Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel06EffectPlay.cs
2023-09-06 22:19:13 +02:00

3240 lines
95 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D7 RID: 215
[Token(Token = "0x20000D7")]
public class BossLevel06EffectPlay : MonoBehaviour
{
// Token: 0x06000A5A RID: 2650 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A5A")]
[Address(RVA = "0xD3F430", Offset = "0xD3E430", VA = "0x180D3F430", Slot = "4")]
public virtual void InitData(AI_BossLevel06 AI, MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A5B RID: 2651 RVA: 0x00018108 File Offset: 0x00016308
[Token(Token = "0x6000A5B")]
[Address(RVA = "0xD469C0", Offset = "0xD459C0", VA = "0x180D469C0", Slot = "5")]
protected virtual void Start()
{
Transform playerTransform = Game.GetPlayerTransform();
this.g_PlayerTransform = playerTransform;
WizardGirlManage playerManager = Game.GetPlayerManager();
this.g_WGM = playerManager;
PlayerCamera cameraController = Game.GetCameraController();
this.g_Camera = cameraController;
this.g_Magic = (PlayerEffectPlay.Magic)((ulong)0L);
}
// Token: 0x06000A5C RID: 2652 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A5C")]
[Address(RVA = "0xD4CC20", Offset = "0xD4BC20", VA = "0x180D4CC20", Slot = "6")]
protected virtual void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A5D RID: 2653 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A5D")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "7")]
public virtual void Remove()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A5E RID: 2654 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A5E")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "8")]
public virtual void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A5F RID: 2655 RVA: 0x00018150 File Offset: 0x00016350
[Token(Token = "0x6000A5F")]
[Address(RVA = "0xD47260", Offset = "0xD46260", VA = "0x180D47260")]
public void StoryStopSceneLightBeam()
{
this.g_SEWake.PlayRandom(1f, 1f);
this.PS_LightBeam.Stop(true);
}
// Token: 0x06000A60 RID: 2656 RVA: 0x00018184 File Offset: 0x00016384
[Token(Token = "0x6000A60")]
[Address(RVA = "0xD46CC0", Offset = "0xD45CC0", VA = "0x180D46CC0")]
public void StoryCharge()
{
this.PS_DebutCharge.Play(true);
this.g_SEChargeShake.PlayRandom(1f, 1f);
SoundEffect soundEffect = this.g_SECharge;
this.g_bSECharge = true;
soundEffect.PlayRandom(1f, 1f);
SoundEffect soundEffect2 = this.g_SECharge;
int num = 0;
this.g_fSEChargeVolume = (float)num;
int num2 = 0;
int num3 = 0;
soundEffect2.Set((float)num3, (float)num2);
this.g_bSceneThrone = true;
}
// Token: 0x06000A61 RID: 2657 RVA: 0x000181FC File Offset: 0x000163FC
[Token(Token = "0x6000A61")]
[Address(RVA = "0xD47230", Offset = "0xD46230", VA = "0x180D47230")]
public void StoryStopCharge()
{
this.g_bSECharge = false;
this.PS_DebutCharge.Stop(true);
}
// Token: 0x06000A62 RID: 2658 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A62")]
[Address(RVA = "0xD46A60", Offset = "0xD45A60", VA = "0x180D46A60")]
public void StoryChargeFinish()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A63 RID: 2659 RVA: 0x00018224 File Offset: 0x00016424
[Token(Token = "0x6000A63")]
[Address(RVA = "0xD46D70", Offset = "0xD45D70", VA = "0x180D46D70")]
public void StoryEndLight()
{
this.g_bEndLight = true;
this.PS_Destroy.Play(true);
this.g_SEDestoryReady.PlayRandom(1f, 1f);
SoundEffect soundEffect = this.g_SEDestoryReady;
this.g_fSEDestoryReadyVolume = 0f;
int num = 0;
soundEffect.SetVolume((float)num);
}
// Token: 0x06000A64 RID: 2660 RVA: 0x0001827C File Offset: 0x0001647C
[Token(Token = "0x6000A64")]
[Address(RVA = "0xD47370", Offset = "0xD46370", VA = "0x180D47370")]
public void StroyEndLightStop()
{
this.g_bEndLight = false;
this.PS_Destroy.Stop(true);
}
// Token: 0x06000A65 RID: 2661 RVA: 0x000182A4 File Offset: 0x000164A4
[Token(Token = "0x6000A65")]
[Address(RVA = "0xD46E40", Offset = "0xD45E40", VA = "0x180D46E40")]
public void StoryLWNCure()
{
this.PS_LWNCure.Play(true);
this.g_SELWNCure.PlayRandom(1f, 1f);
SoundEffect soundEffect = this.g_SELWNCure;
this.g_fSELWNCureVolume = 0f;
int num = 0;
soundEffect.SetVolume((float)num);
this.g_bCure = true;
}
// Token: 0x06000A66 RID: 2662 RVA: 0x000182FC File Offset: 0x000164FC
[Token(Token = "0x6000A66")]
[Address(RVA = "0xD46E00", Offset = "0xD45E00", VA = "0x180D46E00")]
public void StoryLWNCureStop()
{
this.PS_LWNCure.Stop(true);
this.g_bCure = false;
}
// Token: 0x06000A67 RID: 2663 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A67")]
[Address(RVA = "0xD472B0", Offset = "0xD462B0", VA = "0x180D472B0")]
public void StoryThroneUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A68 RID: 2664 RVA: 0x00018324 File Offset: 0x00016524
[Token(Token = "0x6000A68")]
[Address(RVA = "0xD46EC0", Offset = "0xD45EC0", VA = "0x180D46EC0")]
public void StoryPSThrone03()
{
this.g_bThroneStartUp = true;
this.PS_ThroneAppear03.Play(true);
this.g_SEThroneAppear03Loop.PlayRandom(1f, 1f);
SoundEffect soundEffect = this.g_SEThroneAppear03Loop;
this.g_fSEThroneVolume = 0f;
int num = 0;
soundEffect.SetVolume((float)num);
}
// Token: 0x06000A69 RID: 2665 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A69")]
[Address(RVA = "0xD46F40", Offset = "0xD45F40", VA = "0x180D46F40")]
public void StoryPSThrone04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A6A RID: 2666 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A6A")]
[Address(RVA = "0xD47050", Offset = "0xD46050", VA = "0x180D47050")]
public void StoryPSThrone05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A6B RID: 2667 RVA: 0x0001837C File Offset: 0x0001657C
[Token(Token = "0x6000A6B")]
[Address(RVA = "0xD46DF0", Offset = "0xD45DF0", VA = "0x180D46DF0")]
public void StoryEnd()
{
this.g_bThroneStartUp = false;
}
// Token: 0x06000A6C RID: 2668 RVA: 0x00018390 File Offset: 0x00016590
[Token(Token = "0x6000A6C")]
[Address(RVA = "0xD427E0", Offset = "0xD417E0", VA = "0x180D427E0")]
public void OpenBodyEffect()
{
this.PS_Body.Play(true);
SoundEffect soundEffect = this.g_SEBody;
this.g_bSEBody = true;
soundEffect.PlayRandom(1f, 1f);
SoundEffect soundEffect2 = this.g_SEBody;
this.g_fSEBodyVolume = 0f;
this.g_fSEBodyPitch = 1.8f;
int num = 0;
soundEffect2.Set((float)num, 1.8f);
this.CreateGhostFire();
ParticleSystem ps_DebutCharge = this.PS_DebutCharge;
this.g_bSECharge = false;
ps_DebutCharge.Stop(true);
this.g_SEChargeShake.Stop();
Act07Boss_Floating objFloat = this.ObjFloat;
this.g_bSECharge = false;
objFloat.ReleaseEvent();
GameObject gameObject = this.ObjFloat.gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
}
// Token: 0x06000A6D RID: 2669 RVA: 0x00018450 File Offset: 0x00016650
[Token(Token = "0x6000A6D")]
[Address(RVA = "0xD3E240", Offset = "0xD3D240", VA = "0x180D3E240")]
public void CloseBodyEffect()
{
ParticleSystem ps_Body = this.PS_Body;
this.g_bDeath = true;
ps_Body.Stop(true);
this.PS_DashFloor.Stop(true);
this.PS_Dash.Stop(true);
this.PS_NormalFloor.Stop(true);
this.PS_ArcaneChargeFloor.Stop(true);
this.PS_IceChargeFloor.Stop(true);
this.PS_FireChargeFloor.Stop(true);
this.PS_LightningChargeFloor.Stop(true);
this.PS_PlusCharge.Stop(true);
this.PS_PlusFireHelp.Stop(true);
this.PS_PlusBody.Stop(true);
ParticleSystem particleSystem = this.g_PS_Floor;
int num = 0;
if (particleSystem != num)
{
this.g_PS_Floor.Stop(true);
}
ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_PS_ChargeHand.Stop(true);
}
ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_PS_ChargeBody.Stop(true);
}
EffectPool effectPool = this.g_EffGhostFire;
this.g_bSEBody = false;
this.g_bGhostFire = false;
effectPool.StopAll(3f);
}
// Token: 0x06000A6E RID: 2670 RVA: 0x00018578 File Offset: 0x00016778
[Token(Token = "0x6000A6E")]
[Address(RVA = "0xD44A80", Offset = "0xD43A80", VA = "0x180D44A80")]
public void SetMoveValue(float fMove)
{
this.g_fMoveValue = fMove;
}
// Token: 0x06000A6F RID: 2671 RVA: 0x0001858C File Offset: 0x0001678C
[Token(Token = "0x6000A6F")]
[Address(RVA = "0xD3E4F0", Offset = "0xD3D4F0", VA = "0x180D3E4F0")]
public void ClosePSBody()
{
this.PS_Body.Stop(true);
}
// Token: 0x06000A70 RID: 2672 RVA: 0x000185AC File Offset: 0x000167AC
[Token(Token = "0x6000A70")]
[Address(RVA = "0xD44940", Offset = "0xD43940", VA = "0x180D44940")]
public void SetDash(bool bDash)
{
this.g_bDash = bDash;
ParticleSystem ps_DashFloor = this.PS_DashFloor;
if (!bDash)
{
ps_DashFloor.Stop(true);
this.PS_Dash.Stop(true);
this.g_SEDash.Play(1, 1f, 1f);
this.g_SEDashLoop.Stop();
return;
}
ps_DashFloor.Play(true);
this.PS_Dash.Play(true);
SoundEffect soundEffect = this.g_SEDash;
int num = 0;
soundEffect.Play(num, 1f, 1f);
this.g_SEDashLoop.PlayRandom(1f, 1f);
}
// Token: 0x06000A71 RID: 2673 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A71")]
[Address(RVA = "0xD44790", Offset = "0xD43790", VA = "0x180D44790")]
public void SetDashDirection(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A72 RID: 2674 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A72")]
[Address(RVA = "0xD3E850", Offset = "0xD3D850", VA = "0x180D3E850")]
private void CreateGhostFire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A73 RID: 2675 RVA: 0x00018648 File Offset: 0x00016848
[Token(Token = "0x6000A73")]
[Address(RVA = "0xD44A90", Offset = "0xD43A90", VA = "0x180D44A90")]
public void SetPlusStory(int i)
{
this.g_iPlusStory = i;
}
// Token: 0x06000A74 RID: 2676 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A74")]
[Address(RVA = "0xD48F90", Offset = "0xD47F90", VA = "0x180D48F90")]
private void UpdateGhostFire(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A75 RID: 2677 RVA: 0x0001865C File Offset: 0x0001685C
[Token(Token = "0x6000A75")]
[Address(RVA = "0xD445E0", Offset = "0xD435E0", VA = "0x180D445E0")]
public void PlayPSGhostFireHelp()
{
this.PS_PlusFireHelp.Play(true);
this.g_SEPlusFireHelp.PlayRandom(1f, 1f);
}
// Token: 0x06000A76 RID: 2678 RVA: 0x00018690 File Offset: 0x00016890
[Token(Token = "0x6000A76")]
[Address(RVA = "0xD3C870", Offset = "0xD3B870", VA = "0x180D3C870")]
public void AniPlayPSPlusFireCombine()
{
this.PS_PS_PlusFireCombine.Play(true);
this.g_SEPlusFireCombine.PlayRandom(1f, 1f);
}
// Token: 0x06000A77 RID: 2679 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A77")]
[Address(RVA = "0xD44630", Offset = "0xD43630", VA = "0x180D44630")]
public void PlayPSPlusCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A78 RID: 2680 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A78")]
[Address(RVA = "0xD3F380", Offset = "0xD3E380", VA = "0x180D3F380")]
public void FinishPSPlusCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A79 RID: 2681 RVA: 0x000186C4 File Offset: 0x000168C4
[Token(Token = "0x6000A79")]
[Address(RVA = "0xD3E4C0", Offset = "0xD3D4C0", VA = "0x180D3E4C0")]
public void CloseGhostFire()
{
this.g_EffGhostFire.StopAll(3f);
}
// Token: 0x06000A7A RID: 2682 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A7A")]
[Address(RVA = "0xD46450", Offset = "0xD45450", VA = "0x180D46450")]
