Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel03EffectPlay.cs
2023-09-06 22:19:13 +02:00

2419 lines
71 KiB
C#

using System;
using System.Xml.Schema;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
// Token: 0x020000D0 RID: 208
[Token(Token = "0x20000D0")]
public class BossLevel03EffectPlay : MonoBehaviour
{
// Token: 0x0600094B RID: 2379 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600094B")]
[Address(RVA = "0x1745EB0", Offset = "0x1744EB0", VA = "0x181745EB0", Slot = "4")]
public virtual void InitData(Animator Anim)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600094C RID: 2380 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600094C")]
[Address(RVA = "0x1752B60", Offset = "0x1751B60", VA = "0x181752B60", Slot = "5")]
protected virtual void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600094D RID: 2381 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600094D")]
[Address(RVA = "0x1748870", Offset = "0x1747870", VA = "0x181748870")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600094E RID: 2382 RVA: 0x000157A0 File Offset: 0x000139A0
[Token(Token = "0x600094E")]
[Address(RVA = "0x174DA90", Offset = "0x174CA90", VA = "0x18174DA90")]
public void SetEffectLevel()
{
}
// Token: 0x0600094F RID: 2383 RVA: 0x000157B0 File Offset: 0x000139B0
[Token(Token = "0x600094F")]
[Address(RVA = "0x1745E80", Offset = "0x1744E80", VA = "0x181745E80")]
public int GetEffectLevel()
{
return this.g_iLevel;
}
// Token: 0x06000950 RID: 2384 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000950")]
[Address(RVA = "0x1744800", Offset = "0x1743800", VA = "0x181744800")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000951 RID: 2385 RVA: 0x000157C4 File Offset: 0x000139C4
[Token(Token = "0x6000951")]
[Address(RVA = "0x1744340", Offset = "0x1743340", VA = "0x181744340")]
public void Create_BossRush()
{
this.PS_Eye.Play(true);
this.PS_Chest.Play(true);
ParticleSystem[] ps_Smoke = this.PS_Smoke;
int num = 0;
int num2 = 0;
if (num < ps_Smoke.Length)
{
ps_Smoke[num2].Play(true);
ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
num2++;
}
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
this.PS_HandFireL.Stop(true);
this.PS_HandFireR.Stop(true);
this.PS_BearSwitch.Stop(true);
this.PS_BBearBirth.Stop(true);
this.PS_BearYell.Stop(true);
this.PS_CharCharge.Stop(true);
this.Light_Chest.enabled = true;
SkinnedMeshRenderer[] array = this.g_MeshChar;
int num3 = 0;
int num4 = 0;
if (num3 < array.Length)
{
array[num4].gameObject.SetActive(true);
SkinnedMeshRenderer[] array2 = this.g_MeshChar;
num4++;
while (array2 != 0)
{
}
}
SkinnedMeshRenderer[] array3 = this.g_MeshBear;
int num5 = 0;
int num6 = 0;
if (num6 < array3.Length)
{
array3[num5].gameObject.SetActive(true);
SkinnedMeshRenderer[] array4 = this.g_MeshBear;
num5++;
while (array4 != 0)
{
}
}
SkinnedMeshRenderer[] array5 = this.g_MeshDoll;
int num7 = 0;
int num8 = 0;
if (num8 < array5.Length)
{
GameObject gameObject = array5[num7].gameObject;
int num9 = 0;
gameObject.SetActive(num9 != 0);
SkinnedMeshRenderer[] array6 = this.g_MeshDoll;
num7++;
while (array6 != 0)
{
}
}
this.FootIK.weight = 0f;
int num10 = 0;
SphereCollider[] sc_Collider = this.SC_Collider;
int num11 = 0;
if (num11 < sc_Collider.Length)
{
sc_Collider[num10].enabled = true;
SphereCollider[] sc_Collider2 = this.SC_Collider;
num10++;
while (sc_Collider2 != 0)
{
}
}
BoxCollider[] bc_Collider = this.BC_Collider;
int num12 = 0;
int num13 = 0;
if (num13 < bc_Collider.Length)
{
bc_Collider[num12].enabled = true;
BoxCollider[] bc_Collider2 = this.BC_Collider;
num12++;
while (bc_Collider2 != 0)
{
}
}
CapsuleCollider[] cap_Collider = this.Cap_Collider;
int num14 = 0;
int num15 = 0;
if (num15 < cap_Collider.Length)
{
cap_Collider[num14].enabled = true;
CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
num14++;
while (cap_Collider2 != 0)
{
}
}
this.g_iLevel = (int)((ulong)0L);
this.g_bBBeraDead = false;
this.g_fScriptCharShadowPower = 1f;
this.g_bScriptCharBig = false;
this.g_fScriptCharSize = 1f;
}
// Token: 0x06000952 RID: 2386 RVA: 0x00015A58 File Offset: 0x00013C58
[Token(Token = "0x6000952")]
[Address(RVA = "0x174C8B0", Offset = "0x174B8B0", VA = "0x18174C8B0")]
public void RemoveSoul()
{
this.g_fAbsorbSoul = false;
this.AbsorbSoulSystem.End();
}
// Token: 0x06000953 RID: 2387 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000953")]
[Address(RVA = "0x174CE10", Offset = "0x174BE10", VA = "0x18174CE10")]
public void ScriptEffect(int iScriptLevel)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000954 RID: 2388 RVA: 0x00015A80 File Offset: 0x00013C80
[Token(Token = "0x6000954")]
[Address(RVA = "0x174C8E0", Offset = "0x174B8E0", VA = "0x18174C8E0")]
public void ScriptEffect_BossRush(int iScriptLevel)
{
if (typeof(Game).TypeHandle == 0)
{
SkinnedMeshRenderer[] array = this.g_MeshDoll;
int num = 0;
if (num < array.Length)
{
GameObject gameObject = array[num].gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
SkinnedMeshRenderer[] array2 = this.g_MeshDoll;
num++;
while (array2 != 0)
{
}
}
SkinnedMeshRenderer[] array3 = this.g_MeshBear;
if (num < array3.Length)
{
ulong num3;
array3[num].gameObject.SetActive(num3 != 0UL);
SkinnedMeshRenderer[] array4 = this.g_MeshBear;
num++;
while (array4 != 0)
{
}
}
ParticleSystem ps_Eye = this.PS_Eye;
this.g_bBBeraDead = true;
this.g_fBBearShadowPos = 1f;
ulong num4;
ps_Eye.Stop(num4 != 0UL);
ulong num5;
this.PS_Chest.Stop(num5 != 0UL);
this.FootIK.weight = 1f;
SphereCollider[] sc_Collider = this.SC_Collider;
if (num < sc_Collider.Length)
{
SphereCollider sphereCollider = sc_Collider[num];
int num6 = 0;
sphereCollider.enabled = num6 != 0;
SphereCollider[] sc_Collider2 = this.SC_Collider;
num++;
while (sc_Collider2 != 0)
{
}
}
BoxCollider[] bc_Collider = this.BC_Collider;
if (num < bc_Collider.Length)
{
BoxCollider boxCollider = bc_Collider[num];
int num7 = 0;
boxCollider.enabled = num7 != 0;
BoxCollider[] bc_Collider2 = this.BC_Collider;
num++;
while (bc_Collider2 != 0)
{
}
}
CapsuleCollider[] cap_Collider = this.Cap_Collider;
if (num < cap_Collider.Length)
{
CapsuleCollider capsuleCollider = cap_Collider[num];
int num8 = 0;
capsuleCollider.enabled = num8 != 0;
CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
num++;
while (cap_Collider2 != 0)
{
}
}
this.g_bScriptCharacterCharge = true;
this.g_fScriptCharShadowPower = 1f;
return;
}
if (typeof(Game).TypeHandle != 0)
{
if (typeof(Game).TypeHandle == (ulong)1L)
{
ulong num9;
this.PS_BearDead.Play(num9 != 0UL);
SoundEffect soundEffect = this.g_SEBearDestory;
int num10 = 0;
soundEffect.PlayRandom(1f, 1f);
Light light_Chest = this.Light_Chest;
int num11 = 0;
light_Chest.enabled = num11 != 0;
SkinnedMeshRenderer[] array5 = this.g_MeshBear;
int num12 = 0;
if (num12 < array5.Length)
{
GameObject gameObject2 = array5[num12].gameObject;
int num13 = 0;
gameObject2.SetActive(num13 != 0);
SkinnedMeshRenderer[] array6 = this.g_MeshBear;
num12++;
}
SkinnedMeshRenderer[] array7 = this.g_MeshChar;
if (num12 < array7.Length)
{
GameObject gameObject3 = array7[num12].gameObject;
int num14 = 0;
gameObject3.SetActive(num14 != 0);
SkinnedMeshRenderer[] array8 = this.g_MeshChar;
num12++;
while (array8 != 0)
{
}
}
PlayerCamera cameraController = Game.GetCameraController();
int num15 = 0;
cameraController.SetRandomShake(0.2f, 6f, (float)num10, (float)num15, num12 != 0);
Game.EnableVibration(0.3f, 0.3f, 0.3f);
}
return;
}
XmlSchemaType xmlType = base.XmlType;
}
// Token: 0x06000955 RID: 2389 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000955")]
[Address(RVA = "0x1752200", Offset = "0x1751200", VA = "0x181752200")]
private void UpdateScriptEffect(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000956 RID: 2390 RVA: 0x00015D3C File Offset: 0x00013F3C
[Token(Token = "0x6000956")]
[Address(RVA = "0x17441F0", Offset = "0x17431F0", VA = "0x1817441F0")]
public void BearLight02()
{
this.g_bBBearLight02 = true;
}
// Token: 0x06000957 RID: 2391 RVA: 0x00015D50 File Offset: 0x00013F50
[Token(Token = "0x6000957")]
[Address(RVA = "0x1744200", Offset = "0x1743200", VA = "0x181744200")]
