Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel06EffectPlayPlus.cs
2023-09-06 22:19:13 +02:00

1397 lines
44 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000DB RID: 219
[Token(Token = "0x20000DB")]
public class BossLevel06EffectPlayPlus : MonoBehaviour
{
// Token: 0x06000AF1 RID: 2801 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AF1")]
[Address(RVA = "0x1142F60", Offset = "0x1141F60", VA = "0x181142F60", Slot = "4")]
public virtual void InitData(AI_BossLevel06 AI)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AF2 RID: 2802 RVA: 0x00019094 File Offset: 0x00017294
[Token(Token = "0x6000AF2")]
[Address(RVA = "0x1145FF0", Offset = "0x1144FF0", VA = "0x181145FF0")]
private void Start()
{
/*
An exception occurred when decompiling this method (06000AF2)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void BossLevel06EffectPlayPlus::Start()
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stloc:Transform(var_1_07, call:Transform(Game::GetPlayerTransform)); stfld:Transform(BossLevel06EffectPlayPlus::g_PlayerTransform, ldloc:BossLevel06EffectPlayPlus(this), ldloc:Transform(var_1_07)); stloc:WizardGirlManage(var_3_16, call:WizardGirlManage(Game::GetPlayerManager)); stfld:WizardGirlManage(BossLevel06EffectPlayPlus::g_WGM, ldloc:BossLevel06EffectPlayPlus(this), ldloc:WizardGirlManage(var_3_16)); stloc:PlayerCamera(var_5_26, call:PlayerCamera(Game::GetCameraController)); stfld:PlayerCamera(BossLevel06EffectPlayPlus::g_Camera, ldloc:BossLevel06EffectPlayPlus(this), ldloc:PlayerCamera(var_5_26)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000AF3 RID: 2803 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AF3")]
[Address(RVA = "0x11468C0", Offset = "0x11458C0", VA = "0x1811468C0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AF4 RID: 2804 RVA: 0x000190D0 File Offset: 0x000172D0
[Token(Token = "0x6000AF4")]
[Address(RVA = "0x1141A20", Offset = "0x1140A20", VA = "0x181141A20", Slot = "5")]
public virtual void Create()
{
GameObject gameObject = this.Bear.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
GameObject gameObject2 = this.Doll.gameObject;
int num2 = 0;
gameObject2.SetActive(num2 != 0);
MeshRenderer sword = this.Sword;
int num3 = 0;
sword.enabled = num3 != 0;
this.PS_Sword.Stop(true);
this.PS_SwordShow.Stop(true);
this.PS_SwordHide.Stop(true);
}
// Token: 0x06000AF5 RID: 2805 RVA: 0x00019148 File Offset: 0x00017348
[Token(Token = "0x6000AF5")]
[Address(RVA = "0x1141AE0", Offset = "0x1140AE0", VA = "0x181141AE0")]
public void DamageFly()
{
int num = 0;
this.EnableSword(num != 0);
if (!this.g_bDollAttack01 && !this.g_bDollAttack02 && !this.g_bDollAttack03)
{
int num2 = 0;
this.EnableDoll(num2 != 0);
}
GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject();
int num3 = 0;
if (gameObject != num3)
{
Evaporating01 component = this.g_EffSwordAttack0101.GetGameObject().GetComponent<Evaporating01>();
int num4 = 0;
if (component != num4)
{
component.StopEffect();
}
}
this.g_EffSwordAttack0101.Stop(3f);
GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject();
int num5 = 0;
if (gameObject2 != num5)
{
Evaporating01 component2 = this.g_EffSwordAttack0102.GetGameObject().GetComponent<Evaporating01>();
int num6 = 0;
if (component2 != num6)
{
component2.StopEffect();
}
}
this.g_EffSwordAttack0102.Stop(3f);
GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject();
int num7 = 0;
if (gameObject3 != num7)
{
Evaporating01 component3 = this.g_EffSwordAttack0103.GetGameObject().GetComponent<Evaporating01>();
int num8 = 0;
if (component3 != num8)
{
component3.StopEffect();
}
}
this.g_EffSwordAttack0103.Stop(3f);
GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject();
int num9 = 0;
if (gameObject4 != num9)
{
Evaporating01 component4 = this.g_EffSwordAttack0201.GetGameObject().GetComponent<Evaporating01>();
int num10 = 0;
if (component4 != num10)
{
component4.StopEffect();
}
}
this.g_EffSwordAttack0201.Stop(3f);
GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject();
int num11 = 0;
if (gameObject5 != num11)
{
Evaporating01 component5 = this.g_EffSwordAttack0202.GetGameObject().GetComponent<Evaporating01>();
int num12 = 0;
if (component5 != num12)
{
component5.StopEffect();
}
}
this.g_EffSwordAttack0202.Stop(3f);
this.g_EffSwordAttack02Dash.StopAll(3f);
this.g_EffAttackRotateStart.Stop(3f);
this.g_EffAttackRotate.Stop(3f);
GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject();
int num13 = 0;
if (gameObject6 != num13)
{
Evaporating01 component6 = this.g_EffAttackFour01.GetGameObject().GetComponent<Evaporating01>();
int num14 = 0;
if (component6 != num14)
{
component6.StopEffect();
}
}
this.g_EffAttackFour01.Stop(3f);
GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject();
int num15 = 0;
