1397 lines
44 KiB
C#
1397 lines
44 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000DB RID: 219
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[Token(Token = "0x20000DB")]
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public class BossLevel06EffectPlayPlus : MonoBehaviour
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{
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// Token: 0x06000AF1 RID: 2801 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AF1")]
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[Address(RVA = "0x1142F60", Offset = "0x1141F60", VA = "0x181142F60", Slot = "4")]
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public virtual void InitData(AI_BossLevel06 AI)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AF2 RID: 2802 RVA: 0x00019094 File Offset: 0x00017294
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[Token(Token = "0x6000AF2")]
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[Address(RVA = "0x1145FF0", Offset = "0x1144FF0", VA = "0x181145FF0")]
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private void Start()
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{
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/*
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An exception occurred when decompiling this method (06000AF2)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void BossLevel06EffectPlayPlus::Start()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stloc:Transform(var_1_07, call:Transform(Game::GetPlayerTransform)); stfld:Transform(BossLevel06EffectPlayPlus::g_PlayerTransform, ldloc:BossLevel06EffectPlayPlus(this), ldloc:Transform(var_1_07)); stloc:WizardGirlManage(var_3_16, call:WizardGirlManage(Game::GetPlayerManager)); stfld:WizardGirlManage(BossLevel06EffectPlayPlus::g_WGM, ldloc:BossLevel06EffectPlayPlus(this), ldloc:WizardGirlManage(var_3_16)); stloc:PlayerCamera(var_5_26, call:PlayerCamera(Game::GetCameraController)); stfld:PlayerCamera(BossLevel06EffectPlayPlus::g_Camera, ldloc:BossLevel06EffectPlayPlus(this), ldloc:PlayerCamera(var_5_26)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06000AF3 RID: 2803 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AF3")]
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[Address(RVA = "0x11468C0", Offset = "0x11458C0", VA = "0x1811468C0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AF4 RID: 2804 RVA: 0x000190D0 File Offset: 0x000172D0
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[Token(Token = "0x6000AF4")]
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[Address(RVA = "0x1141A20", Offset = "0x1140A20", VA = "0x181141A20", Slot = "5")]
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public virtual void Create()
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{
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GameObject gameObject = this.Bear.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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GameObject gameObject2 = this.Doll.gameObject;
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int num2 = 0;
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gameObject2.SetActive(num2 != 0);
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MeshRenderer sword = this.Sword;
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int num3 = 0;
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sword.enabled = num3 != 0;
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this.PS_Sword.Stop(true);
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this.PS_SwordShow.Stop(true);
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this.PS_SwordHide.Stop(true);
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}
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// Token: 0x06000AF5 RID: 2805 RVA: 0x00019148 File Offset: 0x00017348
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[Token(Token = "0x6000AF5")]
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[Address(RVA = "0x1141AE0", Offset = "0x1140AE0", VA = "0x181141AE0")]
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public void DamageFly()
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{
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int num = 0;
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this.EnableSword(num != 0);
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if (!this.g_bDollAttack01 && !this.g_bDollAttack02 && !this.g_bDollAttack03)
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{
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int num2 = 0;
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this.EnableDoll(num2 != 0);
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}
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GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject();
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int num3 = 0;
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if (gameObject != num3)
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{
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Evaporating01 component = this.g_EffSwordAttack0101.GetGameObject().GetComponent<Evaporating01>();
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int num4 = 0;
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if (component != num4)
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{
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component.StopEffect();
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}
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}
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this.g_EffSwordAttack0101.Stop(3f);
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GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject();
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int num5 = 0;