public void BearYell()
{
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.2f, 20f, 4f, (float)num, num2 != 0UL);
this.PS_BearYell.Play(true);
this.g_SEBearYell.PlayRandom(1f, 1f);
Game.EnableVibration(1f, 0.3f, 0.3f);
}
// Token: 0x06000958 RID: 2392 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000958")]
[Address(RVA = "0x174E5C0", Offset = "0x174D5C0", VA = "0x18174E5C0")]
public void SkipOpenScript()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000959 RID: 2393 RVA: 0x00015DBC File Offset: 0x00013FBC
[Token(Token = "0x6000959")]
[Address(RVA = "0x1745D00", Offset = "0x1744D00", VA = "0x181745D00")]
public void End()
{
this.g_bChargeing = false;
this.g_EffCharge.Stop(3f);
this.g_EffCharge02.Stop(3f);
EffectPool effectPool = this.g_EffFireTargetFloor;
this.g_bFireMagicCharge = false;
effectPool.Stop(3f);
EffectPoolFull effectPoolFull = this.g_EffMagicBullet01;
this.g_bFireMagicExplosion = false;
this.g_bChargeComplete = false;
this.g_bMagicBullet = false;
effectPoolFull.StopAll(3f);
this.g_EffMagicBullet02.StopAll(3f);
this.PS_HandFireL.Stop(true);
this.PS_HandFireR.Stop(true);
ParticleSystem[] ps_Smoke = this.PS_Smoke;
int num = 0;
if (num < ps_Smoke.Length)
{
ps_Smoke[num].Stop(true);
ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
num++;
}
}
// Token: 0x0600095A RID: 2394 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600095A")]
[Address(RVA = "0x1749680", Offset = "0x1748680", VA = "0x181749680", Slot = "6")]
public virtual void PlayEffAniFallDown()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600095B RID: 2395 RVA: 0x00015E8C File Offset: 0x0001408C
[Token(Token = "0x600095B")]
[Address(RVA = "0x1745A50", Offset = "0x1744A50", VA = "0x181745A50")]
public void Death()
{
this.g_bChargeing = false;
this.g_EffCharge.Stop(3f);
this.g_EffCharge02.Stop(3f);
EffectPool effectPool = this.g_EffFireTargetFloor;
this.g_bFireMagicCharge = false;
effectPool.Stop(3f);
EffectPoolFull effectPoolFull = this.g_EffMagicBullet01;
this.g_bFireMagicExplosion = false;
this.g_bChargeComplete = false;
this.g_bMagicBullet = false;
effectPoolFull.StopAll(3f);
this.g_EffMagicBullet02.StopAll(3f);
this.PS_HandFireL.Stop(true);
this.PS_HandFireR.Stop(true);
this.DamagedFly();
}
// Token: 0x0600095C RID: 2396 RVA: 0x00015F34 File Offset: 0x00014134
[Token(Token = "0x600095C")]
[Address(RVA = "0x1744E30", Offset = "0x1743E30", VA = "0x181744E30")]
public void DamagedFly()
{
this.g_SEBearDead.PlayRandom(1f, 1f);
GameObject gameObject = this.g_EffAttackCombo01.GetGameObject();
int num = 0;
if (gameObject != num)
{
Evaporating01 component = this.g_EffAttackCombo01.GetGameObject().GetComponent<Evaporating01>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject();
int num3 = 0;
if (gameObject2 != num3)
{
Evaporating01 component2 = this.g_EffAttackCombo02.GetGameObject().GetComponent<Evaporating01>();
int num4 = 0;
if (component2 != num4)
{
component2.StopEffect();
}
}
GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject();
int num5 = 0;
if (gameObject3 != num5)
{
Evaporating01 component3 = this.g_EffAttackCombo03.GetGameObject().GetComponent<Evaporating01>();
int num6 = 0;
if (component3 != num6)
{
component3.StopEffect();
}
}
GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject();
int num7 = 0;
if (gameObject4 != num7)
{
Evaporating01 component4 = this.g_EffAttackCombo04_01.GetGameObject().GetComponent<Evaporating01>();
int num8 = 0;
if (component4 != num8)
{
component4.StopEffect();
}
}
GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject();
int num9 = 0;
if (gameObject5 != num9)
{
Evaporating01 component5 = this.g_EffAttackCombo04_02.GetGameObject().GetComponent<Evaporating01>();
int num10 = 0;
if (component5 != num10)
{
component5.StopEffect();
}
}
GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject();
int num11 = 0;
if (gameObject6 != num11)
{
Evaporating01 component6 = this.g_EffAttackSprint.GetGameObject().GetComponent<Evaporating01>();
int num12 = 0;
if (component6 != num12)
{
component6.StopEffect();
}
}
GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject();
int num13 = 0;
if (gameObject7 != num13)
{
Evaporating01 component7 = this.g_EffAttackSprintB.GetGameObject().GetComponent<Evaporating01>();
int num14 = 0;
if (component7 != num14)
{
component7.StopEffect();
}
}
GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject();
int num15 = 0;
if (gameObject8 != num15)
{
Evaporating01 component8 = this.g_EffAttackHammer.GetGameObject().GetComponent<Evaporating01>();
int num16 = 0;
if (component8 != num16)
{
component8.StopEffect();
}
}
GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject();
int num17 = 0;
if (gameObject9 != num17)
{
Evaporating01 component9 = this.g_EffAttactAssault01.GetGameObject().GetComponent<Evaporating01>();
int num18 = 0;
if (component9 != num18)
{
component9.StopEffect();
}
}
GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject();
int num19 = 0;
if (gameObject10 != num19)
{
Evaporating01 component10 = this.g_EffAttactAssault02.GetGameObject().GetComponent<Evaporating01>();
int num20 = 0;
if (component10 != num20)
{
component10.StopEffect();
}
}
GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject();
int num21 = 0;
if (gameObject11 != num21)
{
Evaporating01 component11 = this.g_EffAttackComboB01.GetGameObject().GetComponent<Evaporating01>();
int num22 = 0;
if (component11 != num22)
{
component11.StopEffect();
}
}
GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject();
int num23 = 0;
if (gameObject12 != num23)
{
Evaporating01 component12 = this.g_EffAttackComboB02.GetGameObject().GetComponent<Evaporating01>();
int num24 = 0;
if (component12 != num24)
{
component12.StopEffect();
}
}
GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject();
int num25 = 0;
if (gameObject13 != num25)
{
Evaporating01 component13 = this.g_EffAttackComboB03.GetGameObject().GetComponent<Evaporating01>();
int num26 = 0;
if (component13 != num26)
{
component13.StopEffect();
}
}
this.g_EffAttackRun.Stop(3f);
GameObject gameObject14 = this.g_EffAttackRun.GetGameObject();
int num27 = 0;
if (gameObject14 != num27)
{
EvaporatingLoop component14 = gameObject14.GetComponent<EvaporatingLoop>();
int num28 = 0;
if (component14 != num28)
{
component14.StopEffect();
}
}
SoundEffect soundEffect = this.g_SEAttackRun;
int num29 = 0;
this.g_bAttackRun = false;
this.g_iAttackRunFireFloorInterval = num29;
soundEffect.Stop();
EffectPool effectPool = this.g_EffAttackRunEnd;
this.g_bAttackRun = num29 != 0;
this.g_iAttackRunFireFloorInterval = num29;
GameObject gameObject15 = effectPool.GetGameObject();
int num30 = 0;
if (gameObject15 != num30)
{
Evaporating01 component15 = this.g_EffAttackRunEnd.GetGameObject().GetComponent<Evaporating01>();
int num31 = 0;
if (component15 != num31)
{
component15.StopEffect();
}
}
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
this.g_SEAttackRun.Stop();
}
// Token: 0x0600095D RID: 2397 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600095D")]
[Address(RVA = "0x1751D40", Offset = "0x1750D40", VA = "0x181751D40")]
private void UpdateMaterial(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600095E RID: 2398 RVA: 0x000163B0 File Offset: 0x000145B0
[Token(Token = "0x600095E")]
[Address(RVA = "0x1744E20", Offset = "0x1743E20", VA = "0x181744E20")]
public void DamagedChar()
{
this.g_fCharDamaged = 1f;
}
// Token: 0x0600095F RID: 2399 RVA: 0x000163C8 File Offset: 0x000145C8
[Token(Token = "0x600095F")]
[Address(RVA = "0x1744E10", Offset = "0x1743E10", VA = "0x181744E10")]
public void DamagedBear()
{
this.g_fBearDamaged = 1f;
}
// Token: 0x06000960 RID: 2400 RVA: 0x000163E0 File Offset: 0x000145E0
[Token(Token = "0x6000960")]
[Address(RVA = "0x174C330", Offset = "0x174B330", VA = "0x18174C330")]
public void PlayEffHandChargeL()
{
this.PS_HandChargeL.Play(true);
this.g_SEBearCharge.PlayRandom(1f, 1f);
}
// Token: 0x06000961 RID: 2401 RVA: 0x00016414 File Offset: 0x00014614
[Token(Token = "0x6000961")]
[Address(RVA = "0x99C920", Offset = "0x99B920", VA = "0x18099C920")]