public void SkipPlusStory()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A7B RID: 2683 RVA: 0x000186E8 File Offset: 0x000168E8
[Token(Token = "0x6000A7B")]
[Address(RVA = "0xD3E520", Offset = "0xD3D520", VA = "0x180D3E520")]
public void ClosePSPlusBody()
{
this.PS_PlusBody.Stop(true);
}
// Token: 0x06000A7C RID: 2684 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A7C")]
[Address(RVA = "0xD3F170", Offset = "0xD3E170", VA = "0x180D3F170")]
public void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A7D RID: 2685 RVA: 0x00018708 File Offset: 0x00016908
[Token(Token = "0x6000A7D")]
[Address(RVA = "0xD3EEB0", Offset = "0xD3DEB0", VA = "0x180D3EEB0")]
public void DamageFly()
{
ParticleSystem particleSystem = this.g_PS_Floor;
int num = 0;
if (particleSystem != num)
{
this.g_PS_Floor.Stop(true);
ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
this.g_PS_Floor = ps_NormalFloor;
}
ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_PS_ChargeHand.Stop(true);
}
ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_PS_ChargeBody.Stop(true);
}
ParticleSystem ps_DashFloor = this.PS_DashFloor;
this.g_bDash = false;
ps_DashFloor.Stop(true);
this.PS_Dash.Stop(true);
this.g_SEDashLoop.Stop();
this.g_SEChargeShake.Stop();
EffectPool effectPool = this.g_EffLightningChargeAimFloor;
this.g_bSECharge = false;
this.g_bLightningChargeAimFloor = false;
effectPool.StopAll(3f);
this.g_EffLightningChargeAimFloorC.Stop(3f);
this.g_bIceBullet = false;
Game.DisableVibration();
this.PS_PlusCharge.Stop();
this.PS_PlusFireHelp.Stop();
GameObject gameObject = this.g_EffLightningBulletHint.gameObject;
int num4 = 0;
gameObject.SetActive(num4 != 0);
this.g_EffLightningBulletHintTarget.StopAll(3f);
throw new NullReferenceException();
}
// Token: 0x06000A7E RID: 2686 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A7E")]
[Address(RVA = "0xD3C930", Offset = "0xD3B930", VA = "0x180D3C930")]
public void AniSwitchMagic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A7F RID: 2687 RVA: 0x00018844 File Offset: 0x00016A44
[Token(Token = "0x6000A7F")]
[Address(RVA = "0xD3F420", Offset = "0xD3E420", VA = "0x180D3F420")]
public PlayerEffectPlay.Magic GetMagicType()
{
return this.g_Magic;
}
// Token: 0x06000A80 RID: 2688 RVA: 0x00018858 File Offset: 0x00016A58
[Token(Token = "0x6000A80")]
[Address(RVA = "0xD44A70", Offset = "0xD43A70", VA = "0x180D44A70")]
public void SetMagicType(PlayerEffectPlay.Magic Type)
{
this.g_Magic = Type;
}
// Token: 0x06000A81 RID: 2689 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A81")]
[Address(RVA = "0xD3D7D0", Offset = "0xD3C7D0", VA = "0x180D3D7D0")]
public void ChargeFinishTip()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A82 RID: 2690 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A82")]
[Address(RVA = "0xD43700", Offset = "0xD42700", VA = "0x180D43700")]
public void PlayEffCounterMagic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A83 RID: 2691 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A83")]
[Address(RVA = "0xD47A10", Offset = "0xD46A10", VA = "0x180D47A10")]
private void UpdateCounterMagic(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A84 RID: 2692 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A84")]
[Address(RVA = "0xD3DFD0", Offset = "0xD3CFD0", VA = "0x180D3DFD0")]
public void Charge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A85 RID: 2693 RVA: 0x0001886C File Offset: 0x00016A6C
[Token(Token = "0x6000A85")]
[Address(RVA = "0xD3D260", Offset = "0xD3C260", VA = "0x180D3D260")]
public void ChargeEnd()
{
ParticleSystem particleSystem = this.g_PS_ChargeHand;
int num = 0;
if (particleSystem != num)
{
this.g_PS_ChargeHand.Stop(true);
}
ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_PS_ChargeBody.Stop(true);
}
this.g_SEChargeShake.Stop();
Game.DisableVibration();
this.g_bSECharge = false;
}
// Token: 0x06000A86 RID: 2694 RVA: 0x000188D8 File Offset: 0x00016AD8
[Token(Token = "0x6000A86")]
[Address(RVA = "0xD3DE30", Offset = "0xD3CE30", VA = "0x180D3DE30")]
public void ChargeShotEnd()
{
ParticleSystem particleSystem = this.g_PS_ChargeHand;
int num = 0;
if (particleSystem != num)
{
this.g_PS_ChargeHand.Stop(true);
}
ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_PS_ChargeBody.Stop(true);
}
this.g_SEChargeShake.Stop();
ParticleSystem particleSystem3 = this.g_PS_Floor;
this.g_bSECharge = false;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_PS_Floor.Stop(true);
ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
this.g_PS_Floor = ps_NormalFloor;
}
Game.DisableVibration();
}
// Token: 0x06000A87 RID: 2695 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A87")]
[Address(RVA = "0xD3D9B0", Offset = "0xD3C9B0", VA = "0x180D3D9B0")]
public void ChargeFinish()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A88 RID: 2696 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A88")]
[Address(RVA = "0xD3D390", Offset = "0xD3C390", VA = "0x180D3D390")]
private void ChargeFinishAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A89 RID: 2697 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A89")]
[Address(RVA = "0xD43430", Offset = "0xD42430", VA = "0x180D43430", Slot = "9")]
protected virtual void PlayArcaneFloorBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A8A RID: 2698 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A8A")]
[Address(RVA = "0xD43D30", Offset = "0xD42D30", VA = "0x180D43D30", Slot = "10")]
protected virtual void PlayIceCounterBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A8B RID: 2699 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A8B")]
[Address(RVA = "0xD4A590", Offset = "0xD49590", VA = "0x180D4A590")]
private void UpdateIceCounterBullet(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A8C RID: 2700 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A8C")]
[Address(RVA = "0xD3BEF0", Offset = "0xD3AEF0", VA = "0x180D3BEF0")]
public void AniPlayIceChargeShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A8D RID: 2701 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A8D")]
[Address(RVA = "0xD4A130", Offset = "0xD49130", VA = "0x180D4A130")]
private void UpdateIceChargeShot(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A8E RID: 2702 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A8E")]
[Address(RVA = "0xD43900", Offset = "0xD42900", VA = "0x180D43900")]
private void PlayFireSplashBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A8F RID: 2703 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A8F")]
[Address(RVA = "0xD442A0", Offset = "0xD432A0", VA = "0x180D442A0")]
private void PlayLightningBall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A90 RID: 2704 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A90")]
[Address(RVA = "0xD3C250", Offset = "0xD3B250", VA = "0x180D3C250")]
public void AniPlayLightningChargeShot01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A91 RID: 2705 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A91")]
[Address(RVA = "0xD3C490", Offset = "0xD3B490", VA = "0x180D3C490")]
public void AniPlayLightningChargeShot02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A92 RID: 2706 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A92")]
[Address(RVA = "0xD42AB0", Offset = "0xD41AB0", VA = "0x180D42AB0")]
public void OpenLightningCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A93 RID: 2707 RVA: 0x00018978 File Offset: 0x00016B78
[Token(Token = "0x6000A93")]
[Address(RVA = "0xD3F320", Offset = "0xD3E320", VA = "0x180D3F320")]
public void EndLightningCharge()
{
this.g_bLightningChargeAimFloor = false;
this.g_EffLightningChargeAimFloor.StopAll(3f);
this.g_EffLightningChargeAimFloorC.Stop(3f);
}
// Token: 0x06000A94 RID: 2708 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A94")]
[Address(RVA = "0xD4B9F0", Offset = "0xD4A9F0", VA = "0x180D4B9F0")]
private void UpdateLightningChargeAimFloor(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A95 RID: 2709 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A95")]
[Address(RVA = "0xD4C230", Offset = "0xD4B230", VA = "0x180D4C230")]
private void UpdateLightningChargeHit(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A96 RID: 2710 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A96")]
[Address(RVA = "0xD3E550", Offset = "0xD3D550", VA = "0x180D3E550")]
private void CreateChargeLightningBall(Vector3 Pos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A97 RID: 2711 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A97")]
[Address(RVA = "0xD3B180", Offset = "0xD3A180", VA = "0x180D3B180")]
public void AniAttackMove()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A98 RID: 2712 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A98")]
[Address(RVA = "0xD39390", Offset = "0xD38390", VA = "0x180D39390")]
public void AniAttack0101Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A99 RID: 2713 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A99")]
[Address(RVA = "0xD39710", Offset = "0xD38710", VA = "0x180D39710")]
public void AniAttack0102Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A9A RID: 2714 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A9A")]
[Address(RVA = "0xD39A90", Offset = "0xD38A90", VA = "0x180D39A90")]
public void AniAttack0103Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A9B RID: 2715 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A9B")]
[Address(RVA = "0xD39E70", Offset = "0xD38E70", VA = "0x180D39E70")]
public void AniAttack0104Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A9C RID: 2716 RVA: 0x000189B4 File Offset: 0x00016BB4
[Token(Token = "0x6000A9C")]
[Address(RVA = "0xD3B5B0", Offset = "0xD3A5B0", VA = "0x180D3B5B0")]
public void AniAttck0701Shot()
{
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
{
Transform pos_HandL = this.Pos_HandL;
this.StartIceBulletShot(pos_HandL);
return;
}
}
// Token: 0x06000A9D RID: 2717 RVA: 0x000189DC File Offset: 0x00016BDC
[Token(Token = "0x6000A9D")]
[Address(RVA = "0xD3B5D0", Offset = "0xD3A5D0", VA = "0x180D3B5D0")]
public void AniAttck0702Shot()
{
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
{
Transform pos_HandR = this.Pos_HandR;
this.StartIceBulletShot(pos_HandR);
return;
}
}
// Token: 0x06000A9E RID: 2718 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A9E")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
public void AniAttck0703Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A9F RID: 2719 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A9F")]
[Address(RVA = "0xD3B5F0", Offset = "0xD3A5F0", VA = "0x180D3B5F0")]
public void AniAttck0704Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA0 RID: 2720 RVA: 0x00018A04 File Offset: 0x00016C04
[Token(Token = "0x6000AA0")]
[Address(RVA = "0xD3AB10", Offset = "0xD39B10", VA = "0x180D3AB10")]
public void AniAttack07EndShot()
{
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
{
this.g_bIceBullet = false;
}
}
// Token: 0x06000AA1 RID: 2721 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA1")]