if (gameObject7 != num15)
{
Evaporating01 component7 = this.g_EffAttackFour02.GetGameObject().GetComponent<Evaporating01>();
int num16 = 0;
if (component7 != num16)
{
component7.StopEffect();
}
}
this.g_EffAttackFour02.Stop(3f);
GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject();
int num17 = 0;
if (gameObject8 != num17)
{
Evaporating01 component8 = this.g_EffAttackFour03.GetGameObject().GetComponent<Evaporating01>();
int num18 = 0;
if (component8 != num18)
{
component8.StopEffect();
}
}
this.g_EffAttackFour03.Stop(3f);
}
// Token: 0x06000AF6 RID: 2806 RVA: 0x00019454 File Offset: 0x00017654
[Token(Token = "0x6000AF6")]
[Address(RVA = "0x113EC50", Offset = "0x113DC50", VA = "0x18113EC50")]
public void AniShowSword()
{
this.EnableSword(true);
}
// Token: 0x06000AF7 RID: 2807 RVA: 0x00019468 File Offset: 0x00017668
[Token(Token = "0x6000AF7")]
[Address(RVA = "0x113E500", Offset = "0x113D500", VA = "0x18113E500")]
public void AniHideSword()
{
int num = 0;
this.EnableSword(num != 0);
}
// Token: 0x06000AF8 RID: 2808 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AF8")]
[Address(RVA = "0x1142BA0", Offset = "0x1141BA0", VA = "0x181142BA0")]
public void EnableSword(bool bEnable)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AF9 RID: 2809 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AF9")]
[Address(RVA = "0x113EC60", Offset = "0x113DC60", VA = "0x18113EC60")]
public void AniSwordAttack0101()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AFA RID: 2810 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AFA")]
[Address(RVA = "0x113E570", Offset = "0x113D570", VA = "0x18113E570")]
public void AniPlaySwordEnergy01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AFB RID: 2811 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AFB")]
[Address(RVA = "0x113ED90", Offset = "0x113DD90", VA = "0x18113ED90")]
public void AniSwordAttack0102()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AFC RID: 2812 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AFC")]
[Address(RVA = "0x113E8D0", Offset = "0x113D8D0", VA = "0x18113E8D0")]
public void AniPlaySwordEnergy02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AFD RID: 2813 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AFD")]
[Address(RVA = "0x113F920", Offset = "0x113E920", VA = "0x18113F920")]
public void AniSwordAttack0103()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AFE RID: 2814 RVA: 0x00019480 File Offset: 0x00017680
[Token(Token = "0x6000AFE")]
[Address(RVA = "0x113EEC0", Offset = "0x113DEC0", VA = "0x18113EEC0")]
public void AniSwordAttack0103Charge()
{
this.PS_SwordCharge.Play(true);
}
// Token: 0x06000AFF RID: 2815 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AFF")]
[Address(RVA = "0x113EEF0", Offset = "0x113DEF0", VA = "0x18113EEF0")]
public void AniSwordAttack0103Floor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B00 RID: 2816 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B00")]
[Address(RVA = "0x11458C0", Offset = "0x11448C0", VA = "0x1811458C0")]
public void PlaySwordAttack02Dash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B01 RID: 2817 RVA: 0x000194A0 File Offset: 0x000176A0
[Token(Token = "0x6000B01")]
[Address(RVA = "0x1146090", Offset = "0x1145090", VA = "0x181146090")]
public void StopSwordAttack02Dash()
{
this.g_EffSwordAttack02Dash.StopAll(3f);
}
// Token: 0x06000B02 RID: 2818 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B02")]
[Address(RVA = "0x113FA90", Offset = "0x113EA90", VA = "0x18113FA90")]
public void AniSwordAttack0201()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B03 RID: 2819 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B03")]
[Address(RVA = "0x113FBE0", Offset = "0x113EBE0", VA = "0x18113FBE0")]
public void AniSwordAttack0202()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B04 RID: 2820 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B04")]
[Address(RVA = "0x113FD50", Offset = "0x113ED50", VA = "0x18113FD50")]
public void AniSwordThrow()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B05 RID: 2821 RVA: 0x000194C4 File Offset: 0x000176C4
[Token(Token = "0x6000B05")]
[Address(RVA = "0x113EC40", Offset = "0x113DC40", VA = "0x18113EC40")]
public void AniShowDoll()
{
this.EnableDoll(true);
}
// Token: 0x06000B06 RID: 2822 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B06")]
[Address(RVA = "0x1142550", Offset = "0x1141550", VA = "0x181142550")]
public void EnableDoll(bool bEnable)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B07 RID: 2823 RVA: 0x000194D8 File Offset: 0x000176D8
[Token(Token = "0x6000B07")]
[Address(RVA = "0x1142F30", Offset = "0x1141F30", VA = "0x181142F30")]
public bool GetDollEnable()
{
return this.Doll.gameObject.activeSelf;
