3240 lines
95 KiB
C#
3240 lines
95 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000D7 RID: 215
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[Token(Token = "0x20000D7")]
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public class BossLevel06EffectPlay : MonoBehaviour
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{
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// Token: 0x06000A5A RID: 2650 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A5A")]
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[Address(RVA = "0xD3F430", Offset = "0xD3E430", VA = "0x180D3F430", Slot = "4")]
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public virtual void InitData(AI_BossLevel06 AI, MoveController Move)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A5B RID: 2651 RVA: 0x00018108 File Offset: 0x00016308
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[Token(Token = "0x6000A5B")]
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[Address(RVA = "0xD469C0", Offset = "0xD459C0", VA = "0x180D469C0", Slot = "5")]
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protected virtual void Start()
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{
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Transform playerTransform = Game.GetPlayerTransform();
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this.g_PlayerTransform = playerTransform;
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WizardGirlManage playerManager = Game.GetPlayerManager();
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this.g_WGM = playerManager;
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PlayerCamera cameraController = Game.GetCameraController();
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this.g_Camera = cameraController;
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this.g_Magic = (PlayerEffectPlay.Magic)((ulong)0L);
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}
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// Token: 0x06000A5C RID: 2652 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A5C")]
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[Address(RVA = "0xD4CC20", Offset = "0xD4BC20", VA = "0x180D4CC20", Slot = "6")]
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protected virtual void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A5D RID: 2653 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A5D")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "7")]
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public virtual void Remove()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A5E RID: 2654 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A5E")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "8")]
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public virtual void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A5F RID: 2655 RVA: 0x00018150 File Offset: 0x00016350
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[Token(Token = "0x6000A5F")]
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[Address(RVA = "0xD47260", Offset = "0xD46260", VA = "0x180D47260")]
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public void StoryStopSceneLightBeam()
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{
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this.g_SEWake.PlayRandom(1f, 1f);
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this.PS_LightBeam.Stop(true);
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}
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// Token: 0x06000A60 RID: 2656 RVA: 0x00018184 File Offset: 0x00016384
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[Token(Token = "0x6000A60")]
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[Address(RVA = "0xD46CC0", Offset = "0xD45CC0", VA = "0x180D46CC0")]
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public void StoryCharge()
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{
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this.PS_DebutCharge.Play(true);
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this.g_SEChargeShake.PlayRandom(1f, 1f);
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SoundEffect soundEffect = this.g_SECharge;
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this.g_bSECharge = true;
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soundEffect.PlayRandom(1f, 1f);
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SoundEffect soundEffect2 = this.g_SECharge;
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int num = 0;
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this.g_fSEChargeVolume = (float)num;
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int num2 = 0;
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int num3 = 0;
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soundEffect2.Set((float)num3, (float)num2);
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this.g_bSceneThrone = true;
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}
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// Token: 0x06000A61 RID: 2657 RVA: 0x000181FC File Offset: 0x000163FC
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[Token(Token = "0x6000A61")]
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[Address(RVA = "0xD47230", Offset = "0xD46230", VA = "0x180D47230")]
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public void StoryStopCharge()
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{
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this.g_bSECharge = false;
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this.PS_DebutCharge.Stop(true);
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}
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// Token: 0x06000A62 RID: 2658 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A62")]
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[Address(RVA = "0xD46A60", Offset = "0xD45A60", VA = "0x180D46A60")]
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public void StoryChargeFinish()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A63 RID: 2659 RVA: 0x00018224 File Offset: 0x00016424
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[Token(Token = "0x6000A63")]
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[Address(RVA = "0xD46D70", Offset = "0xD45D70", VA = "0x180D46D70")]
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public void StoryEndLight()
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{
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this.g_bEndLight = true;
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this.PS_Destroy.Play(true);
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this.g_SEDestoryReady.PlayRandom(1f, 1f);
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SoundEffect soundEffect = this.g_SEDestoryReady;
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this.g_fSEDestoryReadyVolume = 0f;
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int num = 0;
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soundEffect.SetVolume((float)num);
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}
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// Token: 0x06000A64 RID: 2660 RVA: 0x0001827C File Offset: 0x0001647C
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[Token(Token = "0x6000A64")]
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[Address(RVA = "0xD47370", Offset = "0xD46370", VA = "0x180D47370")]
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public void StroyEndLightStop()
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{
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this.g_bEndLight = false;
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this.PS_Destroy.Stop(true);
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}
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// Token: 0x06000A65 RID: 2661 RVA: 0x000182A4 File Offset: 0x000164A4
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[Token(Token = "0x6000A65")]
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[Address(RVA = "0xD46E40", Offset = "0xD45E40", VA = "0x180D46E40")]
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public void StoryLWNCure()
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{
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this.PS_LWNCure.Play(true);
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this.g_SELWNCure.PlayRandom(1f, 1f);
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SoundEffect soundEffect = this.g_SELWNCure;
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this.g_fSELWNCureVolume = 0f;
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int num = 0;
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soundEffect.SetVolume((float)num);
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this.g_bCure = true;
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}
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// Token: 0x06000A66 RID: 2662 RVA: 0x000182FC File Offset: 0x000164FC
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[Token(Token = "0x6000A66")]
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[Address(RVA = "0xD46E00", Offset = "0xD45E00", VA = "0x180D46E00")]
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public void StoryLWNCureStop()
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{
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this.PS_LWNCure.Stop(true);
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this.g_bCure = false;
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}
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// Token: 0x06000A67 RID: 2663 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A67")]
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[Address(RVA = "0xD472B0", Offset = "0xD462B0", VA = "0x180D472B0")]
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public void StoryThroneUp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A68 RID: 2664 RVA: 0x00018324 File Offset: 0x00016524
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[Token(Token = "0x6000A68")]
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[Address(RVA = "0xD46EC0", Offset = "0xD45EC0", VA = "0x180D46EC0")]
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public void StoryPSThrone03()
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{
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this.g_bThroneStartUp = true;
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this.PS_ThroneAppear03.Play(true);
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this.g_SEThroneAppear03Loop.PlayRandom(1f, 1f);
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SoundEffect soundEffect = this.g_SEThroneAppear03Loop;
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this.g_fSEThroneVolume = 0f;
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int num = 0;
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soundEffect.SetVolume((float)num);
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}
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// Token: 0x06000A69 RID: 2665 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A69")]
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[Address(RVA = "0xD46F40", Offset = "0xD45F40", VA = "0x180D46F40")]
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public void StoryPSThrone04()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A6A RID: 2666 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A6A")]
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[Address(RVA = "0xD47050", Offset = "0xD46050", VA = "0x180D47050")]
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public void StoryPSThrone05()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A6B RID: 2667 RVA: 0x0001837C File Offset: 0x0001657C
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[Token(Token = "0x6000A6B")]
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[Address(RVA = "0xD46DF0", Offset = "0xD45DF0", VA = "0x180D46DF0")]
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public void StoryEnd()
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{
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this.g_bThroneStartUp = false;
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}
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// Token: 0x06000A6C RID: 2668 RVA: 0x00018390 File Offset: 0x00016590
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[Token(Token = "0x6000A6C")]
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[Address(RVA = "0xD427E0", Offset = "0xD417E0", VA = "0x180D427E0")]
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public void OpenBodyEffect()
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{
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this.PS_Body.Play(true);
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SoundEffect soundEffect = this.g_SEBody;
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this.g_bSEBody = true;
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soundEffect.PlayRandom(1f, 1f);
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SoundEffect soundEffect2 = this.g_SEBody;
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this.g_fSEBodyVolume = 0f;
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this.g_fSEBodyPitch = 1.8f;
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int num = 0;
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soundEffect2.Set((float)num, 1.8f);
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this.CreateGhostFire();
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ParticleSystem ps_DebutCharge = this.PS_DebutCharge;
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this.g_bSECharge = false;
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ps_DebutCharge.Stop(true);
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this.g_SEChargeShake.Stop();
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Act07Boss_Floating objFloat = this.ObjFloat;
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this.g_bSECharge = false;
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objFloat.ReleaseEvent();
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GameObject gameObject = this.ObjFloat.gameObject;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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}
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// Token: 0x06000A6D RID: 2669 RVA: 0x00018450 File Offset: 0x00016650
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[Token(Token = "0x6000A6D")]
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[Address(RVA = "0xD3E240", Offset = "0xD3D240", VA = "0x180D3E240")]
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public void CloseBodyEffect()
