x17495F0", VA = "0x18174A5F0")]
|
|
public void PlayEffAttackCombo01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000979 RID: 2425 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000979")]
|
|
[Address(RVA = "0x174A730", Offset = "0x1749730", VA = "0x18174A730")]
|
|
public void PlayEffAttackCombo02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097A RID: 2426 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097A")]
|
|
[Address(RVA = "0x174A980", Offset = "0x1749980", VA = "0x18174A980")]
|
|
public void PlayEffAttackCombo03()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097B RID: 2427 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097B")]
|
|
[Address(RVA = "0x174AAC0", Offset = "0x1749AC0", VA = "0x18174AAC0")]
|
|
public void PlayEffAttackCombo04_01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097C RID: 2428 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097C")]
|
|
[Address(RVA = "0x174ABF0", Offset = "0x1749BF0", VA = "0x18174ABF0")]
|
|
public void PlayEffAttackCombo04_02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097D RID: 2429 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097D")]
|
|
[Address(RVA = "0x174BB00", Offset = "0x174AB00", VA = "0x18174BB00")]
|
|
public void PlayEffAttackSprint()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097E RID: 2430 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097E")]
|
|
[Address(RVA = "0x174B9D0", Offset = "0x174A9D0", VA = "0x18174B9D0")]
|
|
public void PlayEffAttackSprintB()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097F RID: 2431 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097F")]
|
|
[Address(RVA = "0x174B560", Offset = "0x174A560", VA = "0x18174B560")]
|
|
public void PlayEffAttackHammer()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000980 RID: 2432 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000980")]
|
|
[Address(RVA = "0x1749DF0", Offset = "0x1748DF0", VA = "0x181749DF0")]
|
|
public void PlayEffAttackAssault01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000981 RID: 2433 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000981")]
|
|
[Address(RVA = "0x174A4B0", Offset = "0x17494B0", VA = "0x18174A4B0")]
|
|
public void PlayEffAttackAssault02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000982 RID: 2434 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000982")]
|
|
[Address(RVA = "0x1749870", Offset = "0x1748870", VA = "0x181749870")]
|
|
public void PlayEffAttackAssault01Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000983 RID: 2435 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000983")]
|
|
[Address(RVA = "0x1749F30", Offset = "0x1748F30", VA = "0x181749F30")]
|
|
public void PlayEffAttackAssault02Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000984 RID: 2436 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000984")]
|
|
[Address(RVA = "0x174AD20", Offset = "0x1749D20", VA = "0x18174AD20")]
|
|
public void PlayEffAttackComboB01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000985 RID: 2437 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000985")]
|
|
[Address(RVA = "0x174AE50", Offset = "0x1749E50", VA = "0x18174AE50")]
|
|
public void PlayEffAttackComboB02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000986 RID: 2438 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000986")]
|
|
[Address(RVA = "0x174AF80", Offset = "0x1749F80", VA = "0x18174AF80")]
|
|
public void PlayEffAttackComboB03()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000987 RID: 2439 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000987")]
|
|
[Address(RVA = "0x174B810", Offset = "0x174A810", VA = "0x18174B810")]
|
|
public void PlayEffAttackRun()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000988 RID: 2440 RVA: 0x0001658C File Offset: 0x0001478C
|
|
[Token(Token = "0x6000988")]
|
|
[Address(RVA = "0x174EA70", Offset = "0x174DA70", VA = "0x18174EA70")]
|
|
public void StopEffAttackRun()
|
|
{
|
|
this.g_EffAttackRun.Stop(3f);
|
|
GameObject gameObject = this.g_EffAttackRun.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
|
|
int num2 = 0;
|
|
if (component != num2)
|
|
{
|
|
component.StopEffect();
|
|
}
|
|
}
|
|
SoundEffect soundEffect = this.g_SEAttackRun;
|
|
this.g_bAttackRun = false;
|
|
this.g_iAttackRunFireFloorInterval = (int)((ulong)0L);
|
|
soundEffect.Stop();
|
|
}
|
|
|
|
// Token: 0x06000989 RID: 2441 RVA: 0x00016600 File Offset: 0x00014800
|
|
[Token(Token = "0x6000989")]
|
|
[Address(RVA = "0x1745E70", Offset = "0x1744E70", VA = "0x181745E70")]
|
|
public int GetAttackRunCollisionNum()
|
|
{
|
|
return this.g_fRunCollisionNum;
|
|
}
|
|
|
|
// Token: 0x0600098A RID: 2442 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600098A")]
|
|
[Address(RVA = "0x174B6C0", Offset = "0x174A6C0", VA = "0x18174B6C0")]
|
|
public void PlayEffAttackRunEnd()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600098B RID: 2443 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600098B")]
|
|
[Address(RVA = "0x1748E60", Offset = "0x1747E60", VA = "0x181748E60")]
|
|
public void OpenAssaultFloorFire(Transform Target)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600098C RID: 2444 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600098C")]
|
|
[Address(RVA = "0x1748C00", Offset = "0x1747C00", VA = "0x181748C00")]
|
|
public void OpenAssaultFloorFire02(Transform Target)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600098D RID: 2445 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600098D")]
|
|
[Address(RVA = "0x174F020", Offset = "0x174E020", VA = "0x18174F020")]
|
|
private void UpdateAssaultFloorFire(float DeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600098E RID: 2446 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600098E")]
|
|
[Address(RVA = "0x174EC10", Offset = "0x174DC10", VA = "0x18174EC10")]
|
|
private void UpdateAssaultFloorFire02(float DeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600098F RID: 2447 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600098F")]
|
|
[Address(RVA = "0x17493A0", Offset = "0x17483A0", VA = "0x1817493A0")]
|
|
public void PlayAttackFloorFireBig()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000990 RID: 2448 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000990")]
|
|
[Address(RVA = "0x1750610", Offset = "0x174F610", VA = "0x181750610")]
|
|