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if (gameObject2 != num5)
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{
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Evaporating01 component2 = this.g_EffSwordAttack0102.GetGameObject().GetComponent<Evaporating01>();
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int num6 = 0;
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if (component2 != num6)
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{
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component2.StopEffect();
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}
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}
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this.g_EffSwordAttack0102.Stop(3f);
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GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject();
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int num7 = 0;
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if (gameObject3 != num7)
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{
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Evaporating01 component3 = this.g_EffSwordAttack0103.GetGameObject().GetComponent<Evaporating01>();
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int num8 = 0;
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if (component3 != num8)
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{
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component3.StopEffect();
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}
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}
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this.g_EffSwordAttack0103.Stop(3f);
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GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject();
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int num9 = 0;
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if (gameObject4 != num9)
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{
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Evaporating01 component4 = this.g_EffSwordAttack0201.GetGameObject().GetComponent<Evaporating01>();
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int num10 = 0;
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if (component4 != num10)
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{
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component4.StopEffect();
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}
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}
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this.g_EffSwordAttack0201.Stop(3f);
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GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject();
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int num11 = 0;
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if (gameObject5 != num11)
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{
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Evaporating01 component5 = this.g_EffSwordAttack0202.GetGameObject().GetComponent<Evaporating01>();
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int num12 = 0;
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if (component5 != num12)
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{
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component5.StopEffect();
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}
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}
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this.g_EffSwordAttack0202.Stop(3f);
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this.g_EffSwordAttack02Dash.StopAll(3f);
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this.g_EffAttackRotateStart.Stop(3f);
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this.g_EffAttackRotate.Stop(3f);
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GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject();
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int num13 = 0;
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if (gameObject6 != num13)
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{
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Evaporating01 component6 = this.g_EffAttackFour01.GetGameObject().GetComponent<Evaporating01>();
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int num14 = 0;
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if (component6 != num14)
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{
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component6.StopEffect();
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}
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}
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this.g_EffAttackFour01.Stop(3f);
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GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject();
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int num15 = 0;
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if (gameObject7 != num15)
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{
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Evaporating01 component7 = this.g_EffAttackFour02.GetGameObject().GetComponent<Evaporating01>();
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int num16 = 0;
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if (component7 != num16)
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{
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component7.StopEffect();
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}
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}
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this.g_EffAttackFour02.Stop(3f);
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GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject();