public void PlayEffHandChargeR()
{
this.PS_HandChargeR.Play(true);
}
// Token: 0x06000962 RID: 2402 RVA: 0x00016434 File Offset: 0x00014634
[Token(Token = "0x6000962")]
[Address(RVA = "0x174C380", Offset = "0x174B380", VA = "0x18174C380")]
public void PlayEffHandCharge()
{
this.PS_HandChargeL.Play(true);
this.g_SEBearCharge.PlayRandom(1f, 1f);
this.PS_HandChargeR.Play(true);
}
// Token: 0x06000963 RID: 2403 RVA: 0x00016474 File Offset: 0x00014674
[Token(Token = "0x6000963")]
[Address(RVA = "0x174EBA0", Offset = "0x174DBA0", VA = "0x18174EBA0")]
public void StopEffHandChargeL()
{
this.PS_HandChargeL.Stop(true);
}
// Token: 0x06000964 RID: 2404 RVA: 0x00016494 File Offset: 0x00014694
[Token(Token = "0x6000964")]
[Address(RVA = "0x99E8A0", Offset = "0x99D8A0", VA = "0x18099E8A0")]
public void StopEffHandChargeR()
{
this.PS_HandChargeR.Stop(true);
}
// Token: 0x06000965 RID: 2405 RVA: 0x000164B4 File Offset: 0x000146B4
[Token(Token = "0x6000965")]
[Address(RVA = "0x174EBD0", Offset = "0x174DBD0", VA = "0x18174EBD0")]
public void StopEffHandCharge()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
}
// Token: 0x06000966 RID: 2406 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000966")]
[Address(RVA = "0x174C010", Offset = "0x174B010", VA = "0x18174C010")]
public void PlayEffFootL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000967 RID: 2407 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000967")]
[Address(RVA = "0x174B0C0", Offset = "0x174A0C0", VA = "0x18174B0C0")]
public void PlayEffAttackFootL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000968 RID: 2408 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000968")]
[Address(RVA = "0x174C1A0", Offset = "0x174B1A0", VA = "0x18174C1A0")]
public void PlayEffFootR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000969 RID: 2409 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000969")]
[Address(RVA = "0x174B220", Offset = "0x174A220", VA = "0x18174B220")]
public void PlayEffAttackFootR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600096A RID: 2410 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600096A")]
[Address(RVA = "0x174B380", Offset = "0x174A380", VA = "0x18174B380")]
public void PlayEffAttackFoot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600096B RID: 2411 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600096B")]
[Address(RVA = "0x174C3E0", Offset = "0x174B3E0", VA = "0x18174C3E0")]
public void PlayEffJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600096C RID: 2412 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600096C")]
[Address(RVA = "0x174BE00", Offset = "0x174AE00", VA = "0x18174BE00", Slot = "7")]
public virtual void PlayEffCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600096D RID: 2413 RVA: 0x000164E0 File Offset: 0x000146E0
[Token(Token = "0x600096D")]
[Address(RVA = "0x1745EA0", Offset = "0x1744EA0", VA = "0x181745EA0")]
public bool GetIsChargeing()
{
return this.g_bChargeing;
}
// Token: 0x0600096E RID: 2414 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600096E")]
[Address(RVA = "0x174BC30", Offset = "0x174AC30", VA = "0x18174BC30", Slot = "8")]
public virtual void PlayEffChargeComplete()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600096F RID: 2415 RVA: 0x000164F4 File Offset: 0x000146F4
[Token(Token = "0x600096F")]
[Address(RVA = "0x17442F0", Offset = "0x17432F0", VA = "0x1817442F0")]
public void CloseEffChargeComplete()
{
this.g_bChargeComplete = false;
this.PS_HandFireL.Stop(true);
this.PS_HandFireR.Stop(true);
}
// Token: 0x06000970 RID: 2416 RVA: 0x00016528 File Offset: 0x00014728
[Token(Token = "0x6000970")]
[Address(RVA = "0x1745E90", Offset = "0x1744E90", VA = "0x181745E90")]
public bool GetIsChargeComplete()
{
return this.g_bChargeComplete;
}
// Token: 0x06000971 RID: 2417 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000971")]
[Address(RVA = "0x174F620", Offset = "0x174E620", VA = "0x18174F620")]
private void UpdateChargeSE(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000972 RID: 2418 RVA: 0x0001653C File Offset: 0x0001473C
[Token(Token = "0x6000972")]
[Address(RVA = "0x174C850", Offset = "0x174B850", VA = "0x18174C850")]
public void PlaySEBearAttackYell()
{
this.g_SEBearAttackYell.PlayRandom(1f, 1f);
}
// Token: 0x06000973 RID: 2419 RVA: 0x00016564 File Offset: 0x00014764
[Token(Token = "0x6000973")]
[Address(RVA = "0x174C880", Offset = "0x174B880", VA = "0x18174C880")]
public void PlaySEBearDeath()
{
this.g_SEBearDead.PlayRandom(1f, 1f);
}
// Token: 0x06000974 RID: 2420 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000974")]
[Address(RVA = "0x174F8C0", Offset = "0x174E8C0", VA = "0x18174F8C0")]
private void UpdateFireMagicCharge(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000975 RID: 2421 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000975")]
[Address(RVA = "0x174FA80", Offset = "0x174EA80", VA = "0x18174FA80")]
private void UpdateFireMagicExplosion(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000976 RID: 2422 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000976")]
[Address(RVA = "0x174C4A0", Offset = "0x174B4A0", VA = "0x18174C4A0")]
protected void PlayMagicBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000977 RID: 2423 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000977")]
[Address(RVA = "0x1751700", Offset = "0x1750700", VA = "0x181751700")]
private void UpdateMagicBullet(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000978 RID: 2424 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000978")]
[Address(RVA = "0x174A5F0", Offset = "0x17495F0", VA = "0x18174A5F0")]
public void PlayEffAttackCombo01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000979 RID: 2425 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000979")]
[Address(RVA = "0x174A730", Offset = "0x1749730", VA = "0x18174A730")]
public void PlayEffAttackCombo02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097A RID: 2426 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097A")]
[Address(RVA = "0x174A980", Offset = "0x1749980", VA = "0x18174A980")]
public void PlayEffAttackCombo03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097B RID: 2427 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097B")]
[Address(RVA = "0x174AAC0", Offset = "0x1749AC0", VA = "0x18174AAC0")]
public void PlayEffAttackCombo04_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097C RID: 2428 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097C")]
[Address(RVA = "0x174ABF0", Offset = "0x1749BF0", VA = "0x18174ABF0")]
public void PlayEffAttackCombo04_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097D RID: 2429 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097D")]
[Address(RVA = "0x174BB00", Offset = "0x174AB00", VA = "0x18174BB00")]
public void PlayEffAttackSprint()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097E RID: 2430 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097E")]
[Address(RVA = "0x174B9D0", Offset = "0x174A9D0", VA = "0x18174B9D0")]
public void PlayEffAttackSprintB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600097F RID: 2431 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600097F")]
[Address(RVA = "0x174B560", Offset = "0x174A560", VA = "0x18174B560")]
public void PlayEffAttackHammer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000980 RID: 2432 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000980")]
[Address(RVA = "0x1749DF0", Offset = "0x1748DF0", VA = "0x181749DF0")]
public void PlayEffAttackAssault01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000981 RID: 2433 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000981")]
[Address(RVA = "0x174A4B0", Offset = "0x17494B0", VA = "0x18174A4B0")]
public void PlayEffAttackAssault02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000982 RID: 2434 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000982")]
[Address(RVA = "0x1749870", Offset = "0x1748870", VA = "0x181749870")]