private void UpdateFloorFireBigCollider(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000991 RID: 2449 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000991")]
|
|
[Address(RVA = "0x17495B0", Offset = "0x17485B0", VA = "0x1817495B0")]
|
|
public void PlayAttackFloorFire()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000992 RID: 2450 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000992")]
|
|
[Address(RVA = "0x1751220", Offset = "0x1750220", VA = "0x181751220")]
|
|
private void UpdateFloorFire(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000993 RID: 2451 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000993")]
|
|
[Address(RVA = "0x17491F0", Offset = "0x17481F0", VA = "0x1817491F0")]
|
|
public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius, AttackData AD)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000994 RID: 2452 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000994")]
|
|
[Address(RVA = "0x1750B20", Offset = "0x174FB20", VA = "0x181750B20")]
|
|
private void UpdateFloorFireCollider(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000995 RID: 2453 RVA: 0x00016614 File Offset: 0x00014814
|
|
[Token(Token = "0x6000995")]
|
|
[Address(RVA = "0x17490C0", Offset = "0x17480C0", VA = "0x1817490C0")]
|
|
public void OpenAttackFire(string AttackName)
|
|
{
|
|
if (this.g_bChargeComplete)
|
|
{
|
|
Transform transform = this.g_trAttackFireRoot.Find(AttackName);
|
|
this.g_trAttackFire = transform;
|
|
Transform transform2 = this.g_trAttackFire;
|
|
int num = 0;
|
|
if (transform2 == num)
|
|
{
|
|
Debug.LogError("Error : OpenAttackFire");
|
|
}
|
|
SoundEffect soundEffect = this.g_SEFireAttack;
|
|
int num2 = 0;
|
|
this.g_bAttackFire = true;
|
|
this.g_iAttackFireCal = num2;
|
|
soundEffect.PlayRandom(1f, 0.75f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000996 RID: 2454 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000996")]
|
|
[Address(RVA = "0x174F430", Offset = "0x174E430", VA = "0x18174F430")]
|
|
private void UpdateAttackFire(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000997 RID: 2455 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000997")]
|
|
[Address(RVA = "0x1745B50", Offset = "0x1744B50", VA = "0x181745B50", Slot = "9")]
|
|
public virtual void EarthQuakeAttack()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000998 RID: 2456 RVA: 0x0001668C File Offset: 0x0001488C
|
|
[Token(Token = "0x6000998")]
|
|
[Address(RVA = "0x174DAA0", Offset = "0x174CAA0", VA = "0x18174DAA0", Slot = "10")]
|
|
public virtual void SetTimeScale(float fTimeScale)
|
|
{
|
|
this.g_EffAttackCombo01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject = this.g_EffAttackCombo01.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackCombo02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject();
|
|
int num2 = 0;
|
|
if (gameObject2 != num2)
|
|
{
|
|
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackCombo03.SetTimeScale(fTimeScale);
|
|
GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject();
|
|
int num3 = 0;
|
|
if (gameObject3 != num3)
|
|
{
|
|
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackCombo04_01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject();
|
|
int num4 = 0;
|
|
if (gameObject4 != num4)
|
|
{
|
|
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackCombo04_02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject();
|
|
int num5 = 0;
|
|
if (gameObject5 != num5)
|
|
{
|
|
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackSprint.SetTimeScale(fTimeScale);
|
|
GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject();
|
|
int num6 = 0;
|
|
if (gameObject6 != num6)
|
|
{
|
|
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackSprintB.SetTimeScale(fTimeScale);
|
|
GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject();
|
|
int num7 = 0;
|
|
if (gameObject7 != num7)
|
|
{
|
|
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackHammer.SetTimeScale(fTimeScale);
|
|
GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject();
|
|
int num8 = 0;
|
|
if (gameObject8 != num8)
|
|
{
|
|
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttactAssault01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject();
|
|
int num9 = 0;
|
|
if (gameObject9 != num9)
|
|
{
|
|
gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttactAssault02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject();
|
|
int num10 = 0;
|
|
if (gameObject10 != num10)
|
|
{
|
|
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackComboB01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject();
|
|
int num11 = 0;
|
|
if (gameObject11 != num11)
|
|
{
|
|
gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackComboB02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject();
|
|
int num12 = 0;
|
|
if (gameObject12 != num12)
|
|
{
|
|
gameObject12.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackComboB03.SetTimeScale(fTimeScale);
|
|
GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject();
|
|
int num13 = 0;
|
|
if (gameObject13 != num13)
|
|
{
|
|
gameObject13.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
|
|
GameObject gameObject14 = this.g_EffAttackRunEnd.GetGameObject();
|
|
int num14 = 0;
|
|
if (gameObject14 != num14)
|
|
{
|
|
gameObject14.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttactAssault.SetTimeScale(fTimeScale);
|
|
GameObject[] allGameObjects = this.g_EffAttactAssault.GetAllGameObjects();
|
|
int num15 = 0;
|
|
if (allGameObjects != 0)
|
|
{
|
|
int length = allGameObjects.Length;
|
|
if (num15 < length)
|
|
{
|
|
allGameObjects[num15].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
|
|
num15++;
|
|
}
|
|
}
|
|
this.g_EffAttackRun.SetTimeScale(fTimeScale);
|
|
GameObject gameObject15 = this.g_EffAttackRun.GetGameObject();
|
|
int num16 = 0;
|
|
if (gameObject15 != num16)
|
|
{
|
|
gameObject15.GetComponent<EvaporatingLoop>().SetTimeScale(fTimeScale);
|
|
}
|
|
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Chest, fTimeScale);
|
|
ParticleSystem[] ps_Smoke = this.PS_Smoke;
|
|
if (num15 < ps_Smoke.Length)
|
|
{
|
|
Common.SetEffectTimeScale(ps_Smoke[num15], fTimeScale);
|
|
ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
|
|
num15++;
|
|
}
|
|
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_HandFireL, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_HandFireR, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BearSwitch, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BBearBirth, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BearYell, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BearDead, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_CharCharge, fTimeScale);