}
// Token: 0x06000B08 RID: 2824 RVA: 0x000194FC File Offset: 0x000176FC
[Token(Token = "0x6000B08")]
[Address(RVA = "0x113E0F0", Offset = "0x113D0F0", VA = "0x18113E0F0")]
public void AniDollAttack01()
{
if (this.Doll.gameObject.activeSelf)
{
Animator animator = this.g_DollAni;
this.g_bDollAttack01 = true;
this.g_bDollAttack03 = false;
this.g_fDollMove = 1.8f;
this.g_fDollHideTime = 3.9f;
animator.SetLayerWeight(1, 1f);
int num = UnityEngine.Random.Range(0, 2);
Animator animator2 = this.g_DollAni;
if (num != 0)
{
float stageTimeScale = Game.GetStageTimeScale();
}
float num2 = Game.GetStageTimeScale() * 0.06f;
int num3 = 0;
animator2.CrossFade("AttackBeamV", num2, 1, (float)num3);
this.PS_DollHeadStartUp.Play(true);
SoundEffect soundEffect = this.g_SEStartUp;
this.g_bDollTexSwitch = true;
soundEffect.PlayRandom(1f, 1f);
if (!this.g_bSEStartUpWind)
{
SoundEffect soundEffect2 = this.g_SEStartUpWind;
this.g_bSEStartUpWind = true;
float num4 = this.g_fSEStartUpWindPitch;
float num5 = this.g_fSEStartUpWindVolume;
soundEffect2.PlayRandom(num5, num4);
}
}
}
// Token: 0x06000B09 RID: 2825 RVA: 0x000195FC File Offset: 0x000177FC
[Token(Token = "0x6000B09")]
[Address(RVA = "0x11460C0", Offset = "0x11450C0", VA = "0x1811460C0")]
private void UpdateDollAttack01(float fDeltaTime)
{
float num = this.g_fDollHideTime;
int num2 = 0;
float num3 = this.g_fDollMove;
this.g_fDollHideTime = num;
if (num3 > (float)num2)
{
this.g_fDollMove = num3;
}
int num4 = 0;
this.EnableDoll(num4 != 0);
}
// Token: 0x06000B0A RID: 2826 RVA: 0x00019638 File Offset: 0x00017838
[Token(Token = "0x6000B0A")]
[Address(RVA = "0x113E2E0", Offset = "0x113D2E0", VA = "0x18113E2E0")]
public void AniDollAttack02()
{
if (this.Doll.gameObject.activeSelf)
{
Animator animator = this.g_DollAni;
float num = Game.GetStageTimeScale() * 0.06f;
int num2 = 0;
int num3 = 0;
animator.CrossFade("MoveForward", num, num3, (float)num2);
this.g_bDollAttack01 = false;
this.g_bDollAttack03 = false;
this.g_fDollMove = 4.5f;
this.g_fDollHideTime = 6f;
this.g_bSEMoveSpeed = true;
}
}
// Token: 0x06000B0B RID: 2827 RVA: 0x000196B4 File Offset: 0x000178B4
[Token(Token = "0x6000B0B")]
[Address(RVA = "0x113E3F0", Offset = "0x113D3F0", VA = "0x18113E3F0")]
public void AniDollAttack03()
{
if (this.Doll.gameObject.activeSelf)
{
Animator animator = this.g_DollAni;
float num = Game.GetStageTimeScale() * 0.06f;
int num2 = 0;
int num3 = 0;
animator.CrossFade("MoveForward", num, num3, (float)num2);
this.g_bDollAttack01 = false;
this.g_bDollAttack03 = true;
this.g_fDollMove = 4.5f;
this.g_fDollHideTime = 3.9f;
this.g_bSEMoveSpeed = true;
}
}
// Token: 0x06000B0C RID: 2828 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B0C")]
[Address(RVA = "0x1146100", Offset = "0x1145100", VA = "0x181146100")]
private void UpdateDollAttack02(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B0D RID: 2829 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B0D")]
[Address(RVA = "0x11464E0", Offset = "0x11454E0", VA = "0x1811464E0")]
private void UpdateDollAttack03(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B0E RID: 2830 RVA: 0x00019730 File Offset: 0x00017930
[Token(Token = "0x6000B0E")]
[Address(RVA = "0x1142280", Offset = "0x1141280", VA = "0x181142280")]
public void DollAttackEnd()
{
this.PS_DollHeadStartUp.Stop(true);
this.PS_DollHandLStartUp.Stop(true);
this.PS_DollHandRStartUp.Stop(true);
this.g_bSEStartUpWind = false;
this.g_bDollTexSwitch = false;
this.g_bSEMove = false;
}
// Token: 0x06000B0F RID: 2831 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B0F")]
[Address(RVA = "0x1144DD0", Offset = "0x1143DD0", VA = "0x181144DD0")]
public void PlayEff_Beam(string s)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B10 RID: 2832 RVA: 0x0001977C File Offset: 0x0001797C
[Token(Token = "0x6000B10")]
[Address(RVA = "0x1146080", Offset = "0x1145080", VA = "0x181146080")]
public void StopEff_Beam()
{
this.g_bBeam = false;
}
// Token: 0x06000B11 RID: 2833 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B11")]
[Address(RVA = "0x11403D0", Offset = "0x113F3D0", VA = "0x1811403D0")]
private void BeamUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B12 RID: 2834 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B12")]
[Address(RVA = "0x1144710", Offset = "0x1143710", VA = "0x181144710")]
public void PlayEff_AttackRotateStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B13 RID: 2835 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B13")]
[Address(RVA = "0x11447C0", Offset = "0x11437C0", VA = "0x1811447C0")]
public void PlayEff_AttackRotateTip()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B14 RID: 2836 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B14")]