public void PlayEffAttackAssault01Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000983 RID: 2435 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000983")]
[Address(RVA = "0x1749F30", Offset = "0x1748F30", VA = "0x181749F30")]
public void PlayEffAttackAssault02Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000984 RID: 2436 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000984")]
[Address(RVA = "0x174AD20", Offset = "0x1749D20", VA = "0x18174AD20")]
public void PlayEffAttackComboB01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000985 RID: 2437 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000985")]
[Address(RVA = "0x174AE50", Offset = "0x1749E50", VA = "0x18174AE50")]
public void PlayEffAttackComboB02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000986 RID: 2438 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000986")]
[Address(RVA = "0x174AF80", Offset = "0x1749F80", VA = "0x18174AF80")]
public void PlayEffAttackComboB03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000987 RID: 2439 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000987")]
[Address(RVA = "0x174B810", Offset = "0x174A810", VA = "0x18174B810")]
public void PlayEffAttackRun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000988 RID: 2440 RVA: 0x0001658C File Offset: 0x0001478C
[Token(Token = "0x6000988")]
[Address(RVA = "0x174EA70", Offset = "0x174DA70", VA = "0x18174EA70")]
public void StopEffAttackRun()
{
this.g_EffAttackRun.Stop(3f);
GameObject gameObject = this.g_EffAttackRun.GetGameObject();
int num = 0;
if (gameObject != num)
{
EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
SoundEffect soundEffect = this.g_SEAttackRun;
this.g_bAttackRun = false;
this.g_iAttackRunFireFloorInterval = (int)((ulong)0L);
soundEffect.Stop();
}
// Token: 0x06000989 RID: 2441 RVA: 0x00016600 File Offset: 0x00014800
[Token(Token = "0x6000989")]
[Address(RVA = "0x1745E70", Offset = "0x1744E70", VA = "0x181745E70")]
public int GetAttackRunCollisionNum()
{
return this.g_fRunCollisionNum;
}
// Token: 0x0600098A RID: 2442 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600098A")]
[Address(RVA = "0x174B6C0", Offset = "0x174A6C0", VA = "0x18174B6C0")]
public void PlayEffAttackRunEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600098B RID: 2443 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600098B")]
[Address(RVA = "0x1748E60", Offset = "0x1747E60", VA = "0x181748E60")]
public void OpenAssaultFloorFire(Transform Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600098C RID: 2444 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600098C")]
[Address(RVA = "0x1748C00", Offset = "0x1747C00", VA = "0x181748C00")]
public void OpenAssaultFloorFire02(Transform Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600098D RID: 2445 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600098D")]
[Address(RVA = "0x174F020", Offset = "0x174E020", VA = "0x18174F020")]
private void UpdateAssaultFloorFire(float DeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600098E RID: 2446 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600098E")]
[Address(RVA = "0x174EC10", Offset = "0x174DC10", VA = "0x18174EC10")]
private void UpdateAssaultFloorFire02(float DeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600098F RID: 2447 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600098F")]
[Address(RVA = "0x17493A0", Offset = "0x17483A0", VA = "0x1817493A0")]
public void PlayAttackFloorFireBig()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000990 RID: 2448 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000990")]
[Address(RVA = "0x1750610", Offset = "0x174F610", VA = "0x181750610")]
private void UpdateFloorFireBigCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000991 RID: 2449 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000991")]
[Address(RVA = "0x17495B0", Offset = "0x17485B0", VA = "0x1817495B0")]
public void PlayAttackFloorFire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000992 RID: 2450 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000992")]
[Address(RVA = "0x1751220", Offset = "0x1750220", VA = "0x181751220")]
private void UpdateFloorFire(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000993 RID: 2451 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000993")]
[Address(RVA = "0x17491F0", Offset = "0x17481F0", VA = "0x1817491F0")]
public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius, AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000994 RID: 2452 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000994")]
[Address(RVA = "0x1750B20", Offset = "0x174FB20", VA = "0x181750B20")]
private void UpdateFloorFireCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000995 RID: 2453 RVA: 0x00016614 File Offset: 0x00014814
[Token(Token = "0x6000995")]
[Address(RVA = "0x17490C0", Offset = "0x17480C0", VA = "0x1817490C0")]
public void OpenAttackFire(string AttackName)
{
if (this.g_bChargeComplete)
{
Transform transform = this.g_trAttackFireRoot.Find(AttackName);
this.g_trAttackFire = transform;
Transform transform2 = this.g_trAttackFire;
int num = 0;
if (transform2 == num)
{
Debug.LogError("Error : OpenAttackFire");
}
SoundEffect soundEffect = this.g_SEFireAttack;
int num2 = 0;
this.g_bAttackFire = true;
this.g_iAttackFireCal = num2;
soundEffect.PlayRandom(1f, 0.75f);
}
}
// Token: 0x06000996 RID: 2454 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000996")]
[Address(RVA = "0x174F430", Offset = "0x174E430", VA = "0x18174F430")]
private void UpdateAttackFire(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000997 RID: 2455 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000997")]
[Address(RVA = "0x1745B50", Offset = "0x1744B50", VA = "0x181745B50", Slot = "9")]
public virtual void EarthQuakeAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000998 RID: 2456 RVA: 0x0001668C File Offset: 0x0001488C
[Token(Token = "0x6000998")]
[Address(RVA = "0x174DAA0", Offset = "0x174CAA0", VA = "0x18174DAA0", Slot = "10")]
public virtual void SetTimeScale(float fTimeScale)
{
this.g_EffAttackCombo01.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttackCombo01.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackCombo02.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackCombo03.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackCombo04_01.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackCombo04_02.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackSprint.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackSprintB.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackHammer.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttactAssault01.SetTimeScale(fTimeScale);
GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject();
int num9 = 0;
if (gameObject9 != num9)
{
gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttactAssault02.SetTimeScale(fTimeScale);
GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject();
int num10 = 0;
if (gameObject10 != num10)
{
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackComboB01.SetTimeScale(fTimeScale);
GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject();
int num11 = 0;
if (gameObject11 != num11)
{
gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackComboB02.SetTimeScale(fTimeScale);
GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject();
int num12 = 0;
if (gameObject12 != num12)
{
gameObject12.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackComboB03.SetTimeScale(fTimeScale);
GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject();
int num13 = 0;
if (gameObject13 != num13)
{
gameObject13.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
GameObject gameObject14 = this.g_EffAttackRunEnd.GetGameObject();
int num14 = 0;
if (gameObject14 != num14)
{
gameObject14.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttactAssault.SetTimeScale(fTimeScale);
GameObject[] allGameObjects = this.g_EffAttactAssault.GetAllGameObjects();
int num15 = 0;
if (allGameObjects != 0)
{
int length = allGameObjects.Length;
if (num15 < length)
{