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{
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ParticleSystem ps_Body = this.PS_Body;
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this.g_bDeath = true;
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ps_Body.Stop(true);
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this.PS_DashFloor.Stop(true);
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this.PS_Dash.Stop(true);
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this.PS_NormalFloor.Stop(true);
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this.PS_ArcaneChargeFloor.Stop(true);
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this.PS_IceChargeFloor.Stop(true);
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this.PS_FireChargeFloor.Stop(true);
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this.PS_LightningChargeFloor.Stop(true);
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this.PS_PlusCharge.Stop(true);
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this.PS_PlusFireHelp.Stop(true);
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this.PS_PlusBody.Stop(true);
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ParticleSystem particleSystem = this.g_PS_Floor;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_PS_Floor.Stop(true);
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}
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ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_PS_ChargeHand.Stop(true);
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}
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ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_PS_ChargeBody.Stop(true);
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}
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EffectPool effectPool = this.g_EffGhostFire;
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this.g_bSEBody = false;
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this.g_bGhostFire = false;
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effectPool.StopAll(3f);
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}
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// Token: 0x06000A6E RID: 2670 RVA: 0x00018578 File Offset: 0x00016778
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[Token(Token = "0x6000A6E")]
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[Address(RVA = "0xD44A80", Offset = "0xD43A80", VA = "0x180D44A80")]
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public void SetMoveValue(float fMove)
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{
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this.g_fMoveValue = fMove;
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}
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// Token: 0x06000A6F RID: 2671 RVA: 0x0001858C File Offset: 0x0001678C
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[Token(Token = "0x6000A6F")]
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[Address(RVA = "0xD3E4F0", Offset = "0xD3D4F0", VA = "0x180D3E4F0")]
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public void ClosePSBody()
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{
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this.PS_Body.Stop(true);
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}
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// Token: 0x06000A70 RID: 2672 RVA: 0x000185AC File Offset: 0x000167AC
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[Token(Token = "0x6000A70")]
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[Address(RVA = "0xD44940", Offset = "0xD43940", VA = "0x180D44940")]
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public void SetDash(bool bDash)
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{
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this.g_bDash = bDash;
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ParticleSystem ps_DashFloor = this.PS_DashFloor;
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if (!bDash)
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{
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ps_DashFloor.Stop(true);
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this.PS_Dash.Stop(true);
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this.g_SEDash.Play(1, 1f, 1f);
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this.g_SEDashLoop.Stop();
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return;
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}
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ps_DashFloor.Play(true);
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this.PS_Dash.Play(true);
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SoundEffect soundEffect = this.g_SEDash;
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int num = 0;
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soundEffect.Play(num, 1f, 1f);
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this.g_SEDashLoop.PlayRandom(1f, 1f);
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}
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// Token: 0x06000A71 RID: 2673 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A71")]
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[Address(RVA = "0xD44790", Offset = "0xD43790", VA = "0x180D44790")]
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public void SetDashDirection(Vector3 v3Direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A72 RID: 2674 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A72")]
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[Address(RVA = "0xD3E850", Offset = "0xD3D850", VA = "0x180D3E850")]
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private void CreateGhostFire()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A73 RID: 2675 RVA: 0x00018648 File Offset: 0x00016848
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[Token(Token = "0x6000A73")]
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[Address(RVA = "0xD44A90", Offset = "0xD43A90", VA = "0x180D44A90")]
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public void SetPlusStory(int i)
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{
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this.g_iPlusStory = i;
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}
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// Token: 0x06000A74 RID: 2676 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A74")]
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[Address(RVA = "0xD48F90", Offset = "0xD47F90", VA = "0x180D48F90")]
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private void UpdateGhostFire(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A75 RID: 2677 RVA: 0x0001865C File Offset: 0x0001685C
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[Token(Token = "0x6000A75")]
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[Address(RVA = "0xD445E0", Offset = "0xD435E0", VA = "0x180D445E0")]
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public void PlayPSGhostFireHelp()
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{
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this.PS_PlusFireHelp.Play(true);
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this.g_SEPlusFireHelp.PlayRandom(1f, 1f);
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}
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// Token: 0x06000A76 RID: 2678 RVA: 0x00018690 File Offset: 0x00016890
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[Token(Token = "0x6000A76")]
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[Address(RVA = "0xD3C870", Offset = "0xD3B870", VA = "0x180D3C870")]
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public void AniPlayPSPlusFireCombine()
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{
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this.PS_PS_PlusFireCombine.Play(true);
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this.g_SEPlusFireCombine.PlayRandom(1f, 1f);
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}
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// Token: 0x06000A77 RID: 2679 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A77")]
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[Address(RVA = "0xD44630", Offset = "0xD43630", VA = "0x180D44630")]
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public void PlayPSPlusCharge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A78 RID: 2680 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A78")]
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[Address(RVA = "0xD3F380", Offset = "0xD3E380", VA = "0x180D3F380")]
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public void FinishPSPlusCharge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A79 RID: 2681 RVA: 0x000186C4 File Offset: 0x000168C4
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[Token(Token = "0x6000A79")]
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[Address(RVA = "0xD3E4C0", Offset = "0xD3D4C0", VA = "0x180D3E4C0")]
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public void CloseGhostFire()
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{
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this.g_EffGhostFire.StopAll(3f);
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}
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// Token: 0x06000A7A RID: 2682 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A7A")]
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[Address(RVA = "0xD46450", Offset = "0xD45450", VA = "0x180D46450")]
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public void SkipPlusStory()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A7B RID: 2683 RVA: 0x000186E8 File Offset: 0x000168E8
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[Token(Token = "0x6000A7B")]
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[Address(RVA = "0xD3E520", Offset = "0xD3D520", VA = "0x180D3E520")]
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public void ClosePSPlusBody()
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{
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this.PS_PlusBody.Stop(true);
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}
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// Token: 0x06000A7C RID: 2684 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A7C")]
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[Address(RVA = "0xD3F170", Offset = "0xD3E170", VA = "0x180D3F170")]
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public void Damaged()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A7D RID: 2685 RVA: 0x00018708 File Offset: 0x00016908
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[Token(Token = "0x6000A7D")]
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[Address(RVA = "0xD3EEB0", Offset = "0xD3DEB0", VA = "0x180D3EEB0")]
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public void DamageFly()
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{
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ParticleSystem particleSystem = this.g_PS_Floor;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_PS_Floor.Stop(true);
|
|
ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
|
|
this.g_PS_Floor = ps_NormalFloor;
|
|
}
|
|
ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
|
|
int num2 = 0;
|
|
if (particleSystem2 != num2)
|
|
{
|
|
this.g_PS_ChargeHand.Stop(true);
|
|
}
|
|
ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
|
|
int num3 = 0;
|
|
if (particleSystem3 != num3)
|
|
{
|
|
this.g_PS_ChargeBody.Stop(true);
|
|
}
|
|
ParticleSystem ps_DashFloor = this.PS_DashFloor;
|
|
this.g_bDash = false;
|
|
ps_DashFloor.Stop(true);
|
|
this.PS_Dash.Stop(true);
|
|
this.g_SEDashLoop.Stop();
|
|
this.g_SEChargeShake.Stop();
|
|
EffectPool effectPool = this.g_EffLightningChargeAimFloor;
|
|
this.g_bSECharge = false;
|
|
this.g_bLightningChargeAimFloor = false;
|
|
effectPool.StopAll(3f);
|
|
this.g_EffLightningChargeAimFloorC.Stop(3f);
|
|
this.g_bIceBullet = false;
|
|
Game.DisableVibration();
|
|
this.PS_PlusCharge.Stop();
|
|
this.PS_PlusFireHelp.Stop();
|
|
GameObject gameObject = this.g_EffLightningBulletHint.gameObject;
|
|
int num4 = 0;
|
|
gameObject.SetActive(num4 != 0);
|
|
this.g_EffLightningBulletHintTarget.StopAll(3f);
|
|
throw new NullReferenceException();
|
|
}
|
|
|
|
// Token: 0x06000A7E RID: 2686 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A7E")]
|
|
[Address(RVA = "0xD3C930", Offset = "0xD3B930", VA = "0x180D3C930")]
|
|
public void AniSwitchMagic()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A7F RID: 2687 RVA: 0x00018844 File Offset: 0x00016A44
|
|
[Token(Token = "0x6000A7F")]
|
|
[Address(RVA = "0xD3F420", Offset = "0xD3E420", VA = "0x180D3F420")]
|
|
public PlayerEffectPlay.Magic GetMagicType()
|
|
{
|
|
return this.g_Magic;
|
|
}
|
|
|
|
// Token: 0x06000A80 RID: 2688 RVA: 0x00018858 File Offset: 0x00016A58
|
|
[Token(Token = "0x6000A80")]
|
|
[Address(RVA = "0xD44A70", Offset = "0xD43A70", VA = "0x180D44A70")]
|
|
public void SetMagicType(PlayerEffectPlay.Magic Type)
|
|
{
|
|
this.g_Magic = Type;
|
|
}
|
|
|
|
// Token: 0x06000A81 RID: 2689 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A81")]
|
|
[Address(RVA = "0xD3D7D0", Offset = "0xD3C7D0", VA = "0x180D3D7D0")]
|
|
public void ChargeFinishTip()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A82 RID: 2690 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A82")]
|
|
[Address(RVA = "0xD43700", Offset = "0xD42700", VA = "0x180D43700")]
|
|
public void PlayEffCounterMagic()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A83 RID: 2691 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A83")]
|
|
[Address(RVA = "0xD47A10", Offset = "0xD46A10", VA = "0x180D47A10")]
|
|
private void UpdateCounterMagic(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A84 RID: 2692 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A84")]
|
|
[Address(RVA = "0xD3DFD0", Offset = "0xD3CFD0", VA = "0x180D3DFD0")]
|
|
public void Charge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A85 RID: 2693 RVA: 0x0001886C File Offset: 0x00016A6C
|
|
[Token(Token = "0x6000A85")]
|
|
[Address(RVA = "0xD3D260", Offset = "0xD3C260", VA = "0x180D3D260")]
|
|
public void ChargeEnd()
|
|
{
|
|
ParticleSystem particleSystem = this.g_PS_ChargeHand;
|
|
int num = 0;
|
|
if (particleSystem != num)
|
|
{
|
|
this.g_PS_ChargeHand.Stop(true);
|
|
}
|
|
ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
|
|
int num2 = 0;
|
|
if (particleSystem2 != num2)
|
|
{
|
|
this.g_PS_ChargeBody.Stop(true);
|
|
}
|
|
this.g_SEChargeShake.Stop();
|
|
Game.DisableVibration();
|
|
this.g_bSECharge = false;
|
|
}
|
|
|
|