[Address(RVA = "0x11449A0", Offset = "0x11439A0", VA = "0x1811449A0", Slot = "6")]
public virtual void PlayEff_AttackRotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B15 RID: 2837 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B15")]
[Address(RVA = "0x1144590", Offset = "0x1143590", VA = "0x181144590")]
public void PlayEff_AttackFourTip()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B16 RID: 2838 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B16")]
[Address(RVA = "0x1144230", Offset = "0x1143230", VA = "0x181144230")]
public void PlayEff_AttackFour01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B17 RID: 2839 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B17")]
[Address(RVA = "0x1144350", Offset = "0x1143350", VA = "0x181144350")]
public void PlayEff_AttackFour02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B18 RID: 2840 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B18")]
[Address(RVA = "0x1144470", Offset = "0x1143470", VA = "0x181144470")]
public void PlayEff_AttackFour03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B19 RID: 2841 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B19")]
[Address(RVA = "0x1140070", Offset = "0x113F070", VA = "0x181140070")]
public void AttackFourCollision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B1A RID: 2842 RVA: 0x00019790 File Offset: 0x00017990
[Token(Token = "0x6000B1A")]
[Address(RVA = "0x113EC30", Offset = "0x113DC30", VA = "0x18113EC30")]
public void AniShowBear()
{
this.EnableBear(true);
}
// Token: 0x06000B1B RID: 2843 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B1B")]
[Address(RVA = "0x11422F0", Offset = "0x11412F0", VA = "0x1811422F0")]
public void EnableBear(bool bEnable)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B1C RID: 2844 RVA: 0x000197A4 File Offset: 0x000179A4
[Token(Token = "0x6000B1C")]
[Address(RVA = "0x1142F00", Offset = "0x1141F00", VA = "0x181142F00")]
public bool GetBearEnable()
{
return this.Bear.gameObject.activeSelf;
}
// Token: 0x06000B1D RID: 2845 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B1D")]
[Address(RVA = "0x11457F0", Offset = "0x11447F0", VA = "0x1811457F0")]
public void PlaySEBearDisappear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B1E RID: 2846 RVA: 0x000197C8 File Offset: 0x000179C8
[Token(Token = "0x6000B1E")]
[Address(RVA = "0x9AEB50", Offset = "0x9ADB50", VA = "0x1809AEB50")]
public void PlayPSSceneSmoke()
{
this.PS_SceneSmoke.Play(true);
}
// Token: 0x06000B1F RID: 2847 RVA: 0x000197E8 File Offset: 0x000179E8
[Token(Token = "0x6000B1F")]
[Address(RVA = "0x113E540", Offset = "0x113D540", VA = "0x18113E540")]
public void AniPlaySESwordSwing()
{
this.g_SESwordSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000B20 RID: 2848 RVA: 0x00019810 File Offset: 0x00017A10
[Token(Token = "0x6000B20")]
[Address(RVA = "0x1145890", Offset = "0x1144890", VA = "0x181145890")]
public void PlaySESwordRotate()
{
this.g_SESwordRotate.PlayRandom(1f, 1f);
}
// Token: 0x06000B21 RID: 2849 RVA: 0x00019838 File Offset: 0x00017A38
[Token(Token = "0x6000B21")]
[Address(RVA = "0x113E510", Offset = "0x113D510", VA = "0x18113E510")]
public void AniPlaySEFourHitFloor()
{
this.g_SEDollFourHitFloor.PlayRandom(1f, 1f);
}
// Token: 0x06000B22 RID: 2850 RVA: 0x00019860 File Offset: 0x00017A60
[Token(Token = "0x6000B22")]
[Address(RVA = "0x11459E0", Offset = "0x11449E0", VA = "0x1811459E0", Slot = "7")]
public virtual void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Sword, fTimeScale);
Common.SetEffectTimeScale(this.PS_SwordShow, fTimeScale);
Common.SetEffectTimeScale(this.PS_SwordHide, fTimeScale);
Common.SetEffectTimeScale(this.PS_SwordCharge, fTimeScale);
this.g_EffSwordAttack0101.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffSwordAttack0102.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffSwordAttack0103.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffSwordAttack0201.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffSwordAttack0202.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_DollAni.speed = fTimeScale;
Common.SetEffectTimeScale(this.PS_DollShow, fTimeScale);
Common.SetEffectTimeScale(this.PS_DollHide, fTimeScale);
Common.SetEffectTimeScale(this.PS_DollHeadStartUp, fTimeScale);
Common.SetEffectTimeScale(this.PS_DollHandLStartUp, fTimeScale);
Common.SetEffectTimeScale(this.PS_DollHandRStartUp, fTimeScale);
Common.SetEffectTimeScale(this.PS_DollHandLTip, fTimeScale);
Common.SetEffectTimeScale(this.PS_DollHandRTip, fTimeScale);
this.g_EffAttackFour01.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackFour02.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackFour03.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_BearController.SetTimeScale(fTimeScale);