|
|
}
|
|
|
|
// Token: 0x06000999 RID: 2457 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000999")]
|
|
[Address(RVA = "0x1753D30", Offset = "0x1752D30", VA = "0x181753D30")]
|
|
public BossLevel03EffectPlay()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x04000C32 RID: 3122
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4000C32")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x04000C33 RID: 3123
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4000C33")]
|
|
private Animator g_Anim;
|
|
|
|
// Token: 0x04000C34 RID: 3124
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4000C34")]
|
|
protected CharacterBaseData g_CharData;
|
|
|
|
// Token: 0x04000C35 RID: 3125
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4000C35")]
|
|
protected SkinnedMeshRenderer[] g_MeshChar;
|
|
|
|
// Token: 0x04000C36 RID: 3126
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4000C36")]
|
|
protected SkinnedMeshRenderer[] g_MeshBear;
|
|
|
|
// Token: 0x04000C37 RID: 3127
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4000C37")]
|
|
protected SkinnedMeshRenderer[] g_MeshDoll;
|
|
|
|
// Token: 0x04000C38 RID: 3128
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4000C38")]
|
|
protected Material[] g_MatChar;
|
|
|
|
// Token: 0x04000C39 RID: 3129
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4000C39")]
|
|
protected Material[] g_MatBear;
|
|
|
|
// Token: 0x04000C3A RID: 3130
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4000C3A")]
|
|
protected Material[] g_MatDoll;
|
|
|
|
// Token: 0x04000C3B RID: 3131
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4000C3B")]
|
|
protected float g_fCharCharge;
|
|
|
|
// Token: 0x04000C3C RID: 3132
|
|
[FieldOffset(Offset = "0x64")]
|
|
[Token(Token = "0x4000C3C")]
|
|
protected float g_fBearCharge;
|
|
|
|
// Token: 0x04000C3D RID: 3133
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4000C3D")]
|
|
protected float g_fCharDamaged;
|
|
|
|
// Token: 0x04000C3E RID: 3134
|
|
[FieldOffset(Offset = "0x6C")]
|
|
[Token(Token = "0x4000C3E")]
|
|
protected float g_fBearDamaged;
|
|
|
|
// Token: 0x04000C3F RID: 3135
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4000C3F")]
|
|
protected Color g_colBearGlow;
|
|
|
|
// Token: 0x04000C40 RID: 3136
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4000C40")]
|
|
protected float g_fBearShadowSwitch;
|
|
|
|
// Token: 0x04000C41 RID: 3137
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4000C41")]
|
|
public Boss03_AbsorbSoulSystem AbsorbSoulSystem;
|
|
|
|
// Token: 0x04000C42 RID: 3138
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4000C42")]
|
|
public GrounderIK FootIK;
|
|
|
|
// Token: 0x04000C43 RID: 3139
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4000C43")]
|
|
public SphereCollider[] SC_Collider;
|
|
|
|
// Token: 0x04000C44 RID: 3140
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4000C44")]
|
|
public BoxCollider[] BC_Collider;
|
|
|
|
// Token: 0x04000C45 RID: 3141
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4000C45")]
|
|
public CapsuleCollider[] Cap_Collider;
|
|
|
|
// Token: 0x04000C46 RID: 3142
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4000C46")]
|
|
public Light Light_Chest;
|
|
|
|
// Token: 0x04000C47 RID: 3143
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4000C47")]
|
|
public ParticleSystem PS_Eye;
|
|
|
|
// Token: 0x04000C48 RID: 3144
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4000C48")]
|
|
public ParticleSystem PS_Chest;
|
|
|
|
// Token: 0x04000C49 RID: 3145
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4000C49")]
|
|
public ParticleSystem[] PS_Smoke;
|
|
|
|
// Token: 0x04000C4A RID: 3146
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4000C4A")]
|
|
public ParticleSystem PS_HandChargeL;
|
|
|
|
// Token: 0x04000C4B RID: 3147
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4000C4B")]
|
|
public ParticleSystem PS_HandChargeR;
|
|
|
|
// Token: 0x04000C4C RID: 3148
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4000C4C")]
|
|
public ParticleSystem PS_HandFireL;
|
|
|
|
// Token: 0x04000C4D RID: 3149
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4000C4D")]
|
|
public ParticleSystem PS_HandFireR;
|
|
|
|
// Token: 0x04000C4E RID: 3150
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4000C4E")]
|
|
public ParticleSystem PS_BearSwitch;
|
|
|
|
// Token: 0x04000C4F RID: 3151
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4000C4F")]
|
|
public ParticleSystem PS_BBearBirth;
|
|
|
|
// Token: 0x04000C50 RID: 3152
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4000C50")]
|
|
public ParticleSystem PS_BearYell;
|
|
|
|
// Token: 0x04000C51 RID: 3153
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4000C51")]
|
|
public ParticleSystem PS_BearDead;
|
|
|
|
// Token: 0x04000C52 RID: 3154
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4000C52")]
|
|
public ParticleSystem PS_CharCharge;
|
|
|
|
// Token: 0x04000C53 RID: 3155
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4000C53")]
|
|
public Transform Pos_FootL;
|
|
|
|
// Token: 0x04000C54 RID: 3156
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4000C54")]
|
|
public Transform Pos_FootR;
|
|
|
|
// Token: 0x04000C55 RID: 3157
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4000C55")]
|
|
public Transform Pos_Assault01;
|
|
|
|
// Token: 0x04000C56 RID: 3158
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4000C56")]
|
|
public Transform Pos_Assault02;
|
|
|
|
// Token: 0x04000C57 RID: 3159
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4000C57")]
|
|
public Transform Pos_RunCollider;
|
|
|
|
// Token: 0x04000C58 RID: 3160
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4000C58")]
|
|
public Transform Pos_Character;
|
|
|
|
// Token: 0x04000C59 RID: 3161
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4000C59")]
|
|
public Transform Pos_FloorFireBig;
|
|
|
|
// Token: 0x04000C5A RID: 3162
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4000C5A")]
|
|
public Transform Pos_CharAbsorbSoul;
|
|
|
|
// Token: 0x04000C5B RID: 3163
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4000C5B")]
|
|
public Transform Pos_BearRoot;
|
|
|
|
// Token: 0x04000C5C RID: 3164