// Token: 0x06000A86 RID: 2694 RVA: 0x000188D8 File Offset: 0x00016AD8
|
|
[Token(Token = "0x6000A86")]
|
|
[Address(RVA = "0xD3DE30", Offset = "0xD3CE30", VA = "0x180D3DE30")]
|
|
public void ChargeShotEnd()
|
|
{
|
|
ParticleSystem particleSystem = this.g_PS_ChargeHand;
|
|
int num = 0;
|
|
if (particleSystem != num)
|
|
{
|
|
this.g_PS_ChargeHand.Stop(true);
|
|
}
|
|
ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
|
|
int num2 = 0;
|
|
if (particleSystem2 != num2)
|
|
{
|
|
this.g_PS_ChargeBody.Stop(true);
|
|
}
|
|
this.g_SEChargeShake.Stop();
|
|
ParticleSystem particleSystem3 = this.g_PS_Floor;
|
|
this.g_bSECharge = false;
|
|
int num3 = 0;
|
|
if (particleSystem3 != num3)
|
|
{
|
|
this.g_PS_Floor.Stop(true);
|
|
ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
|
|
this.g_PS_Floor = ps_NormalFloor;
|
|
}
|
|
Game.DisableVibration();
|
|
}
|
|
|
|
// Token: 0x06000A87 RID: 2695 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A87")]
|
|
[Address(RVA = "0xD3D9B0", Offset = "0xD3C9B0", VA = "0x180D3D9B0")]
|
|
public void ChargeFinish()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A88 RID: 2696 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A88")]
|
|
[Address(RVA = "0xD3D390", Offset = "0xD3C390", VA = "0x180D3D390")]
|
|
private void ChargeFinishAttack()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A89 RID: 2697 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A89")]
|
|
[Address(RVA = "0xD43430", Offset = "0xD42430", VA = "0x180D43430", Slot = "9")]
|
|
protected virtual void PlayArcaneFloorBullet()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A8A RID: 2698 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A8A")]
|
|
[Address(RVA = "0xD43D30", Offset = "0xD42D30", VA = "0x180D43D30", Slot = "10")]
|
|
protected virtual void PlayIceCounterBullet()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A8B RID: 2699 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A8B")]
|
|
[Address(RVA = "0xD4A590", Offset = "0xD49590", VA = "0x180D4A590")]
|
|
private void UpdateIceCounterBullet(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A8C RID: 2700 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A8C")]
|
|
[Address(RVA = "0xD3BEF0", Offset = "0xD3AEF0", VA = "0x180D3BEF0")]
|
|
public void AniPlayIceChargeShot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A8D RID: 2701 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A8D")]
|
|
[Address(RVA = "0xD4A130", Offset = "0xD49130", VA = "0x180D4A130")]
|
|
private void UpdateIceChargeShot(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A8E RID: 2702 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A8E")]
|
|
[Address(RVA = "0xD43900", Offset = "0xD42900", VA = "0x180D43900")]
|
|
private void PlayFireSplashBullet()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A8F RID: 2703 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A8F")]
|
|
[Address(RVA = "0xD442A0", Offset = "0xD432A0", VA = "0x180D442A0")]
|
|
private void PlayLightningBall()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A90 RID: 2704 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A90")]
|
|
[Address(RVA = "0xD3C250", Offset = "0xD3B250", VA = "0x180D3C250")]
|
|
public void AniPlayLightningChargeShot01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A91 RID: 2705 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A91")]
|
|
[Address(RVA = "0xD3C490", Offset = "0xD3B490", VA = "0x180D3C490")]
|
|
public void AniPlayLightningChargeShot02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A92 RID: 2706 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A92")]
|
|
[Address(RVA = "0xD42AB0", Offset = "0xD41AB0", VA = "0x180D42AB0")]
|
|
public void OpenLightningCharge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A93 RID: 2707 RVA: 0x00018978 File Offset: 0x00016B78
|
|
[Token(Token = "0x6000A93")]
|
|
[Address(RVA = "0xD3F320", Offset = "0xD3E320", VA = "0x180D3F320")]
|
|
public void EndLightningCharge()
|
|
{
|
|
this.g_bLightningChargeAimFloor = false;
|
|
this.g_EffLightningChargeAimFloor.StopAll(3f);
|
|
this.g_EffLightningChargeAimFloorC.Stop(3f);
|
|
}
|
|
|
|
// Token: 0x06000A94 RID: 2708 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A94")]
|
|
[Address(RVA = "0xD4B9F0", Offset = "0xD4A9F0", VA = "0x180D4B9F0")]
|
|
private void UpdateLightningChargeAimFloor(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A95 RID: 2709 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A95")]
|
|
[Address(RVA = "0xD4C230", Offset = "0xD4B230", VA = "0x180D4C230")]
|
|
private void UpdateLightningChargeHit(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A96 RID: 2710 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A96")]
|
|
[Address(RVA = "0xD3E550", Offset = "0xD3D550", VA = "0x180D3E550")]
|
|
private void CreateChargeLightningBall(Vector3 Pos)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A97 RID: 2711 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A97")]
|
|
[Address(RVA = "0xD3B180", Offset = "0xD3A180", VA = "0x180D3B180")]
|
|
public void AniAttackMove()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A98 RID: 2712 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A98")]
|
|
[Address(RVA = "0xD39390", Offset = "0xD38390", VA = "0x180D39390")]
|
|
public void AniAttack0101Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A99 RID: 2713 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A99")]
|
|
[Address(RVA = "0xD39710", Offset = "0xD38710", VA = "0x180D39710")]
|
|
public void AniAttack0102Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A9A RID: 2714 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A9A")]
|
|
[Address(RVA = "0xD39A90", Offset = "0xD38A90", VA = "0x180D39A90")]
|
|
public void AniAttack0103Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A9B RID: 2715 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A9B")]
|
|
[Address(RVA = "0xD39E70", Offset = "0xD38E70", VA = "0x180D39E70")]
|
|
public void AniAttack0104Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A9C RID: 2716 RVA: 0x000189B4 File Offset: 0x00016BB4
|
|
[Token(Token = "0x6000A9C")]
|
|
[Address(RVA = "0xD3B5B0", Offset = "0xD3A5B0", VA = "0x180D3B5B0")]
|
|
public void AniAttck0701Shot()
|
|
{
|
|
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
|
|
{
|
|
Transform pos_HandL = this.Pos_HandL;
|
|
this.StartIceBulletShot(pos_HandL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000A9D RID: 2717 RVA: 0x000189DC File Offset: 0x00016BDC
|
|
[Token(Token = "0x6000A9D")]
|
|
[Address(RVA = "0xD3B5D0", Offset = "0xD3A5D0", VA = "0x180D3B5D0")]
|
|
public void AniAttck0702Shot()
|
|
{
|
|
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
|
|
{
|
|
Transform pos_HandR = this.Pos_HandR;
|
|
this.StartIceBulletShot(pos_HandR);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000A9E RID: 2718 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A9E")]
|
|
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
|
|
public void AniAttck0703Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A9F RID: 2719 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A9F")]
|
|
[Address(RVA = "0xD3B5F0", Offset = "0xD3A5F0", VA = "0x180D3B5F0")]
|
|
public void AniAttck0704Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AA0 RID: 2720 RVA: 0x00018A04 File Offset: 0x00016C04
|
|
[Token(Token = "0x6000AA0")]
|
|
[Address(RVA = "0xD3AB10", Offset = "0xD39B10", VA = "0x180D3AB10")]
|
|
public void AniAttack07EndShot()
|
|
{
|
|
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
|
|
{
|
|
this.g_bIceBullet = false;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000AA1 RID: 2721 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AA1")]
|
|
[Address(RVA = "0xD3AB30", Offset = "0xD39B30", VA = "0x180D3AB30")]
|
|
public void AniAttack0801()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AA2 RID: 2722 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AA2")]
|
|
[Address(RVA = "0xD3B730", Offset = "0xD3A730", VA = "0x180D3B730")]
|
|
public void AniOpenAttack0801Fire()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AA3 RID: 2723 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AA3")]
|
|
[Address(RVA = "0xD3AC80", Offset = "0xD39C80", VA = "0x180D3AC80")]
|
|
public void AniAttack0802()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AA4 RID: 2724 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AA4")]
|
|
[Address(RVA = "0xD3B990", Offset = "0xD3A990", VA = "0x180D3B990")]
|
|
public void AniOpenAttack0802Fire()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AA5 RID: 2725 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AA5")]
|
|
[Address(RVA = "0xD3ADD0", Offset = "0xD39DD0", VA = "0x180D3ADD0")]
|
|
public void AniAttack0803()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AA6 RID: 2726 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AA6")]
|
|
[Address(RVA = "0xD3BC00", Offset = "0xD3AC00", VA = "0x180D3BC00")]
|
|
public void AniOpenAttack0803Fire()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AA7 RID: 2727 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AA7")]
|
|
[Address(RVA = "0xD42900", Offset = "0xD41900", VA = "0x180D42900")]
|
|
private void OpenFireAttack(Vector3 Pos)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AA8 RID: 2728 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AA8")]
|
|
[Address(RVA = "0xD481C0", Offset = "0xD471C0", VA = "0x180D481C0")]
|
|
private void UpdateFireAttack(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AA9 RID: 2729 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AA9")]
|
|
[Address(RVA = "0xD429B0", Offset = "0xD419B0", VA = "0x180D429B0")]
|
|
private void OpenFireExplosion()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AAA RID: 2730 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AAA")]
|
|
[Address(RVA = "0xD48690", Offset = "0xD47690", VA = "0x180D48690")]
|
|
private void UpdateFireExplosion(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AAB RID: 2731 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AAB")]
|
|
[Address(RVA = "0xD46770", Offset = "0xD45770", VA = "0x180D46770")]
|
|
private void StartIceBulletShot(Transform Pos)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AAC RID: 2732 RVA: 0x00018A24 File Offset: 0x00016C24
|
|
[Token(Token = "0x6000AAC")]
|
|
[Address(RVA = "0xD3F310", Offset = "0xD3E310", VA = "0x180D3F310")]
|
|
private void EndIceBulletShot()
|
|
{
|
|
this.g_bIceBullet = false;
|
|
}
|
|
|
|
// Token: 0x06000AAD RID: 2733 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AAD")]
|
|
[Address(RVA = "0xD49C70", Offset = "0xD48C70", VA = "0x180D49C70")]
|
|
private void UpdateIceBullet(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AAE RID: 2734 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AAE")]
|
|
[Address(RVA = "0xD3CF50", Offset = "0xD3BF50", VA = "0x180D3CF50")]
|
|
private bool AttackHit(Vector3 Pos_Attack, float fRadius, AttackData AD, EffectPool Eff)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AAF RID: 2735 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AAF")]
|
|
[Address(RVA = "0xD39130", Offset = "0xD38130", VA = "0x180D39130")]
|
|
public void AniArcaneAttackBReady()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AB0 RID: 2736 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AB0")]
|
|
[Address(RVA = "0xD473A0", Offset = "0xD463A0", VA = "0x180D473A0")]
|
|
private void UpdateArcaneAttackB(float fDaltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AB1 RID: 2737 RVA: 0x00018A38 File Offset: 0x00016C38
|
|
[Token(Token = "0x6000AB1")]
|
|
[Address(RVA = "0xD42A70", Offset = "0xD41A70", VA = "0x180D42A70")]
|
|
private void OpenLightningAttack(Transform Pos, float Radius)
|
|
{
|
|
this.g_fLightningAttackRadius = Radius;
|
|
this.g_bLightningAttack = true;
|
|
this.g_fLightningAttackTimeVal = 0.6f;
|
|
this.g_PosLightningAttack = Pos;
|
|
this.g_bLightningAttackShot = true;
|
|
}
|
|
|
|
// Token: 0x06000AB2 RID: 2738 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AB2")]
|
|
[Address(RVA = "0xD4B3B0", Offset = "0xD4A3B0", VA = "0x180D4B3B0")]
|
|
private void UpdateLightningAttack(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AB3 RID: 2739 RVA: 0x00018A6C File Offset: 0x00016C6C
|
|
[Token(Token = "0x6000AB3")]
|
|
[Address(RVA = "0xD42A50", Offset = "0xD41A50", VA = "0x180D42A50")]
|
|
private void OpenLightningAttackB()
|
|
{
|
|
this.g_bLightningAttackB = true;
|
|
this.g_fLightningAttackBTimeVal = 0.6f;
|
|
}
|
|
|
|
// Token: 0x06000AB4 RID: 2740 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AB4")]
|
|
[Address(RVA = "0xD4B090", Offset = "0xD4A090", VA = "0x180D4B090")]
|
|
private void UpdateLightningAttackB(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AB5 RID: 2741 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AB5")]
|
|
[Address(RVA = "0xD3AF20", Offset = "0xD39F20", VA = "0x180D3AF20")]
|
|
public void AniAttackDashLShot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AB6 RID: 2742 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AB6")]
|
|
[Address(RVA = "0xD3B050", Offset = "0xD3A050", VA = "0x180D3B050")]
|
|
public void AniAttackDashRShot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AB7 RID: 2743 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AB7")]
|
|
[Address(RVA = "0xD43220", Offset = "0xD42220", VA = "0x180D43220")]
|
|
private void PlayArcaneBullet(Vector3 ShotPos, Vector3 Target)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AB8 RID: 2744 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AB8")]
|
|
[Address(RVA = "0xD3A3E0", Offset = "0xD393E0", VA = "0x180D3A3E0")]
|
|
public void AniAttack02Ready()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AB9 RID: 2745 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AB9")]
|
|
[Address(RVA = "0xD3A650", Offset = "0xD39650", VA = "0x180D3A650")]
|
|
public void AniAttack02Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000ABA RID: 2746 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000ABA")]
|
|
[Address(RVA = "0xD3B260", Offset = "0xD3A260", VA = "0x180D3B260")]
|
|
public void AniAttackReady01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000ABB RID: 2747 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000ABB")]
|
|
[Address(RVA = "0xD3B4F0", Offset = "0xD3A4F0", VA = "0x180D3B4F0")]
|
|
public void AniAttackReady02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000ABC RID: 2748 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000ABC")]
|
|
[Address(RVA = "0xD3C8F0", Offset = "0xD3B8F0", VA = "0x180D3C8F0")]
|
|
public void AniSetShotTarget()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000ABD RID: 2749 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000ABD")]
|
|
[Address(RVA = "0xD3A860", Offset = "0xD39860", VA = "0x180D3A860")]