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int num17 = 0;
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if (gameObject8 != num17)
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{
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Evaporating01 component8 = this.g_EffAttackFour03.GetGameObject().GetComponent<Evaporating01>();
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int num18 = 0;
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if (component8 != num18)
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{
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component8.StopEffect();
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}
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}
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this.g_EffAttackFour03.Stop(3f);
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}
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// Token: 0x06000AF6 RID: 2806 RVA: 0x00019454 File Offset: 0x00017654
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[Token(Token = "0x6000AF6")]
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[Address(RVA = "0x113EC50", Offset = "0x113DC50", VA = "0x18113EC50")]
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public void AniShowSword()
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{
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this.EnableSword(true);
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}
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// Token: 0x06000AF7 RID: 2807 RVA: 0x00019468 File Offset: 0x00017668
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[Token(Token = "0x6000AF7")]
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[Address(RVA = "0x113E500", Offset = "0x113D500", VA = "0x18113E500")]
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public void AniHideSword()
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{
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int num = 0;
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this.EnableSword(num != 0);
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}
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// Token: 0x06000AF8 RID: 2808 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AF8")]
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[Address(RVA = "0x1142BA0", Offset = "0x1141BA0", VA = "0x181142BA0")]
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public void EnableSword(bool bEnable)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AF9 RID: 2809 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AF9")]
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[Address(RVA = "0x113EC60", Offset = "0x113DC60", VA = "0x18113EC60")]
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public void AniSwordAttack0101()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AFA RID: 2810 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AFA")]
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[Address(RVA = "0x113E570", Offset = "0x113D570", VA = "0x18113E570")]
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public void AniPlaySwordEnergy01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AFB RID: 2811 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AFB")]
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[Address(RVA = "0x113ED90", Offset = "0x113DD90", VA = "0x18113ED90")]
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public void AniSwordAttack0102()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AFC RID: 2812 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AFC")]
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[Address(RVA = "0x113E8D0", Offset = "0x113D8D0", VA = "0x18113E8D0")]
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public void AniPlaySwordEnergy02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AFD RID: 2813 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AFD")]
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[Address(RVA = "0x113F920", Offset = "0x113E920", VA = "0x18113F920")]
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public void AniSwordAttack0103()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000AFE RID: 2814 RVA: 0x00019480 File Offset: 0x00017680
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[Token(Token = "0x6000AFE")]
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[Address(RVA = "0x113EEC0", Offset = "0x113DEC0", VA = "0x18113EEC0")]
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public void AniSwordAttack0103Charge()
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{
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this.PS_SwordCharge.Play(true);
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}
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// Token: 0x06000AFF RID: 2815 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000AFF")]
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[Address(RVA = "0x113EEF0", Offset = "0x113DEF0", VA = "0x18113EEF0")]
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public void AniSwordAttack0103Floor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B00 RID: 2816 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B00")]
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[Address(RVA = "0x11458C0", Offset = "0x11448C0", VA = "0x1811458C0")]
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public void PlaySwordAttack02Dash()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B01 RID: 2817 RVA: 0x000194A0 File Offset: 0x000176A0
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[Token(Token = "0x6000B01")]
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[Address(RVA = "0x1146090", Offset = "0x1145090", VA = "0x181146090")]