allGameObjects[num15].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
num15++;
}
}
this.g_EffAttackRun.SetTimeScale(fTimeScale);
GameObject gameObject15 = this.g_EffAttackRun.GetGameObject();
int num16 = 0;
if (gameObject15 != num16)
{
gameObject15.GetComponent<EvaporatingLoop>().SetTimeScale(fTimeScale);
}
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_Chest, fTimeScale);
ParticleSystem[] ps_Smoke = this.PS_Smoke;
if (num15 < ps_Smoke.Length)
{
Common.SetEffectTimeScale(ps_Smoke[num15], fTimeScale);
ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
num15++;
}
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandFireL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandFireR, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearSwitch, fTimeScale);
Common.SetEffectTimeScale(this.PS_BBearBirth, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearYell, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearDead, fTimeScale);
Common.SetEffectTimeScale(this.PS_CharCharge, fTimeScale);
}
// Token: 0x06000999 RID: 2457 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000999")]
[Address(RVA = "0x1753D30", Offset = "0x1752D30", VA = "0x181753D30")]
public BossLevel03EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04000C32 RID: 3122
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000C32")]
private WizardGirlManage g_WGM;
// Token: 0x04000C33 RID: 3123
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000C33")]
private Animator g_Anim;
// Token: 0x04000C34 RID: 3124
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000C34")]
protected CharacterBaseData g_CharData;
// Token: 0x04000C35 RID: 3125
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000C35")]
protected SkinnedMeshRenderer[] g_MeshChar;
// Token: 0x04000C36 RID: 3126
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000C36")]
protected SkinnedMeshRenderer[] g_MeshBear;
// Token: 0x04000C37 RID: 3127
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000C37")]
protected SkinnedMeshRenderer[] g_MeshDoll;
// Token: 0x04000C38 RID: 3128
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000C38")]
protected Material[] g_MatChar;
// Token: 0x04000C39 RID: 3129
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000C39")]
protected Material[] g_MatBear;
// Token: 0x04000C3A RID: 3130
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000C3A")]
protected Material[] g_MatDoll;
// Token: 0x04000C3B RID: 3131
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000C3B")]
protected float g_fCharCharge;
// Token: 0x04000C3C RID: 3132
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4000C3C")]
protected float g_fBearCharge;
// Token: 0x04000C3D RID: 3133
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000C3D")]
protected float g_fCharDamaged;
// Token: 0x04000C3E RID: 3134
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000C3E")]
protected float g_fBearDamaged;
// Token: 0x04000C3F RID: 3135
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000C3F")]
protected Color g_colBearGlow;
// Token: 0x04000C40 RID: 3136
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000C40")]
protected float g_fBearShadowSwitch;
// Token: 0x04000C41 RID: 3137
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000C41")]
public Boss03_AbsorbSoulSystem AbsorbSoulSystem;
// Token: 0x04000C42 RID: 3138
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000C42")]
public GrounderIK FootIK;
// Token: 0x04000C43 RID: 3139
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000C43")]
public SphereCollider[] SC_Collider;
// Token: 0x04000C44 RID: 3140
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000C44")]
public BoxCollider[] BC_Collider;
// Token: 0x04000C45 RID: 3141
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000C45")]
public CapsuleCollider[] Cap_Collider;
// Token: 0x04000C46 RID: 3142
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000C46")]
public Light Light_Chest;
// Token: 0x04000C47 RID: 3143
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000C47")]
public ParticleSystem PS_Eye;
// Token: 0x04000C48 RID: 3144
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000C48")]
public ParticleSystem PS_Chest;
// Token: 0x04000C49 RID: 3145
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000C49")]
public ParticleSystem[] PS_Smoke;
// Token: 0x04000C4A RID: 3146
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000C4A")]
public ParticleSystem PS_HandChargeL;
// Token: 0x04000C4B RID: 3147
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000C4B")]
public ParticleSystem PS_HandChargeR;
// Token: 0x04000C4C RID: 3148
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000C4C")]
public ParticleSystem PS_HandFireL;
// Token: 0x04000C4D RID: 3149
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000C4D")]
public ParticleSystem PS_HandFireR;
// Token: 0x04000C4E RID: 3150
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000C4E")]
public ParticleSystem PS_BearSwitch;
// Token: 0x04000C4F RID: 3151
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000C4F")]
public ParticleSystem PS_BBearBirth;
// Token: 0x04000C50 RID: 3152
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000C50")]
public ParticleSystem PS_BearYell;
// Token: 0x04000C51 RID: 3153
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000C51")]
public ParticleSystem PS_BearDead;
// Token: 0x04000C52 RID: 3154
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000C52")]
public ParticleSystem PS_CharCharge;
// Token: 0x04000C53 RID: 3155
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000C53")]
public Transform Pos_FootL;
// Token: 0x04000C54 RID: 3156
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000C54")]
public Transform Pos_FootR;
// Token: 0x04000C55 RID: 3157
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000C55")]
public Transform Pos_Assault01;
// Token: 0x04000C56 RID: 3158
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000C56")]
public Transform Pos_Assault02;
// Token: 0x04000C57 RID: 3159
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000C57")]
public Transform Pos_RunCollider;
// Token: 0x04000C58 RID: 3160
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000C58")]
public Transform Pos_Character;
// Token: 0x04000C59 RID: 3161
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000C59")]
public Transform Pos_FloorFireBig;
// Token: 0x04000C5A RID: 3162
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000C5A")]
public Transform Pos_CharAbsorbSoul;
// Token: 0x04000C5B RID: 3163
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000C5B")]
public Transform Pos_BearRoot;
// Token: 0x04000C5C RID: 3164
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000C5C")]
public Transform Pos_CharacterRoot;
// Token: 0x04000C5D RID: 3165
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000C5D")]
public GameObject Eff_FootSmoke;
// Token: 0x04000C5E RID: 3166
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000C5E")]
public GameObject Eff_Jump;
// Token: 0x04000C5F RID: 3167
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000C5F")]
public GameObject Eff_Charge;
// Token: 0x04000C60 RID: 3168
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000C60")]
public GameObject Eff_Charge02;
// Token: 0x04000C61 RID: 3169
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000C61")]
public GameObject Eff_ChargeComplete;
// Token: 0x04000C62 RID: 3170
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000C62")]
public GameObject Eff_FireMagic;
// Token: 0x04000C63 RID: 3171
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000C63")]
public GameObject Eff_FireTargetFloor;
// Token: 0x04000C64 RID: 3172
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000C64")]
public GameObject Eff_BearFallDownSmoke;
// Token: 0x04000C65 RID: 3173
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000C65")]
public GameObject Eff_AttackCombo01;
// Token: 0x04000C66 RID: 3174
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000C66")]