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4000C5C")]
|
|
public Transform Pos_CharacterRoot;
|
|
|
|
// Token: 0x04000C5D RID: 3165
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4000C5D")]
|
|
public GameObject Eff_FootSmoke;
|
|
|
|
// Token: 0x04000C5E RID: 3166
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4000C5E")]
|
|
public GameObject Eff_Jump;
|
|
|
|
// Token: 0x04000C5F RID: 3167
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4000C5F")]
|
|
public GameObject Eff_Charge;
|
|
|
|
// Token: 0x04000C60 RID: 3168
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4000C60")]
|
|
public GameObject Eff_Charge02;
|
|
|
|
// Token: 0x04000C61 RID: 3169
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4000C61")]
|
|
public GameObject Eff_ChargeComplete;
|
|
|
|
// Token: 0x04000C62 RID: 3170
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4000C62")]
|
|
public GameObject Eff_FireMagic;
|
|
|
|
// Token: 0x04000C63 RID: 3171
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4000C63")]
|
|
public GameObject Eff_FireTargetFloor;
|
|
|
|
// Token: 0x04000C64 RID: 3172
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4000C64")]
|
|
public GameObject Eff_BearFallDownSmoke;
|
|
|
|
// Token: 0x04000C65 RID: 3173
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4000C65")]
|
|
public GameObject Eff_AttackCombo01;
|
|
|
|
// Token: 0x04000C66 RID: 3174
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4000C66")]
|
|
public GameObject Eff_AttackCombo02;
|
|
|
|
// Token: 0x04000C67 RID: 3175
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4000C67")]
|
|
public GameObject Eff_AttackCombo03;
|
|
|
|
// Token: 0x04000C68 RID: 3176
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000C68")]
|
|
public GameObject Eff_AttackCombo04_01;
|
|
|
|
// Token: 0x04000C69 RID: 3177
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000C69")]
|
|
public GameObject Eff_AttackCombo04_02;
|
|
|
|
// Token: 0x04000C6A RID: 3178
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000C6A")]
|
|
public GameObject Eff_AttackSprint;
|
|
|
|
// Token: 0x04000C6B RID: 3179
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000C6B")]
|
|
public GameObject Eff_AttackHammer;
|
|
|
|
// Token: 0x04000C6C RID: 3180
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4000C6C")]
|
|
public GameObject Eff_AttactAssault01;
|
|
|
|
// Token: 0x04000C6D RID: 3181
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4000C6D")]
|
|
public GameObject Eff_AttactAssault02;
|
|
|
|
// Token: 0x04000C6E RID: 3182
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4000C6E")]
|
|
public GameObject Eff_AttactAssault;
|
|
|
|
// Token: 0x04000C6F RID: 3183
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4000C6F")]
|
|
public GameObject Eff_AttackComboB01;
|
|
|
|
// Token: 0x04000C70 RID: 3184
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4000C70")]
|
|
public GameObject Eff_AttackComboB02;
|
|
|
|
// Token: 0x04000C71 RID: 3185
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4000C71")]
|
|
public GameObject Eff_AttackComboB03;
|
|
|
|
// Token: 0x04000C72 RID: 3186
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4000C72")]
|
|
public GameObject Eff_AttackSprintB;
|
|
|
|
// Token: 0x04000C73 RID: 3187
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4000C73")]
|
|
public GameObject Eff_AttackAssaultPlayerCollision;
|
|
|
|
// Token: 0x04000C74 RID: 3188
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4000C74")]
|
|
public GameObject Eff_AttackAssaultWallCollision;
|
|
|
|
// Token: 0x04000C75 RID: 3189
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4000C75")]
|
|
public GameObject Eff_AttackAssaultShot;
|
|
|
|
// Token: 0x04000C76 RID: 3190
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4000C76")]
|
|
public GameObject Eff_AttackRun;
|
|
|
|
// Token: 0x04000C77 RID: 3191
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4000C77")]
|
|
public GameObject Eff_AttackRunEnd;
|
|
|
|
// Token: 0x04000C78 RID: 3192
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4000C78")]
|
|
public GameObject Eff_AttackFloorFire;
|
|
|
|
// Token: 0x04000C79 RID: 3193
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4000C79")]
|
|
public GameObject Eff_AttackFloorFireBig;
|
|
|
|
// Token: 0x04000C7A RID: 3194
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4000C7A")]
|
|
public GameObject Eff_AttackFire;
|
|
|
|
// Token: 0x04000C7B RID: 3195
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4000C7B")]
|
|
public GameObject Eff_FloorFireCollision;
|
|
|
|
// Token: 0x04000C7C RID: 3196
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x4000C7C")]
|
|
public GameObject Eff_MagicBullet01;
|
|
|
|
// Token: 0x04000C7D RID: 3197
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4000C7D")]
|
|
public GameObject Eff_MagicBullet02;
|
|
|
|
// Token: 0x04000C7E RID: 3198
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4000C7E")]
|
|
public GameObject Eff_MagicBulletShot;
|
|
|
|
// Token: 0x04000C7F RID: 3199
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4000C7F")]
|
|
public GameObject Eff_MagicBulletCollision;
|
|
|
|
// Token: 0x04000C80 RID: 3200
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4000C80")]
|
|
public GameObject SE_FireAttack;
|
|
|
|
// Token: 0x04000C81 RID: 3201
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x4000C81")]
|
|
public GameObject SE_FireAttackBig;
|
|
|
|
// Token: 0x04000C82 RID: 3202
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x4000C82")]
|
|
public GameObject SE_FireCollision;
|
|
|
|
// Token: 0x04000C83 RID: 3203
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x4000C83")]
|
|
public GameObject SE_BearCharge;
|
|
|
|
// Token: 0x04000C84 RID: 3204
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x4000C84")]
|
|
public GameObject SE_CharacterCharge;
|
|
|
|
// Token: 0x04000C85 RID: 3205
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x4000C85")]
|
|
public GameObject SE_CharacterCharge02;
|
|
|
|
// Token: 0x04000C86 RID: 3206
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x4000C86")]
|
|
public GameObject SE_FireMagicExplosion;
|
|
|
|
// Token: 0x04000C87 RID: 3207
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x4000C87")]
|
|
public GameObject SE_AttackRun;
|
|
|
|
// Token: 0x04000C88 RID: 3208
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4000C88")]
|
|
public GameObject SE_AttackRunEnd;
|
|
|
|