|
|
public void AniAttack03Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000ABE RID: 2750 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000ABE")]
|
|
[Address(RVA = "0xD45170", Offset = "0xD44170", VA = "0x180D45170")]
|
|
private void ShotArcaneCharge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000ABF RID: 2751 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000ABF")]
|
|
[Address(RVA = "0xD45540", Offset = "0xD44540", VA = "0x180D45540")]
|
|
private void ShotFireShotgun(Vector3 Pos_Shot, Vector3 Pos_Target)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AC0 RID: 2752 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AC0")]
|
|
[Address(RVA = "0xD45A60", Offset = "0xD44A60", VA = "0x180D45A60")]
|
|
private void ShotLightning()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AC1 RID: 2753 RVA: 0x00018A8C File Offset: 0x00016C8C
|
|
[Token(Token = "0x6000AC1")]
|
|
[Address(RVA = "0xD3C8C0", Offset = "0xD3B8C0", VA = "0x180D3C8C0")]
|
|
public void AniPlaySEChargeSmall()
|
|
{
|
|
this.g_SEChargeSmall.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000AC2 RID: 2754 RVA: 0x00018AB4 File Offset: 0x00016CB4
|
|
[Token(Token = "0x6000AC2")]
|
|
[Address(RVA = "0xD44A60", Offset = "0xD43A60", VA = "0x180D44A60")]
|
|
public void SetLightningSpeedUp(float Speed = 1f)
|
|
{
|
|
this.g_fLightningSpeedUp = Speed;
|
|
}
|
|
|
|
// Token: 0x06000AC3 RID: 2755 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AC3")]
|
|
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")]
|
|
public virtual void PlayPSLightningSpeedUp()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AC4 RID: 2756 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AC4")]
|
|
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "12")]
|
|
public virtual void StopPSLightningSpeedUp()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AC5 RID: 2757 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AC5")]
|
|
[Address(RVA = "0xD44AA0", Offset = "0xD43AA0", VA = "0x180D44AA0", Slot = "13")]
|
|
public virtual void SetTimeScale(float fTimeScale)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000AC6 RID: 2758 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000AC6")]
|
|
[Address(RVA = "0xD4E5C0", Offset = "0xD4D5C0", VA = "0x180D4E5C0")]
|
|
public BossLevel06EffectPlay()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x04000F85 RID: 3973
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4000F85")]
|
|
protected PlayerCamera g_Camera;
|
|
|
|
// Token: 0x04000F86 RID: 3974
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4000F86")]
|
|
protected Transform g_PlayerTransform;
|
|
|
|
// Token: 0x04000F87 RID: 3975
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4000F87")]
|
|
protected WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x04000F88 RID: 3976
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4000F88")]
|
|
protected AI_BossLevel06 g_AI;
|
|
|
|
// Token: 0x04000F89 RID: 3977
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4000F89")]
|
|
protected MoveController g_Move;
|
|
|
|
// Token: 0x04000F8A RID: 3978
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4000F8A")]
|
|
public SkinnedMeshRenderer[] Mesh;
|
|
|
|
// Token: 0x04000F8B RID: 3979
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4000F8B")]
|
|
private Material[] g_MatChar;
|
|
|
|
// Token: 0x04000F8C RID: 3980
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4000F8C")]
|
|
private float g_fMatDamage;
|
|
|
|
// Token: 0x04000F8D RID: 3981
|
|
[FieldOffset(Offset = "0x54")]
|
|
[Token(Token = "0x4000F8D")]
|
|
private Color g_CCharGlow;
|
|
|
|
// Token: 0x04000F8E RID: 3982
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4000F8E")]
|
|
public Transform Pos_GhostFire;
|
|
|
|
// Token: 0x04000F8F RID: 3983
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4000F8F")]
|
|
public Transform Pos_HandL;
|
|
|
|
// Token: 0x04000F90 RID: 3984
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4000F90")]
|
|
public Transform Pos_HandR;
|
|
|
|
// Token: 0x04000F91 RID: 3985
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4000F91")]
|
|
public Transform Pos_Dash;
|
|
|
|
// Token: 0x04000F92 RID: 3986
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4000F92")]
|
|
public Transform Pos_DashFloor;
|
|
|
|
// Token: 0x04000F93 RID: 3987
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4000F93")]
|
|
public Transform Pos_FireBall;
|
|
|
|
// Token: 0x04000F94 RID: 3988
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4000F94")]
|
|
public Transform Pos_PlusGhost01;
|
|
|
|
// Token: 0x04000F95 RID: 3989
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4000F95")]
|
|
public Transform Pos_PlusGhost02;
|
|
|
|
// Token: 0x04000F96 RID: 3990
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4000F96")]
|
|
public Transform Pos_PlusGhost03;
|
|
|
|
// Token: 0x04000F97 RID: 3991
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4000F97")]
|
|
public Transform Pos_PlusGhost04;
|
|
|
|
// Token: 0x04000F98 RID: 3992
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4000F98")]
|
|
public ParticleSystem PS_DebutCharge;
|
|
|
|
// Token: 0x04000F99 RID: 3993
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4000F99")]
|
|
public ParticleSystem PS_Body;
|
|
|
|
// Token: 0x04000F9A RID: 3994
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4000F9A")]
|
|
public ParticleSystem PS_Dash;
|
|
|
|
// Token: 0x04000F9B RID: 3995
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4000F9B")]
|
|
public ParticleSystem PS_DashFloor;
|
|
|
|
// Token: 0x04000F9C RID: 3996
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4000F9C")]
|
|
public ParticleSystem PS_Destroy;
|
|
|
|
// Token: 0x04000F9D RID: 3997
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4000F9D")]
|
|
public ParticleSystem PS_LWNCure;
|
|
|
|
// Token: 0x04000F9E RID: 3998
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4000F9E")]
|
|
public ParticleSystem PS_NormalFloor;
|
|
|
|
// Token: 0x04000F9F RID: 3999
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4000F9F")]
|
|
public ParticleSystem PS_ArcaneChargeFloor;
|
|
|
|
// Token: 0x04000FA0 RID: 4000
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4000FA0")]
|
|
public ParticleSystem PS_IceChargeFloor;
|
|
|
|
// Token: 0x04000FA1 RID: 4001
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4000FA1")]
|
|
public ParticleSystem PS_FireChargeFloor;
|
|
|
|
// Token: 0x04000FA2 RID: 4002
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4000FA2")]
|
|
public ParticleSystem PS_LightningChargeFloor;
|
|
|
|
// Token: 0x04000FA3 RID: 4003
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4000FA3")]
|
|
public ParticleSystem PS_ArcaneSwitch;
|
|
|
|
// Token: 0x04000FA4 RID: 4004
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4000FA4")]
|
|
public ParticleSystem PS_IceSwitch;
|
|
|
|
// Token: 0x04000FA5 RID: 4005
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4000FA5")]
|
|
public ParticleSystem PS_FireSwitch;
|
|
|
|
// Token: 0x04000FA6 RID: 4006
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4000FA6")]
|
|
public ParticleSystem PS_LightningSwitch;
|
|
|
|
// Token: 0x04000FA7 RID: 4007
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4000FA7")]
|
|
public ParticleSystem PS_ArcaneChargeHand;
|
|
|
|
// Token: 0x04000FA8 RID: 4008
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4000FA8")]
|
|
public ParticleSystem PS_IceChargeHand;
|
|
|
|
// Token: 0x04000FA9 RID: 4009
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4000FA9")]
|
|
public ParticleSystem PS_FireChargeHand;
|
|
|
|
// Token: 0x04000FAA RID: 4010
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4000FAA")]
|
|
public ParticleSystem PS_LightningChargeHand;
|
|
|
|
// Token: 0x04000FAB RID: 4011
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4000FAB")]
|
|
public ParticleSystem PS_ArcaneChargeBody;
|
|
|
|
// Token: 0x04000FAC RID: 4012
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4000FAC")]
|
|
public ParticleSystem PS_IceChargeBody;
|
|
|
|
// Token: 0x04000FAD RID: 4013
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4000FAD")]
|
|
public ParticleSystem PS_FireChargeBody;
|
|
|
|
// Token: 0x04000FAE RID: 4014
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4000FAE")]
|
|
public ParticleSystem PS_LightningChargeBody;
|
|
|
|
// Token: 0x04000FAF RID: 4015
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4000FAF")]
|
|
public ParticleSystem PS_ArcaneChargeFinish;
|
|
|
|
// Token: 0x04000FB0 RID: 4016
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4000FB0")]
|
|
public ParticleSystem PS_IceChargeFinish;
|
|
|
|
// Token: 0x04000FB1 RID: 4017
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4000FB1")]
|
|
public ParticleSystem PS_FireChargeFinish;
|
|
|
|
// Token: 0x04000FB2 RID: 4018
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4000FB2")]
|
|
public ParticleSystem PS_LightningChargeFinish;
|
|
|
|
// Token: 0x04000FB3 RID: 4019
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4000FB3")]
|
|
public ParticleSystem PS_PlusCharge;
|
|
|
|
// Token: 0x04000FB4 RID: 4020
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4000FB4")]
|
|
public ParticleSystem PS_PlusFireHelp;
|
|
|
|
// Token: 0x04000FB5 RID: 4021
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4000FB5")]
|
|
public ParticleSystem PS_PlusBody;
|
|
|
|
// Token: 0x04000FB6 RID: 4022
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4000FB6")]
|
|
public ParticleSystem PS_PS_PlusFireCombine;
|
|
|
|
// Token: 0x04000FB7 RID: 4023
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4000FB7")]
|
|
private ParticleSystem g_PS_Floor;
|
|
|
|
// Token: 0x04000FB8 RID: 4024
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4000FB8")]
|
|
private ParticleSystem g_PS_ChargeHand;
|
|
|
|
// Token: 0x04000FB9 RID: 4025
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000FB9")]
|
|
private ParticleSystem g_PS_ChargeBody;
|
|
|
|
// Token: 0x04000FBA RID: 4026
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000FBA")]
|
|
public ParticleSystem PS_LightBeam;
|
|
|
|
// Token: 0x04000FBB RID: 4027
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000FBB")]
|
|
public ParticleSystem PS_DebutExplosion;
|
|
|
|
// Token: 0x04000FBC RID: 4028
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000FBC")]
|
|
public ParticleSystem PS_Wind;
|
|
|
|
// Token: 0x04000FBD RID: 4029
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4000FBD")]
|
|
public ParticleSystem PS_ThroneAppear01;
|
|
|
|
// Token: 0x04000FBE RID: 4030
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4000FBE")]
|
|
public ParticleSystem PS_ThroneAppear02;
|
|
|
|
// Token: 0x04000FBF RID: 4031
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4000FBF")]
|
|
public ParticleSystem PS_ThroneAppear03;
|
|
|
|
// Token: 0x04000FC0 RID: 4032
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4000FC0")]
|
|
public ParticleSystem PS_ThroneAppear04;
|
|
|
|
// Token: 0x04000FC1 RID: 4033
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4000FC1")]
|
|
public ParticleSystem PS_ThroneAppear05;
|
|
|
|
// Token: 0x04000FC2 RID: 4034
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4000FC2")]
|
|
public Act07Boss_Floating ObjFloat;
|
|
|
|
// Token: 0x04000FC3 RID: 4035
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4000FC3")]
|
|
public GameObject SceneObjStory01;
|
|
|
|
// Token: 0x04000FC4 RID: 4036
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4000FC4")]
|
|
public GameObject SceneObjStory02;
|
|
|
|
// Token: 0x04000FC5 RID: 4037
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4000FC5")]
|
|
private bool g_bSceneThrone;
|
|
|
|
// Token: 0x04000FC6 RID: 4038
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4000FC6")]
|
|
public Transform SceneThrone;
|
|
|
|
// Token: 0x04000FC7 RID: 4039
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4000FC7")]
|
|
public Transform SceneThroneMovePos;
|
|
|
|
// Token: 0x04000FC8 RID: 4040
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4000FC8")]
|
|
public Transform SceneThrone02;
|
|
|
|
// Token: 0x04000FC9 RID: 4041
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4000FC9")]
|
|
public Transform SceneThroneMovePos02;
|
|
|
|
// Token: 0x04000FCA RID: 4042
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4000FCA")]
|
|
public MeshRenderer MR_CloudUp;
|
|
|
|
// Token: 0x04000FCB RID: 4043
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4000FCB")]
|
|
public MeshRenderer MR_CloudDown;
|
|
|
|
// Token: 0x04000FCC RID: 4044
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4000FCC")]
|
|
private Material g_MatCloudUp;
|
|
|
|
// Token: 0x04000FCD RID: 4045
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x4000FCD")]
|
|
private Material g_MatCloudDown;
|
|
|
|
// Token: 0x04000FCE RID: 4046
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4000FCE")]
|
|
public GameObject Eff_DebutExplosion;
|
|
|
|
// Token: 0x04000FCF RID: 4047
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4000FCF")]
|
|
public GameObject Eff_GhostFire;
|
|
|
|
// Token: 0x04000FD0 RID: 4048
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4000FD0")]
|
|
public GameObject Eff_CounterMagic;
|
|
|
|
// Token: 0x04000FD1 RID: 4049
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4000FD1")]
|
|
public GameObject Eff_CounterMagicHit;
|
|
|
|
// Token: 0x04000FD2 RID: 4050
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x4000FD2")]
|
|
public GameObject Eff_CounterMagicHit02;
|
|
|
|
// Token: 0x04000FD3 RID: 4051
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x4000FD3")]
|
|
public GameObject Eff_ArcaneReady01;
|
|
|
|
// Token: 0x04000FD4 RID: 4052
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x4000FD4")]
|
|
public GameObject Eff_ArcaneShot;
|
|
|
|
// Token: 0x04000FD5 RID: 4053
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x4000FD5")]
|
|
public GameObject Eff_ArcaneBullet;
|
|
|
|
// Token: 0x04000FD6 RID: 4054
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x4000FD6")]
|
|
public GameObject Eff_ArcaneHit;
|
|
|
|
// Token: 0x04000FD7 RID: 4055
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x4000FD7")]
|
|
public GameObject Eff_ArcaneAttackS;
|
|
|
|
// Token: 0x04000FD8 RID: 4056
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x4000FD8")]
|
|
public GameObject Eff_ArcaneAttackM;
|
|
|
|
// Token: 0x04000FD9 RID: 4057
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4000FD9")]
|
|
public GameObject Eff_ArcaneAttackB;
|
|
|
|
// Token: 0x04000FDA RID: 4058
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x4000FDA")]
|
|
public GameObject Eff_ArcaneAttackHit;
|
|
|
|
// Token: 0x04000FDB RID: 4059
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x4000FDB")]