public GameObject Eff_AttackCombo02;
// Token: 0x04000C67 RID: 3175
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000C67")]
public GameObject Eff_AttackCombo03;
// Token: 0x04000C68 RID: 3176
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000C68")]
public GameObject Eff_AttackCombo04_01;
// Token: 0x04000C69 RID: 3177
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000C69")]
public GameObject Eff_AttackCombo04_02;
// Token: 0x04000C6A RID: 3178
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000C6A")]
public GameObject Eff_AttackSprint;
// Token: 0x04000C6B RID: 3179
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000C6B")]
public GameObject Eff_AttackHammer;
// Token: 0x04000C6C RID: 3180
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000C6C")]
public GameObject Eff_AttactAssault01;
// Token: 0x04000C6D RID: 3181
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000C6D")]
public GameObject Eff_AttactAssault02;
// Token: 0x04000C6E RID: 3182
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000C6E")]
public GameObject Eff_AttactAssault;
// Token: 0x04000C6F RID: 3183
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000C6F")]
public GameObject Eff_AttackComboB01;
// Token: 0x04000C70 RID: 3184
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000C70")]
public GameObject Eff_AttackComboB02;
// Token: 0x04000C71 RID: 3185
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000C71")]
public GameObject Eff_AttackComboB03;
// Token: 0x04000C72 RID: 3186
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000C72")]
public GameObject Eff_AttackSprintB;
// Token: 0x04000C73 RID: 3187
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000C73")]
public GameObject Eff_AttackAssaultPlayerCollision;
// Token: 0x04000C74 RID: 3188
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000C74")]
public GameObject Eff_AttackAssaultWallCollision;
// Token: 0x04000C75 RID: 3189
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000C75")]
public GameObject Eff_AttackAssaultShot;
// Token: 0x04000C76 RID: 3190
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000C76")]
public GameObject Eff_AttackRun;
// Token: 0x04000C77 RID: 3191
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000C77")]
public GameObject Eff_AttackRunEnd;
// Token: 0x04000C78 RID: 3192
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000C78")]
public GameObject Eff_AttackFloorFire;
// Token: 0x04000C79 RID: 3193
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000C79")]
public GameObject Eff_AttackFloorFireBig;
// Token: 0x04000C7A RID: 3194
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000C7A")]
public GameObject Eff_AttackFire;
// Token: 0x04000C7B RID: 3195
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000C7B")]
public GameObject Eff_FloorFireCollision;
// Token: 0x04000C7C RID: 3196
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000C7C")]
public GameObject Eff_MagicBullet01;
// Token: 0x04000C7D RID: 3197
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000C7D")]
public GameObject Eff_MagicBullet02;
// Token: 0x04000C7E RID: 3198
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000C7E")]
public GameObject Eff_MagicBulletShot;
// Token: 0x04000C7F RID: 3199
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000C7F")]
public GameObject Eff_MagicBulletCollision;
// Token: 0x04000C80 RID: 3200
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000C80")]
public GameObject SE_FireAttack;
// Token: 0x04000C81 RID: 3201
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000C81")]
public GameObject SE_FireAttackBig;
// Token: 0x04000C82 RID: 3202
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000C82")]
public GameObject SE_FireCollision;
// Token: 0x04000C83 RID: 3203
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000C83")]
public GameObject SE_BearCharge;
// Token: 0x04000C84 RID: 3204
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000C84")]
public GameObject SE_CharacterCharge;
// Token: 0x04000C85 RID: 3205
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000C85")]
public GameObject SE_CharacterCharge02;
// Token: 0x04000C86 RID: 3206
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000C86")]
public GameObject SE_FireMagicExplosion;
// Token: 0x04000C87 RID: 3207
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000C87")]
public GameObject SE_AttackRun;
// Token: 0x04000C88 RID: 3208
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000C88")]
public GameObject SE_AttackRunEnd;
// Token: 0x04000C89 RID: 3209
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000C89")]
public GameObject SE_Earthquake;
// Token: 0x04000C8A RID: 3210
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000C8A")]
public GameObject SE_BearAppear;
// Token: 0x04000C8B RID: 3211
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000C8B")]
public GameObject SE_BearYell;
// Token: 0x04000C8C RID: 3212
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000C8C")]
public GameObject SE_BearDead;
// Token: 0x04000C8D RID: 3213
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000C8D")]
public GameObject SE_BearAttackYell;
// Token: 0x04000C8E RID: 3214
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000C8E")]
public GameObject SE_BearDestory;
// Token: 0x04000C8F RID: 3215
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000C8F")]
public GameObject SE_MagicBulletShot;
// Token: 0x04000C90 RID: 3216
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000C90")]
public GameObject SE_MagicBulletCollision;
// Token: 0x04000C91 RID: 3217
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000C91")]
public ParticleSystem SceneFloorSmoke;
// Token: 0x04000C92 RID: 3218
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000C92")]
protected EffectPool g_EffFootSmoke;
// Token: 0x04000C93 RID: 3219
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000C93")]
protected EffectPool g_EffJump;
// Token: 0x04000C94 RID: 3220
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000C94")]
protected EffectPool g_EffCharge;
// Token: 0x04000C95 RID: 3221
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000C95")]
protected EffectPool g_EffCharge02;
// Token: 0x04000C96 RID: 3222
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000C96")]
protected EffectPool g_EffChargeComplete;
// Token: 0x04000C97 RID: 3223
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000C97")]
protected EffectPool g_EffFireMagic;
// Token: 0x04000C98 RID: 3224
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000C98")]
protected EffectPool g_EffFireTargetFloor;
// Token: 0x04000C99 RID: 3225
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000C99")]
protected EffectPool g_EffBearFallDownSmoke;
// Token: 0x04000C9A RID: 3226
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000C9A")]
protected EffectPool g_EffAttackCombo01;
// Token: 0x04000C9B RID: 3227
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000C9B")]
protected EffectPool g_EffAttackCombo02;
// Token: 0x04000C9C RID: 3228
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000C9C")]
protected EffectPool g_EffAttackCombo03;
// Token: 0x04000C9D RID: 3229
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4000C9D")]
protected EffectPool g_EffAttackCombo04_01;
// Token: 0x04000C9E RID: 3230
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4000C9E")]
protected EffectPool g_EffAttackCombo04_02;
// Token: 0x04000C9F RID: 3231
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000C9F")]
protected EffectPool g_EffAttackSprint;
// Token: 0x04000CA0 RID: 3232
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4000CA0")]
protected EffectPool g_EffAttackHammer;
// Token: 0x04000CA1 RID: 3233
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4000CA1")]
protected EffectPool g_EffAttactAssault01;
// Token: 0x04000CA2 RID: 3234
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000CA2")]
protected EffectPool g_EffAttactAssault02;
// Token: 0x04000CA3 RID: 3235