Common.SetEffectTimeScale(this.PS_SceneSmoke, fTimeScale);
}
// Token: 0x06000B23 RID: 2851 RVA: 0x00019AE4 File Offset: 0x00017CE4
[Token(Token = "0x6000B23")]
[Address(RVA = "0x1147080", Offset = "0x1146080", VA = "0x181147080")]
public BossLevel06EffectPlayPlus()
{
}
// Token: 0x0400117F RID: 4479
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400117F")]
private PlayerCamera g_Camera;
// Token: 0x04001180 RID: 4480
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001180")]
private Transform g_PlayerTransform;
// Token: 0x04001181 RID: 4481
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001181")]
private WizardGirlManage g_WGM;
// Token: 0x04001182 RID: 4482
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001182")]
private AI_BossLevel06 g_AI;
// Token: 0x04001183 RID: 4483
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001183")]
public MeshRenderer Sword;
// Token: 0x04001184 RID: 4484
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001184")]
public ParticleSystem PS_Sword;
// Token: 0x04001185 RID: 4485
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001185")]
public ParticleSystem PS_SwordShow;
// Token: 0x04001186 RID: 4486
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001186")]
public ParticleSystem PS_SwordHide;
// Token: 0x04001187 RID: 4487
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001187")]
public ParticleSystem PS_SwordCharge;
// Token: 0x04001188 RID: 4488
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001188")]
private Material g_MatSword;
// Token: 0x04001189 RID: 4489
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001189")]
private Color g_fSwordGlowColor;
// Token: 0x0400118A RID: 4490
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400118A")]
public SkinnedMeshRenderer[] DollMesh;
// Token: 0x0400118B RID: 4491
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400118B")]
public SkinnedMeshRenderer DollHeadMesh;
// Token: 0x0400118C RID: 4492
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400118C")]
public ParticleSystem PS_DollShow;
// Token: 0x0400118D RID: 4493
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400118D")]
public ParticleSystem PS_DollHide;
// Token: 0x0400118E RID: 4494
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400118E")]
public ParticleSystem PS_DollHeadStartUp;
// Token: 0x0400118F RID: 4495
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400118F")]
public ParticleSystem PS_DollHandLStartUp;
// Token: 0x04001190 RID: 4496
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001190")]
public ParticleSystem PS_DollHandRStartUp;
// Token: 0x04001191 RID: 4497
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001191")]
public ParticleSystem PS_DollHandLTip;
// Token: 0x04001192 RID: 4498
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001192")]
public ParticleSystem PS_DollHandRTip;
// Token: 0x04001193 RID: 4499
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001193")]
private Material[] g_MatDoll;
// Token: 0x04001194 RID: 4500
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001194")]
private Material g_MatDollHead;
// Token: 0x04001195 RID: 4501
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001195")]
private Color g_fDollGlowColor;
// Token: 0x04001196 RID: 4502
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001196")]
private bool g_bDollTexSwitch;
// Token: 0x04001197 RID: 4503
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x4001197")]
private float g_fDollTexSwitch;
// Token: 0x04001198 RID: 4504
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001198")]
public Transform Pos_Sword;
// Token: 0x04001199 RID: 4505
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001199")]
public Transform Pos_DollEyeL;
// Token: 0x0400119A RID: 4506
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400119A")]
public Transform Pos_DollEyeR;
// Token: 0x0400119B RID: 4507
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400119B")]
public Transform Doll;
// Token: 0x0400119C RID: 4508
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400119C")]
private Animator g_DollAni;
// Token: 0x0400119D RID: 4509
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400119D")]
private bool g_bDollAttack01;
// Token: 0x0400119E RID: 4510
[FieldOffset(Offset = "0x111")]
[Token(Token = "0x400119E")]
private bool g_bDollAttack02;
// Token: 0x0400119F RID: 4511
[FieldOffset(Offset = "0x112")]
[Token(Token = "0x400119F")]
private bool g_bDollAttack03;
// Token: 0x040011A0 RID: 4512
[FieldOffset(Offset = "0x114")]
[Token(Token = "0x40011A0")]
private float g_fDollMove;
// Token: 0x040011A1 RID: 4513
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40011A1")]
private float g_fDollHideTime;