|
|
public GameObject Eff_ArcaneFloorBullet;
|
|
|
|
// Token: 0x04000FDC RID: 4060
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x4000FDC")]
|
|
public GameObject Eff_ArcaneFloorBulletHit;
|
|
|
|
// Token: 0x04000FDD RID: 4061
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x4000FDD")]
|
|
public GameObject Eff_ArcaneFloorBulletHitWall;
|
|
|
|
// Token: 0x04000FDE RID: 4062
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x4000FDE")]
|
|
public GameObject Eff_ArcaneChargeShot;
|
|
|
|
// Token: 0x04000FDF RID: 4063
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x4000FDF")]
|
|
public GameObject Eff_ArcaneChargeBullet;
|
|
|
|
// Token: 0x04000FE0 RID: 4064
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x4000FE0")]
|
|
public GameObject Eff_ArcaneChargeHit;
|
|
|
|
// Token: 0x04000FE1 RID: 4065
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x4000FE1")]
|
|
public GameObject Eff_ArcaneChargeHitWall;
|
|
|
|
// Token: 0x04000FE2 RID: 4066
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x4000FE2")]
|
|
public GameObject Eff_IceShot;
|
|
|
|
// Token: 0x04000FE3 RID: 4067
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x4000FE3")]
|
|
public GameObject Eff_IceBullet;
|
|
|
|
// Token: 0x04000FE4 RID: 4068
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x4000FE4")]
|
|
public GameObject Eff_IceBulletHit;
|
|
|
|
// Token: 0x04000FE5 RID: 4069
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x4000FE5")]
|
|
public GameObject Eff_IceCounterBullet01;
|
|
|
|
// Token: 0x04000FE6 RID: 4070
|
|
[FieldOffset(Offset = "0x328")]
|
|
[Token(Token = "0x4000FE6")]
|
|
public GameObject Eff_IceCounterBullet02;
|
|
|
|
// Token: 0x04000FE7 RID: 4071
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x4000FE7")]
|
|
public GameObject Eff_IceCounterBulletShot;
|
|
|
|
// Token: 0x04000FE8 RID: 4072
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x4000FE8")]
|
|
public GameObject Eff_IceCounterBulletHit;
|
|
|
|
// Token: 0x04000FE9 RID: 4073
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x4000FE9")]
|
|
public GameObject Eff_IceChargeShot;
|
|
|
|
// Token: 0x04000FEA RID: 4074
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x4000FEA")]
|
|
public GameObject Eff_IceChargeShotBullet;
|
|
|
|
// Token: 0x04000FEB RID: 4075
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x4000FEB")]
|
|
public GameObject Eff_IceChargeShotHit;
|
|
|
|
// Token: 0x04000FEC RID: 4076
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x4000FEC")]
|
|
public GameObject Eff_FireBulletReady01;
|
|
|
|
// Token: 0x04000FED RID: 4077
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x4000FED")]
|
|
public GameObject Eff_FireBullet;
|
|
|
|
// Token: 0x04000FEE RID: 4078
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x4000FEE")]
|
|
public GameObject Eff_FireShot;
|
|
|
|
// Token: 0x04000FEF RID: 4079
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x4000FEF")]
|
|
public GameObject Eff_FireHit;
|
|
|
|
// Token: 0x04000FF0 RID: 4080
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x4000FF0")]
|
|
public GameObject Eff_FireAttack0801;
|
|
|
|
// Token: 0x04000FF1 RID: 4081
|
|
[FieldOffset(Offset = "0x380")]
|
|
[Token(Token = "0x4000FF1")]
|
|
public GameObject Eff_FireAttack0802;
|
|
|
|
// Token: 0x04000FF2 RID: 4082
|
|
[FieldOffset(Offset = "0x388")]
|
|
[Token(Token = "0x4000FF2")]
|
|
public GameObject Eff_FireAttack0803;
|
|
|
|
// Token: 0x04000FF3 RID: 4083
|
|
[FieldOffset(Offset = "0x390")]
|
|
[Token(Token = "0x4000FF3")]
|
|
public GameObject Eff_FireAttack;
|
|
|
|
// Token: 0x04000FF4 RID: 4084
|
|
[FieldOffset(Offset = "0x398")]
|
|
[Token(Token = "0x4000FF4")]
|
|
public GameObject Eff_FireAttack0803Explosion;
|
|
|
|
// Token: 0x04000FF5 RID: 4085
|
|
[FieldOffset(Offset = "0x3A0")]
|
|
[Token(Token = "0x4000FF5")]
|
|
public Transform Root_FireAttack0801;
|
|
|
|
// Token: 0x04000FF6 RID: 4086
|
|
[FieldOffset(Offset = "0x3A8")]
|
|
[Token(Token = "0x4000FF6")]
|
|
public Transform Root_FireAttack0802;
|
|
|
|
// Token: 0x04000FF7 RID: 4087
|
|
[FieldOffset(Offset = "0x3B0")]
|
|
[Token(Token = "0x4000FF7")]
|
|
public Transform Root_FireAttack0803;
|
|
|
|
// Token: 0x04000FF8 RID: 4088
|
|
[FieldOffset(Offset = "0x3B8")]
|
|
[Token(Token = "0x4000FF8")]
|
|
public GameObject Eff_SplashBullet;
|
|
|
|
// Token: 0x04000FF9 RID: 4089
|
|
[FieldOffset(Offset = "0x3C0")]
|
|
[Token(Token = "0x4000FF9")]
|
|
public GameObject Eff_SplashBulletExplosion;
|
|
|
|
// Token: 0x04000FFA RID: 4090
|
|
[FieldOffset(Offset = "0x3C8")]
|
|
[Token(Token = "0x4000FFA")]
|
|
public GameObject Eff_SplashBulletHit;
|
|
|
|
// Token: 0x04000FFB RID: 4091
|
|
[FieldOffset(Offset = "0x3D0")]
|
|
[Token(Token = "0x4000FFB")]
|
|
public GameObject Eff_FireBallShot;
|
|
|
|
// Token: 0x04000FFC RID: 4092
|
|
[FieldOffset(Offset = "0x3D8")]
|
|
[Token(Token = "0x4000FFC")]
|
|
public GameObject Eff_FireBall;
|
|
|
|
// Token: 0x04000FFD RID: 4093
|
|
[FieldOffset(Offset = "0x3E0")]
|
|
[Token(Token = "0x4000FFD")]
|
|
public GameObject Eff_FireBallExplosion;
|
|
|
|
// Token: 0x04000FFE RID: 4094
|
|
[FieldOffset(Offset = "0x3E8")]
|
|
[Token(Token = "0x4000FFE")]
|
|
public GameObject Eff_FireBallHit;
|
|
|
|
// Token: 0x04000FFF RID: 4095
|
|
[FieldOffset(Offset = "0x3F0")]
|
|
[Token(Token = "0x4000FFF")]
|
|
[SerializeField]
|
|
private string effLightningBulletHintPath;
|
|
|
|
// Token: 0x04001000 RID: 4096
|
|
[FieldOffset(Offset = "0x3F8")]
|
|
[Token(Token = "0x4001000")]
|
|
[SerializeField]
|
|
private string effLightningBullet01Path;
|
|
|
|
// Token: 0x04001001 RID: 4097
|
|
[FieldOffset(Offset = "0x400")]
|
|
[Token(Token = "0x4001001")]
|
|
[SerializeField]
|
|
private string effLightningBullet02Path;
|
|
|
|
// Token: 0x04001002 RID: 4098
|
|
[FieldOffset(Offset = "0x408")]
|
|
[Token(Token = "0x4001002")]
|
|
[SerializeField]
|
|
private string effLightningBullet03Path;
|
|
|
|
// Token: 0x04001003 RID: 4099
|
|
[FieldOffset(Offset = "0x410")]
|
|
[Token(Token = "0x4001003")]
|
|
public GameObject Eff_LightningBulletHintTarget;
|
|
|
|
// Token: 0x04001004 RID: 4100
|
|
[FieldOffset(Offset = "0x418")]
|
|
[Token(Token = "0x4001004")]
|
|
public GameObject Eff_LightningReady01;
|
|
|
|
// Token: 0x04001005 RID: 4101
|
|
[FieldOffset(Offset = "0x420")]
|
|
[Token(Token = "0x4001005")]
|
|
public GameObject Eff_LightningReady02;
|
|
|
|
// Token: 0x04001006 RID: 4102
|
|
[FieldOffset(Offset = "0x428")]
|
|
[Token(Token = "0x4001006")]
|
|
public GameObject Eff_LightningShot;
|
|
|
|
// Token: 0x04001007 RID: 4103
|
|
[FieldOffset(Offset = "0x430")]
|
|
[Token(Token = "0x4001007")]
|
|
public GameObject Eff_LightningHit;
|
|
|
|
// Token: 0x04001008 RID: 4104
|
|
[FieldOffset(Offset = "0x438")]
|
|
[Token(Token = "0x4001008")]
|
|
public GameObject Eff_LightningAttackS;
|
|
|
|
// Token: 0x04001009 RID: 4105
|
|
[FieldOffset(Offset = "0x440")]
|
|
[Token(Token = "0x4001009")]
|
|
public GameObject Eff_LightningAttackM;
|
|
|
|
// Token: 0x0400100A RID: 4106
|
|
[FieldOffset(Offset = "0x448")]
|
|
[Token(Token = "0x400100A")]
|
|
public GameObject Eff_LightningBall;
|
|
|
|
// Token: 0x0400100B RID: 4107
|
|
[FieldOffset(Offset = "0x450")]
|
|
[Token(Token = "0x400100B")]
|
|
public GameObject Eff_LightningBallHit;
|
|
|
|
// Token: 0x0400100C RID: 4108
|
|
[FieldOffset(Offset = "0x458")]
|
|
[Token(Token = "0x400100C")]
|
|
public GameObject Eff_LightningChargeShot;
|
|
|
|
// Token: 0x0400100D RID: 4109
|
|
[FieldOffset(Offset = "0x460")]
|
|
[Token(Token = "0x400100D")]
|
|
public GameObject Eff_LightningChargeAimFloor;
|
|
|
|
// Token: 0x0400100E RID: 4110
|
|
[FieldOffset(Offset = "0x468")]
|
|
[Token(Token = "0x400100E")]
|
|
public GameObject Eff_LightningChargeBullet;
|
|
|
|
// Token: 0x0400100F RID: 4111
|
|
[FieldOffset(Offset = "0x470")]
|
|
[Token(Token = "0x400100F")]
|
|
private EffectPool g_EffDebutExplosion;
|
|
|
|
// Token: 0x04001010 RID: 4112
|
|
[FieldOffset(Offset = "0x478")]
|
|
[Token(Token = "0x4001010")]
|
|
private EffectPool g_EffGhostFire;
|
|
|
|
// Token: 0x04001011 RID: 4113
|
|
[FieldOffset(Offset = "0x480")]
|
|
[Token(Token = "0x4001011")]
|
|
private EffectPool g_EffCounterMagic;
|
|
|
|
// Token: 0x04001012 RID: 4114
|
|
[FieldOffset(Offset = "0x488")]
|
|
[Token(Token = "0x4001012")]
|
|
private EffectPool g_EffCounterMagicHit;
|
|
|
|
// Token: 0x04001013 RID: 4115
|
|
[FieldOffset(Offset = "0x490")]
|
|
[Token(Token = "0x4001013")]
|
|
private EffectPool g_EffCounterMagicHit02;
|
|
|
|
// Token: 0x04001014 RID: 4116
|
|
[FieldOffset(Offset = "0x498")]
|
|
[Token(Token = "0x4001014")]
|
|
protected EffectPool g_EffArcaneReady01;
|
|
|
|
// Token: 0x04001015 RID: 4117
|
|
[FieldOffset(Offset = "0x4A0")]
|
|
[Token(Token = "0x4001015")]
|
|
protected EffectPool g_EffArcaneShot;
|
|
|
|
// Token: 0x04001016 RID: 4118
|
|
[FieldOffset(Offset = "0x4A8")]
|
|
[Token(Token = "0x4001016")]
|
|
protected EffectPool g_EffArcaneBullet;
|
|
|
|
// Token: 0x04001017 RID: 4119
|
|
[FieldOffset(Offset = "0x4B0")]
|
|
[Token(Token = "0x4001017")]
|
|
protected EffectPool g_EffArcaneHit;
|
|
|
|
// Token: 0x04001018 RID: 4120
|
|
[FieldOffset(Offset = "0x4B8")]
|
|
[Token(Token = "0x4001018")]
|
|
protected EffectPool g_EffArcaneAttackS;
|
|
|
|
// Token: 0x04001019 RID: 4121
|
|
[FieldOffset(Offset = "0x4C0")]
|
|
[Token(Token = "0x4001019")]
|
|
protected EffectPool g_EffArcaneAttackM;
|
|
|
|
// Token: 0x0400101A RID: 4122
|
|
[FieldOffset(Offset = "0x4C8")]
|
|
[Token(Token = "0x400101A")]
|
|
protected EffectPool g_EffArcaneAttackB;
|
|
|
|
// Token: 0x0400101B RID: 4123
|
|
[FieldOffset(Offset = "0x4D0")]
|
|
[Token(Token = "0x400101B")]
|
|
protected EffectPool g_EffArcaneAttackHit;
|
|
|
|
// Token: 0x0400101C RID: 4124
|
|
[FieldOffset(Offset = "0x4D8")]
|
|
[Token(Token = "0x400101C")]
|
|
protected EffectPool g_EffArcaneAttackBReady;
|
|
|
|
// Token: 0x0400101D RID: 4125
|
|
[FieldOffset(Offset = "0x4E0")]
|
|
[Token(Token = "0x400101D")]
|
|
protected EffectPool g_EffArcaneFloorBullet;
|
|
|
|
// Token: 0x0400101E RID: 4126
|
|
[FieldOffset(Offset = "0x4E8")]
|
|
[Token(Token = "0x400101E")]
|
|
protected EffectPool g_EffArcaneFloorBulletHit;
|
|
|
|
// Token: 0x0400101F RID: 4127
|
|
[FieldOffset(Offset = "0x4F0")]
|
|
[Token(Token = "0x400101F")]
|
|
protected EffectPool g_EffArcaneFloorBulletHitWall;
|
|
|
|
// Token: 0x04001020 RID: 4128
|
|
[FieldOffset(Offset = "0x4F8")]
|
|
[Token(Token = "0x4001020")]
|
|
protected EffectPool g_EffArcaneChargeShot;
|
|
|
|
// Token: 0x04001021 RID: 4129
|
|
[FieldOffset(Offset = "0x500")]
|
|
[Token(Token = "0x4001021")]
|
|
protected EffectPool g_EffArcaneChargeBullet;
|
|
|
|
// Token: 0x04001022 RID: 4130
|
|
[FieldOffset(Offset = "0x508")]
|
|
[Token(Token = "0x4001022")]
|
|
protected EffectPool g_EffArcaneChargeHit;
|
|
|
|
// Token: 0x04001023 RID: 4131
|
|
[FieldOffset(Offset = "0x510")]
|
|
[Token(Token = "0x4001023")]
|
|
protected EffectPool g_EffArcaneChargeHitWall;
|
|
|
|
// Token: 0x04001024 RID: 4132
|
|
[FieldOffset(Offset = "0x518")]
|
|
[Token(Token = "0x4001024")]
|
|
protected EffectPool g_EffIceShot;
|
|
|
|
// Token: 0x04001025 RID: 4133
|
|
[FieldOffset(Offset = "0x520")]
|
|
[Token(Token = "0x4001025")]
|
|
protected EffectPool g_EffIceBullet;
|
|
|
|
// Token: 0x04001026 RID: 4134
|
|
[FieldOffset(Offset = "0x528")]
|
|
[Token(Token = "0x4001026")]
|
|
protected EffectPool g_EffIceBulletHit;
|
|
|
|
// Token: 0x04001027 RID: 4135
|
|
[FieldOffset(Offset = "0x530")]
|
|
[Token(Token = "0x4001027")]
|
|
protected EffectPool g_EffIceCounterBullet01;
|
|
|
|
// Token: 0x04001028 RID: 4136
|
|
[FieldOffset(Offset = "0x538")]
|
|
[Token(Token = "0x4001028")]
|
|
protected EffectPool g_EffIceCounterBullet02;
|
|
|
|
// Token: 0x04001029 RID: 4137
|
|
[FieldOffset(Offset = "0x540")]
|
|
[Token(Token = "0x4001029")]
|
|
protected EffectPool g_EffIceCounterBulletShot;
|
|
|
|
// Token: 0x0400102A RID: 4138
|
|
[FieldOffset(Offset = "0x548")]
|
|
[Token(Token = "0x400102A")]
|
|
protected EffectPool g_EffIceCounterBulletHit;
|
|
|
|
// Token: 0x0400102B RID: 4139
|
|
[FieldOffset(Offset = "0x550")]
|
|
[Token(Token = "0x400102B")]
|
|
protected EffectPool g_EffIceChargeShot;
|
|
|
|
// Token: 0x0400102C RID: 4140
|
|
[FieldOffset(Offset = "0x558")]
|
|
[Token(Token = "0x400102C")]
|
|
protected EffectPool g_EffIceChargeShotBullet;
|
|
|
|
// Token: 0x0400102D RID: 4141
|
|
[FieldOffset(Offset = "0x560")]
|
|
[Token(Token = "0x400102D")]
|
|
protected EffectPool g_EffIceChargeShotHit;
|
|
|
|
// Token: 0x0400102E RID: 4142
|
|
[FieldOffset(Offset = "0x568")]
|
|
[Token(Token = "0x400102E")]
|
|
private EffectPool g_EffFireBulletReady01;
|
|
|
|
// Token: 0x0400102F RID: 4143
|
|
[FieldOffset(Offset = "0x570")]
|
|
[Token(Token = "0x400102F")]
|
|
private EffectPool g_EffFireBullet;
|
|
|
|
// Token: 0x04001030 RID: 4144
|
|
[FieldOffset(Offset = "0x578")]
|
|
[Token(Token = "0x4001030")]
|
|
private EffectPool g_EffFireShot;
|
|
|
|
// Token: 0x04001031 RID: 4145
|
|
[FieldOffset(Offset = "0x580")]
|
|
[Token(Token = "0x4001031")]
|
|
private EffectPool g_EffFireHit;
|
|
|
|
// Token: 0x04001032 RID: 4146
|
|
[FieldOffset(Offset = "0x588")]
|
|
[Token(Token = "0x4001032")]
|
|
private EffectPool g_EffFireAttack0801;
|
|
|
|
// Token: 0x04001033 RID: 4147
|
|
[FieldOffset(Offset = "0x590")]
|
|
[Token(Token = "0x4001033")]
|
|
private EffectPool g_EffFireAttack0802;
|
|
|
|
// Token: 0x04001034 RID: 4148
|
|
[FieldOffset(Offset = "0x598")]
|
|
[Token(Token = "0x4001034")]
|
|
private EffectPool g_EffFireAttack0803;
|
|
|
|
// Token: 0x04001035 RID: 4149
|
|
[FieldOffset(Offset = "0x5A0")]
|
|
[Token(Token = "0x4001035")]
|
|
private EffectPool g_EffFireAttack;
|
|
|
|
// Token: 0x04001036 RID: 4150
|
|
[FieldOffset(Offset = "0x5A8")]
|
|
[Token(Token = "0x4001036")]
|
|
private EffectPool g_EffFireAttack0803Explosion;
|
|
|
|
// Token: 0x04001037 RID: 4151
|
|
[FieldOffset(Offset = "0x5B0")]
|
|
[Token(Token = "0x4001037")]
|
|
private EffectPool g_EffFireSplashBullet;
|
|
|
|
// Token: 0x04001038 RID: 4152
|
|
[FieldOffset(Offset = "0x5B8")]
|
|
[Token(Token = "0x4001038")]
|
|
private EffectPool g_EffFireSplashBulletExplosion;
|
|
|
|
// Token: 0x04001039 RID: 4153
|
|
[FieldOffset(Offset = "0x5C0")]
|
|
[Token(Token = "0x4001039")]
|
|
private EffectPool g_EffFireSplashBulletHit;
|
|
|
|
// Token: 0x0400103A RID: 4154
|
|
[FieldOffset(Offset = "0x5C8")]
|
|
[Token(Token = "0x400103A")]
|
|
private EffectPool g_EffFireBallShot;
|
|
|
|
// Token: 0x0400103B RID: 4155
|
|
[FieldOffset(Offset = "0x5D0")]
|
|
[Token(Token = "0x400103B")]
|
|
private EffectPool g_EffFireBall;
|
|
|
|
// Token: 0x0400103C RID: 4156
|
|
[FieldOffset(Offset = "0x5D8")]
|
|
[Token(Token = "0x400103C")]
|
|