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public void StopSwordAttack02Dash()
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{
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this.g_EffSwordAttack02Dash.StopAll(3f);
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}
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// Token: 0x06000B02 RID: 2818 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B02")]
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[Address(RVA = "0x113FA90", Offset = "0x113EA90", VA = "0x18113FA90")]
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public void AniSwordAttack0201()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B03 RID: 2819 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B03")]
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[Address(RVA = "0x113FBE0", Offset = "0x113EBE0", VA = "0x18113FBE0")]
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public void AniSwordAttack0202()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B04 RID: 2820 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B04")]
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[Address(RVA = "0x113FD50", Offset = "0x113ED50", VA = "0x18113FD50")]
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public void AniSwordThrow()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B05 RID: 2821 RVA: 0x000194C4 File Offset: 0x000176C4
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[Token(Token = "0x6000B05")]
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[Address(RVA = "0x113EC40", Offset = "0x113DC40", VA = "0x18113EC40")]
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public void AniShowDoll()
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{
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this.EnableDoll(true);
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}
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// Token: 0x06000B06 RID: 2822 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B06")]
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[Address(RVA = "0x1142550", Offset = "0x1141550", VA = "0x181142550")]
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public void EnableDoll(bool bEnable)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B07 RID: 2823 RVA: 0x000194D8 File Offset: 0x000176D8
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[Token(Token = "0x6000B07")]
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[Address(RVA = "0x1142F30", Offset = "0x1141F30", VA = "0x181142F30")]
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public bool GetDollEnable()
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{
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return this.Doll.gameObject.activeSelf;
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}
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// Token: 0x06000B08 RID: 2824 RVA: 0x000194FC File Offset: 0x000176FC
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[Token(Token = "0x6000B08")]
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[Address(RVA = "0x113E0F0", Offset = "0x113D0F0", VA = "0x18113E0F0")]
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public void AniDollAttack01()
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{
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if (this.Doll.gameObject.activeSelf)
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{
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Animator animator = this.g_DollAni;
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this.g_bDollAttack01 = true;
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this.g_bDollAttack03 = false;
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this.g_fDollMove = 1.8f;
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this.g_fDollHideTime = 3.9f;
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animator.SetLayerWeight(1, 1f);
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int num = UnityEngine.Random.Range(0, 2);
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Animator animator2 = this.g_DollAni;
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if (num != 0)
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{
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float stageTimeScale = Game.GetStageTimeScale();
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}
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float num2 = Game.GetStageTimeScale() * 0.06f;
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int num3 = 0;
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animator2.CrossFade("AttackBeamV", num2, 1, (float)num3);
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this.PS_DollHeadStartUp.Play(true);
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SoundEffect soundEffect = this.g_SEStartUp;
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this.g_bDollTexSwitch = true;
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soundEffect.PlayRandom(1f, 1f);
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if (!this.g_bSEStartUpWind)
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{
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SoundEffect soundEffect2 = this.g_SEStartUpWind;
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this.g_bSEStartUpWind = true;
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float num4 = this.g_fSEStartUpWindPitch;
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float num5 = this.g_fSEStartUpWindVolume;
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soundEffect2.PlayRandom(num5, num4);
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}
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}
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}