[Address(RVA = "0xD3AB30", Offset = "0xD39B30", VA = "0x180D3AB30")]
public void AniAttack0801()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA2 RID: 2722 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA2")]
[Address(RVA = "0xD3B730", Offset = "0xD3A730", VA = "0x180D3B730")]
public void AniOpenAttack0801Fire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA3 RID: 2723 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA3")]
[Address(RVA = "0xD3AC80", Offset = "0xD39C80", VA = "0x180D3AC80")]
public void AniAttack0802()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA4 RID: 2724 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA4")]
[Address(RVA = "0xD3B990", Offset = "0xD3A990", VA = "0x180D3B990")]
public void AniOpenAttack0802Fire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA5 RID: 2725 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA5")]
[Address(RVA = "0xD3ADD0", Offset = "0xD39DD0", VA = "0x180D3ADD0")]
public void AniAttack0803()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA6 RID: 2726 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA6")]
[Address(RVA = "0xD3BC00", Offset = "0xD3AC00", VA = "0x180D3BC00")]
public void AniOpenAttack0803Fire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA7 RID: 2727 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA7")]
[Address(RVA = "0xD42900", Offset = "0xD41900", VA = "0x180D42900")]
private void OpenFireAttack(Vector3 Pos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA8 RID: 2728 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA8")]
[Address(RVA = "0xD481C0", Offset = "0xD471C0", VA = "0x180D481C0")]
private void UpdateFireAttack(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AA9 RID: 2729 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AA9")]
[Address(RVA = "0xD429B0", Offset = "0xD419B0", VA = "0x180D429B0")]
private void OpenFireExplosion()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AAA RID: 2730 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AAA")]
[Address(RVA = "0xD48690", Offset = "0xD47690", VA = "0x180D48690")]
private void UpdateFireExplosion(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AAB RID: 2731 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AAB")]
[Address(RVA = "0xD46770", Offset = "0xD45770", VA = "0x180D46770")]
private void StartIceBulletShot(Transform Pos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AAC RID: 2732 RVA: 0x00018A24 File Offset: 0x00016C24
[Token(Token = "0x6000AAC")]
[Address(RVA = "0xD3F310", Offset = "0xD3E310", VA = "0x180D3F310")]
private void EndIceBulletShot()
{
this.g_bIceBullet = false;
}
// Token: 0x06000AAD RID: 2733 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AAD")]
[Address(RVA = "0xD49C70", Offset = "0xD48C70", VA = "0x180D49C70")]
private void UpdateIceBullet(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AAE RID: 2734 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AAE")]
[Address(RVA = "0xD3CF50", Offset = "0xD3BF50", VA = "0x180D3CF50")]
private bool AttackHit(Vector3 Pos_Attack, float fRadius, AttackData AD, EffectPool Eff)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AAF RID: 2735 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AAF")]
[Address(RVA = "0xD39130", Offset = "0xD38130", VA = "0x180D39130")]
public void AniArcaneAttackBReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB0 RID: 2736 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB0")]
[Address(RVA = "0xD473A0", Offset = "0xD463A0", VA = "0x180D473A0")]
private void UpdateArcaneAttackB(float fDaltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB1 RID: 2737 RVA: 0x00018A38 File Offset: 0x00016C38
[Token(Token = "0x6000AB1")]
[Address(RVA = "0xD42A70", Offset = "0xD41A70", VA = "0x180D42A70")]
private void OpenLightningAttack(Transform Pos, float Radius)
{
this.g_fLightningAttackRadius = Radius;
this.g_bLightningAttack = true;
this.g_fLightningAttackTimeVal = 0.6f;
this.g_PosLightningAttack = Pos;
this.g_bLightningAttackShot = true;
}
// Token: 0x06000AB2 RID: 2738 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB2")]
[Address(RVA = "0xD4B3B0", Offset = "0xD4A3B0", VA = "0x180D4B3B0")]
private void UpdateLightningAttack(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB3 RID: 2739 RVA: 0x00018A6C File Offset: 0x00016C6C
[Token(Token = "0x6000AB3")]
[Address(RVA = "0xD42A50", Offset = "0xD41A50", VA = "0x180D42A50")]
private void OpenLightningAttackB()
{
this.g_bLightningAttackB = true;
this.g_fLightningAttackBTimeVal = 0.6f;
}
// Token: 0x06000AB4 RID: 2740 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB4")]
[Address(RVA = "0xD4B090", Offset = "0xD4A090", VA = "0x180D4B090")]
private void UpdateLightningAttackB(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB5 RID: 2741 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB5")]
[Address(RVA = "0xD3AF20", Offset = "0xD39F20", VA = "0x180D3AF20")]
public void AniAttackDashLShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB6 RID: 2742 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB6")]
[Address(RVA = "0xD3B050", Offset = "0xD3A050", VA = "0x180D3B050")]
public void AniAttackDashRShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB7 RID: 2743 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB7")]
[Address(RVA = "0xD43220", Offset = "0xD42220", VA = "0x180D43220")]
private void PlayArcaneBullet(Vector3 ShotPos, Vector3 Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB8 RID: 2744 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB8")]
[Address(RVA = "0xD3A3E0", Offset = "0xD393E0", VA = "0x180D3A3E0")]
public void AniAttack02Ready()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AB9 RID: 2745 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AB9")]
[Address(RVA = "0xD3A650", Offset = "0xD39650", VA = "0x180D3A650")]
public void AniAttack02Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ABA RID: 2746 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ABA")]
[Address(RVA = "0xD3B260", Offset = "0xD3A260", VA = "0x180D3B260")]
public void AniAttackReady01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ABB RID: 2747 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ABB")]
[Address(RVA = "0xD3B4F0", Offset = "0xD3A4F0", VA = "0x180D3B4F0")]
public void AniAttackReady02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ABC RID: 2748 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ABC")]
[Address(RVA = "0xD3C8F0", Offset = "0xD3B8F0", VA = "0x180D3C8F0")]
public void AniSetShotTarget()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ABD RID: 2749 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ABD")]
[Address(RVA = "0xD3A860", Offset = "0xD39860", VA = "0x180D3A860")]
public void AniAttack03Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ABE RID: 2750 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ABE")]
[Address(RVA = "0xD45170", Offset = "0xD44170", VA = "0x180D45170")]
private void ShotArcaneCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ABF RID: 2751 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ABF")]
[Address(RVA = "0xD45540", Offset = "0xD44540", VA = "0x180D45540")]
private void ShotFireShotgun(Vector3 Pos_Shot, Vector3 Pos_Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AC0 RID: 2752 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AC0")]
[Address(RVA = "0xD45A60", Offset = "0xD44A60", VA = "0x180D45A60")]
private void ShotLightning()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AC1 RID: 2753 RVA: 0x00018A8C File Offset: 0x00016C8C
[Token(Token = "0x6000AC1")]
[Address(RVA = "0xD3C8C0", Offset = "0xD3B8C0", VA = "0x180D3C8C0")]
public void AniPlaySEChargeSmall()
{
this.g_SEChargeSmall.PlayRandom(1f, 1f);
}
// Token: 0x06000AC2 RID: 2754 RVA: 0x00018AB4 File Offset: 0x00016CB4
[Token(Token = "0x6000AC2")]
[Address(RVA = "0xD44A60", Offset = "0xD43A60", VA = "0x180D44A60")]
public void SetLightningSpeedUp(float Speed = 1f)
{
this.g_fLightningSpeedUp = Speed;
}
// Token: 0x06000AC3 RID: 2755 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AC3")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")]
public virtual void PlayPSLightningSpeedUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AC4 RID: 2756 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AC4")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "12")]
public virtual void StopPSLightningSpeedUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AC5 RID: 2757 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AC5")]
[Address(RVA = "0xD44AA0", Offset = "0xD43AA0", VA = "0x180D44AA0", Slot = "13")]
public virtual void SetTimeScale(float fTimeScale)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AC6 RID: 2758 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AC6")]
[Address(RVA = "0xD4E5C0", Offset = "0xD4D5C0", VA = "0x180D4E5C0")]
public BossLevel06EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04000F85 RID: 3973
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000F85")]
protected PlayerCamera g_Camera;
// Token: 0x04000F86 RID: 3974
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000F86")]
protected Transform g_PlayerTransform;
// Token: 0x04000F87 RID: 3975
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000F87")]
protected WizardGirlManage g_WGM;
// Token: 0x04000F88 RID: 3976
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000F88")]
protected AI_BossLevel06 g_AI;
// Token: 0x04000F89 RID: 3977
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000F89")]
protected MoveController g_Move;
// Token: 0x04000F8A RID: 3978
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000F8A")]
public SkinnedMeshRenderer[] Mesh;
// Token: 0x04000F8B RID: 3979
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000F8B")]
private Material[] g_MatChar;
// Token: 0x04000F8C RID: 3980
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000F8C")]
private float g_fMatDamage;
// Token: 0x04000F8D RID: 3981
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4000F8D")]
private Color g_CCharGlow;
// Token: 0x04000F8E RID: 3982
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000F8E")]
public Transform Pos_GhostFire;
// Token: 0x04000F8F RID: 3983
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000F8F")]
public Transform Pos_HandL;
// Token: 0x04000F90 RID: 3984
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000F90")]
public Transform Pos_HandR;
// Token: 0x04000F91 RID: 3985
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000F91")]
public Transform Pos_Dash;
// Token: 0x04000F92 RID: 3986
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000F92")]
public Transform Pos_DashFloor;
// Token: 0x04000F93 RID: 3987
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000F93")]
public Transform Pos_FireBall;
// Token: 0x04000F94 RID: 3988
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000F94")]
public Transform Pos_PlusGhost01;
// Token: 0x04000F95 RID: 3989