private EffectPool g_EffFireBallExplosion;
|
|
|
|
// Token: 0x0400103D RID: 4157
|
|
[FieldOffset(Offset = "0x5E0")]
|
|
[Token(Token = "0x400103D")]
|
|
private EffectPool g_EffFireBallHit;
|
|
|
|
// Token: 0x0400103E RID: 4158
|
|
[FieldOffset(Offset = "0x5E8")]
|
|
[Token(Token = "0x400103E")]
|
|
private EffectPool g_EffLightningReady01;
|
|
|
|
// Token: 0x0400103F RID: 4159
|
|
[FieldOffset(Offset = "0x5F0")]
|
|
[Token(Token = "0x400103F")]
|
|
private EffectPool g_EffLightningReady02;
|
|
|
|
// Token: 0x04001040 RID: 4160
|
|
[FieldOffset(Offset = "0x5F8")]
|
|
[Token(Token = "0x4001040")]
|
|
private EffectPool g_EffLightningHit;
|
|
|
|
// Token: 0x04001041 RID: 4161
|
|
[FieldOffset(Offset = "0x600")]
|
|
[Token(Token = "0x4001041")]
|
|
private EffectPool g_EffLightningShot;
|
|
|
|
// Token: 0x04001042 RID: 4162
|
|
[FieldOffset(Offset = "0x608")]
|
|
[Token(Token = "0x4001042")]
|
|
private LineRenderer g_EffLightningBulletHint;
|
|
|
|
// Token: 0x04001043 RID: 4163
|
|
[FieldOffset(Offset = "0x610")]
|
|
[Token(Token = "0x4001043")]
|
|
private LightningBullet g_EffLightningBullet01;
|
|
|
|
// Token: 0x04001044 RID: 4164
|
|
[FieldOffset(Offset = "0x618")]
|
|
[Token(Token = "0x4001044")]
|
|
private LightningBullet g_EffLightningBullet02;
|
|
|
|
// Token: 0x04001045 RID: 4165
|
|
[FieldOffset(Offset = "0x620")]
|
|
[Token(Token = "0x4001045")]
|
|
private LightningBullet g_EffLightningBullet03;
|
|
|
|
// Token: 0x04001046 RID: 4166
|
|
[FieldOffset(Offset = "0x628")]
|
|
[Token(Token = "0x4001046")]
|
|
private EffectPool g_EffLightningBulletHintTarget;
|
|
|
|
// Token: 0x04001047 RID: 4167
|
|
[FieldOffset(Offset = "0x630")]
|
|
[Token(Token = "0x4001047")]
|
|
private EffectPool g_EffLightningAttackS;
|
|
|
|
// Token: 0x04001048 RID: 4168
|
|
[FieldOffset(Offset = "0x638")]
|
|
[Token(Token = "0x4001048")]
|
|
private EffectPool g_EffLightningAttackM;
|
|
|
|
// Token: 0x04001049 RID: 4169
|
|
[FieldOffset(Offset = "0x640")]
|
|
[Token(Token = "0x4001049")]
|
|
private EffectPool g_EffLightningAttackBReady;
|
|
|
|
// Token: 0x0400104A RID: 4170
|
|
[FieldOffset(Offset = "0x648")]
|
|
[Token(Token = "0x400104A")]
|
|
private EffectPool g_EffLightningBall;
|
|
|
|
// Token: 0x0400104B RID: 4171
|
|
[FieldOffset(Offset = "0x650")]
|
|
[Token(Token = "0x400104B")]
|
|
private EffectPool g_EffLightningBallHit;
|
|
|
|
// Token: 0x0400104C RID: 4172
|
|
[FieldOffset(Offset = "0x658")]
|
|
[Token(Token = "0x400104C")]
|
|
private EffectPool g_EffLightningChargeShot;
|
|
|
|
// Token: 0x0400104D RID: 4173
|
|
[FieldOffset(Offset = "0x660")]
|
|
[Token(Token = "0x400104D")]
|
|
private EffectPool g_EffLightningChargeAimFloor;
|
|
|
|
// Token: 0x0400104E RID: 4174
|
|
[FieldOffset(Offset = "0x668")]
|
|
[Token(Token = "0x400104E")]
|
|
private EffectPool g_EffLightningChargeAimFloorC;
|
|
|
|
// Token: 0x0400104F RID: 4175
|
|
[FieldOffset(Offset = "0x670")]
|
|
[Token(Token = "0x400104F")]
|
|
private EffectPool g_EffLightningChargeBullet;
|
|
|
|
// Token: 0x04001050 RID: 4176
|
|
[FieldOffset(Offset = "0x678")]
|
|
[Token(Token = "0x4001050")]
|
|
public GameObject SE_Wake;
|
|
|
|
// Token: 0x04001051 RID: 4177
|
|
[FieldOffset(Offset = "0x680")]
|
|
[Token(Token = "0x4001051")]
|
|
public GameObject SE_DestoryReady;
|
|
|
|
// Token: 0x04001052 RID: 4178
|
|
[FieldOffset(Offset = "0x688")]
|
|
[Token(Token = "0x4001052")]
|
|
public GameObject SE_LWNCure;
|
|
|
|
// Token: 0x04001053 RID: 4179
|
|
[FieldOffset(Offset = "0x690")]
|
|
[Token(Token = "0x4001053")]
|
|
public GameObject SE_Water;
|
|
|
|
// Token: 0x04001054 RID: 4180
|
|
[FieldOffset(Offset = "0x698")]
|
|
[Token(Token = "0x4001054")]
|
|
public GameObject SE_ThroneAppear01;
|
|
|
|
// Token: 0x04001055 RID: 4181
|
|
[FieldOffset(Offset = "0x6A0")]
|
|
[Token(Token = "0x4001055")]
|
|
public GameObject SE_ThroneAppear02;
|
|
|
|
// Token: 0x04001056 RID: 4182
|
|
[FieldOffset(Offset = "0x6A8")]
|
|
[Token(Token = "0x4001056")]
|
|
public GameObject SE_ThroneAppear03Loop;
|
|
|
|
// Token: 0x04001057 RID: 4183
|
|
[FieldOffset(Offset = "0x6B0")]
|
|
[Token(Token = "0x4001057")]
|
|
public GameObject SE_ThroneAppear04;
|
|
|
|
// Token: 0x04001058 RID: 4184
|
|
[FieldOffset(Offset = "0x6B8")]
|
|
[Token(Token = "0x4001058")]
|
|
public GameObject SE_ThroneAppear05;
|
|
|
|
// Token: 0x04001059 RID: 4185
|
|
[FieldOffset(Offset = "0x6C0")]
|
|
[Token(Token = "0x4001059")]
|
|
public GameObject SE_ThroneAppear05Loop;
|
|
|
|
// Token: 0x0400105A RID: 4186
|
|
[FieldOffset(Offset = "0x6C8")]
|
|
[Token(Token = "0x400105A")]
|
|
public GameObject SE_Body;
|
|
|
|
// Token: 0x0400105B RID: 4187
|
|
[FieldOffset(Offset = "0x6D0")]
|
|
[Token(Token = "0x400105B")]
|
|
public GameObject SE_Dash;
|
|
|
|
// Token: 0x0400105C RID: 4188
|
|
[FieldOffset(Offset = "0x6D8")]
|
|
[Token(Token = "0x400105C")]
|
|
public GameObject SE_DashLoop;
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|
|
// Token: 0x0400105D RID: 4189
|
|
[FieldOffset(Offset = "0x6E0")]
|
|
[Token(Token = "0x400105D")]
|
|
public GameObject SE_SwitchMagic;
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|
|
// Token: 0x0400105E RID: 4190
|
|
[FieldOffset(Offset = "0x6E8")]
|
|
[Token(Token = "0x400105E")]
|
|
public GameObject SE_Charge;
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|
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// Token: 0x0400105F RID: 4191
|
|
[FieldOffset(Offset = "0x6F0")]
|
|
[Token(Token = "0x400105F")]
|
|
public GameObject SE_ChargeShake;
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|
|
// Token: 0x04001060 RID: 4192
|
|
[FieldOffset(Offset = "0x6F8")]
|
|
[Token(Token = "0x4001060")]
|
|
public GameObject SE_ChargeFinishTip;
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|
|
// Token: 0x04001061 RID: 4193
|
|
[FieldOffset(Offset = "0x700")]
|
|
[Token(Token = "0x4001061")]
|
|
public GameObject SE_ChargeFinish;
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|
|
|
// Token: 0x04001062 RID: 4194
|
|
[FieldOffset(Offset = "0x708")]
|
|
[Token(Token = "0x4001062")]
|
|
public GameObject SE_ChargeSmall;
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|
|
|
// Token: 0x04001063 RID: 4195
|
|
[FieldOffset(Offset = "0x710")]
|
|
[Token(Token = "0x4001063")]
|
|
public GameObject SE_ChargeShot;
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|
|
// Token: 0x04001064 RID: 4196
|
|
[FieldOffset(Offset = "0x718")]
|
|
[Token(Token = "0x4001064")]
|
|
public GameObject SE_ShotArcane;
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|
|
|
// Token: 0x04001065 RID: 4197
|
|
[FieldOffset(Offset = "0x720")]
|
|
[Token(Token = "0x4001065")]
|
|
public GameObject SE_ShotIce;
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|
|
// Token: 0x04001066 RID: 4198
|
|
[FieldOffset(Offset = "0x728")]
|
|
[Token(Token = "0x4001066")]
|
|
public GameObject SE_ShotFire;
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|
|
|
// Token: 0x04001067 RID: 4199
|
|
[FieldOffset(Offset = "0x730")]
|
|
[Token(Token = "0x4001067")]
|
|
public GameObject SE_ShotLightning;
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|
|
|
// Token: 0x04001068 RID: 4200
|
|
[FieldOffset(Offset = "0x738")]
|
|
[Token(Token = "0x4001068")]
|
|
public GameObject SE_CounterMagic;
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|
|
|
// Token: 0x04001069 RID: 4201
|
|
[FieldOffset(Offset = "0x740")]
|
|
[Token(Token = "0x4001069")]
|
|
public GameObject SE_CounterMagicHit;
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|
|
|
// Token: 0x0400106A RID: 4202
|
|
[FieldOffset(Offset = "0x748")]
|
|
[Token(Token = "0x400106A")]
|
|
public GameObject SE_CounterMagicHit02;
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|
|
|
// Token: 0x0400106B RID: 4203
|
|
[FieldOffset(Offset = "0x750")]
|
|
[Token(Token = "0x400106B")]
|
|
public GameObject SE_ArcaneHit;
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|
|
|
// Token: 0x0400106C RID: 4204
|
|
[FieldOffset(Offset = "0x758")]
|
|
[Token(Token = "0x400106C")]
|
|
public GameObject SE_ArcaneHitWall;
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|
|
|
// Token: 0x0400106D RID: 4205
|
|
[FieldOffset(Offset = "0x760")]
|
|
[Token(Token = "0x400106D")]
|
|
public GameObject SE_IceCounterBulletShot;
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|
|
|
// Token: 0x0400106E RID: 4206
|
|
[FieldOffset(Offset = "0x768")]
|
|
[Token(Token = "0x400106E")]
|
|
public GameObject SE_IceCounterBulletHit;
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|
|
|
// Token: 0x0400106F RID: 4207
|
|
[FieldOffset(Offset = "0x770")]
|
|
[Token(Token = "0x400106F")]
|
|
public GameObject SE_IceChargeShotHit;
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|
|
|
// Token: 0x04001070 RID: 4208
|
|
[FieldOffset(Offset = "0x778")]
|
|
[Token(Token = "0x4001070")]
|
|
public GameObject SE_FireHit;
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|
|
|
// Token: 0x04001071 RID: 4209
|
|
[FieldOffset(Offset = "0x780")]
|
|
[Token(Token = "0x4001071")]
|
|
public GameObject SE_SplashExplosion;
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|
|
|
// Token: 0x04001072 RID: 4210
|
|
[FieldOffset(Offset = "0x788")]
|
|
[Token(Token = "0x4001072")]
|
|
public GameObject SE_SplashHit;
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|
|
|
// Token: 0x04001073 RID: 4211
|
|
[FieldOffset(Offset = "0x790")]
|
|
[Token(Token = "0x4001073")]
|
|
public GameObject SE_LightningBallHit;
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|
|
|
// Token: 0x04001074 RID: 4212
|
|
[FieldOffset(Offset = "0x798")]
|
|
[Token(Token = "0x4001074")]
|
|
public GameObject SE_FrieBallExplosion;
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|
|
|
// Token: 0x04001075 RID: 4213
|
|
[FieldOffset(Offset = "0x7A0")]
|
|
[Token(Token = "0x4001075")]
|
|
public GameObject SE_FrieBallExplosion02;
|
|
|
|
// Token: 0x04001076 RID: 4214
|
|
[FieldOffset(Offset = "0x7A8")]
|
|
[Token(Token = "0x4001076")]
|
|
public GameObject SE_FireSwing;
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|
|
|
// Token: 0x04001077 RID: 4215
|
|
[FieldOffset(Offset = "0x7B0")]
|
|
[Token(Token = "0x4001077")]
|
|
public GameObject SE_FireAttackFire;
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|
|
|
// Token: 0x04001078 RID: 4216
|
|
[FieldOffset(Offset = "0x7B8")]
|
|
[Token(Token = "0x4001078")]
|
|
public GameObject SE_FireFloorExplosion;
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|
|
|
// Token: 0x04001079 RID: 4217
|
|
[FieldOffset(Offset = "0x7C0")]
|
|
[Token(Token = "0x4001079")]
|
|
public GameObject SE_FireBallAppear;
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|
|
|
// Token: 0x0400107A RID: 4218
|
|
[FieldOffset(Offset = "0x7C8")]
|
|
[Token(Token = "0x400107A")]
|
|
public GameObject SE_LightningAttack;
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|
|
|
// Token: 0x0400107B RID: 4219
|
|
[FieldOffset(Offset = "0x7D0")]
|
|
[Token(Token = "0x400107B")]
|
|
public GameObject SE_LightningChargeBullet;
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|
|
|
// Token: 0x0400107C RID: 4220
|
|
[FieldOffset(Offset = "0x7D8")]
|
|
[Token(Token = "0x400107C")]
|
|
public GameObject SE_PlusFireHelp;
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|
|
|
// Token: 0x0400107D RID: 4221
|
|
[FieldOffset(Offset = "0x7E0")]
|
|
[Token(Token = "0x400107D")]
|
|
public GameObject SE_PlusFireCombine;
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|
|
|
// Token: 0x0400107E RID: 4222
|
|
[FieldOffset(Offset = "0x7E8")]
|
|
[Token(Token = "0x400107E")]
|
|
protected SoundEffect g_SEWake;
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|
|
|
// Token: 0x0400107F RID: 4223
|
|
[FieldOffset(Offset = "0x7F0")]
|
|
[Token(Token = "0x400107F")]
|
|
protected SoundEffect g_SEDestoryReady;
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|
|
|
// Token: 0x04001080 RID: 4224
|
|
[FieldOffset(Offset = "0x7F8")]
|
|
[Token(Token = "0x4001080")]
|
|
protected SoundEffect g_SELWNCure;
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|
|
|
// Token: 0x04001081 RID: 4225
|
|
[FieldOffset(Offset = "0x800")]
|
|
[Token(Token = "0x4001081")]
|
|
protected SoundEffect g_SEWater;
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|
|
|
// Token: 0x04001082 RID: 4226
|
|
[FieldOffset(Offset = "0x808")]
|
|
[Token(Token = "0x4001082")]
|
|
protected SoundEffect g_SEThroneAppear01;
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|
|
|
// Token: 0x04001083 RID: 4227
|
|
[FieldOffset(Offset = "0x810")]
|
|
[Token(Token = "0x4001083")]
|
|
protected SoundEffect g_SEThroneAppear02;
|
|
|
|
// Token: 0x04001084 RID: 4228
|
|
[FieldOffset(Offset = "0x818")]
|
|
[Token(Token = "0x4001084")]
|
|
protected SoundEffect g_SEThroneAppear03Loop;
|
|
|
|
// Token: 0x04001085 RID: 4229
|
|
[FieldOffset(Offset = "0x820")]
|
|
[Token(Token = "0x4001085")]
|
|
protected SoundEffect g_SEThroneAppear04;
|
|
|
|
// Token: 0x04001086 RID: 4230
|
|
[FieldOffset(Offset = "0x828")]
|
|
[Token(Token = "0x4001086")]
|
|
protected SoundEffect g_SEThroneAppear05;
|
|
|
|
// Token: 0x04001087 RID: 4231
|
|
[FieldOffset(Offset = "0x830")]
|
|
[Token(Token = "0x4001087")]
|
|
protected SoundEffect g_SEThroneAppear05Loop;
|
|
|
|
// Token: 0x04001088 RID: 4232
|
|
[FieldOffset(Offset = "0x838")]
|
|
[Token(Token = "0x4001088")]
|
|
private SoundEffect g_SEBody;
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|
|
|
// Token: 0x04001089 RID: 4233
|
|
[FieldOffset(Offset = "0x840")]
|
|
[Token(Token = "0x4001089")]
|
|
private SoundEffect g_SEDash;
|
|
|
|
// Token: 0x0400108A RID: 4234
|
|
[FieldOffset(Offset = "0x848")]
|
|
[Token(Token = "0x400108A")]
|
|
private SoundEffect g_SEDashLoop;
|
|
|
|
// Token: 0x0400108B RID: 4235
|
|
[FieldOffset(Offset = "0x850")]
|
|
[Token(Token = "0x400108B")]
|
|
private SoundEffect g_SESwitchMagic;
|
|
|
|
// Token: 0x0400108C RID: 4236
|
|
[FieldOffset(Offset = "0x858")]
|
|
[Token(Token = "0x400108C")]
|
|
private SoundEffect g_SECharge;
|
|
|
|
// Token: 0x0400108D RID: 4237
|
|
[FieldOffset(Offset = "0x860")]
|
|
[Token(Token = "0x400108D")]
|
|
private SoundEffect g_SEChargeShake;
|
|
|
|
// Token: 0x0400108E RID: 4238
|
|
[FieldOffset(Offset = "0x868")]
|
|
[Token(Token = "0x400108E")]
|
|
private SoundEffect g_SEChargeFinishTip;
|
|
|
|
// Token: 0x0400108F RID: 4239
|
|
[FieldOffset(Offset = "0x870")]
|
|
[Token(Token = "0x400108F")]
|
|
private SoundEffect g_SEChargeFinish;
|
|
|
|
// Token: 0x04001090 RID: 4240
|
|
[FieldOffset(Offset = "0x878")]
|
|
[Token(Token = "0x4001090")]
|
|
private SoundEffect g_SEChargeSmall;
|
|
|
|
// Token: 0x04001091 RID: 4241
|
|
[FieldOffset(Offset = "0x880")]
|
|
[Token(Token = "0x4001091")]
|
|
private SoundEffect g_SEChargeShot;
|
|
|
|
// Token: 0x04001092 RID: 4242
|