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// Token: 0x06000B09 RID: 2825 RVA: 0x000195FC File Offset: 0x000177FC
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[Token(Token = "0x6000B09")]
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[Address(RVA = "0x11460C0", Offset = "0x11450C0", VA = "0x1811460C0")]
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private void UpdateDollAttack01(float fDeltaTime)
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{
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float num = this.g_fDollHideTime;
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int num2 = 0;
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float num3 = this.g_fDollMove;
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this.g_fDollHideTime = num;
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if (num3 > (float)num2)
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{
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this.g_fDollMove = num3;
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}
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int num4 = 0;
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this.EnableDoll(num4 != 0);
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}
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// Token: 0x06000B0A RID: 2826 RVA: 0x00019638 File Offset: 0x00017838
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[Token(Token = "0x6000B0A")]
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[Address(RVA = "0x113E2E0", Offset = "0x113D2E0", VA = "0x18113E2E0")]
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public void AniDollAttack02()
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{
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if (this.Doll.gameObject.activeSelf)
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{
|
|
Animator animator = this.g_DollAni;
|
|
float num = Game.GetStageTimeScale() * 0.06f;
|
|
int num2 = 0;
|
|
int num3 = 0;
|
|
animator.CrossFade("MoveForward", num, num3, (float)num2);
|
|
this.g_bDollAttack01 = false;
|
|
this.g_bDollAttack03 = false;
|
|
this.g_fDollMove = 4.5f;
|
|
this.g_fDollHideTime = 6f;
|
|
this.g_bSEMoveSpeed = true;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000B0B RID: 2827 RVA: 0x000196B4 File Offset: 0x000178B4
|
|
[Token(Token = "0x6000B0B")]
|
|
[Address(RVA = "0x113E3F0", Offset = "0x113D3F0", VA = "0x18113E3F0")]
|
|
public void AniDollAttack03()
|
|
{
|
|
if (this.Doll.gameObject.activeSelf)
|
|
{
|
|
Animator animator = this.g_DollAni;
|
|
float num = Game.GetStageTimeScale() * 0.06f;
|
|
int num2 = 0;
|
|
int num3 = 0;
|
|
animator.CrossFade("MoveForward", num, num3, (float)num2);
|
|
this.g_bDollAttack01 = false;
|
|
this.g_bDollAttack03 = true;
|
|
this.g_fDollMove = 4.5f;
|
|
this.g_fDollHideTime = 3.9f;
|
|
this.g_bSEMoveSpeed = true;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000B0C RID: 2828 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B0C")]
|
|
[Address(RVA = "0x1146100", Offset = "0x1145100", VA = "0x181146100")]
|
|
private void UpdateDollAttack02(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B0D RID: 2829 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B0D")]
|
|
[Address(RVA = "0x11464E0", Offset = "0x11454E0", VA = "0x1811464E0")]
|
|
private void UpdateDollAttack03(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B0E RID: 2830 RVA: 0x00019730 File Offset: 0x00017930
|
|
[Token(Token = "0x6000B0E")]
|
|
[Address(RVA = "0x1142280", Offset = "0x1141280", VA = "0x181142280")]
|
|
public void DollAttackEnd()
|
|
{
|
|
this.PS_DollHeadStartUp.Stop(true);
|
|
this.PS_DollHandLStartUp.Stop(true);
|
|
this.PS_DollHandRStartUp.Stop(true);
|
|
this.g_bSEStartUpWind = false;
|
|
this.g_bDollTexSwitch = false;
|
|
this.g_bSEMove = false;
|
|
}
|
|
|
|
// Token: 0x06000B0F RID: 2831 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B0F")]
|
|
[Address(RVA = "0x1144DD0", Offset = "0x1143DD0", VA = "0x181144DD0")]
|
|
public void PlayEff_Beam(string s)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B10 RID: 2832 RVA: 0x0001977C File Offset: 0x0001797C
|
|
[Token(Token = "0x6000B10")]
|
|
[Address(RVA = "0x1146080", Offset = "0x1145080", VA = "0x181146080")]
|
|
public void StopEff_Beam()
|
|
{
|
|
this.g_bBeam = false;
|
|
}
|
|
|
|
// Token: 0x06000B11 RID: 2833 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B11")]
|
|
[Address(RVA = "0x11403D0", Offset = "0x113F3D0", VA = "0x1811403D0")]
|
|
private void BeamUpdate(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B12 RID: 2834 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B12")]
|
|
[Address(RVA = "0x1144710", Offset = "0x1143710", VA = "0x181144710")]
|
|
public void PlayEff_AttackRotateStart()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B13 RID: 2835 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B13")]
|
|
[Address(RVA = "0x11447C0", Offset = "0x11437C0", VA = "0x1811447C0")]
|
|
public void PlayEff_AttackRotateTip()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B14 RID: 2836 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B14")]
|
|
[Address(RVA = "0x11449A0", Offset = "0x11439A0", VA = "0x1811449A0", Slot = "6")]
|
|
public virtual void PlayEff_AttackRotate()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B15 RID: 2837 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B15")]
|
|
[Address(RVA = "0x1144590", Offset = "0x1143590", VA = "0x181144590")]
|
|
public void PlayEff_AttackFourTip()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B16 RID: 2838 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B16")]
|
|
[Address(RVA = "0x1144230", Offset = "0x1143230", VA = "0x181144230")]
|
|
public void PlayEff_AttackFour01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B17 RID: 2839 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B17")]