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000CA3")]
protected EffectPool g_EffAttactAssault;
// Token: 0x04000CA4 RID: 3236
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000CA4")]
protected EffectPool g_EffAttackComboB01;
// Token: 0x04000CA5 RID: 3237
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000CA5")]
protected EffectPool g_EffAttackComboB02;
// Token: 0x04000CA6 RID: 3238
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000CA6")]
protected EffectPool g_EffAttackComboB03;
// Token: 0x04000CA7 RID: 3239
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000CA7")]
protected EffectPool g_EffAttackSprintB;
// Token: 0x04000CA8 RID: 3240
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000CA8")]
protected EffectPool g_EffAttackAssaultPlayerCollision;
// Token: 0x04000CA9 RID: 3241
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000CA9")]
protected EffectPool g_EffAttackAssaultWallCollision;
// Token: 0x04000CAA RID: 3242
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000CAA")]
protected EffectPool g_EffAttackAssaultShot;
// Token: 0x04000CAB RID: 3243
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000CAB")]
protected EffectPool g_EffAttackRun;
// Token: 0x04000CAC RID: 3244
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000CAC")]
protected EffectPool g_EffAttackRunEnd;
// Token: 0x04000CAD RID: 3245
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000CAD")]
protected EffectPool g_EffAttackFloorFire;
// Token: 0x04000CAE RID: 3246
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000CAE")]
protected EffectPool g_EffAttackFloorFireBig;
// Token: 0x04000CAF RID: 3247
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4000CAF")]
protected EffectPool g_EffAttackFire;
// Token: 0x04000CB0 RID: 3248
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4000CB0")]
protected EffectPool g_EffFloorFireCollision;
// Token: 0x04000CB1 RID: 3249
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4000CB1")]
protected EffectPool g_EffMagicBullet02;
// Token: 0x04000CB2 RID: 3250
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4000CB2")]
protected EffectPool g_EffMagicBulletShot;
// Token: 0x04000CB3 RID: 3251
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4000CB3")]
protected EffectPool g_EffMagicBulletCollision;
// Token: 0x04000CB4 RID: 3252
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4000CB4")]
protected EffectPoolFull g_EffMagicBullet01;
// Token: 0x04000CB5 RID: 3253
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4000CB5")]
protected SoundEffect g_SEFireAttack;
// Token: 0x04000CB6 RID: 3254
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4000CB6")]
protected SoundEffect g_SEFireAttackBig;
// Token: 0x04000CB7 RID: 3255
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4000CB7")]
protected SoundEffect g_SEBearCharge;
// Token: 0x04000CB8 RID: 3256
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4000CB8")]
protected SoundEffect g_SECahracterCharge;
// Token: 0x04000CB9 RID: 3257
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4000CB9")]
protected SoundEffect g_SECahracterCharge02;
// Token: 0x04000CBA RID: 3258
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4000CBA")]
protected SoundEffect g_SEAttackRun;
// Token: 0x04000CBB RID: 3259
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4000CBB")]
protected SoundEffect g_SEAttackRunEnd;
// Token: 0x04000CBC RID: 3260
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4000CBC")]
protected SoundEffect g_SEEarthquake;
// Token: 0x04000CBD RID: 3261
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4000CBD")]
protected SoundEffect g_SEBearAppear;
// Token: 0x04000CBE RID: 3262
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4000CBE")]
protected SoundEffect g_SEBearYell;
// Token: 0x04000CBF RID: 3263
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4000CBF")]
protected SoundEffect g_SEBearDead;
// Token: 0x04000CC0 RID: 3264
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4000CC0")]
protected SoundEffect g_SEBearAttackYell;
// Token: 0x04000CC1 RID: 3265
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4000CC1")]
protected SoundEffect g_SEBearDestory;
// Token: 0x04000CC2 RID: 3266
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4000CC2")]
protected SoundEffectPool g_SEFireCollision;
// Token: 0x04000CC3 RID: 3267
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4000CC3")]
protected SoundEffectPool g_SEFireMagic;
// Token: 0x04000CC4 RID: 3268
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4000CC4")]
protected SoundEffectPool g_SEMagicBulletShot;
// Token: 0x04000CC5 RID: 3269
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4000CC5")]
protected SoundEffectPool g_SEMagicBulletCollision;
// Token: 0x04000CC6 RID: 3270
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4000CC6")]
private float g_LightRange;
// Token: 0x04000CC7 RID: 3271
[FieldOffset(Offset = "0x4B4")]
[Token(Token = "0x4000CC7")]
private float g_LightIntensity;
// Token: 0x04000CC8 RID: 3272
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x4000CC8")]
private bool g_bAttackRun;
// Token: 0x04000CC9 RID: 3273
[FieldOffset(Offset = "0x4BC")]
[Token(Token = "0x4000CC9")]
private int g_iAttackRunFireFloorInterval;
// Token: 0x04000CCA RID: 3274
[Token(Token = "0x4000CCA")]
private const float g_fInterval = 0.2f;
// Token: 0x04000CCB RID: 3275
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4000CCB")]
private float g_fIntervalVal;
// Token: 0x04000CCC RID: 3276
[FieldOffset(Offset = "0x4C4")]
[Token(Token = "0x4000CCC")]
private int g_fRunCollisionNum;
// Token: 0x04000CCD RID: 3277
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x4000CCD")]
private AttackData g_ADRun;
// Token: 0x04000CCE RID: 3278
[Token(Token = "0x4000CCE")]
private const int g_iFloorFireNum = 99;
// Token: 0x04000CCF RID: 3279
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4000CCF")]
private bool g_bFloorFire;
// Token: 0x04000CD0 RID: 3280
[Token(Token = "0x4000CD0")]
private const int g_iFloorFireStairs = 10;
// Token: 0x04000CD1 RID: 3281
[FieldOffset(Offset = "0x4D4")]
[Token(Token = "0x4000CD1")]
private int g_iFloorFireStairsVal;
// Token: 0x04000CD2 RID: 3282
[Token(Token = "0x4000CD2")]
private const float g_fFloorFireFrequency = 0.2f;
// Token: 0x04000CD3 RID: 3283
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4000CD3")]
private float g_fFloorFireFrequencyVal;
// Token: 0x04000CD4 RID: 3284
[FieldOffset(Offset = "0x4DC")]
[Token(Token = "0x4000CD4")]
private Vector3 g_v3FloorFireForward;
// Token: 0x04000CD5 RID: 3285
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4000CD5")]
private Vector3 g_v3FloorFireRight;
// Token: 0x04000CD6 RID: 3286
[FieldOffset(Offset = "0x4F4")]
[Token(Token = "0x4000CD6")]
private bool g_bFloorFireBig;
// Token: 0x04000CD7 RID: 3287
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4000CD7")]
private bool[] g_bFloorFireCollider;
// Token: 0x04000CD8 RID: 3288
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4000CD8")]
private Vector3[] g_v3FloorFireColliderPos;
// Token: 0x04000CD9 RID: 3289
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4000CD9")]
private float[] g_fFloorFireColliderRadius;
// Token: 0x04000CDA RID: 3290
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4000CDA")]
private float[] g_fFloorFireColliderTime;
// Token: 0x04000CDB RID: 3291
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4000CDB")]
protected float g_fFloorFireColliderTimeSet;
// Token: 0x04000CDC RID: 3292
[FieldOffset(Offset = "0x51C")]
[Token(Token = "0x4000CDC")]
protected float g_fFloorFireColliderRadiusSet;
// Token: 0x04000CDD RID: 3293
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4000CDD")]
private AttackData[] g_adFloorFireCollider;
// Token: 0x04000CDE RID: 3294
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x4000CDE")]
private int g_iFloorFireColliderCal;
// Token: 0x04000CDF RID: 3295
[Token(Token = "0x4000CDF")]
private const float g_fFloorFireColliderFrequency = 0.25f;