// Token: 0x040011A2 RID: 4514
[FieldOffset(Offset = "0x11C")]
[Token(Token = "0x40011A2")]
protected float g_fDollWalkSpeed;
// Token: 0x040011A3 RID: 4515
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40011A3")]
protected float g_fDollRunSpeed;
// Token: 0x040011A4 RID: 4516
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40011A4")]
public Transform Bear;
// Token: 0x040011A5 RID: 4517
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40011A5")]
private BossLevel06EffectPlayBearControl g_BearController;
// Token: 0x040011A6 RID: 4518
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40011A6")]
public ParticleSystem PS_SceneSmoke;
// Token: 0x040011A7 RID: 4519
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40011A7")]
public GameObject Eff_SwordAttack0101;
// Token: 0x040011A8 RID: 4520
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40011A8")]
public GameObject Eff_SwordAttack0102;
// Token: 0x040011A9 RID: 4521
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40011A9")]
public GameObject Eff_SwordAttack0103;
// Token: 0x040011AA RID: 4522
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40011AA")]
public GameObject Eff_SwordAttack0103Floor;
// Token: 0x040011AB RID: 4523
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40011AB")]
public GameObject Eff_SwordEnergy;
// Token: 0x040011AC RID: 4524
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40011AC")]
public GameObject Eff_SwordHit;
// Token: 0x040011AD RID: 4525
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40011AD")]
public GameObject Eff_SwordEnergyHitWall;
// Token: 0x040011AE RID: 4526
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40011AE")]
public GameObject Eff_SwordAttack0201;
// Token: 0x040011AF RID: 4527
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40011AF")]
public GameObject Eff_SwordAttack0202;
// Token: 0x040011B0 RID: 4528
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40011B0")]
public GameObject Eff_SwordAttack02Dash;
// Token: 0x040011B1 RID: 4529
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40011B1")]
public GameObject Eff_SwordThrowAttack;
// Token: 0x040011B2 RID: 4530
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40011B2")]
public GameObject Eff_Beam;
// Token: 0x040011B3 RID: 4531
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40011B3")]
public GameObject Eff_BeamCollision;
// Token: 0x040011B4 RID: 4532
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40011B4")]
public GameObject Eff_BeamStart;
// Token: 0x040011B5 RID: 4533
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40011B5")]
public GameObject Eff_AttackRotateStart;
// Token: 0x040011B6 RID: 4534
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40011B6")]
public GameObject Eff_AttackRotateTip;
// Token: 0x040011B7 RID: 4535
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40011B7")]
public GameObject Eff_AttackRotate;
// Token: 0x040011B8 RID: 4536
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40011B8")]
public GameObject Eff_AttackRotateHit;
// Token: 0x040011B9 RID: 4537
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40011B9")]
public GameObject Eff_AttackFour01;
// Token: 0x040011BA RID: 4538
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40011BA")]
public GameObject Eff_AttackFour02;
// Token: 0x040011BB RID: 4539
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40011BB")]
public GameObject Eff_AttackFour03;
// Token: 0x040011BC RID: 4540
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40011BC")]
private EffectPool g_EffSwordAttack0101;
// Token: 0x040011BD RID: 4541
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40011BD")]
private EffectPool g_EffSwordAttack0102;
// Token: 0x040011BE RID: 4542
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40011BE")]
private EffectPool g_EffSwordAttack0103;
// Token: 0x040011BF RID: 4543
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40011BF")]
private EffectPool g_EffSwordAttack0103Floor;
// Token: 0x040011C0 RID: 4544
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40011C0")]
private EffectPool g_EffSwordEnergy;
// Token: 0x040011C1 RID: 4545
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x40011C1")]
private EffectPool g_EffSwordHit;
// Token: 0x040011C2 RID: 4546
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x40011C2")]
private EffectPool g_EffSwordEnergyHitWall;
// Token: 0x040011C3 RID: 4547
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x40011C3")]
private EffectPool g_EffSwordAttack0201;
// Token: 0x040011C4 RID: 4548
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x40011C4")]
private EffectPool g_EffSwordAttack0202;
// Token: 0x040011C5 RID: 4549