|
|
[Address(RVA = "0x1144350", Offset = "0x1143350", VA = "0x181144350")]
|
|
public void PlayEff_AttackFour02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B18 RID: 2840 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B18")]
|
|
[Address(RVA = "0x1144470", Offset = "0x1143470", VA = "0x181144470")]
|
|
public void PlayEff_AttackFour03()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B19 RID: 2841 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B19")]
|
|
[Address(RVA = "0x1140070", Offset = "0x113F070", VA = "0x181140070")]
|
|
public void AttackFourCollision()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B1A RID: 2842 RVA: 0x00019790 File Offset: 0x00017990
|
|
[Token(Token = "0x6000B1A")]
|
|
[Address(RVA = "0x113EC30", Offset = "0x113DC30", VA = "0x18113EC30")]
|
|
public void AniShowBear()
|
|
{
|
|
this.EnableBear(true);
|
|
}
|
|
|
|
// Token: 0x06000B1B RID: 2843 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B1B")]
|
|
[Address(RVA = "0x11422F0", Offset = "0x11412F0", VA = "0x1811422F0")]
|
|
public void EnableBear(bool bEnable)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B1C RID: 2844 RVA: 0x000197A4 File Offset: 0x000179A4
|
|
[Token(Token = "0x6000B1C")]
|
|
[Address(RVA = "0x1142F00", Offset = "0x1141F00", VA = "0x181142F00")]
|
|
public bool GetBearEnable()
|
|
{
|
|
return this.Bear.gameObject.activeSelf;
|
|
}
|
|
|
|
// Token: 0x06000B1D RID: 2845 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B1D")]
|
|
[Address(RVA = "0x11457F0", Offset = "0x11447F0", VA = "0x1811457F0")]
|
|
public void PlaySEBearDisappear()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B1E RID: 2846 RVA: 0x000197C8 File Offset: 0x000179C8
|
|
[Token(Token = "0x6000B1E")]
|
|
[Address(RVA = "0x9AEB50", Offset = "0x9ADB50", VA = "0x1809AEB50")]
|
|
public void PlayPSSceneSmoke()
|
|
{
|
|
this.PS_SceneSmoke.Play(true);
|
|
}
|
|
|
|
// Token: 0x06000B1F RID: 2847 RVA: 0x000197E8 File Offset: 0x000179E8
|
|
[Token(Token = "0x6000B1F")]
|
|
[Address(RVA = "0x113E540", Offset = "0x113D540", VA = "0x18113E540")]
|
|
public void AniPlaySESwordSwing()
|
|
{
|
|
this.g_SESwordSwing.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000B20 RID: 2848 RVA: 0x00019810 File Offset: 0x00017A10
|
|
[Token(Token = "0x6000B20")]
|
|
[Address(RVA = "0x1145890", Offset = "0x1144890", VA = "0x181145890")]
|
|
public void PlaySESwordRotate()
|
|
{
|
|
this.g_SESwordRotate.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000B21 RID: 2849 RVA: 0x00019838 File Offset: 0x00017A38
|
|
[Token(Token = "0x6000B21")]
|
|
[Address(RVA = "0x113E510", Offset = "0x113D510", VA = "0x18113E510")]
|
|
public void AniPlaySEFourHitFloor()
|
|
{
|
|
this.g_SEDollFourHitFloor.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000B22 RID: 2850 RVA: 0x00019860 File Offset: 0x00017A60
|
|
[Token(Token = "0x6000B22")]
|
|
[Address(RVA = "0x11459E0", Offset = "0x11449E0", VA = "0x1811459E0", Slot = "7")]
|
|
public virtual void SetTimeScale(float fTimeScale)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_Sword, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_SwordShow, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_SwordHide, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_SwordCharge, fTimeScale);
|
|
this.g_EffSwordAttack0101.SetTimeScale(fTimeScale);
|
|
GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffSwordAttack0102.SetTimeScale(fTimeScale);
|
|
GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject();
|
|
int num2 = 0;
|
|
if (gameObject2 != num2)
|
|
{
|
|
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffSwordAttack0103.SetTimeScale(fTimeScale);
|
|
GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject();
|
|
int num3 = 0;
|
|
if (gameObject3 != num3)
|
|
{
|
|
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffSwordAttack0201.SetTimeScale(fTimeScale);
|
|
GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject();
|
|
int num4 = 0;
|
|
if (gameObject4 != num4)
|
|
{
|
|
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffSwordAttack0202.SetTimeScale(fTimeScale);
|
|
GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject();
|
|
int num5 = 0;
|
|
if (gameObject5 != num5)
|
|
{
|
|
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_DollAni.speed = fTimeScale;
|
|
Common.SetEffectTimeScale(this.PS_DollShow, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHide, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHeadStartUp, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHandLStartUp, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHandRStartUp, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHandLTip, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHandRTip, fTimeScale);
|
|
this.g_EffAttackFour01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject();
|
|
int num6 = 0;
|
|
if (gameObject6 != num6)
|
|
{
|
|
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackFour02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject();
|
|
int num7 = 0;
|
|
if (gameObject7 != num7)
|
|
{
|
|
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackFour03.SetTimeScale(fTimeScale);
|
|
GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject();
|
|
int num8 = 0;
|
|
if (gameObject8 != num8)
|
|
{
|
|
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_BearController.SetTimeScale(fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_SceneSmoke, fTimeScale);
|
|
}
|
|
|
|
// Token: 0x06000B23 RID: 2851 RVA: 0x00019AE4 File Offset: 0x00017CE4
|
|
[Token(Token = "0x6000B23")]
|
|
[Address(RVA = "0x1147080", Offset = "0x1146080", VA = "0x181147080")]
|
|
public BossLevel06EffectPlayPlus()
|
|
{
|
|
}
|
|
|
|
// Token: 0x0400117F RID: 4479
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x400117F")]