// Token: 0x04000C89 RID: 3209
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x4000C89")]
|
|
public GameObject SE_Earthquake;
|
|
|
|
// Token: 0x04000C8A RID: 3210
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x4000C8A")]
|
|
public GameObject SE_BearAppear;
|
|
|
|
// Token: 0x04000C8B RID: 3211
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x4000C8B")]
|
|
public GameObject SE_BearYell;
|
|
|
|
// Token: 0x04000C8C RID: 3212
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x4000C8C")]
|
|
public GameObject SE_BearDead;
|
|
|
|
// Token: 0x04000C8D RID: 3213
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x4000C8D")]
|
|
public GameObject SE_BearAttackYell;
|
|
|
|
// Token: 0x04000C8E RID: 3214
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x4000C8E")]
|
|
public GameObject SE_BearDestory;
|
|
|
|
// Token: 0x04000C8F RID: 3215
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x4000C8F")]
|
|
public GameObject SE_MagicBulletShot;
|
|
|
|
// Token: 0x04000C90 RID: 3216
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x4000C90")]
|
|
public GameObject SE_MagicBulletCollision;
|
|
|
|
// Token: 0x04000C91 RID: 3217
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x4000C91")]
|
|
public ParticleSystem SceneFloorSmoke;
|
|
|
|
// Token: 0x04000C92 RID: 3218
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x4000C92")]
|
|
protected EffectPool g_EffFootSmoke;
|
|
|
|
// Token: 0x04000C93 RID: 3219
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x4000C93")]
|
|
protected EffectPool g_EffJump;
|
|
|
|
// Token: 0x04000C94 RID: 3220
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x4000C94")]
|
|
protected EffectPool g_EffCharge;
|
|
|
|
// Token: 0x04000C95 RID: 3221
|
|
[FieldOffset(Offset = "0x328")]
|
|
[Token(Token = "0x4000C95")]
|
|
protected EffectPool g_EffCharge02;
|
|
|
|
// Token: 0x04000C96 RID: 3222
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x4000C96")]
|
|
protected EffectPool g_EffChargeComplete;
|
|
|
|
// Token: 0x04000C97 RID: 3223
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x4000C97")]
|
|
protected EffectPool g_EffFireMagic;
|
|
|
|
// Token: 0x04000C98 RID: 3224
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x4000C98")]
|
|
protected EffectPool g_EffFireTargetFloor;
|
|
|
|
// Token: 0x04000C99 RID: 3225
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x4000C99")]
|
|
protected EffectPool g_EffBearFallDownSmoke;
|
|
|
|
// Token: 0x04000C9A RID: 3226
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x4000C9A")]
|
|
protected EffectPool g_EffAttackCombo01;
|
|
|
|
// Token: 0x04000C9B RID: 3227
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x4000C9B")]
|
|
protected EffectPool g_EffAttackCombo02;
|
|
|
|
// Token: 0x04000C9C RID: 3228
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x4000C9C")]
|
|
protected EffectPool g_EffAttackCombo03;
|
|
|
|
// Token: 0x04000C9D RID: 3229
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x4000C9D")]
|
|
protected EffectPool g_EffAttackCombo04_01;
|
|
|
|
// Token: 0x04000C9E RID: 3230
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x4000C9E")]
|
|
protected EffectPool g_EffAttackCombo04_02;
|
|
|
|
// Token: 0x04000C9F RID: 3231
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x4000C9F")]
|
|
protected EffectPool g_EffAttackSprint;
|
|
|
|
// Token: 0x04000CA0 RID: 3232
|
|
[FieldOffset(Offset = "0x380")]
|
|
[Token(Token = "0x4000CA0")]
|
|
protected EffectPool g_EffAttackHammer;
|
|
|
|
// Token: 0x04000CA1 RID: 3233
|
|
[FieldOffset(Offset = "0x388")]
|
|
[Token(Token = "0x4000CA1")]
|
|
protected EffectPool g_EffAttactAssault01;
|
|
|
|
// Token: 0x04000CA2 RID: 3234
|
|
[FieldOffset(Offset = "0x390")]
|
|
[Token(Token = "0x4000CA2")]
|
|
protected EffectPool g_EffAttactAssault02;
|
|
|
|
// Token: 0x04000CA3 RID: 3235
|
|
[FieldOffset(Offset = "0x398")]
|
|
[Token(Token = "0x4000CA3")]
|
|
protected EffectPool g_EffAttactAssault;
|
|
|
|
// Token: 0x04000CA4 RID: 3236
|
|
[FieldOffset(Offset = "0x3A0")]
|
|
[Token(Token = "0x4000CA4")]
|
|
protected EffectPool g_EffAttackComboB01;
|
|
|
|
// Token: 0x04000CA5 RID: 3237
|
|
[FieldOffset(Offset = "0x3A8")]
|
|
[Token(Token = "0x4000CA5")]
|
|
protected EffectPool g_EffAttackComboB02;
|
|
|
|
// Token: 0x04000CA6 RID: 3238
|
|
[FieldOffset(Offset = "0x3B0")]
|
|
[Token(Token = "0x4000CA6")]
|
|
protected EffectPool g_EffAttackComboB03;
|
|
|
|
// Token: 0x04000CA7 RID: 3239
|
|
[FieldOffset(Offset = "0x3B8")]
|
|
[Token(Token = "0x4000CA7")]
|
|
protected EffectPool g_EffAttackSprintB;
|
|
|
|
// Token: 0x04000CA8 RID: 3240
|
|
[FieldOffset(Offset = "0x3C0")]
|
|
[Token(Token = "0x4000CA8")]
|
|
protected EffectPool g_EffAttackAssaultPlayerCollision;
|
|
|
|
// Token: 0x04000CA9 RID: 3241
|
|
[FieldOffset(Offset = "0x3C8")]
|
|
[Token(Token = "0x4000CA9")]
|
|
protected EffectPool g_EffAttackAssaultWallCollision;
|
|
|
|
// Token: 0x04000CAA RID: 3242
|
|
[FieldOffset(Offset = "0x3D0")]
|
|
[Token(Token = "0x4000CAA")]
|
|
protected EffectPool g_EffAttackAssaultShot;
|
|
|
|
// Token: 0x04000CAB RID: 3243
|
|
[FieldOffset(Offset = "0x3D8")]
|
|
[Token(Token = "0x4000CAB")]
|
|
protected EffectPool g_EffAttackRun;
|
|
|
|
// Token: 0x04000CAC RID: 3244
|
|
[FieldOffset(Offset = "0x3E0")]
|
|
[Token(Token = "0x4000CAC")]
|
|
protected EffectPool g_EffAttackRunEnd;
|
|
|
|
// Token: 0x04000CAD RID: 3245
|
|
[FieldOffset(Offset = "0x3E8")]
|
|
[Token(Token = "0x4000CAD")]
|
|
protected EffectPool g_EffAttackFloorFire;
|
|
|
|
// Token: 0x04000CAE RID: 3246
|
|
[FieldOffset(Offset = "0x3F0")]
|
|
[Token(Token = "0x4000CAE")]
|
|
protected EffectPool g_EffAttackFloorFireBig;
|
|
|
|
// Token: 0x04000CAF RID: 3247
|
|
[FieldOffset(Offset = "0x3F8")]
|
|
[Token(Token = "0x4000CAF")]
|
|
protected EffectPool g_EffAttackFire;
|
|
|
|
// Token: 0x04000CB0 RID: 3248
|
|
[FieldOffset(Offset = "0x400")]
|
|
[Token(Token = "0x4000CB0")]
|
|
protected EffectPool g_EffFloorFireCollision;
|
|
|
|
// Token: 0x04000CB1 RID: 3249
|
|
[FieldOffset(Offset = "0x408")]
|
|
[Token(Token = "0x4000CB1")]
|
|
protected EffectPool g_EffMagicBullet02;
|
|
|
|
// Token: 0x04000CB2 RID: 3250
|
|
[FieldOffset(Offset = "0x410")]
|
|
[Token(Token = "0x4000CB2")]
|
|
protected EffectPool g_EffMagicBulletShot;
|
|
|
|
// Token: 0x04000CB3 RID: 3251
|
|
[FieldOffset(Offset = "0x418")]
|
|
[Token(Token = "0x4000CB3")]
|
|
protected EffectPool g_EffMagicBulletCollision;