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000F95")]
public Transform Pos_PlusGhost02;
// Token: 0x04000F96 RID: 3990
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000F96")]
public Transform Pos_PlusGhost03;
// Token: 0x04000F97 RID: 3991
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000F97")]
public Transform Pos_PlusGhost04;
// Token: 0x04000F98 RID: 3992
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000F98")]
public ParticleSystem PS_DebutCharge;
// Token: 0x04000F99 RID: 3993
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000F99")]
public ParticleSystem PS_Body;
// Token: 0x04000F9A RID: 3994
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000F9A")]
public ParticleSystem PS_Dash;
// Token: 0x04000F9B RID: 3995
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000F9B")]
public ParticleSystem PS_DashFloor;
// Token: 0x04000F9C RID: 3996
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000F9C")]
public ParticleSystem PS_Destroy;
// Token: 0x04000F9D RID: 3997
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000F9D")]
public ParticleSystem PS_LWNCure;
// Token: 0x04000F9E RID: 3998
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000F9E")]
public ParticleSystem PS_NormalFloor;
// Token: 0x04000F9F RID: 3999
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000F9F")]
public ParticleSystem PS_ArcaneChargeFloor;
// Token: 0x04000FA0 RID: 4000
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000FA0")]
public ParticleSystem PS_IceChargeFloor;
// Token: 0x04000FA1 RID: 4001
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000FA1")]
public ParticleSystem PS_FireChargeFloor;
// Token: 0x04000FA2 RID: 4002
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000FA2")]
public ParticleSystem PS_LightningChargeFloor;
// Token: 0x04000FA3 RID: 4003
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000FA3")]
public ParticleSystem PS_ArcaneSwitch;
// Token: 0x04000FA4 RID: 4004
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000FA4")]
public ParticleSystem PS_IceSwitch;
// Token: 0x04000FA5 RID: 4005
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000FA5")]
public ParticleSystem PS_FireSwitch;
// Token: 0x04000FA6 RID: 4006
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000FA6")]
public ParticleSystem PS_LightningSwitch;
// Token: 0x04000FA7 RID: 4007
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000FA7")]
public ParticleSystem PS_ArcaneChargeHand;
// Token: 0x04000FA8 RID: 4008
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000FA8")]
public ParticleSystem PS_IceChargeHand;
// Token: 0x04000FA9 RID: 4009
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000FA9")]
public ParticleSystem PS_FireChargeHand;
// Token: 0x04000FAA RID: 4010
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000FAA")]
public ParticleSystem PS_LightningChargeHand;
// Token: 0x04000FAB RID: 4011
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000FAB")]
public ParticleSystem PS_ArcaneChargeBody;
// Token: 0x04000FAC RID: 4012
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000FAC")]
public ParticleSystem PS_IceChargeBody;
// Token: 0x04000FAD RID: 4013
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000FAD")]
public ParticleSystem PS_FireChargeBody;
// Token: 0x04000FAE RID: 4014
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000FAE")]
public ParticleSystem PS_LightningChargeBody;
// Token: 0x04000FAF RID: 4015
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000FAF")]
public ParticleSystem PS_ArcaneChargeFinish;
// Token: 0x04000FB0 RID: 4016
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000FB0")]
public ParticleSystem PS_IceChargeFinish;
// Token: 0x04000FB1 RID: 4017
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000FB1")]
public ParticleSystem PS_FireChargeFinish;
// Token: 0x04000FB2 RID: 4018
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000FB2")]
public ParticleSystem PS_LightningChargeFinish;
// Token: 0x04000FB3 RID: 4019
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000FB3")]
public ParticleSystem PS_PlusCharge;
// Token: 0x04000FB4 RID: 4020
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000FB4")]
public ParticleSystem PS_PlusFireHelp;
// Token: 0x04000FB5 RID: 4021
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000FB5")]
public ParticleSystem PS_PlusBody;
// Token: 0x04000FB6 RID: 4022
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000FB6")]
public ParticleSystem PS_PS_PlusFireCombine;
// Token: 0x04000FB7 RID: 4023
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000FB7")]
private ParticleSystem g_PS_Floor;
// Token: 0x04000FB8 RID: 4024
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000FB8")]
private ParticleSystem g_PS_ChargeHand;
// Token: 0x04000FB9 RID: 4025
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000FB9")]
private ParticleSystem g_PS_ChargeBody;
// Token: 0x04000FBA RID: 4026
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000FBA")]
public ParticleSystem PS_LightBeam;
// Token: 0x04000FBB RID: 4027
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000FBB")]
public ParticleSystem PS_DebutExplosion;
// Token: 0x04000FBC RID: 4028
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000FBC")]
public ParticleSystem PS_Wind;
// Token: 0x04000FBD RID: 4029
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000FBD")]
public ParticleSystem PS_ThroneAppear01;
// Token: 0x04000FBE RID: 4030
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000FBE")]
public ParticleSystem PS_ThroneAppear02;
// Token: 0x04000FBF RID: 4031
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000FBF")]
public ParticleSystem PS_ThroneAppear03;
// Token: 0x04000FC0 RID: 4032
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000FC0")]
public ParticleSystem PS_ThroneAppear04;
// Token: 0x04000FC1 RID: 4033
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000FC1")]
public ParticleSystem PS_ThroneAppear05;
// Token: 0x04000FC2 RID: 4034
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000FC2")]
public Act07Boss_Floating ObjFloat;
// Token: 0x04000FC3 RID: 4035
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000FC3")]
public GameObject SceneObjStory01;
// Token: 0x04000FC4 RID: 4036
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000FC4")]
public GameObject SceneObjStory02;
// Token: 0x04000FC5 RID: 4037
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000FC5")]
private bool g_bSceneThrone;
// Token: 0x04000FC6 RID: 4038
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000FC6")]
public Transform SceneThrone;
// Token: 0x04000FC7 RID: 4039
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000FC7")]
public Transform SceneThroneMovePos;
// Token: 0x04000FC8 RID: 4040
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000FC8")]
public Transform SceneThrone02;
// Token: 0x04000FC9 RID: 4041
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000FC9")]
public Transform SceneThroneMovePos02;
// Token: 0x04000FCA RID: 4042
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000FCA")]
public MeshRenderer MR_CloudUp;
// Token: 0x04000FCB RID: 4043
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000FCB")]
public MeshRenderer MR_CloudDown;
// Token: 0x04000FCC RID: 4044
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000FCC")]
private Material g_MatCloudUp;
// Token: 0x04000FCD RID: 4045
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000FCD")]
private Material g_MatCloudDown;
// Token: 0x04000FCE RID: 4046
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000FCE")]
public GameObject Eff_DebutExplosion;
// Token: 0x04000FCF RID: 4047
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000FCF")]
public GameObject Eff_GhostFire;
// Token: 0x04000FD0 RID: 4048
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000FD0")]
public GameObject Eff_CounterMagic;
// Token: 0x04000FD1 RID: 4049
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000FD1")]
public GameObject Eff_CounterMagicHit;
// Token: 0x04000FD2 RID: 4050
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000FD2")]
public GameObject Eff_CounterMagicHit02;
// Token: 0x04000FD3 RID: 4051
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000FD3")]
public GameObject Eff_ArcaneReady01;
// Token: 0x04000FD4 RID: 4052
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000FD4")]
public GameObject Eff_ArcaneShot;
// Token: 0x04000FD5 RID: 4053
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000FD5")]
public GameObject Eff_ArcaneBullet;
// Token: 0x04000FD6 RID: 4054
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000FD6")]
public GameObject Eff_ArcaneHit;
// Token: 0x04000FD7 RID: 4055
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000FD7")]
public GameObject Eff_ArcaneAttackS;
// Token: 0x04000FD8 RID: 4056
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000FD8")]
public GameObject Eff_ArcaneAttackM;
// Token: 0x04000FD9 RID: 4057
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000FD9")]
public GameObject Eff_ArcaneAttackB;
// Token: 0x04000FDA RID: 4058
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000FDA")]
public GameObject Eff_ArcaneAttackHit;
// Token: 0x04000FDB RID: 4059
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000FDB")]
public GameObject Eff_ArcaneFloorBullet;
// Token: 0x04000FDC RID: 4060
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000FDC")]
public GameObject Eff_ArcaneFloorBulletHit;
// Token: 0x04000FDD RID: 4061
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000FDD")]
public GameObject Eff_ArcaneFloorBulletHitWall;
// Token: 0x04000FDE RID: 4062
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000FDE")]
public GameObject Eff_ArcaneChargeShot;
// Token: 0x04000FDF RID: 4063
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000FDF")]
public GameObject Eff_ArcaneChargeBullet;
// Token: 0x04000FE0 RID: 4064
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000FE0")]
public GameObject Eff_ArcaneChargeHit;
// Token: 0x04000FE1 RID: 4065
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000FE1")]
public GameObject Eff_ArcaneChargeHitWall;
// Token: 0x04000FE2 RID: 4066
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000FE2")]
public GameObject Eff_IceShot;
// Token: 0x04000FE3 RID: 4067
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000FE3")]
public GameObject Eff_IceBullet;
// Token: 0x04000FE4 RID: 4068
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000FE4")]
public GameObject Eff_IceBulletHit;
// Token: 0x04000FE5 RID: 4069
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000FE5")]
public GameObject Eff_IceCounterBullet01;
// Token: 0x04000FE6 RID: 4070
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000FE6")]
public GameObject Eff_IceCounterBullet02;
// Token: 0x04000FE7 RID: 4071
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000FE7")]
public GameObject Eff_IceCounterBulletShot;
// Token: 0x04000FE8 RID: 4072