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x40011C5")]
private EffectPool g_EffSwordAttack02Dash;
// Token: 0x040011C6 RID: 4550
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x40011C6")]
private EffectPool g_EffSwordThrowAttack;
// Token: 0x040011C7 RID: 4551
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x40011C7")]
private EffectPool g_EffBeam;
// Token: 0x040011C8 RID: 4552
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x40011C8")]
private EffectPool g_EffBeamCollision;
// Token: 0x040011C9 RID: 4553
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x40011C9")]
private EffectPool g_EffBeamStart;
// Token: 0x040011CA RID: 4554
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x40011CA")]
private EffectPool g_EffAttackRotateStart;
// Token: 0x040011CB RID: 4555
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x40011CB")]
private EffectPool g_EffAttackRotateTip;
// Token: 0x040011CC RID: 4556
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x40011CC")]
private EffectPool g_EffAttackRotate;
// Token: 0x040011CD RID: 4557
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x40011CD")]
private EffectPool g_EffAttackRotateHit;
// Token: 0x040011CE RID: 4558
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x40011CE")]
private EffectPool g_EffAttackFour01;
// Token: 0x040011CF RID: 4559
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x40011CF")]
private EffectPool g_EffAttackFour02;
// Token: 0x040011D0 RID: 4560
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x40011D0")]
private EffectPool g_EffAttackFour03;
// Token: 0x040011D1 RID: 4561
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x40011D1")]
public GameObject SE_SwordAppear;
// Token: 0x040011D2 RID: 4562
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x40011D2")]
public GameObject SE_SwordDisappear;
// Token: 0x040011D3 RID: 4563
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x40011D3")]
public GameObject SE_SwordSwing;
// Token: 0x040011D4 RID: 4564
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x40011D4")]
public GameObject SE_SwordSkill;
// Token: 0x040011D5 RID: 4565
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x40011D5")]
public GameObject SE_SwordAssault;
// Token: 0x040011D6 RID: 4566
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x40011D6")]
public GameObject SE_SwordRotate;
// Token: 0x040011D7 RID: 4567
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x40011D7")]
public GameObject SE_DollAppear;
// Token: 0x040011D8 RID: 4568
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x40011D8")]
public GameObject SE_DollDisappear;
// Token: 0x040011D9 RID: 4569
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x40011D9")]
public GameObject SE_Move;
// Token: 0x040011DA RID: 4570
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x40011DA")]
public GameObject SE_StartUp;
// Token: 0x040011DB RID: 4571
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x40011DB")]
public GameObject SE_StartUpWind;
// Token: 0x040011DC RID: 4572
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x40011DC")]
public GameObject SE_DollAttackTip;
// Token: 0x040011DD RID: 4573
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x40011DD")]
public GameObject SE_BeamShot;
// Token: 0x040011DE RID: 4574
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x40011DE")]
public GameObject SE_Beam;
// Token: 0x040011DF RID: 4575
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x40011DF")]
public GameObject SE_BeamCollision;
// Token: 0x040011E0 RID: 4576
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x40011E0")]
public GameObject SE_DollFourHitFloor;
// Token: 0x040011E1 RID: 4577
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x40011E1")]
public GameObject SE_DollRotateReady;
// Token: 0x040011E2 RID: 4578
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x40011E2")]
public GameObject SE_BearDisappear;
// Token: 0x040011E3 RID: 4579
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x40011E3")]
private SoundEffect g_SESwordAppear;
// Token: 0x040011E4 RID: 4580
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x40011E4")]
private SoundEffect g_SESwordSwing;
// Token: 0x040011E5 RID: 4581
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x40011E5")]
private SoundEffect g_SESwordSkill;
// Token: 0x040011E6 RID: 4582
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x40011E6")]
private SoundEffect g_SESwordAssault;
// Token: 0x040011E7 RID: 4583
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x40011E7")]
private SoundEffect g_SESwordRotate;
// Token: 0x040011E8 RID: 4584
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x40011E8")]
private SoundEffect g_SEDollAppear;
// Token: 0x040011E9 RID: 4585
