Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel05_CrystalTrackBullet.cs
2023-09-06 22:19:13 +02:00

158 lines
4.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D6 RID: 214
[Token(Token = "0x20000D6")]
public class BossLevel05_CrystalTrackBullet : AttackableObject
{
// Token: 0x06000A55 RID: 2645 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A55")]
[Address(RVA = "0xD35C10", Offset = "0xD34C10", VA = "0x180D35C10", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A56 RID: 2646 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A56")]
[Address(RVA = "0xD35350", Offset = "0xD34350", VA = "0x180D35350", Slot = "10")]
public override void HitMagic(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A57 RID: 2647 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A57")]
[Address(RVA = "0xD35570", Offset = "0xD34570", VA = "0x180D35570", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A58 RID: 2648 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A58")]
[Address(RVA = "0xD35790", Offset = "0xD34790", VA = "0x180D35790")]
public void Set(EffectPool EffCollision)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A59 RID: 2649 RVA: 0x000180A8 File Offset: 0x000162A8
[Token(Token = "0x6000A59")]
[Address(RVA = "0xD368D0", Offset = "0xD358D0", VA = "0x180D368D0")]
public BossLevel05_CrystalTrackBullet()
{
}
// Token: 0x04000F6F RID: 3951
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000F6F")]
public int DestoryMP = (int)((ulong)24L);
// Token: 0x04000F70 RID: 3952
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000F70")]
public int ExplosionMP = (int)((ulong)3L);
// Token: 0x04000F71 RID: 3953
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000F71")]
public MeshRenderer MR_Crystal;
// Token: 0x04000F72 RID: 3954
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000F72")]
private Transform g_TRCrystal;
// Token: 0x04000F73 RID: 3955
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000F73")]
private AttackData g_AData;
// Token: 0x04000F74 RID: 3956
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000F74")]
private ParticleSystem g_PS;
// Token: 0x04000F75 RID: 3957
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000F75")]
private Vector3 g_PrePosition;
// Token: 0x04000F76 RID: 3958
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4000F76")]
public float g_fStartMoveSpeed = 18f;
// Token: 0x04000F77 RID: 3959
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000F77")]
public float g_fEndMoveSpeed = 12f;
// Token: 0x04000F78 RID: 3960
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000F78")]
private float g_fMoveSpeed;
// Token: 0x04000F79 RID: 3961
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000F79")]
public float g_fStartRotSpeed = 1.5f;
// Token: 0x04000F7A RID: 3962
[FieldOffset(Offset = "0xAC")]
[Token(Token = "0x4000F7A")]
public float g_fEndRotSpeed = 6f;
// Token: 0x04000F7B RID: 3963
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000F7B")]
private float g_fRotSpeed;
// Token: 0x04000F7C RID: 3964
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4000F7C")]
public float g_fTrackTime = 1.05f;
// Token: 0x04000F7D RID: 3965
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000F7D")]
private float g_fTrackTimeVal;
// Token: 0x04000F7E RID: 3966
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000F7E")]
private Transform g_Rot;
// Token: 0x04000F7F RID: 3967
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000F7F")]
private Transform g_Target;
// Token: 0x04000F80 RID: 3968
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000F80")]
private EffectPool g_EffCollision;
// Token: 0x04000F81 RID: 3969
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000F81")]
private SphereCollider g_SC;
// Token: 0x04000F82 RID: 3970
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000F82")]
private bool g_bCollisionEnable;
// Token: 0x04000F83 RID: 3971
[FieldOffset(Offset = "0xE1")]
[Token(Token = "0x4000F83")]
private bool g_bPlayerDodge;
// Token: 0x04000F84 RID: 3972
[FieldOffset(Offset = "0xE2")]
[Token(Token = "0x4000F84")]
private bool g_bCollision;
}