|
|
private PlayerCamera g_Camera;
|
|
|
|
// Token: 0x04001180 RID: 4480
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001180")]
|
|
private Transform g_PlayerTransform;
|
|
|
|
// Token: 0x04001181 RID: 4481
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4001181")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x04001182 RID: 4482
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4001182")]
|
|
private AI_BossLevel06 g_AI;
|
|
|
|
// Token: 0x04001183 RID: 4483
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001183")]
|
|
public MeshRenderer Sword;
|
|
|
|
// Token: 0x04001184 RID: 4484
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001184")]
|
|
public ParticleSystem PS_Sword;
|
|
|
|
// Token: 0x04001185 RID: 4485
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4001185")]
|
|
public ParticleSystem PS_SwordShow;
|
|
|
|
// Token: 0x04001186 RID: 4486
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4001186")]
|
|
public ParticleSystem PS_SwordHide;
|
|
|
|
// Token: 0x04001187 RID: 4487
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4001187")]
|
|
public ParticleSystem PS_SwordCharge;
|
|
|
|
// Token: 0x04001188 RID: 4488
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4001188")]
|
|
private Material g_MatSword;
|
|
|
|
// Token: 0x04001189 RID: 4489
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4001189")]
|
|
private Color g_fSwordGlowColor;
|
|
|
|
// Token: 0x0400118A RID: 4490
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x400118A")]
|
|
public SkinnedMeshRenderer[] DollMesh;
|
|
|
|
// Token: 0x0400118B RID: 4491
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x400118B")]
|
|
public SkinnedMeshRenderer DollHeadMesh;
|
|
|
|
// Token: 0x0400118C RID: 4492
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x400118C")]
|
|
public ParticleSystem PS_DollShow;
|
|
|
|
// Token: 0x0400118D RID: 4493
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x400118D")]
|
|
public ParticleSystem PS_DollHide;
|
|
|
|
// Token: 0x0400118E RID: 4494
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x400118E")]
|
|
public ParticleSystem PS_DollHeadStartUp;
|
|
|
|
// Token: 0x0400118F RID: 4495
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x400118F")]
|
|
public ParticleSystem PS_DollHandLStartUp;
|
|
|
|
// Token: 0x04001190 RID: 4496
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4001190")]
|
|
public ParticleSystem PS_DollHandRStartUp;
|
|
|
|
// Token: 0x04001191 RID: 4497
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4001191")]
|
|
public ParticleSystem PS_DollHandLTip;
|
|
|
|
// Token: 0x04001192 RID: 4498
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4001192")]
|
|
public ParticleSystem PS_DollHandRTip;
|
|
|
|
// Token: 0x04001193 RID: 4499
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4001193")]
|
|
private Material[] g_MatDoll;
|
|
|
|
// Token: 0x04001194 RID: 4500
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4001194")]
|
|
private Material g_MatDollHead;
|
|
|
|
// Token: 0x04001195 RID: 4501
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4001195")]
|
|
private Color g_fDollGlowColor;
|
|
|
|
// Token: 0x04001196 RID: 4502
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4001196")]
|
|
private bool g_bDollTexSwitch;
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|
|
|
// Token: 0x04001197 RID: 4503
|
|
[FieldOffset(Offset = "0xE4")]
|
|
[Token(Token = "0x4001197")]
|
|
private float g_fDollTexSwitch;
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|
|
|
// Token: 0x04001198 RID: 4504
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4001198")]
|
|
public Transform Pos_Sword;
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|
|
|
// Token: 0x04001199 RID: 4505
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4001199")]
|
|
public Transform Pos_DollEyeL;
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|
|
|
// Token: 0x0400119A RID: 4506
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x400119A")]
|
|
public Transform Pos_DollEyeR;
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|
|
|
// Token: 0x0400119B RID: 4507
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x400119B")]
|
|
public Transform Doll;
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|
|
|
// Token: 0x0400119C RID: 4508
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x400119C")]
|
|
private Animator g_DollAni;
|
|
|
|
// Token: 0x0400119D RID: 4509
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x400119D")]
|
|
private bool g_bDollAttack01;
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|
|
|
// Token: 0x0400119E RID: 4510
|
|
[FieldOffset(Offset = "0x111")]
|
|
[Token(Token = "0x400119E")]
|
|
private bool g_bDollAttack02;
|
|
|
|
// Token: 0x0400119F RID: 4511
|
|
[FieldOffset(Offset = "0x112")]
|
|
[Token(Token = "0x400119F")]
|
|
private bool g_bDollAttack03;
|
|
|
|
// Token: 0x040011A0 RID: 4512
|
|
[FieldOffset(Offset = "0x114")]
|
|
[Token(Token = "0x40011A0")]
|
|
private float g_fDollMove;
|
|
|
|
// Token: 0x040011A1 RID: 4513
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40011A1")]
|
|
private float g_fDollHideTime;
|
|
|
|
// Token: 0x040011A2 RID: 4514
|
|
[FieldOffset(Offset = "0x11C")]
|
|
[Token(Token = "0x40011A2")]
|
|
protected float g_fDollWalkSpeed;
|
|
|
|
// Token: 0x040011A3 RID: 4515
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x40011A3")]
|
|
protected float g_fDollRunSpeed;
|
|
|
|
// Token: 0x040011A4 RID: 4516
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40011A4")]
|
|
public Transform Bear;
|
|
|
|
// Token: 0x040011A5 RID: 4517
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40011A5")]
|
|
private BossLevel06EffectPlayBearControl g_BearController;
|
|
|
|
// Token: 0x040011A6 RID: 4518