|
[FieldOffset(Offset = "0x888")]
|
|
[Token(Token = "0x4001092")]
|
|
private SoundEffect g_SEShotArcane;
|
|
|
|
// Token: 0x04001093 RID: 4243
|
|
[FieldOffset(Offset = "0x890")]
|
|
[Token(Token = "0x4001093")]
|
|
private SoundEffect g_SEShotIce;
|
|
|
|
// Token: 0x04001094 RID: 4244
|
|
[FieldOffset(Offset = "0x898")]
|
|
[Token(Token = "0x4001094")]
|
|
private SoundEffect g_SEShotFire;
|
|
|
|
// Token: 0x04001095 RID: 4245
|
|
[FieldOffset(Offset = "0x8A0")]
|
|
[Token(Token = "0x4001095")]
|
|
private SoundEffect g_SEShotLightning;
|
|
|
|
// Token: 0x04001096 RID: 4246
|
|
[FieldOffset(Offset = "0x8A8")]
|
|
[Token(Token = "0x4001096")]
|
|
private SoundEffect g_SECounterMagic;
|
|
|
|
// Token: 0x04001097 RID: 4247
|
|
[FieldOffset(Offset = "0x8B0")]
|
|
[Token(Token = "0x4001097")]
|
|
private SoundEffect g_SEFireSwing;
|
|
|
|
// Token: 0x04001098 RID: 4248
|
|
[FieldOffset(Offset = "0x8B8")]
|
|
[Token(Token = "0x4001098")]
|
|
private SoundEffect g_SEFireAttackFire;
|
|
|
|
// Token: 0x04001099 RID: 4249
|
|
[FieldOffset(Offset = "0x8C0")]
|
|
[Token(Token = "0x4001099")]
|
|
private SoundEffect g_SEFireBallAppear;
|
|
|
|
// Token: 0x0400109A RID: 4250
|
|
[FieldOffset(Offset = "0x8C8")]
|
|
[Token(Token = "0x400109A")]
|
|
private SoundEffect g_SELightningAttack;
|
|
|
|
// Token: 0x0400109B RID: 4251
|
|
[FieldOffset(Offset = "0x8D0")]
|
|
[Token(Token = "0x400109B")]
|
|
private SoundEffect g_SEPLightningChargeBullet;
|
|
|
|
// Token: 0x0400109C RID: 4252
|
|
[FieldOffset(Offset = "0x8D8")]
|
|
[Token(Token = "0x400109C")]
|
|
private SoundEffect g_SEPlusFireHelp;
|
|
|
|
// Token: 0x0400109D RID: 4253
|
|
[FieldOffset(Offset = "0x8E0")]
|
|
[Token(Token = "0x400109D")]
|
|
private SoundEffect g_SEPlusFireCombine;
|
|
|
|
// Token: 0x0400109E RID: 4254
|
|
[FieldOffset(Offset = "0x8E8")]
|
|
[Token(Token = "0x400109E")]
|
|
private SoundEffectPool g_SECounterMagicHit;
|
|
|
|
// Token: 0x0400109F RID: 4255
|
|
[FieldOffset(Offset = "0x8F0")]
|
|
[Token(Token = "0x400109F")]
|
|
private SoundEffectPool g_SECounterMagicHit02;
|
|
|
|
// Token: 0x040010A0 RID: 4256
|
|
[FieldOffset(Offset = "0x8F8")]
|
|
[Token(Token = "0x40010A0")]
|
|
private SoundEffectPool g_SEArcaneHit;
|
|
|
|
// Token: 0x040010A1 RID: 4257
|
|
[FieldOffset(Offset = "0x900")]
|
|
[Token(Token = "0x40010A1")]
|
|
private SoundEffectPool g_SEArcaneHitWall;
|
|
|
|
// Token: 0x040010A2 RID: 4258
|
|
[FieldOffset(Offset = "0x908")]
|
|
[Token(Token = "0x40010A2")]
|
|
private SoundEffectPool g_SEIceCounterBulletShot;
|
|
|
|
// Token: 0x040010A3 RID: 4259
|
|
[FieldOffset(Offset = "0x910")]
|
|
[Token(Token = "0x40010A3")]
|
|
private SoundEffectPool g_SEIceCounterBulletHit;
|
|
|
|
// Token: 0x040010A4 RID: 4260
|
|
[FieldOffset(Offset = "0x918")]
|
|
[Token(Token = "0x40010A4")]
|
|
private SoundEffectPool g_SEIceChargeShotHit;
|
|
|
|
// Token: 0x040010A5 RID: 4261
|
|
[FieldOffset(Offset = "0x920")]
|
|
[Token(Token = "0x40010A5")]
|
|
private SoundEffectPool g_SEFireHit;
|
|
|
|
// Token: 0x040010A6 RID: 4262
|
|
[FieldOffset(Offset = "0x928")]
|
|
[Token(Token = "0x40010A6")]
|
|
private SoundEffectPool g_SESplashExplosion;
|
|
|
|
// Token: 0x040010A7 RID: 4263
|
|
[FieldOffset(Offset = "0x930")]
|
|
[Token(Token = "0x40010A7")]
|
|
private SoundEffectPool g_SESplashHit;
|
|
|
|
// Token: 0x040010A8 RID: 4264
|
|
[FieldOffset(Offset = "0x938")]
|
|
[Token(Token = "0x40010A8")]
|
|
private SoundEffectPool g_SEFireFloorExplosion;
|
|
|
|
// Token: 0x040010A9 RID: 4265
|
|
[FieldOffset(Offset = "0x940")]
|
|
[Token(Token = "0x40010A9")]
|
|
private SoundEffectPool g_SEFireBallExplosion;
|
|
|
|
// Token: 0x040010AA RID: 4266
|
|
[FieldOffset(Offset = "0x948")]
|
|
[Token(Token = "0x40010AA")]
|
|
private SoundEffectPool g_SEFireBallExplosion02;
|
|
|
|
// Token: 0x040010AB RID: 4267
|
|
[FieldOffset(Offset = "0x950")]
|
|
[Token(Token = "0x40010AB")]
|
|
private SoundEffectPool g_SEPLightningBallHit;
|
|
|
|
// Token: 0x040010AC RID: 4268
|
|
[FieldOffset(Offset = "0x958")]
|
|
[Token(Token = "0x40010AC")]
|
|
public AttackData AD_CounterMagic01;
|
|
|
|
// Token: 0x040010AD RID: 4269
|
|
[FieldOffset(Offset = "0x960")]
|
|
[Token(Token = "0x40010AD")]
|
|
public AttackData AD_CounterMagic02;
|
|
|
|
// Token: 0x040010AE RID: 4270
|
|
[FieldOffset(Offset = "0x968")]
|
|
[Token(Token = "0x40010AE")]
|
|
public AttackData AD_ArcaneAttackS;
|
|
|
|
// Token: 0x040010AF RID: 4271
|
|
[FieldOffset(Offset = "0x970")]
|
|
[Token(Token = "0x40010AF")]
|
|
public AttackData AD_ArcaneAttackM;
|
|
|
|
// Token: 0x040010B0 RID: 4272
|
|
[FieldOffset(Offset = "0x978")]
|
|
[Token(Token = "0x40010B0")]
|
|
public AttackData AD_ArcaneAttackB;
|
|
|
|
// Token: 0x040010B1 RID: 4273
|
|
[FieldOffset(Offset = "0x980")]
|
|
[Token(Token = "0x40010B1")]
|
|
public AttackData AD_LightningBullet;
|
|
|
|
// Token: 0x040010B2 RID: 4274
|
|
[FieldOffset(Offset = "0x988")]
|
|
[Token(Token = "0x40010B2")]
|
|
public AttackData AD_LightningAttackS;
|
|
|
|
// Token: 0x040010B3 RID: 4275
|
|
[FieldOffset(Offset = "0x990")]
|
|
[Token(Token = "0x40010B3")]
|
|
public AttackData AD_ArcaneFinish;
|
|
|
|
// Token: 0x040010B4 RID: 4276
|
|
[FieldOffset(Offset = "0x998")]
|
|
[Token(Token = "0x40010B4")]
|
|
public AttackData AD_IceFinish;
|
|
|
|
// Token: 0x040010B5 RID: 4277
|
|
[FieldOffset(Offset = "0x9A0")]
|
|
[Token(Token = "0x40010B5")]
|
|
public AttackData AD_FireFinish;
|
|
|
|
// Token: 0x040010B6 RID: 4278
|
|
[FieldOffset(Offset = "0x9A8")]
|
|
[Token(Token = "0x40010B6")]
|
|
public AttackData AD_LightningFinish;
|
|
|
|
// Token: 0x040010B7 RID: 4279
|
|
[FieldOffset(Offset = "0x9B0")]
|
|
[Token(Token = "0x40010B7")]
|
|
public AttackData AD_LightningCharge01;
|
|
|
|
// Token: 0x040010B8 RID: 4280
|
|
[FieldOffset(Offset = "0x9B8")]
|
|
[Token(Token = "0x40010B8")]
|
|
public AttackData AD_LightningCharge02;
|
|
|
|
// Token: 0x040010B9 RID: 4281
|
|
[FieldOffset(Offset = "0x9C0")]
|
|
[Token(Token = "0x40010B9")]
|
|
public AttackData AD_FireAttack;
|
|
|
|
// Token: 0x040010BA RID: 4282
|
|
[FieldOffset(Offset = "0x9C8")]
|
|
[Token(Token = "0x40010BA")]
|
|
public AttackData AD_FireExplosion;
|
|
|
|
// Token: 0x040010BB RID: 4283
|
|
[FieldOffset(Offset = "0x9D0")]
|
|
[Token(Token = "0x40010BB")]
|
|
private AttackData AD_ChargeFinish;
|
|
|
|
// Token: 0x040010BC RID: 4284
|
|
[FieldOffset(Offset = "0x9D8")]
|
|
[Token(Token = "0x40010BC")]
|
|
private bool g_bSEBody;
|
|
|
|
// Token: 0x040010BD RID: 4285
|
|
[FieldOffset(Offset = "0x9DC")]
|
|
[Token(Token = "0x40010BD")]
|
|
private float g_fSEBodyVolume;
|
|
|
|
// Token: 0x040010BE RID: 4286
|
|
[FieldOffset(Offset = "0x9E0")]
|
|
[Token(Token = "0x40010BE")]
|
|
private float g_fSEBodyPitch;
|
|
|
|
// Token: 0x040010BF RID: 4287
|
|
[FieldOffset(Offset = "0x9E4")]
|
|
[Token(Token = "0x40010BF")]
|
|
private float g_fMoveValue;
|
|
|
|
// Token: 0x040010C0 RID: 4288
|
|
[FieldOffset(Offset = "0x9E8")]
|
|
[Token(Token = "0x40010C0")]
|
|
private bool g_bSECharge;
|
|
|
|
// Token: 0x040010C1 RID: 4289
|
|
[FieldOffset(Offset = "0x9EC")]
|
|
[Token(Token = "0x40010C1")]
|
|
private float g_fSEChargeVolume;
|
|
|
|
// Token: 0x040010C2 RID: 4290
|
|
[FieldOffset(Offset = "0x9F0")]
|
|
[Token(Token = "0x40010C2")]
|
|
private float g_fSEChargePitch;
|
|
|
|
// Token: 0x040010C3 RID: 4291
|
|
[FieldOffset(Offset = "0x9F4")]
|
|
[Token(Token = "0x40010C3")]
|
|
private bool g_bGhostFire;
|
|
|
|
// Token: 0x040010C4 RID: 4292
|
|
[Token(Token = "0x40010C4")]
|
|
private const int g_iGhostFireTotal = 3;
|
|
|
|
// Token: 0x040010C5 RID: 4293
|
|
[FieldOffset(Offset = "0x9F8")]
|
|
[Token(Token = "0x40010C5")]
|
|
private Transform[] g_PosGhostFire;
|
|
|
|
// Token: 0x040010C6 RID: 4294
|
|
[FieldOffset(Offset = "0xA00")]
|
|
[Token(Token = "0x40010C6")]
|
|
private float[] g_fGhostFireX;
|
|
|
|
// Token: 0x040010C7 RID: 4295
|
|
[FieldOffset(Offset = "0xA08")]
|
|
[Token(Token = "0x40010C7")]
|
|
private float[] g_fGhostFireY;
|
|
|
|
// Token: 0x040010C8 RID: 4296
|
|
[FieldOffset(Offset = "0xA10")]
|
|
[Token(Token = "0x40010C8")]
|
|
private float[] g_fGhostFireZ;
|
|
|
|
// Token: 0x040010C9 RID: 4297
|
|
[FieldOffset(Offset = "0xA18")]
|
|
[Token(Token = "0x40010C9")]
|
|
private float[] g_fGhostFireXSpeed;
|
|
|
|
// Token: 0x040010CA RID: 4298
|
|
[FieldOffset(Offset = "0xA20")]
|
|
[Token(Token = "0x40010CA")]
|
|
private float[] g_fGhostFireYSpeed;
|
|
|
|
// Token: 0x040010CB RID: 4299
|
|
[FieldOffset(Offset = "0xA28")]
|
|
[Token(Token = "0x40010CB")]
|
|
private float[] g_fGhostFireZSpeed;
|
|
|
|
// Token: 0x040010CC RID: 4300
|
|
[FieldOffset(Offset = "0xA30")]
|
|
[Token(Token = "0x40010CC")]
|
|
private Vector3[] GhostFirePos;
|
|
|
|
// Token: 0x040010CD RID: 4301
|
|
[Token(Token = "0x40010CD")]
|
|
private const float g_fGhostDistance = 1.2f;
|
|
|
|
// Token: 0x040010CE RID: 4302
|
|
[FieldOffset(Offset = "0xA38")]
|
|
[Token(Token = "0x40010CE")]
|
|
private bool g_bCounterMagic;
|
|
|
|
// Token: 0x040010CF RID: 4303
|
|
[Token(Token = "0x40010CF")]
|
|
private const float g_fCounterMagicRadius = 6f;
|
|
|
|
// Token: 0x040010D0 RID: 4304
|
|
[Token(Token = "0x40010D0")]
|
|
private const float g_fCounterMagicTime01 = 1.4f;
|
|
|
|
// Token: 0x040010D1 RID: 4305
|
|
[Token(Token = "0x40010D1")]
|
|
private const float g_fCounterMagicTime02 = 1.5f;
|
|
|
|
// Token: 0x040010D2 RID: 4306
|
|
[FieldOffset(Offset = "0xA3C")]
|
|
[Token(Token = "0x40010D2")]
|
|
private float g_fCounterMagicTime;
|
|
|
|
// Token: 0x040010D3 RID: 4307
|
|
[Token(Token = "0x40010D3")]
|
|
private const float g_fCounterMagicIntervals = 0.15f;
|
|
|
|
// Token: 0x040010D4 RID: 4308
|
|
[FieldOffset(Offset = "0xA40")]
|
|
[Token(Token = "0x40010D4")]
|
|
private float g_fCounterMagicIntervalsVal;
|
|
|
|
// Token: 0x040010D5 RID: 4309
|
|
[FieldOffset(Offset = "0xA44")]
|
|
[Token(Token = "0x40010D5")]
|
|
private bool g_bArcaneAttackB;
|
|
|
|
// Token: 0x040010D6 RID: 4310
|
|
[FieldOffset(Offset = "0xA48")]
|
|
[Token(Token = "0x40010D6")]
|
|
private Transform g_PosArcaneAttackB;
|
|
|
|
// Token: 0x040010D7 RID: 4311
|
|
[Token(Token = "0x40010D7")]
|
|
private const float g_fArcaneAttackBTime = 3f;
|
|
|
|
// Token: 0x040010D8 RID: 4312
|
|
[FieldOffset(Offset = "0xA50")]
|
|
[Token(Token = "0x40010D8")]
|
|
private float g_fArcaneAttackBTimeVal;
|
|
|
|
// Token: 0x040010D9 RID: 4313
|
|
[FieldOffset(Offset = "0xA54")]
|
|
[Token(Token = "0x40010D9")]
|
|
private Vector3 g_v3ArcaneAttackBDirection;
|
|
|
|
// Token: 0x040010DA RID: 4314
|
|
[FieldOffset(Offset = "0xA60")]
|
|
[Token(Token = "0x40010DA")]
|
|
private bool g_bArcaneAttackBHit;
|
|
|
|
// Token: 0x040010DB RID: 4315
|
|
[FieldOffset(Offset = "0xA64")]
|
|
[Token(Token = "0x40010DB")]
|
|
protected int g_iArcaneFloorBulletNum;
|
|
|
|
// Token: 0x040010DC RID: 4316
|
|
[Token(Token = "0x40010DC")]
|
|
protected const float g_fArcaneFloorBulletLife = 6f;
|
|
|
|
// Token: 0x040010DD RID: 4317
|
|
[Token(Token = "0x40010DD")]
|
|
protected const float g_fArcaneFloorBulleClose = 3.9f;
|
|
|
|
// Token: 0x040010DE RID: 4318
|
|
[FieldOffset(Offset = "0xA68")]
|
|
[Token(Token = "0x40010DE")]
|
|
protected float g_fArcaneFloorBulleCloseTime;
|
|
|
|
// Token: 0x040010DF RID: 4319
|
|
[FieldOffset(Offset = "0xA6C")]
|
|
[Token(Token = "0x40010DF")]
|
|
private bool g_bIceBullet;
|
|
|
|
// Token: 0x040010E0 RID: 4320
|
|
[FieldOffset(Offset = "0xA70")]
|
|
[Token(Token = "0x40010E0")]
|
|
private Transform g_PosBulletShot;
|
|
|
|
// Token: 0x040010E1 RID: 4321
|
|
[Token(Token = "0x40010E1")]
|
|
private const float g_fIceBulletInterval = 0.045f;
|
|
|
|
// Token: 0x040010E2 RID: 4322
|
|
[FieldOffset(Offset = "0xA78")]
|
|
[Token(Token = "0x40010E2")]
|
|
private float g_fIceBulletIntervalVal;
|
|
|
|
// Token: 0x040010E3 RID: 4323
|
|
[FieldOffset(Offset = "0xA7C")]
|
|
[Token(Token = "0x40010E3")]
|
|
private Vector3 g_v3IceBulletTarget;
|
|
|
|
// Token: 0x040010E4 RID: 4324
|
|
[FieldOffset(Offset = "0xA88")]
|
|
[Token(Token = "0x40010E4")]
|
|
protected bool g_bIceCounterBullet;
|
|
|
|
// Token: 0x040010E5 RID: 4325
|
|
[Token(Token = "0x40010E5")]
|
|
protected const int g_iIceCounterBullet = 45;
|
|
|
|
// Token: 0x040010E6 RID: 4326
|
|
[FieldOffset(Offset = "0xA8C")]
|
|
[Token(Token = "0x40010E6")]
|
|
protected int g_iIceCounterBulletIndex;
|
|
|
|
// Token: 0x040010E7 RID: 4327
|
|
[FieldOffset(Offset = "0xA90")]
|
|
[Token(Token = "0x40010E7")]
|
|
protected Transform[] g_PosIceCounterBullet;
|
|
|
|
// Token: 0x040010E8 RID: 4328
|
|
[FieldOffset(Offset = "0xA98")]
|
|
[Token(Token = "0x40010E8")]
|
|
protected ParticleSystem[] g_PSIceCounterBullet;
|
|
|
|
// Token: 0x040010E9 RID: 4329
|
|
[Token(Token = "0x40010E9")]
|
|
protected const float g_fIceCounterBulletTime = 4.5f;
|
|
|
|
// Token: 0x040010EA RID: 4330
|
|
[FieldOffset(Offset = "0xAA0")]
|
|
[Token(Token = "0x40010EA")]
|
|
protected float[] g_fIceCounterBulletTimeVal;
|
|
|
|
// Token: 0x040010EB RID: 4331
|
|
[FieldOffset(Offset = "0xAA8")]
|
|
[Token(Token = "0x40010EB")]
|
|
protected Vector3[] g_v3IceCounterBulletDirection;
|
|
|
|
// Token: 0x040010EC RID: 4332
|
|
[FieldOffset(Offset = "0xAB0")]
|
|
[Token(Token = "0x40010EC")]
|
|
protected float[] g_fIceCounterBulletSpeed;
|
|
|
|
// Token: 0x040010ED RID: 4333
|
|
[FieldOffset(Offset = "0xAB8")]
|
|
[Token(Token = "0x40010ED")]
|
|
protected Transform[] g_IceCounterBulletSpearRotate;
|
|
|
|
// Token: 0x040010EE RID: 4334
|
|
[FieldOffset(Offset = "0xAC0")]
|
|
[Token(Token = "0x40010EE")]
|
|
protected float[] g_fIceCounterBulletRotate;
|
|
|
|
// Token: 0x040010EF RID: 4335
|
|
[FieldOffset(Offset = "0xAC8")]
|
|
[Token(Token = "0x40010EF")]
|
|
private Vector3 g_v3IceChargeTarget;
|
|
|
|
// Token: 0x040010F0 RID: 4336
|
|
[FieldOffset(Offset = "0xAD4")]
|
|
[Token(Token = "0x40010F0")]
|
|
private bool g_bIceChargeShot;
|
|
|
|
// Token: 0x040010F1 RID: 4337
|
|
[Token(Token = "0x40010F1")]
|
|
private const float g_fIceChargeBulletReciprocal = 1.8f;
|
|
|
|
// Token: 0x040010F2 RID: 4338
|
|
[FieldOffset(Offset = "0xAD8")]
|
|
[Token(Token = "0x40010F2")]
|
|
private float g_fIceChargeBulletReciprocalVal;
|
|
|
|
// Token: 0x040010F3 RID: 4339
|
|
[Token(Token = "0x40010F3")]
|
|
private const int g_iIceChargeBulletTotal = 45;
|
|
|
|
// Token: 0x040010F4 RID: 4340
|
|
[FieldOffset(Offset = "0xADC")]
|
|
[Token(Token = "0x40010F4")]
|
|
private int g_iIceChargeBulletVal;
|
|
|
|
// Token: 0x040010F5 RID: 4341
|
|
[Token(Token = "0x40010F5")]
|
|
private const float g_fIceChargeBulletInterval = 0.12f;
|
|
|
|
// Token: 0x040010F6 RID: 4342
|
|
[FieldOffset(Offset = "0xAE0")]
|
|
[Token(Token = "0x40010F6")]
|
|
private float g_fIceChargeBulletIntervalVal;
|
|
|
|
// Token: 0x040010F7 RID: 4343
|
|
[Token(Token = "0x40010F7")]