|
|
|
|
// Token: 0x04000CB4 RID: 3252
|
|
[FieldOffset(Offset = "0x420")]
|
|
[Token(Token = "0x4000CB4")]
|
|
protected EffectPoolFull g_EffMagicBullet01;
|
|
|
|
// Token: 0x04000CB5 RID: 3253
|
|
[FieldOffset(Offset = "0x428")]
|
|
[Token(Token = "0x4000CB5")]
|
|
protected SoundEffect g_SEFireAttack;
|
|
|
|
// Token: 0x04000CB6 RID: 3254
|
|
[FieldOffset(Offset = "0x430")]
|
|
[Token(Token = "0x4000CB6")]
|
|
protected SoundEffect g_SEFireAttackBig;
|
|
|
|
// Token: 0x04000CB7 RID: 3255
|
|
[FieldOffset(Offset = "0x438")]
|
|
[Token(Token = "0x4000CB7")]
|
|
protected SoundEffect g_SEBearCharge;
|
|
|
|
// Token: 0x04000CB8 RID: 3256
|
|
[FieldOffset(Offset = "0x440")]
|
|
[Token(Token = "0x4000CB8")]
|
|
protected SoundEffect g_SECahracterCharge;
|
|
|
|
// Token: 0x04000CB9 RID: 3257
|
|
[FieldOffset(Offset = "0x448")]
|
|
[Token(Token = "0x4000CB9")]
|
|
protected SoundEffect g_SECahracterCharge02;
|
|
|
|
// Token: 0x04000CBA RID: 3258
|
|
[FieldOffset(Offset = "0x450")]
|
|
[Token(Token = "0x4000CBA")]
|
|
protected SoundEffect g_SEAttackRun;
|
|
|
|
// Token: 0x04000CBB RID: 3259
|
|
[FieldOffset(Offset = "0x458")]
|
|
[Token(Token = "0x4000CBB")]
|
|
protected SoundEffect g_SEAttackRunEnd;
|
|
|
|
// Token: 0x04000CBC RID: 3260
|
|
[FieldOffset(Offset = "0x460")]
|
|
[Token(Token = "0x4000CBC")]
|
|
protected SoundEffect g_SEEarthquake;
|
|
|
|
// Token: 0x04000CBD RID: 3261
|
|
[FieldOffset(Offset = "0x468")]
|
|
[Token(Token = "0x4000CBD")]
|
|
protected SoundEffect g_SEBearAppear;
|
|
|
|
// Token: 0x04000CBE RID: 3262
|
|
[FieldOffset(Offset = "0x470")]
|
|
[Token(Token = "0x4000CBE")]
|
|
protected SoundEffect g_SEBearYell;
|
|
|
|
// Token: 0x04000CBF RID: 3263
|
|
[FieldOffset(Offset = "0x478")]
|
|
[Token(Token = "0x4000CBF")]
|
|
protected SoundEffect g_SEBearDead;
|
|
|
|
// Token: 0x04000CC0 RID: 3264
|
|
[FieldOffset(Offset = "0x480")]
|
|
[Token(Token = "0x4000CC0")]
|
|
protected SoundEffect g_SEBearAttackYell;
|
|
|
|
// Token: 0x04000CC1 RID: 3265
|
|
[FieldOffset(Offset = "0x488")]
|
|
[Token(Token = "0x4000CC1")]
|
|
protected SoundEffect g_SEBearDestory;
|
|
|
|
// Token: 0x04000CC2 RID: 3266
|
|
[FieldOffset(Offset = "0x490")]
|
|
[Token(Token = "0x4000CC2")]
|
|
protected SoundEffectPool g_SEFireCollision;
|
|
|
|
// Token: 0x04000CC3 RID: 3267
|
|
[FieldOffset(Offset = "0x498")]
|
|
[Token(Token = "0x4000CC3")]
|
|
protected SoundEffectPool g_SEFireMagic;
|
|
|
|
// Token: 0x04000CC4 RID: 3268
|
|
[FieldOffset(Offset = "0x4A0")]
|
|
[Token(Token = "0x4000CC4")]
|
|
protected SoundEffectPool g_SEMagicBulletShot;
|
|
|
|
// Token: 0x04000CC5 RID: 3269
|
|
[FieldOffset(Offset = "0x4A8")]
|
|
[Token(Token = "0x4000CC5")]
|
|
protected SoundEffectPool g_SEMagicBulletCollision;
|
|
|
|
// Token: 0x04000CC6 RID: 3270
|
|
[FieldOffset(Offset = "0x4B0")]
|
|
[Token(Token = "0x4000CC6")]
|
|
private float g_LightRange;
|
|
|
|
// Token: 0x04000CC7 RID: 3271
|
|
[FieldOffset(Offset = "0x4B4")]
|
|
[Token(Token = "0x4000CC7")]
|
|
private float g_LightIntensity;
|
|
|
|
// Token: 0x04000CC8 RID: 3272
|
|
[FieldOffset(Offset = "0x4B8")]
|
|
[Token(Token = "0x4000CC8")]
|
|
private bool g_bAttackRun;
|
|
|
|
// Token: 0x04000CC9 RID: 3273
|
|
[FieldOffset(Offset = "0x4BC")]
|
|
[Token(Token = "0x4000CC9")]
|
|
private int g_iAttackRunFireFloorInterval;
|
|
|
|
// Token: 0x04000CCA RID: 3274
|
|
[Token(Token = "0x4000CCA")]
|
|
private const float g_fInterval = 0.2f;
|
|
|
|
// Token: 0x04000CCB RID: 3275
|
|
[FieldOffset(Offset = "0x4C0")]
|
|
[Token(Token = "0x4000CCB")]
|
|
private float g_fIntervalVal;
|
|
|
|
// Token: 0x04000CCC RID: 3276
|
|
[FieldOffset(Offset = "0x4C4")]
|
|
[Token(Token = "0x4000CCC")]
|
|
private int g_fRunCollisionNum;
|
|
|
|
// Token: 0x04000CCD RID: 3277
|
|
[FieldOffset(Offset = "0x4C8")]
|
|
[Token(Token = "0x4000CCD")]
|
|
private AttackData g_ADRun;
|
|
|
|
// Token: 0x04000CCE RID: 3278
|
|
[Token(Token = "0x4000CCE")]
|
|
private const int g_iFloorFireNum = 99;
|
|
|
|
// Token: 0x04000CCF RID: 3279
|
|
[FieldOffset(Offset = "0x4D0")]
|
|
[Token(Token = "0x4000CCF")]
|
|
private bool g_bFloorFire;
|
|
|
|
// Token: 0x04000CD0 RID: 3280
|
|
[Token(Token = "0x4000CD0")]
|
|
private const int g_iFloorFireStairs = 10;
|
|
|
|
// Token: 0x04000CD1 RID: 3281
|
|
[FieldOffset(Offset = "0x4D4")]
|
|
[Token(Token = "0x4000CD1")]
|
|
private int g_iFloorFireStairsVal;
|
|
|
|
// Token: 0x04000CD2 RID: 3282
|
|
[Token(Token = "0x4000CD2")]
|
|
private const float g_fFloorFireFrequency = 0.2f;
|
|
|
|
// Token: 0x04000CD3 RID: 3283
|
|
[FieldOffset(Offset = "0x4D8")]
|
|
[Token(Token = "0x4000CD3")]
|
|
private float g_fFloorFireFrequencyVal;
|
|
|
|
// Token: 0x04000CD4 RID: 3284
|
|
[FieldOffset(Offset = "0x4DC")]
|
|
[Token(Token = "0x4000CD4")]
|
|
private Vector3 g_v3FloorFireForward;
|
|
|
|
// Token: 0x04000CD5 RID: 3285
|
|
[FieldOffset(Offset = "0x4E8")]
|
|
[Token(Token = "0x4000CD5")]
|
|
private Vector3 g_v3FloorFireRight;
|
|
|
|
// Token: 0x04000CD6 RID: 3286
|
|
[FieldOffset(Offset = "0x4F4")]
|
|
[Token(Token = "0x4000CD6")]
|
|
private bool g_bFloorFireBig;
|
|
|
|
// Token: 0x04000CD7 RID: 3287
|
|
[FieldOffset(Offset = "0x4F8")]
|
|
[Token(Token = "0x4000CD7")]
|
|
private bool[] g_bFloorFireCollider;
|
|
|
|
// Token: 0x04000CD8 RID: 3288
|
|
[FieldOffset(Offset = "0x500")]
|
|
[Token(Token = "0x4000CD8")]
|
|
private Vector3[] g_v3FloorFireColliderPos;
|
|
|
|
// Token: 0x04000CD9 RID: 3289
|
|
[FieldOffset(Offset = "0x508")]
|
|
[Token(Token = "0x4000CD9")]
|
|
private float[] g_fFloorFireColliderRadius;
|
|
|
|
// Token: 0x04000CDA RID: 3290
|
|
[FieldOffset(Offset = "0x510")]
|
|
[Token(Token = "0x4000CDA")]
|
|
private float[] g_fFloorFireColliderTime;
|
|
|
|
// Token: 0x04000CDB RID: 3291
|
|
[FieldOffset(Offset = "0x518")]
|
|
[Token(Token = "0x4000CDB")]
|
|
protected float g_fFloorFireColliderTimeSet;
|
|
|
|
// Token: 0x04000CDC RID: 3292
|
|
[FieldOffset(Offset = "0x51C")]
|
|
[Token(Token = "0x4000CDC")]
|
|
protected float g_fFloorFireColliderRadiusSet;
|
|
|
|
// Token: 0x04000CDD RID: 3293
|
|
[FieldOffset(Offset = "0x520")]
|
|
[Token(Token = "0x4000CDD")]
|
|
private AttackData[] g_adFloorFireCollider;
|
|
|
|
// Token: 0x04000CDE RID: 3294
|
|
[FieldOffset(Offset = "0x528")]
|
|
[Token(Token = "0x4000CDE")]
|
|
private int g_iFloorFireColliderCal;
|
|
|
|
// Token: 0x04000CDF RID: 3295
|
|
[Token(Token = "0x4000CDF")]
|
|