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000FE8")]
public GameObject Eff_IceCounterBulletHit;
// Token: 0x04000FE9 RID: 4073
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000FE9")]
public GameObject Eff_IceChargeShot;
// Token: 0x04000FEA RID: 4074
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000FEA")]
public GameObject Eff_IceChargeShotBullet;
// Token: 0x04000FEB RID: 4075
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000FEB")]
public GameObject Eff_IceChargeShotHit;
// Token: 0x04000FEC RID: 4076
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000FEC")]
public GameObject Eff_FireBulletReady01;
// Token: 0x04000FED RID: 4077
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000FED")]
public GameObject Eff_FireBullet;
// Token: 0x04000FEE RID: 4078
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4000FEE")]
public GameObject Eff_FireShot;
// Token: 0x04000FEF RID: 4079
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4000FEF")]
public GameObject Eff_FireHit;
// Token: 0x04000FF0 RID: 4080
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000FF0")]
public GameObject Eff_FireAttack0801;
// Token: 0x04000FF1 RID: 4081
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4000FF1")]
public GameObject Eff_FireAttack0802;
// Token: 0x04000FF2 RID: 4082
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4000FF2")]
public GameObject Eff_FireAttack0803;
// Token: 0x04000FF3 RID: 4083
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000FF3")]
public GameObject Eff_FireAttack;
// Token: 0x04000FF4 RID: 4084
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000FF4")]
public GameObject Eff_FireAttack0803Explosion;
// Token: 0x04000FF5 RID: 4085
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000FF5")]
public Transform Root_FireAttack0801;
// Token: 0x04000FF6 RID: 4086
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000FF6")]
public Transform Root_FireAttack0802;
// Token: 0x04000FF7 RID: 4087
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000FF7")]
public Transform Root_FireAttack0803;
// Token: 0x04000FF8 RID: 4088
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000FF8")]
public GameObject Eff_SplashBullet;
// Token: 0x04000FF9 RID: 4089
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000FF9")]
public GameObject Eff_SplashBulletExplosion;
// Token: 0x04000FFA RID: 4090
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000FFA")]
public GameObject Eff_SplashBulletHit;
// Token: 0x04000FFB RID: 4091
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000FFB")]
public GameObject Eff_FireBallShot;
// Token: 0x04000FFC RID: 4092
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000FFC")]
public GameObject Eff_FireBall;
// Token: 0x04000FFD RID: 4093
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000FFD")]
public GameObject Eff_FireBallExplosion;
// Token: 0x04000FFE RID: 4094
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000FFE")]
public GameObject Eff_FireBallHit;
// Token: 0x04000FFF RID: 4095
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000FFF")]
[SerializeField]
private string effLightningBulletHintPath;
// Token: 0x04001000 RID: 4096
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4001000")]
[SerializeField]
private string effLightningBullet01Path;
// Token: 0x04001001 RID: 4097
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4001001")]
[SerializeField]
private string effLightningBullet02Path;
// Token: 0x04001002 RID: 4098
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4001002")]
[SerializeField]
private string effLightningBullet03Path;
// Token: 0x04001003 RID: 4099
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4001003")]
public GameObject Eff_LightningBulletHintTarget;
// Token: 0x04001004 RID: 4100
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4001004")]
public GameObject Eff_LightningReady01;
// Token: 0x04001005 RID: 4101
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4001005")]
public GameObject Eff_LightningReady02;
// Token: 0x04001006 RID: 4102
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4001006")]
public GameObject Eff_LightningShot;
// Token: 0x04001007 RID: 4103
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4001007")]
public GameObject Eff_LightningHit;
// Token: 0x04001008 RID: 4104
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4001008")]
public GameObject Eff_LightningAttackS;
// Token: 0x04001009 RID: 4105
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4001009")]
public GameObject Eff_LightningAttackM;
// Token: 0x0400100A RID: 4106
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x400100A")]
public GameObject Eff_LightningBall;
// Token: 0x0400100B RID: 4107
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x400100B")]
public GameObject Eff_LightningBallHit;
// Token: 0x0400100C RID: 4108
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x400100C")]
public GameObject Eff_LightningChargeShot;
// Token: 0x0400100D RID: 4109
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x400100D")]
public GameObject Eff_LightningChargeAimFloor;
// Token: 0x0400100E RID: 4110
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x400100E")]
public GameObject Eff_LightningChargeBullet;
// Token: 0x0400100F RID: 4111
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x400100F")]
private EffectPool g_EffDebutExplosion;
// Token: 0x04001010 RID: 4112
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4001010")]
private EffectPool g_EffGhostFire;
// Token: 0x04001011 RID: 4113
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4001011")]
private EffectPool g_EffCounterMagic;
// Token: 0x04001012 RID: 4114
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4001012")]
private EffectPool g_EffCounterMagicHit;
// Token: 0x04001013 RID: 4115
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4001013")]
private EffectPool g_EffCounterMagicHit02;
// Token: 0x04001014 RID: 4116
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4001014")]
protected EffectPool g_EffArcaneReady01;
// Token: 0x04001015 RID: 4117
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4001015")]
protected EffectPool g_EffArcaneShot;
// Token: 0x04001016 RID: 4118
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4001016")]
protected EffectPool g_EffArcaneBullet;
// Token: 0x04001017 RID: 4119
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4001017")]
protected EffectPool g_EffArcaneHit;
// Token: 0x04001018 RID: 4120
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x4001018")]
protected EffectPool g_EffArcaneAttackS;
// Token: 0x04001019 RID: 4121
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4001019")]
protected EffectPool g_EffArcaneAttackM;
// Token: 0x0400101A RID: 4122
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x400101A")]
protected EffectPool g_EffArcaneAttackB;
// Token: 0x0400101B RID: 4123
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x400101B")]
protected EffectPool g_EffArcaneAttackHit;
// Token: 0x0400101C RID: 4124
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x400101C")]
protected EffectPool g_EffArcaneAttackBReady;
// Token: 0x0400101D RID: 4125
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x400101D")]
protected EffectPool g_EffArcaneFloorBullet;
// Token: 0x0400101E RID: 4126
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x400101E")]
protected EffectPool g_EffArcaneFloorBulletHit;
// Token: 0x0400101F RID: 4127
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x400101F")]
protected EffectPool g_EffArcaneFloorBulletHitWall;
// Token: 0x04001020 RID: 4128
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4001020")]
protected EffectPool g_EffArcaneChargeShot;
// Token: 0x04001021 RID: 4129
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4001021")]
protected EffectPool g_EffArcaneChargeBullet;
// Token: 0x04001022 RID: 4130
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4001022")]
protected EffectPool g_EffArcaneChargeHit;
// Token: 0x04001023 RID: 4131
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4001023")]
protected EffectPool g_EffArcaneChargeHitWall;
// Token: 0x04001024 RID: 4132
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4001024")]
protected EffectPool g_EffIceShot;
// Token: 0x04001025 RID: 4133
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4001025")]
protected EffectPool g_EffIceBullet;
// Token: 0x04001026 RID: 4134
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x4001026")]
protected EffectPool g_EffIceBulletHit;
// Token: 0x04001027 RID: 4135
[FieldOffset(Offset = "0x530")]
[Token(Token = "0x4001027")]
protected EffectPool g_EffIceCounterBullet01;
// Token: 0x04001028 RID: 4136
[FieldOffset(Offset = "0x538")]
[Token(Token = "0x4001028")]
protected EffectPool g_EffIceCounterBullet02;
// Token: 0x04001029 RID: 4137
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x4001029")]
protected EffectPool g_EffIceCounterBulletShot;
// Token: 0x0400102A RID: 4138
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x400102A")]
protected EffectPool g_EffIceCounterBulletHit;
// Token: 0x0400102B RID: 4139
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x400102B")]
protected EffectPool g_EffIceChargeShot;
// Token: 0x0400102C RID: 4140
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x400102C")]
protected EffectPool g_EffIceChargeShotBullet;
// Token: 0x0400102D RID: 4141
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x400102D")]
protected EffectPool g_EffIceChargeShotHit;
// Token: 0x0400102E RID: 4142
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x400102E")]
private EffectPool g_EffFireBulletReady01;
// Token: 0x0400102F RID: 4143
[FieldOffset(Offset = "0x570")]
[Token(Token = "0x400102F")]
private EffectPool g_EffFireBullet;
// Token: 0x04001030 RID: 4144
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x4001030")]
private EffectPool g_EffFireShot;
// Token: 0x04001031 RID: 4145
[FieldOffset(Offset = "0x580")]
[Token(Token = "0x4001031")]
private EffectPool g_EffFireHit;
// Token: 0x04001032 RID: 4146
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x4001032")]
private EffectPool g_EffFireAttack0801;
// Token: 0x04001033 RID: 4147
[FieldOffset(Offset = "0x590")]
[Token(Token = "0x4001033")]
private EffectPool g_EffFireAttack0802;
// Token: 0x04001034 RID: 4148
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4001034")]
private EffectPool g_EffFireAttack0803;
// Token: 0x04001035 RID: 4149
[FieldOffset(Offset = "0x5A0")]
[Token(Token = "0x4001035")]
private EffectPool g_EffFireAttack;
// Token: 0x04001036 RID: 4150
[FieldOffset(Offset = "0x5A8")]
[Token(Token = "0x4001036")]
private EffectPool g_EffFireAttack0803Explosion;
// Token: 0x04001037 RID: 4151
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x4001037")]
private EffectPool g_EffFireSplashBullet;
// Token: 0x04001038 RID: 4152
[FieldOffset(Offset = "0x5B8")]
[Token(Token = "0x4001038")]