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x40011E9")]
private SoundEffect g_SEDollDisappear;
// Token: 0x040011EA RID: 4586
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x40011EA")]
private SoundEffect g_SEMove;
// Token: 0x040011EB RID: 4587
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x40011EB")]
private SoundEffect g_SEStartUp;
// Token: 0x040011EC RID: 4588
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x40011EC")]
private SoundEffect g_SEStartUpWind;
// Token: 0x040011ED RID: 4589
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x40011ED")]
private SoundEffect g_SEDollAttackTip;
// Token: 0x040011EE RID: 4590
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x40011EE")]
private SoundEffect g_SEBeamShot;
// Token: 0x040011EF RID: 4591
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x40011EF")]
private SoundEffect g_SEBeam;
// Token: 0x040011F0 RID: 4592
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x40011F0")]
private SoundEffect g_SEBeamCollision;
// Token: 0x040011F1 RID: 4593
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x40011F1")]
private SoundEffect g_SEDollFourHitFloor;
// Token: 0x040011F2 RID: 4594
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x40011F2")]
private SoundEffect g_SEDollRotateReady;
// Token: 0x040011F3 RID: 4595
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x40011F3")]
protected SoundEffectPool g_SEPSwordDisappear;
// Token: 0x040011F4 RID: 4596
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x40011F4")]
protected SoundEffectPool g_SEPDollDisappear;
// Token: 0x040011F5 RID: 4597
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x40011F5")]
protected SoundEffectPool g_SEPBearDisappear;
// Token: 0x040011F6 RID: 4598
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x40011F6")]
private bool g_bBeam;
// Token: 0x040011F7 RID: 4599
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x40011F7")]
private ParticleSystem g_PsBeamL;
// Token: 0x040011F8 RID: 4600
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x40011F8")]
private ParticleSystem g_PsBeamR;
// Token: 0x040011F9 RID: 4601
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x40011F9")]
private Vector3 g_v3BeamLTarget;
// Token: 0x040011FA RID: 4602
[FieldOffset(Offset = "0x3DC")]
[Token(Token = "0x40011FA")]
private Vector3 g_v3BeamRTarget;
// Token: 0x040011FB RID: 4603
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x40011FB")]
private Vector3 g_v3BeamLMove;
// Token: 0x040011FC RID: 4604
[FieldOffset(Offset = "0x3F4")]
[Token(Token = "0x40011FC")]
private Vector3 g_v3BeamRMove;
// Token: 0x040011FD RID: 4605
[Token(Token = "0x40011FD")]
private const float g_fBeamFrequency = 0.05f;
// Token: 0x040011FE RID: 4606
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x40011FE")]
private float g_fBeamFrequencyVal;
// Token: 0x040011FF RID: 4607
[FieldOffset(Offset = "0x404")]
[Token(Token = "0x40011FF")]
private float g_fBeamSize;
// Token: 0x04001200 RID: 4608
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4001200")]
private bool g_bBeamHitL;
// Token: 0x04001201 RID: 4609
[FieldOffset(Offset = "0x409")]
[Token(Token = "0x4001201")]
private bool g_bBeamHitR;
// Token: 0x04001202 RID: 4610
[FieldOffset(Offset = "0x40A")]
[Token(Token = "0x4001202")]
private bool g_bSEMove;
// Token: 0x04001203 RID: 4611
[FieldOffset(Offset = "0x40B")]
[Token(Token = "0x4001203")]
private bool g_bSEMoveSpeed;
// Token: 0x04001204 RID: 4612
[FieldOffset(Offset = "0x40C")]
[Token(Token = "0x4001204")]
private float g_fSEMoveVolume;
// Token: 0x04001205 RID: 4613
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4001205")]
private float g_fSEMovePitch = 1f;
// Token: 0x04001206 RID: 4614
[FieldOffset(Offset = "0x414")]
[Token(Token = "0x4001206")]
private float g_fSEBeamVolume;
// Token: 0x04001207 RID: 4615
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4001207")]
private float g_fSEBeamPitch;
// Token: 0x04001208 RID: 4616
[FieldOffset(Offset = "0x41C")]
[Token(Token = "0x4001208")]
private bool g_bSEStartUpWind;
// Token: 0x04001209 RID: 4617
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4001209")]
private float g_fSEStartUpWindVolume;
// Token: 0x0400120A RID: 4618
[FieldOffset(Offset = "0x424")]
[Token(Token = "0x400120A")]
private float g_fSEStartUpWindPitch;
// Token: 0x0400120B RID: 4619
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x400120B")]
public AttackData AD_SwordAttack0103Floor;
// Token: 0x0400120C RID: 4620
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x400120C")]
public AttackData AD_DollRotate;
// Token: 0x0400120D RID: 4621
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x400120D")]
public AttackData AD_DollFour;
}