private const float g_fFloorFireColliderFrequency = 0.25f;
|
|
|
|
// Token: 0x04000CE0 RID: 3296
|
|
[FieldOffset(Offset = "0x52C")]
|
|
[Token(Token = "0x4000CE0")]
|
|
private float g_fFloorFireColliderFrequencyVal;
|
|
|
|
// Token: 0x04000CE1 RID: 3297
|
|
[FieldOffset(Offset = "0x530")]
|
|
[Token(Token = "0x4000CE1")]
|
|
private Vector3 g_v3FloorFireBigColliderPos;
|
|
|
|
// Token: 0x04000CE2 RID: 3298
|
|
[FieldOffset(Offset = "0x53C")]
|
|
[Token(Token = "0x4000CE2")]
|
|
protected float g_fFloorFireBigColliderStartTime;
|
|
|
|
// Token: 0x04000CE3 RID: 3299
|
|
[FieldOffset(Offset = "0x540")]
|
|
[Token(Token = "0x4000CE3")]
|
|
private float g_iFloorFireBigColliderTime;
|
|
|
|
// Token: 0x04000CE4 RID: 3300
|
|
[Token(Token = "0x4000CE4")]
|
|
private const float g_fFloorFireBigColliderFrequency = 0.25f;
|
|
|
|
// Token: 0x04000CE5 RID: 3301
|
|
[FieldOffset(Offset = "0x544")]
|
|
[Token(Token = "0x4000CE5")]
|
|
private float g_fFloorFireBigColliderFrequencyVal;
|
|
|
|
// Token: 0x04000CE6 RID: 3302
|
|
[FieldOffset(Offset = "0x548")]
|
|
[Token(Token = "0x4000CE6")]
|
|
protected bool g_bChargeing;
|
|
|
|
// Token: 0x04000CE7 RID: 3303
|
|
[FieldOffset(Offset = "0x549")]
|
|
[Token(Token = "0x4000CE7")]
|
|
protected bool g_bChargeComplete;
|
|
|
|
// Token: 0x04000CE8 RID: 3304
|
|
[FieldOffset(Offset = "0x54A")]
|
|
[Token(Token = "0x4000CE8")]
|
|
private bool g_bAttackFire;
|
|
|
|
// Token: 0x04000CE9 RID: 3305
|
|
[FieldOffset(Offset = "0x54C")]
|
|
[Token(Token = "0x4000CE9")]
|
|
protected float g_fAttackFireColliderTimeSet;
|
|
|
|
// Token: 0x04000CEA RID: 3306
|
|
[FieldOffset(Offset = "0x550")]
|
|
[Token(Token = "0x4000CEA")]
|
|
private Transform g_trAttackFireRoot;
|
|
|
|
// Token: 0x04000CEB RID: 3307
|
|
[FieldOffset(Offset = "0x558")]
|
|
[Token(Token = "0x4000CEB")]
|
|
private Transform g_trAttackFire;
|
|
|
|
// Token: 0x04000CEC RID: 3308
|
|
[FieldOffset(Offset = "0x560")]
|
|
[Token(Token = "0x4000CEC")]
|
|
private int g_iAttackFireCal;
|
|
|
|
// Token: 0x04000CED RID: 3309
|
|
[Token(Token = "0x4000CED")]
|
|
private const float g_fAttackFireFrequency = 0.025f;
|
|
|
|
// Token: 0x04000CEE RID: 3310
|
|
[FieldOffset(Offset = "0x564")]
|
|
[Token(Token = "0x4000CEE")]
|
|
private float g_fAttackFireFrequencyVal;
|
|
|
|
// Token: 0x04000CEF RID: 3311
|
|
[FieldOffset(Offset = "0x568")]
|
|
[Token(Token = "0x4000CEF")]
|
|
private bool g_bAssaultFloorFire;
|
|
|
|
// Token: 0x04000CF0 RID: 3312
|
|
[FieldOffset(Offset = "0x570")]
|
|
[Token(Token = "0x4000CF0")]
|
|
private Transform g_trAssaultFloorFireTarget;
|
|
|
|
// Token: 0x04000CF1 RID: 3313
|
|
[FieldOffset(Offset = "0x578")]
|
|
[Token(Token = "0x4000CF1")]
|
|
private Vector3 g_v3AssaultFloorFirePos;
|
|
|
|
// Token: 0x04000CF2 RID: 3314
|
|
[Token(Token = "0x4000CF2")]
|
|
private const int g_fAssaultFloorFireCal = 15;
|
|
|
|
// Token: 0x04000CF3 RID: 3315
|
|
[FieldOffset(Offset = "0x584")]
|
|
[Token(Token = "0x4000CF3")]
|
|
private int g_fAssaultFloorFireCalVal;
|
|
|
|
// Token: 0x04000CF4 RID: 3316
|
|
[FieldOffset(Offset = "0x588")]
|
|
[Token(Token = "0x4000CF4")]
|
|
private bool g_bAssaultFloorFire02;
|
|
|
|
// Token: 0x04000CF5 RID: 3317
|
|
[FieldOffset(Offset = "0x590")]
|
|
[Token(Token = "0x4000CF5")]
|
|
private Transform g_trAssaultFloorFireTarget02;
|
|
|
|
// Token: 0x04000CF6 RID: 3318
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[FieldOffset(Offset = "0x598")]
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[Token(Token = "0x4000CF6")]
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private Vector3 g_v3AssaultFloorFirePos02;
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// Token: 0x04000CF7 RID: 3319
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[FieldOffset(Offset = "0x5A4")]
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[Token(Token = "0x4000CF7")]
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private int g_fAssaultFloorFireCalVal02;
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// Token: 0x04000CF8 RID: 3320
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[FieldOffset(Offset = "0x5A8")]
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[Token(Token = "0x4000CF8")]
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protected int g_iMagicStype;
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// Token: 0x04000CF9 RID: 3321
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[FieldOffset(Offset = "0x5AC")]
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[Token(Token = "0x4000CF9")]
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protected bool g_bFireMagicCharge;
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// Token: 0x04000CFA RID: 3322
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[FieldOffset(Offset = "0x5AD")]
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[Token(Token = "0x4000CFA")]
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protected bool g_bFireMagicExplosion;
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// Token: 0x04000CFB RID: 3323
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[FieldOffset(Offset = "0x5B0")]
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[Token(Token = "0x4000CFB")]
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protected Vector3 g_v3FireMagicTarget;
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// Token: 0x04000CFC RID: 3324
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[Token(Token = "0x4000CFC")]
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protected const float g_fFireMagicExplosionTime = 0.5f;
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// Token: 0x04000CFD RID: 3325
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[FieldOffset(Offset = "0x5BC")]
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[Token(Token = "0x4000CFD")]
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protected float g_fFireMagicExplosionTimeVal;
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// Token: 0x04000CFE RID: 3326
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[Token(Token = "0x4000CFE")]
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protected const float g_fFireMagicCollisionTime = 0.2f;
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// Token: 0x04000CFF RID: 3327
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[FieldOffset(Offset = "0x5C0")]
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[Token(Token = "0x4000CFF")]