private EffectPool g_EffFireSplashBulletExplosion;
// Token: 0x04001039 RID: 4153
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x4001039")]
private EffectPool g_EffFireSplashBulletHit;
// Token: 0x0400103A RID: 4154
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x400103A")]
private EffectPool g_EffFireBallShot;
// Token: 0x0400103B RID: 4155
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x400103B")]
private EffectPool g_EffFireBall;
// Token: 0x0400103C RID: 4156
[FieldOffset(Offset = "0x5D8")]
[Token(Token = "0x400103C")]
private EffectPool g_EffFireBallExplosion;
// Token: 0x0400103D RID: 4157
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x400103D")]
private EffectPool g_EffFireBallHit;
// Token: 0x0400103E RID: 4158
[FieldOffset(Offset = "0x5E8")]
[Token(Token = "0x400103E")]
private EffectPool g_EffLightningReady01;
// Token: 0x0400103F RID: 4159
[FieldOffset(Offset = "0x5F0")]
[Token(Token = "0x400103F")]
private EffectPool g_EffLightningReady02;
// Token: 0x04001040 RID: 4160
[FieldOffset(Offset = "0x5F8")]
[Token(Token = "0x4001040")]
private EffectPool g_EffLightningHit;
// Token: 0x04001041 RID: 4161
[FieldOffset(Offset = "0x600")]
[Token(Token = "0x4001041")]
private EffectPool g_EffLightningShot;
// Token: 0x04001042 RID: 4162
[FieldOffset(Offset = "0x608")]
[Token(Token = "0x4001042")]
private LineRenderer g_EffLightningBulletHint;
// Token: 0x04001043 RID: 4163
[FieldOffset(Offset = "0x610")]
[Token(Token = "0x4001043")]
private LightningBullet g_EffLightningBullet01;
// Token: 0x04001044 RID: 4164
[FieldOffset(Offset = "0x618")]
[Token(Token = "0x4001044")]
private LightningBullet g_EffLightningBullet02;
// Token: 0x04001045 RID: 4165
[FieldOffset(Offset = "0x620")]
[Token(Token = "0x4001045")]
private LightningBullet g_EffLightningBullet03;
// Token: 0x04001046 RID: 4166
[FieldOffset(Offset = "0x628")]
[Token(Token = "0x4001046")]
private EffectPool g_EffLightningBulletHintTarget;
// Token: 0x04001047 RID: 4167
[FieldOffset(Offset = "0x630")]
[Token(Token = "0x4001047")]
private EffectPool g_EffLightningAttackS;
// Token: 0x04001048 RID: 4168
[FieldOffset(Offset = "0x638")]
[Token(Token = "0x4001048")]
private EffectPool g_EffLightningAttackM;
// Token: 0x04001049 RID: 4169
[FieldOffset(Offset = "0x640")]
[Token(Token = "0x4001049")]
private EffectPool g_EffLightningAttackBReady;
// Token: 0x0400104A RID: 4170
[FieldOffset(Offset = "0x648")]
[Token(Token = "0x400104A")]
private EffectPool g_EffLightningBall;
// Token: 0x0400104B RID: 4171
[FieldOffset(Offset = "0x650")]
[Token(Token = "0x400104B")]
private EffectPool g_EffLightningBallHit;
// Token: 0x0400104C RID: 4172
[FieldOffset(Offset = "0x658")]
[Token(Token = "0x400104C")]
private EffectPool g_EffLightningChargeShot;
// Token: 0x0400104D RID: 4173
[FieldOffset(Offset = "0x660")]
[Token(Token = "0x400104D")]
private EffectPool g_EffLightningChargeAimFloor;
// Token: 0x0400104E RID: 4174
[FieldOffset(Offset = "0x668")]
[Token(Token = "0x400104E")]
private EffectPool g_EffLightningChargeAimFloorC;
// Token: 0x0400104F RID: 4175
[FieldOffset(Offset = "0x670")]
[Token(Token = "0x400104F")]
private EffectPool g_EffLightningChargeBullet;
// Token: 0x04001050 RID: 4176
[FieldOffset(Offset = "0x678")]
[Token(Token = "0x4001050")]
public GameObject SE_Wake;
// Token: 0x04001051 RID: 4177
[FieldOffset(Offset = "0x680")]
[Token(Token = "0x4001051")]
public GameObject SE_DestoryReady;
// Token: 0x04001052 RID: 4178
[FieldOffset(Offset = "0x688")]
[Token(Token = "0x4001052")]
public GameObject SE_LWNCure;
// Token: 0x04001053 RID: 4179
[FieldOffset(Offset = "0x690")]
[Token(Token = "0x4001053")]
public GameObject SE_Water;
// Token: 0x04001054 RID: 4180
[FieldOffset(Offset = "0x698")]
[Token(Token = "0x4001054")]
public GameObject SE_ThroneAppear01;
// Token: 0x04001055 RID: 4181
[FieldOffset(Offset = "0x6A0")]
[Token(Token = "0x4001055")]
public GameObject SE_ThroneAppear02;
// Token: 0x04001056 RID: 4182
[FieldOffset(Offset = "0x6A8")]
[Token(Token = "0x4001056")]
public GameObject SE_ThroneAppear03Loop;
// Token: 0x04001057 RID: 4183
[FieldOffset(Offset = "0x6B0")]
[Token(Token = "0x4001057")]
public GameObject SE_ThroneAppear04;
// Token: 0x04001058 RID: 4184
[FieldOffset(Offset = "0x6B8")]
[Token(Token = "0x4001058")]
public GameObject SE_ThroneAppear05;
// Token: 0x04001059 RID: 4185
[FieldOffset(Offset = "0x6C0")]
[Token(Token = "0x4001059")]
public GameObject SE_ThroneAppear05Loop;
// Token: 0x0400105A RID: 4186
[FieldOffset(Offset = "0x6C8")]
[Token(Token = "0x400105A")]
public GameObject SE_Body;
// Token: 0x0400105B RID: 4187
[FieldOffset(Offset = "0x6D0")]
[Token(Token = "0x400105B")]
public GameObject SE_Dash;
// Token: 0x0400105C RID: 4188
[FieldOffset(Offset = "0x6D8")]
[Token(Token = "0x400105C")]
public GameObject SE_DashLoop;
// Token: 0x0400105D RID: 4189
[FieldOffset(Offset = "0x6E0")]
[Token(Token = "0x400105D")]
public GameObject SE_SwitchMagic;
// Token: 0x0400105E RID: 4190
[FieldOffset(Offset = "0x6E8")]
[Token(Token = "0x400105E")]
public GameObject SE_Charge;
// Token: 0x0400105F RID: 4191
[FieldOffset(Offset = "0x6F0")]
[Token(Token = "0x400105F")]
public GameObject SE_ChargeShake;
// Token: 0x04001060 RID: 4192
[FieldOffset(Offset = "0x6F8")]
[Token(Token = "0x4001060")]
public GameObject SE_ChargeFinishTip;
// Token: 0x04001061 RID: 4193
[FieldOffset(Offset = "0x700")]
[Token(Token = "0x4001061")]
public GameObject SE_ChargeFinish;
// Token: 0x04001062 RID: 4194
[FieldOffset(Offset = "0x708")]
[Token(Token = "0x4001062")]
public GameObject SE_ChargeSmall;
// Token: 0x04001063 RID: 4195
[FieldOffset(Offset = "0x710")]
[Token(Token = "0x4001063")]
public GameObject SE_ChargeShot;
// Token: 0x04001064 RID: 4196
[FieldOffset(Offset = "0x718")]
[Token(Token = "0x4001064")]
public GameObject SE_ShotArcane;
// Token: 0x04001065 RID: 4197
[FieldOffset(Offset = "0x720")]
[Token(Token = "0x4001065")]
public GameObject SE_ShotIce;
// Token: 0x04001066 RID: 4198
[FieldOffset(Offset = "0x728")]
[Token(Token = "0x4001066")]
public GameObject SE_ShotFire;
// Token: 0x04001067 RID: 4199
[FieldOffset(Offset = "0x730")]
[Token(Token = "0x4001067")]
public GameObject SE_ShotLightning;
// Token: 0x04001068 RID: 4200
[FieldOffset(Offset = "0x738")]
[Token(Token = "0x4001068")]
public GameObject SE_CounterMagic;
// Token: 0x04001069 RID: 4201
[FieldOffset(Offset = "0x740")]
[Token(Token = "0x4001069")]
public GameObject SE_CounterMagicHit;
// Token: 0x0400106A RID: 4202
[FieldOffset(Offset = "0x748")]
[Token(Token = "0x400106A")]
public GameObject SE_CounterMagicHit02;
// Token: 0x0400106B RID: 4203
[FieldOffset(Offset = "0x750")]
[Token(Token = "0x400106B")]
public GameObject SE_ArcaneHit;
// Token: 0x0400106C RID: 4204
[FieldOffset(Offset = "0x758")]
[Token(Token = "0x400106C")]
public GameObject SE_ArcaneHitWall;
// Token: 0x0400106D RID: 4205
[FieldOffset(Offset = "0x760")]
[Token(Token = "0x400106D")]
public GameObject SE_IceCounterBulletShot;
// Token: 0x0400106E RID: 4206
[FieldOffset(Offset = "0x768")]
[Token(Token = "0x400106E")]
public GameObject SE_IceCounterBulletHit;
// Token: 0x0400106F RID: 4207
[FieldOffset(Offset = "0x770")]
[Token(Token = "0x400106F")]
public GameObject SE_IceChargeShotHit;
// Token: 0x04001070 RID: 4208
[FieldOffset(Offset = "0x778")]
[Token(Token = "0x4001070")]
public GameObject SE_FireHit;
// Token: 0x04001071 RID: 4209
[FieldOffset(Offset = "0x780")]
[Token(Token = "0x4001071")]
public GameObject SE_SplashExplosion;
// Token: 0x04001072 RID: 4210
[FieldOffset(Offset = "0x788")]
[Token(Token = "0x4001072")]
public GameObject SE_SplashHit;
// Token: 0x04001073 RID: 4211
[FieldOffset(Offset = "0x790")]
[Token(Token = "0x4001073")]
public GameObject SE_LightningBallHit;
// Token: 0x04001074 RID: 4212
[FieldOffset(Offset = "0x798")]
[Token(Token = "0x4001074")]
public GameObject SE_FrieBallExplosion;
// Token: 0x04001075 RID: 4213
[FieldOffset(Offset = "0x7A0")]
[Token(Token = "0x4001075")]
public GameObject SE_FrieBallExplosion02;
// Token: 0x04001076 RID: 4214
[FieldOffset(Offset = "0x7A8")]
[Token(Token = "0x4001076")]
public GameObject SE_FireSwing;
// Token: 0x04001077 RID: 4215
[FieldOffset(Offset = "0x7B0")]
[Token(Token = "0x4001077")]
public GameObject SE_FireAttackFire;
// Token: 0x04001078 RID: 4216
[FieldOffset(Offset = "0x7B8")]
[Token(Token = "0x4001078")]
public GameObject SE_FireFloorExplosion;
// Token: 0x04001079 RID: 4217
[FieldOffset(Offset = "0x7C0")]
[Token(Token = "0x4001079")]
public GameObject SE_FireBallAppear;
// Token: 0x0400107A RID: 4218
[FieldOffset(Offset = "0x7C8")]
[Token(Token = "0x400107A")]
public GameObject SE_LightningAttack;
// Token: 0x0400107B RID: 4219
[FieldOffset(Offset = "0x7D0")]
[Token(Token = "0x400107B")]
public GameObject SE_LightningChargeBullet;
// Token: 0x0400107C RID: 4220
[FieldOffset(Offset = "0x7D8")]
[Token(Token = "0x400107C")]
public GameObject SE_PlusFireHelp;
// Token: 0x0400107D RID: 4221
[FieldOffset(Offset = "0x7E0")]
[Token(Token = "0x400107D")]
public GameObject SE_PlusFireCombine;
// Token: 0x0400107E RID: 4222
[FieldOffset(Offset = "0x7E8")]
[Token(Token = "0x400107E")]
protected SoundEffect g_SEWake;
// Token: 0x0400107F RID: 4223
[FieldOffset(Offset = "0x7F0")]
[Token(Token = "0x400107F")]
protected SoundEffect g_SEDestoryReady;
// Token: 0x04001080 RID: 4224
[FieldOffset(Offset = "0x7F8")]
[Token(Token = "0x4001080")]
protected SoundEffect g_SELWNCure;
// Token: 0x04001081 RID: 4225
[FieldOffset(Offset = "0x800")]
[Token(Token = "0x4001081")]
protected SoundEffect g_SEWater;
// Token: 0x04001082 RID: 4226
[FieldOffset(Offset = "0x808")]
[Token(Token = "0x4001082")]
protected SoundEffect g_SEThroneAppear01;
// Token: 0x04001083 RID: 4227
[FieldOffset(Offset = "0x810")]
[Token(Token = "0x4001083")]
protected SoundEffect g_SEThroneAppear02;
// Token: 0x04001084 RID: 4228
[FieldOffset(Offset = "0x818")]
[Token(Token = "0x4001084")]
protected SoundEffect g_SEThroneAppear03Loop;
// Token: 0x04001085 RID: 4229
[FieldOffset(Offset = "0x820")]
[Token(Token = "0x4001085")]
protected SoundEffect g_SEThroneAppear04;
// Token: 0x04001086 RID: 4230
[FieldOffset(Offset = "0x828")]
[Token(Token = "0x4001086")]
protected SoundEffect g_SEThroneAppear05;
// Token: 0x04001087 RID: 4231
[FieldOffset(Offset = "0x830")]
[Token(Token = "0x4001087")]
protected SoundEffect g_SEThroneAppear05Loop;
// Token: 0x04001088 RID: 4232
[FieldOffset(Offset = "0x838")]
[Token(Token = "0x4001088")]
private SoundEffect g_SEBody;
// Token: 0x04001089 RID: 4233
[FieldOffset(Offset = "0x840")]
[Token(Token = "0x4001089")]
private SoundEffect g_SEDash;
// Token: 0x0400108A RID: 4234
[FieldOffset(Offset = "0x848")]
[Token(Token = "0x400108A")]
private SoundEffect g_SEDashLoop;
// Token: 0x0400108B RID: 4235
[FieldOffset(Offset = "0x850")]
[Token(Token = "0x400108B")]
private SoundEffect g_SESwitchMagic;
// Token: 0x0400108C RID: 4236
[FieldOffset(Offset = "0x858")]
[Token(Token = "0x400108C")]