// Token: 0x04000CE0 RID: 3296
[FieldOffset(Offset = "0x52C")]
[Token(Token = "0x4000CE0")]
private float g_fFloorFireColliderFrequencyVal;
// Token: 0x04000CE1 RID: 3297
[FieldOffset(Offset = "0x530")]
[Token(Token = "0x4000CE1")]
private Vector3 g_v3FloorFireBigColliderPos;
// Token: 0x04000CE2 RID: 3298
[FieldOffset(Offset = "0x53C")]
[Token(Token = "0x4000CE2")]
protected float g_fFloorFireBigColliderStartTime;
// Token: 0x04000CE3 RID: 3299
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x4000CE3")]
private float g_iFloorFireBigColliderTime;
// Token: 0x04000CE4 RID: 3300
[Token(Token = "0x4000CE4")]
private const float g_fFloorFireBigColliderFrequency = 0.25f;
// Token: 0x04000CE5 RID: 3301
[FieldOffset(Offset = "0x544")]
[Token(Token = "0x4000CE5")]
private float g_fFloorFireBigColliderFrequencyVal;
// Token: 0x04000CE6 RID: 3302
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x4000CE6")]
protected bool g_bChargeing;
// Token: 0x04000CE7 RID: 3303
[FieldOffset(Offset = "0x549")]
[Token(Token = "0x4000CE7")]
protected bool g_bChargeComplete;
// Token: 0x04000CE8 RID: 3304
[FieldOffset(Offset = "0x54A")]
[Token(Token = "0x4000CE8")]
private bool g_bAttackFire;
// Token: 0x04000CE9 RID: 3305
[FieldOffset(Offset = "0x54C")]
[Token(Token = "0x4000CE9")]
protected float g_fAttackFireColliderTimeSet;
// Token: 0x04000CEA RID: 3306
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x4000CEA")]
private Transform g_trAttackFireRoot;
// Token: 0x04000CEB RID: 3307
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x4000CEB")]
private Transform g_trAttackFire;
// Token: 0x04000CEC RID: 3308
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x4000CEC")]
private int g_iAttackFireCal;
// Token: 0x04000CED RID: 3309
[Token(Token = "0x4000CED")]
private const float g_fAttackFireFrequency = 0.025f;
// Token: 0x04000CEE RID: 3310
[FieldOffset(Offset = "0x564")]
[Token(Token = "0x4000CEE")]
private float g_fAttackFireFrequencyVal;
// Token: 0x04000CEF RID: 3311
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x4000CEF")]
private bool g_bAssaultFloorFire;
// Token: 0x04000CF0 RID: 3312
[FieldOffset(Offset = "0x570")]
[Token(Token = "0x4000CF0")]
private Transform g_trAssaultFloorFireTarget;
// Token: 0x04000CF1 RID: 3313
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x4000CF1")]
private Vector3 g_v3AssaultFloorFirePos;
// Token: 0x04000CF2 RID: 3314
[Token(Token = "0x4000CF2")]
private const int g_fAssaultFloorFireCal = 15;
// Token: 0x04000CF3 RID: 3315
[FieldOffset(Offset = "0x584")]
[Token(Token = "0x4000CF3")]
private int g_fAssaultFloorFireCalVal;
// Token: 0x04000CF4 RID: 3316
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x4000CF4")]
private bool g_bAssaultFloorFire02;
// Token: 0x04000CF5 RID: 3317
[FieldOffset(Offset = "0x590")]
[Token(Token = "0x4000CF5")]
private Transform g_trAssaultFloorFireTarget02;
// Token: 0x04000CF6 RID: 3318
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4000CF6")]
private Vector3 g_v3AssaultFloorFirePos02;
// Token: 0x04000CF7 RID: 3319
[FieldOffset(Offset = "0x5A4")]
[Token(Token = "0x4000CF7")]
private int g_fAssaultFloorFireCalVal02;
// Token: 0x04000CF8 RID: 3320
[FieldOffset(Offset = "0x5A8")]
[Token(Token = "0x4000CF8")]
protected int g_iMagicStype;
// Token: 0x04000CF9 RID: 3321
[FieldOffset(Offset = "0x5AC")]
[Token(Token = "0x4000CF9")]
protected bool g_bFireMagicCharge;
// Token: 0x04000CFA RID: 3322
[FieldOffset(Offset = "0x5AD")]
[Token(Token = "0x4000CFA")]
protected bool g_bFireMagicExplosion;
// Token: 0x04000CFB RID: 3323
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x4000CFB")]
protected Vector3 g_v3FireMagicTarget;
// Token: 0x04000CFC RID: 3324
[Token(Token = "0x4000CFC")]
protected const float g_fFireMagicExplosionTime = 0.5f;
// Token: 0x04000CFD RID: 3325
[FieldOffset(Offset = "0x5BC")]
[Token(Token = "0x4000CFD")]
protected float g_fFireMagicExplosionTimeVal;
// Token: 0x04000CFE RID: 3326
[Token(Token = "0x4000CFE")]
protected const float g_fFireMagicCollisionTime = 0.2f;
// Token: 0x04000CFF RID: 3327
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x4000CFF")]
protected float g_fFireMagicCollisionTimeVal;
// Token: 0x04000D00 RID: 3328
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x4000D00")]
protected AttackData g_ADFireMaghc;
// Token: 0x04000D01 RID: 3329
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x4000D01")]
protected bool g_bMagicBullet;
// Token: 0x04000D02 RID: 3330
[Token(Token = "0x4000D02")]
protected const int g_iMagicBulletNumMax = 6;
// Token: 0x04000D03 RID: 3331
[FieldOffset(Offset = "0x5D8")]
[Token(Token = "0x4000D03")]
protected Vector3[] g_v3MagicBulletPos;
// Token: 0x04000D04 RID: 3332
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x4000D04")]
protected Transform[] g_trMagicBullet01Move;
// Token: 0x04000D05 RID: 3333
[FieldOffset(Offset = "0x5E8")]
[Token(Token = "0x4000D05")]
protected float[] g_fShotTime;
// Token: 0x04000D06 RID: 3334
[FieldOffset(Offset = "0x5F0")]
[Token(Token = "0x4000D06")]
protected int g_iLevel;
// Token: 0x04000D07 RID: 3335
[FieldOffset(Offset = "0x5F4")]
[Token(Token = "0x4000D07")]
protected float g_fSEChargeVolume;
// Token: 0x04000D08 RID: 3336
[FieldOffset(Offset = "0x5F8")]
[Token(Token = "0x4000D08")]
protected float g_fSEChargePitch;
// Token: 0x04000D09 RID: 3337
[FieldOffset(Offset = "0x5FC")]
[Token(Token = "0x4000D09")]
protected float g_fSEChargeVolume02;
// Token: 0x04000D0A RID: 3338
[FieldOffset(Offset = "0x600")]
[Token(Token = "0x4000D0A")]
protected float g_fSEChargePitch02;
// Token: 0x04000D0B RID: 3339
[FieldOffset(Offset = "0x604")]
[Token(Token = "0x4000D0B")]
private bool g_bBeraSize;
// Token: 0x04000D0C RID: 3340
[FieldOffset(Offset = "0x608")]
[Token(Token = "0x4000D0C")]
private float g_fBearSize;
// Token: 0x04000D0D RID: 3341
[FieldOffset(Offset = "0x60C")]
[Token(Token = "0x4000D0D")]
private bool g_bSBearLight;
// Token: 0x04000D0E RID: 3342
[FieldOffset(Offset = "0x610")]
[Token(Token = "0x4000D0E")]
private float g_fSBearShadowPos;
// Token: 0x04000D0F RID: 3343
[FieldOffset(Offset = "0x614")]
[Token(Token = "0x4000D0F")]
private Color g_colSBearLight;
// Token: 0x04000D10 RID: 3344
[FieldOffset(Offset = "0x624")]
[Token(Token = "0x4000D10")]
private bool g_bBBearLight;
// Token: 0x04000D11 RID: 3345
[FieldOffset(Offset = "0x625")]
[Token(Token = "0x4000D11")]
private bool g_bBBearLight02;
// Token: 0x04000D12 RID: 3346
[FieldOffset(Offset = "0x628")]
[Token(Token = "0x4000D12")]
private float g_fBBearShadowPos;
// Token: 0x04000D13 RID: 3347
[FieldOffset(Offset = "0x62C")]
[Token(Token = "0x4000D13")]
private Color g_colBBearLight;
// Token: 0x04000D14 RID: 3348
[FieldOffset(Offset = "0x63C")]
[Token(Token = "0x4000D14")]
private bool g_bBBeraDead;
// Token: 0x04000D15 RID: 3349
[FieldOffset(Offset = "0x63D")]
[Token(Token = "0x4000D15")]
private bool g_bScriptCharacterCharge;
// Token: 0x04000D16 RID: 3350
[FieldOffset(Offset = "0x640")]
[Token(Token = "0x4000D16")]
private float g_fScriptCharShadowPower;
// Token: 0x04000D17 RID: 3351
[FieldOffset(Offset = "0x644")]
[Token(Token = "0x4000D17")]
private bool g_bScriptCharBig;
// Token: 0x04000D18 RID: 3352
[FieldOffset(Offset = "0x648")]
[Token(Token = "0x4000D18")]
private float g_fScriptCharSize;
// Token: 0x04000D19 RID: 3353
[FieldOffset(Offset = "0x64C")]
[Token(Token = "0x4000D19")]
private float g_fScriptCharRandomSize;
// Token: 0x04000D1A RID: 3354
[FieldOffset(Offset = "0x650")]
[Token(Token = "0x4000D1A")]
private bool g_fAbsorbSoul;
// Token: 0x04000D1B RID: 3355
[FieldOffset(Offset = "0x654")]
[Token(Token = "0x4000D1B")]
private float g_fSoulFrequency;
// Token: 0x04000D1C RID: 3356
[FieldOffset(Offset = "0x658")]
[Token(Token = "0x4000D1C")]
private float g_fSoulFrequencyVal;
// Token: 0x04000D1D RID: 3357
[FieldOffset(Offset = "0x65C")]
[Token(Token = "0x4000D1D")]
protected float g_fDeltaTime;
// Token: 0x04000D1E RID: 3358
[FieldOffset(Offset = "0x660")]
[Token(Token = "0x4000D1E")]
private bool g_bPlayerDeath;
}