|
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protected float g_fFireMagicCollisionTimeVal;
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// Token: 0x04000D00 RID: 3328
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[FieldOffset(Offset = "0x5C8")]
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[Token(Token = "0x4000D00")]
|
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protected AttackData g_ADFireMaghc;
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// Token: 0x04000D01 RID: 3329
|
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[FieldOffset(Offset = "0x5D0")]
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[Token(Token = "0x4000D01")]
|
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protected bool g_bMagicBullet;
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// Token: 0x04000D02 RID: 3330
|
|
[Token(Token = "0x4000D02")]
|
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protected const int g_iMagicBulletNumMax = 6;
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// Token: 0x04000D03 RID: 3331
|
|
[FieldOffset(Offset = "0x5D8")]
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|
[Token(Token = "0x4000D03")]
|
|
protected Vector3[] g_v3MagicBulletPos;
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// Token: 0x04000D04 RID: 3332
|
|
[FieldOffset(Offset = "0x5E0")]
|
|
[Token(Token = "0x4000D04")]
|
|
protected Transform[] g_trMagicBullet01Move;
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// Token: 0x04000D05 RID: 3333
|
|
[FieldOffset(Offset = "0x5E8")]
|
|
[Token(Token = "0x4000D05")]
|
|
protected float[] g_fShotTime;
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// Token: 0x04000D06 RID: 3334
|
|
[FieldOffset(Offset = "0x5F0")]
|
|
[Token(Token = "0x4000D06")]
|
|
protected int g_iLevel;
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// Token: 0x04000D07 RID: 3335
|
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[FieldOffset(Offset = "0x5F4")]
|
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[Token(Token = "0x4000D07")]
|
|
protected float g_fSEChargeVolume;
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// Token: 0x04000D08 RID: 3336
|
|
[FieldOffset(Offset = "0x5F8")]
|
|
[Token(Token = "0x4000D08")]
|
|
protected float g_fSEChargePitch;
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|
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// Token: 0x04000D09 RID: 3337
|
|
[FieldOffset(Offset = "0x5FC")]
|
|
[Token(Token = "0x4000D09")]
|
|
protected float g_fSEChargeVolume02;
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// Token: 0x04000D0A RID: 3338
|
|
[FieldOffset(Offset = "0x600")]
|
|
[Token(Token = "0x4000D0A")]
|
|
protected float g_fSEChargePitch02;
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// Token: 0x04000D0B RID: 3339
|
|
[FieldOffset(Offset = "0x604")]
|
|
[Token(Token = "0x4000D0B")]
|
|
private bool g_bBeraSize;
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|
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// Token: 0x04000D0C RID: 3340
|
|
[FieldOffset(Offset = "0x608")]
|
|
[Token(Token = "0x4000D0C")]
|
|
private float g_fBearSize;
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|
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// Token: 0x04000D0D RID: 3341
|
|
[FieldOffset(Offset = "0x60C")]
|
|
[Token(Token = "0x4000D0D")]
|
|
private bool g_bSBearLight;
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|
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// Token: 0x04000D0E RID: 3342
|
|
[FieldOffset(Offset = "0x610")]
|
|
[Token(Token = "0x4000D0E")]
|
|
private float g_fSBearShadowPos;
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|
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// Token: 0x04000D0F RID: 3343
|
|
[FieldOffset(Offset = "0x614")]
|
|
[Token(Token = "0x4000D0F")]
|
|
private Color g_colSBearLight;
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|
|
// Token: 0x04000D10 RID: 3344
|
|
[FieldOffset(Offset = "0x624")]
|
|
[Token(Token = "0x4000D10")]
|
|
private bool g_bBBearLight;
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|
|
|
// Token: 0x04000D11 RID: 3345
|
|
[FieldOffset(Offset = "0x625")]
|
|
[Token(Token = "0x4000D11")]
|
|
private bool g_bBBearLight02;
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|
|
|
// Token: 0x04000D12 RID: 3346
|
|
[FieldOffset(Offset = "0x628")]
|
|
[Token(Token = "0x4000D12")]
|
|
private float g_fBBearShadowPos;
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|
|
|
// Token: 0x04000D13 RID: 3347
|
|
[FieldOffset(Offset = "0x62C")]
|
|
[Token(Token = "0x4000D13")]
|
|
private Color g_colBBearLight;
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|
|
|
// Token: 0x04000D14 RID: 3348
|
|
[FieldOffset(Offset = "0x63C")]
|
|
[Token(Token = "0x4000D14")]
|
|
private bool g_bBBeraDead;
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|
|
|
// Token: 0x04000D15 RID: 3349
|
|
[FieldOffset(Offset = "0x63D")]
|
|
[Token(Token = "0x4000D15")]
|
|
private bool g_bScriptCharacterCharge;
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|
|
|
// Token: 0x04000D16 RID: 3350
|
|
[FieldOffset(Offset = "0x640")]
|
|
[Token(Token = "0x4000D16")]
|
|
private float g_fScriptCharShadowPower;
|
|
|
|
// Token: 0x04000D17 RID: 3351
|
|
[FieldOffset(Offset = "0x644")]
|
|
[Token(Token = "0x4000D17")]
|
|
private bool g_bScriptCharBig;
|
|
|
|
// Token: 0x04000D18 RID: 3352
|
|
[FieldOffset(Offset = "0x648")]
|
|
[Token(Token = "0x4000D18")]
|
|
private float g_fScriptCharSize;
|
|
|
|
// Token: 0x04000D19 RID: 3353
|
|
[FieldOffset(Offset = "0x64C")]
|
|
[Token(Token = "0x4000D19")]
|
|
private float g_fScriptCharRandomSize;
|
|
|
|
// Token: 0x04000D1A RID: 3354
|
|
[FieldOffset(Offset = "0x650")]
|
|
[Token(Token = "0x4000D1A")]
|
|
private bool g_fAbsorbSoul;
|
|
|
|
// Token: 0x04000D1B RID: 3355
|
|
[FieldOffset(Offset = "0x654")]
|
|
[Token(Token = "0x4000D1B")]
|
|
private float g_fSoulFrequency;
|
|
|
|
// Token: 0x04000D1C RID: 3356
|
|
[FieldOffset(Offset = "0x658")]
|
|
[Token(Token = "0x4000D1C")]
|
|
private float g_fSoulFrequencyVal;
|
|
|
|
// Token: 0x04000D1D RID: 3357
|
|
[FieldOffset(Offset = "0x65C")]
|
|
[Token(Token = "0x4000D1D")]
|
|
protected float g_fDeltaTime;
|
|
|
|
// Token: 0x04000D1E RID: 3358
|
|
[FieldOffset(Offset = "0x660")]
|
|
[Token(Token = "0x4000D1E")]
|
|
private bool g_bPlayerDeath;
|
|
}
|