private SoundEffect g_SECharge;
// Token: 0x0400108D RID: 4237
[FieldOffset(Offset = "0x860")]
[Token(Token = "0x400108D")]
private SoundEffect g_SEChargeShake;
// Token: 0x0400108E RID: 4238
[FieldOffset(Offset = "0x868")]
[Token(Token = "0x400108E")]
private SoundEffect g_SEChargeFinishTip;
// Token: 0x0400108F RID: 4239
[FieldOffset(Offset = "0x870")]
[Token(Token = "0x400108F")]
private SoundEffect g_SEChargeFinish;
// Token: 0x04001090 RID: 4240
[FieldOffset(Offset = "0x878")]
[Token(Token = "0x4001090")]
private SoundEffect g_SEChargeSmall;
// Token: 0x04001091 RID: 4241
[FieldOffset(Offset = "0x880")]
[Token(Token = "0x4001091")]
private SoundEffect g_SEChargeShot;
// Token: 0x04001092 RID: 4242
[FieldOffset(Offset = "0x888")]
[Token(Token = "0x4001092")]
private SoundEffect g_SEShotArcane;
// Token: 0x04001093 RID: 4243
[FieldOffset(Offset = "0x890")]
[Token(Token = "0x4001093")]
private SoundEffect g_SEShotIce;
// Token: 0x04001094 RID: 4244
[FieldOffset(Offset = "0x898")]
[Token(Token = "0x4001094")]
private SoundEffect g_SEShotFire;
// Token: 0x04001095 RID: 4245
[FieldOffset(Offset = "0x8A0")]
[Token(Token = "0x4001095")]
private SoundEffect g_SEShotLightning;
// Token: 0x04001096 RID: 4246
[FieldOffset(Offset = "0x8A8")]
[Token(Token = "0x4001096")]
private SoundEffect g_SECounterMagic;
// Token: 0x04001097 RID: 4247
[FieldOffset(Offset = "0x8B0")]
[Token(Token = "0x4001097")]
private SoundEffect g_SEFireSwing;
// Token: 0x04001098 RID: 4248
[FieldOffset(Offset = "0x8B8")]
[Token(Token = "0x4001098")]
private SoundEffect g_SEFireAttackFire;
// Token: 0x04001099 RID: 4249
[FieldOffset(Offset = "0x8C0")]
[Token(Token = "0x4001099")]
private SoundEffect g_SEFireBallAppear;
// Token: 0x0400109A RID: 4250
[FieldOffset(Offset = "0x8C8")]
[Token(Token = "0x400109A")]
private SoundEffect g_SELightningAttack;
// Token: 0x0400109B RID: 4251
[FieldOffset(Offset = "0x8D0")]
[Token(Token = "0x400109B")]
private SoundEffect g_SEPLightningChargeBullet;
// Token: 0x0400109C RID: 4252
[FieldOffset(Offset = "0x8D8")]
[Token(Token = "0x400109C")]
private SoundEffect g_SEPlusFireHelp;
// Token: 0x0400109D RID: 4253
[FieldOffset(Offset = "0x8E0")]
[Token(Token = "0x400109D")]
private SoundEffect g_SEPlusFireCombine;
// Token: 0x0400109E RID: 4254
[FieldOffset(Offset = "0x8E8")]
[Token(Token = "0x400109E")]
private SoundEffectPool g_SECounterMagicHit;
// Token: 0x0400109F RID: 4255
[FieldOffset(Offset = "0x8F0")]
[Token(Token = "0x400109F")]
private SoundEffectPool g_SECounterMagicHit02;
// Token: 0x040010A0 RID: 4256
[FieldOffset(Offset = "0x8F8")]
[Token(Token = "0x40010A0")]
private SoundEffectPool g_SEArcaneHit;
// Token: 0x040010A1 RID: 4257
[FieldOffset(Offset = "0x900")]
[Token(Token = "0x40010A1")]
private SoundEffectPool g_SEArcaneHitWall;
// Token: 0x040010A2 RID: 4258
[FieldOffset(Offset = "0x908")]
[Token(Token = "0x40010A2")]
private SoundEffectPool g_SEIceCounterBulletShot;
// Token: 0x040010A3 RID: 4259
[FieldOffset(Offset = "0x910")]
[Token(Token = "0x40010A3")]
private SoundEffectPool g_SEIceCounterBulletHit;
// Token: 0x040010A4 RID: 4260
[FieldOffset(Offset = "0x918")]
[Token(Token = "0x40010A4")]
private SoundEffectPool g_SEIceChargeShotHit;
// Token: 0x040010A5 RID: 4261
[FieldOffset(Offset = "0x920")]
[Token(Token = "0x40010A5")]
private SoundEffectPool g_SEFireHit;
// Token: 0x040010A6 RID: 4262
[FieldOffset(Offset = "0x928")]
[Token(Token = "0x40010A6")]
private SoundEffectPool g_SESplashExplosion;
// Token: 0x040010A7 RID: 4263
[FieldOffset(Offset = "0x930")]
[Token(Token = "0x40010A7")]
private SoundEffectPool g_SESplashHit;
// Token: 0x040010A8 RID: 4264
[FieldOffset(Offset = "0x938")]
[Token(Token = "0x40010A8")]
private SoundEffectPool g_SEFireFloorExplosion;
// Token: 0x040010A9 RID: 4265
[FieldOffset(Offset = "0x940")]
[Token(Token = "0x40010A9")]
private SoundEffectPool g_SEFireBallExplosion;
// Token: 0x040010AA RID: 4266
[FieldOffset(Offset = "0x948")]
[Token(Token = "0x40010AA")]
private SoundEffectPool g_SEFireBallExplosion02;
// Token: 0x040010AB RID: 4267
[FieldOffset(Offset = "0x950")]
[Token(Token = "0x40010AB")]
private SoundEffectPool g_SEPLightningBallHit;
// Token: 0x040010AC RID: 4268
[FieldOffset(Offset = "0x958")]
[Token(Token = "0x40010AC")]
public AttackData AD_CounterMagic01;
// Token: 0x040010AD RID: 4269
[FieldOffset(Offset = "0x960")]
[Token(Token = "0x40010AD")]
public AttackData AD_CounterMagic02;
// Token: 0x040010AE RID: 4270
[FieldOffset(Offset = "0x968")]
[Token(Token = "0x40010AE")]
public AttackData AD_ArcaneAttackS;
// Token: 0x040010AF RID: 4271
[FieldOffset(Offset = "0x970")]
[Token(Token = "0x40010AF")]
public AttackData AD_ArcaneAttackM;
// Token: 0x040010B0 RID: 4272
[FieldOffset(Offset = "0x978")]
[Token(Token = "0x40010B0")]
public AttackData AD_ArcaneAttackB;
// Token: 0x040010B1 RID: 4273
[FieldOffset(Offset = "0x980")]
[Token(Token = "0x40010B1")]
public AttackData AD_LightningBullet;
// Token: 0x040010B2 RID: 4274
[FieldOffset(Offset = "0x988")]
[Token(Token = "0x40010B2")]
public AttackData AD_LightningAttackS;
// Token: 0x040010B3 RID: 4275
[FieldOffset(Offset = "0x990")]
[Token(Token = "0x40010B3")]
public AttackData AD_ArcaneFinish;
// Token: 0x040010B4 RID: 4276
[FieldOffset(Offset = "0x998")]
[Token(Token = "0x40010B4")]
public AttackData AD_IceFinish;
// Token: 0x040010B5 RID: 4277
[FieldOffset(Offset = "0x9A0")]
[Token(Token = "0x40010B5")]
public AttackData AD_FireFinish;
// Token: 0x040010B6 RID: 4278
[FieldOffset(Offset = "0x9A8")]
[Token(Token = "0x40010B6")]
public AttackData AD_LightningFinish;
// Token: 0x040010B7 RID: 4279
[FieldOffset(Offset = "0x9B0")]
[Token(Token = "0x40010B7")]
public AttackData AD_LightningCharge01;
// Token: 0x040010B8 RID: 4280
[FieldOffset(Offset = "0x9B8")]
[Token(Token = "0x40010B8")]
public AttackData AD_LightningCharge02;
// Token: 0x040010B9 RID: 4281
[FieldOffset(Offset = "0x9C0")]
[Token(Token = "0x40010B9")]
public AttackData AD_FireAttack;
// Token: 0x040010BA RID: 4282
[FieldOffset(Offset = "0x9C8")]
[Token(Token = "0x40010BA")]
public AttackData AD_FireExplosion;
// Token: 0x040010BB RID: 4283
[FieldOffset(Offset = "0x9D0")]
[Token(Token = "0x40010BB")]
private AttackData AD_ChargeFinish;
// Token: 0x040010BC RID: 4284
[FieldOffset(Offset = "0x9D8")]
[Token(Token = "0x40010BC")]
private bool g_bSEBody;
// Token: 0x040010BD RID: 4285
[FieldOffset(Offset = "0x9DC")]
[Token(Token = "0x40010BD")]
private float g_fSEBodyVolume;
// Token: 0x040010BE RID: 4286
[FieldOffset(Offset = "0x9E0")]
[Token(Token = "0x40010BE")]
private float g_fSEBodyPitch;
// Token: 0x040010BF RID: 4287
[FieldOffset(Offset = "0x9E4")]
[Token(Token = "0x40010BF")]
private float g_fMoveValue;
// Token: 0x040010C0 RID: 4288
[FieldOffset(Offset = "0x9E8")]
[Token(Token = "0x40010C0")]
private bool g_bSECharge;
// Token: 0x040010C1 RID: 4289
[FieldOffset(Offset = "0x9EC")]
[Token(Token = "0x40010C1")]
private float g_fSEChargeVolume;
// Token: 0x040010C2 RID: 4290
[FieldOffset(Offset = "0x9F0")]
[Token(Token = "0x40010C2")]
private float g_fSEChargePitch;
// Token: 0x040010C3 RID: 4291
[FieldOffset(Offset = "0x9F4")]
[Token(Token = "0x40010C3")]
private bool g_bGhostFire;
// Token: 0x040010C4 RID: 4292
[Token(Token = "0x40010C4")]
private const int g_iGhostFireTotal = 3;
// Token: 0x040010C5 RID: 4293
[FieldOffset(Offset = "0x9F8")]
[Token(Token = "0x40010C5")]
private Transform[] g_PosGhostFire;
// Token: 0x040010C6 RID: 4294
[FieldOffset(Offset = "0xA00")]
[Token(Token = "0x40010C6")]
private float[] g_fGhostFireX;
// Token: 0x040010C7 RID: 4295
[FieldOffset(Offset = "0xA08")]
[Token(Token = "0x40010C7")]
private float[] g_fGhostFireY;
// Token: 0x040010C8 RID: 4296
[FieldOffset(Offset = "0xA10")]
[Token(Token = "0x40010C8")]
private float[] g_fGhostFireZ;
// Token: 0x040010C9 RID: 4297
[FieldOffset(Offset = "0xA18")]
[Token(Token = "0x40010C9")]
private float[] g_fGhostFireXSpeed;
// Token: 0x040010CA RID: 4298
[FieldOffset(Offset = "0xA20")]
[Token(Token = "0x40010CA")]
private float[] g_fGhostFireYSpeed;
// Token: 0x040010CB RID: 4299
[FieldOffset(Offset = "0xA28")]
[Token(Token = "0x40010CB")]
private float[] g_fGhostFireZSpeed;
// Token: 0x040010CC RID: 4300
[FieldOffset(Offset = "0xA30")]
[Token(Token = "0x40010CC")]
private Vector3[] GhostFirePos;
// Token: 0x040010CD RID: 4301
[Token(Token = "0x40010CD")]
private const float g_fGhostDistance = 1.2f;
// Token: 0x040010CE RID: 4302
[FieldOffset(Offset = "0xA38")]
[Token(Token = "0x40010CE")]
private bool g_bCounterMagic;
// Token: 0x040010CF RID: 4303
[Token(Token = "0x40010CF")]
private const float g_fCounterMagicRadius = 6f;
// Token: 0x040010D0 RID: 4304
[Token(Token = "0x40010D0")]
private const float g_fCounterMagicTime01 = 1.4f;
// Token: 0x040010D1 RID: 4305
[Token(Token = "0x40010D1")]
private const float g_fCounterMagicTime02 = 1.5f;
// Token: 0x040010D2 RID: 4306
[FieldOffset(Offset = "0xA3C")]
[Token(Token = "0x40010D2")]
private float g_fCounterMagicTime;
// Token: 0x040010D3 RID: 4307
[Token(Token = "0x40010D3")]
private const float g_fCounterMagicIntervals = 0.15f;
// Token: 0x040010D4 RID: 4308
[FieldOffset(Offset = "0xA40")]
[Token(Token = "0x40010D4")]
private float g_fCounterMagicIntervalsVal;
// Token: 0x040010D5 RID: 4309
[FieldOffset(Offset = "0xA44")]
[Token(Token = "0x40010D5")]
private bool g_bArcaneAttackB;
// Token: 0x040010D6 RID: 4310
[FieldOffset(Offset = "0xA48")]
[Token(Token = "0x40010D6")]
private Transform g_PosArcaneAttackB;
// Token: 0x040010D7 RID: 4311
[Token(Token = "0x40010D7")]
private const float g_fArcaneAttackBTime = 3f;
// Token: 0x040010D8 RID: 4312
[FieldOffset(Offset = "0xA50")]
[Token(Token = "0x40010D8")]
private float g_fArcaneAttackBTimeVal;
// Token: 0x040010D9 RID: 4313
[FieldOffset(Offset = "0xA54")]
[Token(Token = "0x40010D9")]
private Vector3 g_v3ArcaneAttackBDirection;
// Token: 0x040010DA RID: 4314
[FieldOffset(Offset = "0xA60")]
[Token(Token = "0x40010DA")]
private bool g_bArcaneAttackBHit;
// Token: 0x040010DB RID: 4315
[FieldOffset(Offset = "0xA64")]
[Token(Token = "0x40010DB")]
protected int g_iArcaneFloorBulletNum;
// Token: 0x040010DC RID: 4316
[Token(Token = "0x40010DC")]
protected const float g_fArcaneFloorBulletLife = 6f;
// Token: 0x040010DD RID: 4317
[Token(Token = "0x40010DD")]
protected const float g_fArcaneFloorBulleClose = 3.9f;
// Token: 0x040010DE RID: 4318
[FieldOffset(Offset = "0xA68")]
[Token(Token = "0x40010DE")]
protected float g_fArcaneFloorBulleCloseTime;
// Token: 0x040010DF RID: 4319
[FieldOffset(Offset = "0xA6C")]
[Token(Token = "0x40010DF")]
private bool g_bIceBullet;
// Token: 0x040010E0 RID: 4320
[FieldOffset(Offset = "0xA70")]
[Token(Token = "0x40010E0")]
private Transform g_PosBulletShot;
// Token: 0x040010E1 RID: 4321
[Token(Token = "0x40010E1")]
private const float g_fIceBulletInterval = 0.045f;
// Token: 0x040010E2 RID: 4322
[FieldOffset(Offset = "0xA78")]
[Token(Token = "0x40010E2")]
private float g_fIceBulletIntervalVal;