|
|
private const int g_iFireBulletNum = 27;
|
|
|
|
// Token: 0x040010F8 RID: 4344
|
|
[Token(Token = "0x40010F8")]
|
|
private const int g_iSplashBulletNum = 30;
|
|
|
|
// Token: 0x040010F9 RID: 4345
|
|
[Token(Token = "0x40010F9")]
|
|
private const float g_fSplashBulletRandom = 4.5f;
|
|
|
|
// Token: 0x040010FA RID: 4346
|
|
[FieldOffset(Offset = "0xAE8")]
|
|
[Token(Token = "0x40010FA")]
|
|
private BossLevel06_FireBall g_FireBallData;
|
|
|
|
// Token: 0x040010FB RID: 4347
|
|
[FieldOffset(Offset = "0xAF0")]
|
|
[Token(Token = "0x40010FB")]
|
|
private bool g_bFireAttack;
|
|
|
|
// Token: 0x040010FC RID: 4348
|
|
[Token(Token = "0x40010FC")]
|
|
private const int g_iFireAttackNum = 9;
|
|
|
|
// Token: 0x040010FD RID: 4349
|
|
[FieldOffset(Offset = "0xAF8")]
|
|
[Token(Token = "0x40010FD")]
|
|
private Vector3[] g_v3FireAttackPos;
|
|
|
|
// Token: 0x040010FE RID: 4350
|
|
[Token(Token = "0x40010FE")]
|
|
private const float g_fFireAttackTime = 1.5f;
|
|
|
|
// Token: 0x040010FF RID: 4351
|
|
[FieldOffset(Offset = "0xB00")]
|
|
[Token(Token = "0x40010FF")]
|
|
private float[] g_fFireAttackTimeVal;
|
|
|
|
// Token: 0x04001100 RID: 4352
|
|
[FieldOffset(Offset = "0xB08")]
|
|
[Token(Token = "0x4001100")]
|
|
private float g_fFireAttackRadius;
|
|
|
|
// Token: 0x04001101 RID: 4353
|
|
[Token(Token = "0x4001101")]
|
|
private const float g_fFireAttackIntervals = 0.24f;
|
|
|
|
// Token: 0x04001102 RID: 4354
|
|
[FieldOffset(Offset = "0xB0C")]
|
|
[Token(Token = "0x4001102")]
|
|
private float g_fFireAttackIntervalsVal;
|
|
|
|
// Token: 0x04001103 RID: 4355
|
|
[FieldOffset(Offset = "0xB10")]
|
|
[Token(Token = "0x4001103")]
|
|
private int g_iFireAttackIndex;
|
|
|
|
// Token: 0x04001104 RID: 4356
|
|
[FieldOffset(Offset = "0xB14")]
|
|
[Token(Token = "0x4001104")]
|
|
private bool g_bFireExplosion;
|
|
|
|
// Token: 0x04001105 RID: 4357
|
|
[Token(Token = "0x4001105")]
|
|
private const int g_iFireExplosionNum = 3;
|
|
|
|
// Token: 0x04001106 RID: 4358
|
|
[FieldOffset(Offset = "0xB18")]
|
|
[Token(Token = "0x4001106")]
|
|
private int g_iFireExplosionNumVal;
|
|
|
|
// Token: 0x04001107 RID: 4359
|
|
[FieldOffset(Offset = "0xB1C")]
|
|
[Token(Token = "0x4001107")]
|
|
private Vector3 g_v3FireExplosionDirection;
|
|
|
|
// Token: 0x04001108 RID: 4360
|
|
[FieldOffset(Offset = "0xB28")]
|
|
[Token(Token = "0x4001108")]
|
|
private Vector3 g_v3FireExplosionPos;
|
|
|
|
// Token: 0x04001109 RID: 4361
|
|
[Token(Token = "0x4001109")]
|
|
private const float g_fFireExplosionRadius = 2.4f;
|
|
|
|
// Token: 0x0400110A RID: 4362
|
|
[Token(Token = "0x400110A")]
|
|
private const float g_fFireExplosionntervals = 0.3f;
|
|
|
|
// Token: 0x0400110B RID: 4363
|
|
[FieldOffset(Offset = "0xB34")]
|
|
[Token(Token = "0x400110B")]
|
|
private float g_fFireExplosionIntervalsVal;
|
|
|
|
// Token: 0x0400110C RID: 4364
|
|
[Token(Token = "0x400110C")]
|
|
private const int g_iLightningBallNum = 39;
|
|
|
|
// Token: 0x0400110D RID: 4365
|
|
[FieldOffset(Offset = "0xB38")]
|
|
[Token(Token = "0x400110D")]
|
|
private bool g_bLightningChargeAimFloor;
|
|
|
|
// Token: 0x0400110E RID: 4366
|
|
[Token(Token = "0x400110E")]
|
|
private const int g_iLightningChargeAimFloorNum = 3;
|
|
|
|
// Token: 0x0400110F RID: 4367
|
|
[FieldOffset(Offset = "0xB40")]
|
|
[Token(Token = "0x400110F")]
|
|
private Transform[] g_PosLightningChargeAimFloo;
|
|
|
|
// Token: 0x04001110 RID: 4368
|
|
[FieldOffset(Offset = "0xB48")]
|
|
[Token(Token = "0x4001110")]
|
|
private Transform g_PosLightningChargeAimFlooC;
|
|
|
|
// Token: 0x04001111 RID: 4369
|
|
[FieldOffset(Offset = "0xB50")]
|
|
[Token(Token = "0x4001111")]
|
|
private float[] g_fLightningChargeAimFlooPI;
|
|
|
|
// Token: 0x04001112 RID: 4370
|
|
[FieldOffset(Offset = "0xB58")]
|
|
[Token(Token = "0x4001112")]
|
|
private float[] g_fLightningChargeAimFlooX;
|
|
|
|
// Token: 0x04001113 RID: 4371
|
|
[FieldOffset(Offset = "0xB60")]
|
|
[Token(Token = "0x4001113")]
|
|
private float[] g_fLightningChargeAimFlooZ;
|
|
|
|
// Token: 0x04001114 RID: 4372
|
|
[Token(Token = "0x4001114")]
|
|
private const float g_fLightningChargeAimFloorRadius = 10.5f;
|
|
|
|
// Token: 0x04001115 RID: 4373
|
|
[FieldOffset(Offset = "0xB68")]
|
|
[Token(Token = "0x4001115")]
|
|
private Vector3 g_v3LightningChargeAimFloorFollow;
|
|
|
|
// Token: 0x04001116 RID: 4374
|
|
[FieldOffset(Offset = "0xB74")]
|
|
[Token(Token = "0x4001116")]
|
|
private bool g_bLightningAttack;
|
|
|
|
// Token: 0x04001117 RID: 4375
|
|
[Token(Token = "0x4001117")]
|
|
private const float g_fLightningAttackTime = 0.6f;
|
|
|
|
// Token: 0x04001118 RID: 4376
|
|
[FieldOffset(Offset = "0xB78")]
|
|
[Token(Token = "0x4001118")]
|
|
private float g_fLightningAttackTimeVal;
|
|
|
|
// Token: 0x04001119 RID: 4377
|
|
[Token(Token = "0x4001119")]
|
|
private const float g_fLightningAttackIntervals = 0.18f;
|
|
|
|
// Token: 0x0400111A RID: 4378
|
|
[FieldOffset(Offset = "0xB7C")]
|
|
[Token(Token = "0x400111A")]
|
|
private float g_fLightningAttackIntervalsVal;
|
|
|
|
// Token: 0x0400111B RID: 4379
|
|
[FieldOffset(Offset = "0xB80")]
|
|
[Token(Token = "0x400111B")]
|
|
private float g_fLightningAttackRadius;
|
|
|
|
// Token: 0x0400111C RID: 4380
|
|
[FieldOffset(Offset = "0xB88")]
|
|
[Token(Token = "0x400111C")]
|
|
private Transform g_PosLightningAttack;
|
|
|
|
// Token: 0x0400111D RID: 4381
|
|
[FieldOffset(Offset = "0xB90")]
|
|
[Token(Token = "0x400111D")]
|
|
private bool g_bLightningAttackShot;
|
|
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// Token: 0x0400111E RID: 4382
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[FieldOffset(Offset = "0xB91")]
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[Token(Token = "0x400111E")]
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private bool g_bLightningAttackB;
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// Token: 0x0400111F RID: 4383
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[Token(Token = "0x400111F")]
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private const float g_fLightningAttackBTime = 0.6f;
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// Token: 0x04001120 RID: 4384
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[FieldOffset(Offset = "0xB94")]
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[Token(Token = "0x4001120")]
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private float g_fLightningAttackBTimeVal;
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// Token: 0x04001121 RID: 4385
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[Token(Token = "0x4001121")]
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private const float g_fLightningAttackBIntervals = 0.09f;
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// Token: 0x04001122 RID: 4386
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[FieldOffset(Offset = "0xB98")]
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[Token(Token = "0x4001122")]
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private float g_fLightningAttackBIntervalsVal;
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// Token: 0x04001123 RID: 4387
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[FieldOffset(Offset = "0xB9C")]
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[Token(Token = "0x4001123")]
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private bool g_bLightningChargeHit;
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// Token: 0x04001124 RID: 4388
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[Token(Token = "0x4001124")]
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private const float g_fLightningChargeHitRadius = 6f;
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// Token: 0x04001125 RID: 4389
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[FieldOffset(Offset = "0xBA0")]
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[Token(Token = "0x4001125")]
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private float g_fLightningChargeDuration;
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// Token: 0x04001126 RID: 4390
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[Token(Token = "0x4001126")]
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private const float g_fLightningChargeDurationV2 = 0.8f;
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// Token: 0x04001127 RID: 4391
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[FieldOffset(Offset = "0xBA4")]
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[Token(Token = "0x4001127")]
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private float g_fLightningChargeDurationVal;
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// Token: 0x04001128 RID: 4392
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[Token(Token = "0x4001128")]
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private const float g_fLightningChargeIntervals = 0.1f;
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// Token: 0x04001129 RID: 4393
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[FieldOffset(Offset = "0xBA8")]
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[Token(Token = "0x4001129")]
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private float g_fLightningChargeIntervalsVal;
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// Token: 0x0400112A RID: 4394
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[FieldOffset(Offset = "0xBAC")]
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[Token(Token = "0x400112A")]
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private Vector3 g_v3LightningBulletHintShotPoint;
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// Token: 0x0400112B RID: 4395
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[FieldOffset(Offset = "0xBB8")]
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[Token(Token = "0x400112B")]
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private Vector3 g_v3LightningBulletHintEndPoint;
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// Token: 0x0400112C RID: 4396
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[FieldOffset(Offset = "0xBC8")]
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[Token(Token = "0x400112C")]
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private Transform g_posEffLightningBulletHintTarget;
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// Token: 0x0400112D RID: 4397
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[FieldOffset(Offset = "0xBD0")]
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[Token(Token = "0x400112D")]
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protected float g_fLightningSpeedUp;
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// Token: 0x0400112E RID: 4398
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[FieldOffset(Offset = "0xBD4")]
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[Token(Token = "0x400112E")]
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private Vector3 g_v3ShotTarget;
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// Token: 0x0400112F RID: 4399
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[FieldOffset(Offset = "0xBE0")]
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[Token(Token = "0x400112F")]
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private bool g_bDash;
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// Token: 0x04001130 RID: 4400
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[FieldOffset(Offset = "0xBE1")]
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[Token(Token = "0x4001130")]
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protected bool g_bDeath;
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// Token: 0x04001131 RID: 4401
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[FieldOffset(Offset = "0xBE2")]
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[Token(Token = "0x4001131")]
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protected bool g_bEndLight;
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// Token: 0x04001132 RID: 4402
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[FieldOffset(Offset = "0xBE3")]
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[Token(Token = "0x4001132")]
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protected bool g_bCure;
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// Token: 0x04001133 RID: 4403
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[FieldOffset(Offset = "0xBE4")]
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[Token(Token = "0x4001133")]
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protected float g_fSEDestoryReadyVolume;
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// Token: 0x04001134 RID: 4404
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[FieldOffset(Offset = "0xBE8")]
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[Token(Token = "0x4001134")]
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protected float g_fSELWNCureVolume;
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// Token: 0x04001135 RID: 4405
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[FieldOffset(Offset = "0xBEC")]
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[Token(Token = "0x4001135")]
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protected bool g_bThroneStartUp;
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// Token: 0x04001136 RID: 4406
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[FieldOffset(Offset = "0xBF0")]
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[Token(Token = "0x4001136")]
|
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protected float g_fSEThroneVolume;
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// Token: 0x04001137 RID: 4407
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|
[FieldOffset(Offset = "0xBF4")]
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[Token(Token = "0x4001137")]
|
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protected float g_fEndLightSpeed;
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// Token: 0x04001138 RID: 4408
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|
[FieldOffset(Offset = "0xBF8")]
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[Token(Token = "0x4001138")]
|
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protected PlayerEffectPlay.Magic g_Magic;
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// Token: 0x04001139 RID: 4409
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|
[FieldOffset(Offset = "0xBFC")]
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[Token(Token = "0x4001139")]
|
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protected int g_iPlusStory;
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}
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