// Token: 0x040010E3 RID: 4323
[FieldOffset(Offset = "0xA7C")]
[Token(Token = "0x40010E3")]
private Vector3 g_v3IceBulletTarget;
// Token: 0x040010E4 RID: 4324
[FieldOffset(Offset = "0xA88")]
[Token(Token = "0x40010E4")]
protected bool g_bIceCounterBullet;
// Token: 0x040010E5 RID: 4325
[Token(Token = "0x40010E5")]
protected const int g_iIceCounterBullet = 45;
// Token: 0x040010E6 RID: 4326
[FieldOffset(Offset = "0xA8C")]
[Token(Token = "0x40010E6")]
protected int g_iIceCounterBulletIndex;
// Token: 0x040010E7 RID: 4327
[FieldOffset(Offset = "0xA90")]
[Token(Token = "0x40010E7")]
protected Transform[] g_PosIceCounterBullet;
// Token: 0x040010E8 RID: 4328
[FieldOffset(Offset = "0xA98")]
[Token(Token = "0x40010E8")]
protected ParticleSystem[] g_PSIceCounterBullet;
// Token: 0x040010E9 RID: 4329
[Token(Token = "0x40010E9")]
protected const float g_fIceCounterBulletTime = 4.5f;
// Token: 0x040010EA RID: 4330
[FieldOffset(Offset = "0xAA0")]
[Token(Token = "0x40010EA")]
protected float[] g_fIceCounterBulletTimeVal;
// Token: 0x040010EB RID: 4331
[FieldOffset(Offset = "0xAA8")]
[Token(Token = "0x40010EB")]
protected Vector3[] g_v3IceCounterBulletDirection;
// Token: 0x040010EC RID: 4332
[FieldOffset(Offset = "0xAB0")]
[Token(Token = "0x40010EC")]
protected float[] g_fIceCounterBulletSpeed;
// Token: 0x040010ED RID: 4333
[FieldOffset(Offset = "0xAB8")]
[Token(Token = "0x40010ED")]
protected Transform[] g_IceCounterBulletSpearRotate;
// Token: 0x040010EE RID: 4334
[FieldOffset(Offset = "0xAC0")]
[Token(Token = "0x40010EE")]
protected float[] g_fIceCounterBulletRotate;
// Token: 0x040010EF RID: 4335
[FieldOffset(Offset = "0xAC8")]
[Token(Token = "0x40010EF")]
private Vector3 g_v3IceChargeTarget;
// Token: 0x040010F0 RID: 4336
[FieldOffset(Offset = "0xAD4")]
[Token(Token = "0x40010F0")]
private bool g_bIceChargeShot;
// Token: 0x040010F1 RID: 4337
[Token(Token = "0x40010F1")]
private const float g_fIceChargeBulletReciprocal = 1.8f;
// Token: 0x040010F2 RID: 4338
[FieldOffset(Offset = "0xAD8")]
[Token(Token = "0x40010F2")]
private float g_fIceChargeBulletReciprocalVal;
// Token: 0x040010F3 RID: 4339
[Token(Token = "0x40010F3")]
private const int g_iIceChargeBulletTotal = 45;
// Token: 0x040010F4 RID: 4340
[FieldOffset(Offset = "0xADC")]
[Token(Token = "0x40010F4")]
private int g_iIceChargeBulletVal;
// Token: 0x040010F5 RID: 4341
[Token(Token = "0x40010F5")]
private const float g_fIceChargeBulletInterval = 0.12f;
// Token: 0x040010F6 RID: 4342
[FieldOffset(Offset = "0xAE0")]
[Token(Token = "0x40010F6")]
private float g_fIceChargeBulletIntervalVal;
// Token: 0x040010F7 RID: 4343
[Token(Token = "0x40010F7")]
private const int g_iFireBulletNum = 27;
// Token: 0x040010F8 RID: 4344
[Token(Token = "0x40010F8")]
private const int g_iSplashBulletNum = 30;
// Token: 0x040010F9 RID: 4345
[Token(Token = "0x40010F9")]
private const float g_fSplashBulletRandom = 4.5f;
// Token: 0x040010FA RID: 4346
[FieldOffset(Offset = "0xAE8")]
[Token(Token = "0x40010FA")]
private BossLevel06_FireBall g_FireBallData;
// Token: 0x040010FB RID: 4347
[FieldOffset(Offset = "0xAF0")]
[Token(Token = "0x40010FB")]
private bool g_bFireAttack;
// Token: 0x040010FC RID: 4348
[Token(Token = "0x40010FC")]
private const int g_iFireAttackNum = 9;
// Token: 0x040010FD RID: 4349
[FieldOffset(Offset = "0xAF8")]
[Token(Token = "0x40010FD")]
private Vector3[] g_v3FireAttackPos;
// Token: 0x040010FE RID: 4350
[Token(Token = "0x40010FE")]
private const float g_fFireAttackTime = 1.5f;
// Token: 0x040010FF RID: 4351
[FieldOffset(Offset = "0xB00")]
[Token(Token = "0x40010FF")]
private float[] g_fFireAttackTimeVal;
// Token: 0x04001100 RID: 4352
[FieldOffset(Offset = "0xB08")]
[Token(Token = "0x4001100")]
private float g_fFireAttackRadius;
// Token: 0x04001101 RID: 4353
[Token(Token = "0x4001101")]
private const float g_fFireAttackIntervals = 0.24f;
// Token: 0x04001102 RID: 4354
[FieldOffset(Offset = "0xB0C")]
[Token(Token = "0x4001102")]
private float g_fFireAttackIntervalsVal;
// Token: 0x04001103 RID: 4355
[FieldOffset(Offset = "0xB10")]
[Token(Token = "0x4001103")]
private int g_iFireAttackIndex;
// Token: 0x04001104 RID: 4356
[FieldOffset(Offset = "0xB14")]
[Token(Token = "0x4001104")]
private bool g_bFireExplosion;
// Token: 0x04001105 RID: 4357
[Token(Token = "0x4001105")]
private const int g_iFireExplosionNum = 3;
// Token: 0x04001106 RID: 4358
[FieldOffset(Offset = "0xB18")]
[Token(Token = "0x4001106")]
private int g_iFireExplosionNumVal;
// Token: 0x04001107 RID: 4359
[FieldOffset(Offset = "0xB1C")]
[Token(Token = "0x4001107")]
private Vector3 g_v3FireExplosionDirection;
// Token: 0x04001108 RID: 4360
[FieldOffset(Offset = "0xB28")]
[Token(Token = "0x4001108")]
private Vector3 g_v3FireExplosionPos;
// Token: 0x04001109 RID: 4361
[Token(Token = "0x4001109")]
private const float g_fFireExplosionRadius = 2.4f;
// Token: 0x0400110A RID: 4362
[Token(Token = "0x400110A")]
private const float g_fFireExplosionntervals = 0.3f;
// Token: 0x0400110B RID: 4363
[FieldOffset(Offset = "0xB34")]
[Token(Token = "0x400110B")]
private float g_fFireExplosionIntervalsVal;
// Token: 0x0400110C RID: 4364
[Token(Token = "0x400110C")]
private const int g_iLightningBallNum = 39;
// Token: 0x0400110D RID: 4365
[FieldOffset(Offset = "0xB38")]
[Token(Token = "0x400110D")]
private bool g_bLightningChargeAimFloor;
// Token: 0x0400110E RID: 4366
[Token(Token = "0x400110E")]
private const int g_iLightningChargeAimFloorNum = 3;
// Token: 0x0400110F RID: 4367
[FieldOffset(Offset = "0xB40")]
[Token(Token = "0x400110F")]
private Transform[] g_PosLightningChargeAimFloo;
// Token: 0x04001110 RID: 4368
[FieldOffset(Offset = "0xB48")]
[Token(Token = "0x4001110")]
private Transform g_PosLightningChargeAimFlooC;
// Token: 0x04001111 RID: 4369
[FieldOffset(Offset = "0xB50")]
[Token(Token = "0x4001111")]
private float[] g_fLightningChargeAimFlooPI;
// Token: 0x04001112 RID: 4370
[FieldOffset(Offset = "0xB58")]
[Token(Token = "0x4001112")]
private float[] g_fLightningChargeAimFlooX;
// Token: 0x04001113 RID: 4371
[FieldOffset(Offset = "0xB60")]
[Token(Token = "0x4001113")]
private float[] g_fLightningChargeAimFlooZ;
// Token: 0x04001114 RID: 4372
[Token(Token = "0x4001114")]
private const float g_fLightningChargeAimFloorRadius = 10.5f;
// Token: 0x04001115 RID: 4373
[FieldOffset(Offset = "0xB68")]
[Token(Token = "0x4001115")]
private Vector3 g_v3LightningChargeAimFloorFollow;
// Token: 0x04001116 RID: 4374
[FieldOffset(Offset = "0xB74")]
[Token(Token = "0x4001116")]
private bool g_bLightningAttack;
// Token: 0x04001117 RID: 4375
[Token(Token = "0x4001117")]
private const float g_fLightningAttackTime = 0.6f;
// Token: 0x04001118 RID: 4376
[FieldOffset(Offset = "0xB78")]
[Token(Token = "0x4001118")]
private float g_fLightningAttackTimeVal;
// Token: 0x04001119 RID: 4377
[Token(Token = "0x4001119")]
private const float g_fLightningAttackIntervals = 0.18f;
// Token: 0x0400111A RID: 4378
[FieldOffset(Offset = "0xB7C")]
[Token(Token = "0x400111A")]
private float g_fLightningAttackIntervalsVal;
// Token: 0x0400111B RID: 4379
[FieldOffset(Offset = "0xB80")]
[Token(Token = "0x400111B")]
private float g_fLightningAttackRadius;
// Token: 0x0400111C RID: 4380
[FieldOffset(Offset = "0xB88")]
[Token(Token = "0x400111C")]
private Transform g_PosLightningAttack;
// Token: 0x0400111D RID: 4381
[FieldOffset(Offset = "0xB90")]
[Token(Token = "0x400111D")]
private bool g_bLightningAttackShot;
// Token: 0x0400111E RID: 4382
[FieldOffset(Offset = "0xB91")]
[Token(Token = "0x400111E")]
private bool g_bLightningAttackB;
// Token: 0x0400111F RID: 4383
[Token(Token = "0x400111F")]
private const float g_fLightningAttackBTime = 0.6f;
// Token: 0x04001120 RID: 4384
[FieldOffset(Offset = "0xB94")]
[Token(Token = "0x4001120")]
private float g_fLightningAttackBTimeVal;
// Token: 0x04001121 RID: 4385
[Token(Token = "0x4001121")]
private const float g_fLightningAttackBIntervals = 0.09f;
// Token: 0x04001122 RID: 4386
[FieldOffset(Offset = "0xB98")]
[Token(Token = "0x4001122")]
private float g_fLightningAttackBIntervalsVal;
// Token: 0x04001123 RID: 4387
[FieldOffset(Offset = "0xB9C")]
[Token(Token = "0x4001123")]
private bool g_bLightningChargeHit;
// Token: 0x04001124 RID: 4388
[Token(Token = "0x4001124")]
private const float g_fLightningChargeHitRadius = 6f;
// Token: 0x04001125 RID: 4389
[FieldOffset(Offset = "0xBA0")]
[Token(Token = "0x4001125")]
private float g_fLightningChargeDuration;
// Token: 0x04001126 RID: 4390
[Token(Token = "0x4001126")]
private const float g_fLightningChargeDurationV2 = 0.8f;
// Token: 0x04001127 RID: 4391
[FieldOffset(Offset = "0xBA4")]
[Token(Token = "0x4001127")]
private float g_fLightningChargeDurationVal;
// Token: 0x04001128 RID: 4392
[Token(Token = "0x4001128")]
private const float g_fLightningChargeIntervals = 0.1f;
// Token: 0x04001129 RID: 4393
[FieldOffset(Offset = "0xBA8")]
[Token(Token = "0x4001129")]
private float g_fLightningChargeIntervalsVal;
// Token: 0x0400112A RID: 4394
[FieldOffset(Offset = "0xBAC")]
[Token(Token = "0x400112A")]
private Vector3 g_v3LightningBulletHintShotPoint;
// Token: 0x0400112B RID: 4395
[FieldOffset(Offset = "0xBB8")]
[Token(Token = "0x400112B")]
private Vector3 g_v3LightningBulletHintEndPoint;
// Token: 0x0400112C RID: 4396
[FieldOffset(Offset = "0xBC8")]
[Token(Token = "0x400112C")]
private Transform g_posEffLightningBulletHintTarget;
// Token: 0x0400112D RID: 4397
[FieldOffset(Offset = "0xBD0")]
[Token(Token = "0x400112D")]
protected float g_fLightningSpeedUp;
// Token: 0x0400112E RID: 4398
[FieldOffset(Offset = "0xBD4")]
[Token(Token = "0x400112E")]
private Vector3 g_v3ShotTarget;
// Token: 0x0400112F RID: 4399
[FieldOffset(Offset = "0xBE0")]
[Token(Token = "0x400112F")]
private bool g_bDash;
// Token: 0x04001130 RID: 4400
[FieldOffset(Offset = "0xBE1")]
[Token(Token = "0x4001130")]
protected bool g_bDeath;
// Token: 0x04001131 RID: 4401
[FieldOffset(Offset = "0xBE2")]
[Token(Token = "0x4001131")]
protected bool g_bEndLight;
// Token: 0x04001132 RID: 4402
[FieldOffset(Offset = "0xBE3")]
[Token(Token = "0x4001132")]
protected bool g_bCure;
// Token: 0x04001133 RID: 4403
[FieldOffset(Offset = "0xBE4")]
[Token(Token = "0x4001133")]
protected float g_fSEDestoryReadyVolume;
// Token: 0x04001134 RID: 4404
[FieldOffset(Offset = "0xBE8")]
[Token(Token = "0x4001134")]
protected float g_fSELWNCureVolume;
// Token: 0x04001135 RID: 4405
[FieldOffset(Offset = "0xBEC")]
[Token(Token = "0x4001135")]
protected bool g_bThroneStartUp;
// Token: 0x04001136 RID: 4406
[FieldOffset(Offset = "0xBF0")]
[Token(Token = "0x4001136")]
protected float g_fSEThroneVolume;
// Token: 0x04001137 RID: 4407
[FieldOffset(Offset = "0xBF4")]
[Token(Token = "0x4001137")]
protected float g_fEndLightSpeed;
// Token: 0x04001138 RID: 4408
[FieldOffset(Offset = "0xBF8")]
[Token(Token = "0x4001138")]
protected PlayerEffectPlay.Magic g_Magic;
// Token: 0x04001139 RID: 4409
[FieldOffset(Offset = "0xBFC")]
[Token(Token = "0x4001139")]
protected int g_iPlusStory;
}