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40011A6")]
|
|
public ParticleSystem PS_SceneSmoke;
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|
|
|
// Token: 0x040011A7 RID: 4519
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x40011A7")]
|
|
public GameObject Eff_SwordAttack0101;
|
|
|
|
// Token: 0x040011A8 RID: 4520
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40011A8")]
|
|
public GameObject Eff_SwordAttack0102;
|
|
|
|
// Token: 0x040011A9 RID: 4521
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40011A9")]
|
|
public GameObject Eff_SwordAttack0103;
|
|
|
|
// Token: 0x040011AA RID: 4522
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40011AA")]
|
|
public GameObject Eff_SwordAttack0103Floor;
|
|
|
|
// Token: 0x040011AB RID: 4523
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x40011AB")]
|
|
public GameObject Eff_SwordEnergy;
|
|
|
|
// Token: 0x040011AC RID: 4524
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x40011AC")]
|
|
public GameObject Eff_SwordHit;
|
|
|
|
// Token: 0x040011AD RID: 4525
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40011AD")]
|
|
public GameObject Eff_SwordEnergyHitWall;
|
|
|
|
// Token: 0x040011AE RID: 4526
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x40011AE")]
|
|
public GameObject Eff_SwordAttack0201;
|
|
|
|
// Token: 0x040011AF RID: 4527
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x40011AF")]
|
|
public GameObject Eff_SwordAttack0202;
|
|
|
|
// Token: 0x040011B0 RID: 4528
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x40011B0")]
|
|
public GameObject Eff_SwordAttack02Dash;
|
|
|
|
// Token: 0x040011B1 RID: 4529
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x40011B1")]
|
|
public GameObject Eff_SwordThrowAttack;
|
|
|
|
// Token: 0x040011B2 RID: 4530
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40011B2")]
|
|
public GameObject Eff_Beam;
|
|
|
|
// Token: 0x040011B3 RID: 4531
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40011B3")]
|
|
public GameObject Eff_BeamCollision;
|
|
|
|
// Token: 0x040011B4 RID: 4532
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40011B4")]
|
|
public GameObject Eff_BeamStart;
|
|
|
|
// Token: 0x040011B5 RID: 4533
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x40011B5")]
|
|
public GameObject Eff_AttackRotateStart;
|
|
|
|
// Token: 0x040011B6 RID: 4534
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x40011B6")]
|
|
public GameObject Eff_AttackRotateTip;
|
|
|
|
// Token: 0x040011B7 RID: 4535
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x40011B7")]
|
|
public GameObject Eff_AttackRotate;
|
|
|
|
// Token: 0x040011B8 RID: 4536
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x40011B8")]
|
|
public GameObject Eff_AttackRotateHit;
|
|
|
|
// Token: 0x040011B9 RID: 4537
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x40011B9")]
|
|
public GameObject Eff_AttackFour01;
|
|
|
|
// Token: 0x040011BA RID: 4538
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x40011BA")]
|
|
public GameObject Eff_AttackFour02;
|
|
|
|
// Token: 0x040011BB RID: 4539
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x40011BB")]
|
|
public GameObject Eff_AttackFour03;
|
|
|
|
// Token: 0x040011BC RID: 4540
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x40011BC")]
|
|
private EffectPool g_EffSwordAttack0101;
|
|
|
|
// Token: 0x040011BD RID: 4541
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x40011BD")]
|
|
private EffectPool g_EffSwordAttack0102;
|
|
|
|
// Token: 0x040011BE RID: 4542
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x40011BE")]
|
|
private EffectPool g_EffSwordAttack0103;
|
|
|
|
// Token: 0x040011BF RID: 4543
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x40011BF")]
|
|
private EffectPool g_EffSwordAttack0103Floor;
|
|
|
|
// Token: 0x040011C0 RID: 4544
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x40011C0")]
|
|
private EffectPool g_EffSwordEnergy;
|
|
|
|
// Token: 0x040011C1 RID: 4545
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x40011C1")]
|
|
private EffectPool g_EffSwordHit;
|
|
|
|
// Token: 0x040011C2 RID: 4546
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x40011C2")]
|
|
private EffectPool g_EffSwordEnergyHitWall;
|
|
|
|
// Token: 0x040011C3 RID: 4547
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x40011C3")]
|
|
private EffectPool g_EffSwordAttack0201;
|
|
|
|
// Token: 0x040011C4 RID: 4548
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x40011C4")]
|
|
private EffectPool g_EffSwordAttack0202;
|
|
|
|
// Token: 0x040011C5 RID: 4549
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x40011C5")]
|
|
private EffectPool g_EffSwordAttack02Dash;
|
|
|
|
// Token: 0x040011C6 RID: 4550
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x40011C6")]
|
|
private EffectPool g_EffSwordThrowAttack;
|
|
|
|
// Token: 0x040011C7 RID: 4551
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x40011C7")]
|
|
private EffectPool g_EffBeam;
|
|
|
|
// Token: 0x040011C8 RID: 4552
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x40011C8")]
|
|
private EffectPool g_EffBeamCollision;
|
|
|
|
// Token: 0x040011C9 RID: 4553
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x40011C9")]
|
|
private EffectPool g_EffBeamStart;
|
|
|
|
// Token: 0x040011CA RID: 4554
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x40011CA")]
|
|
private EffectPool g_EffAttackRotateStart;
|
|
|
|
// Token: 0x040011CB RID: 4555
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x40011CB")]
|
|
private EffectPool g_EffAttackRotateTip;
|
|
|
|
// Token: 0x040011CC RID: 4556
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x40011CC")]
|
|
private EffectPool g_EffAttackRotate;
|
|
|
|
// Token: 0x040011CD RID: 4557
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x40011CD")]
|
|
private EffectPool g_EffAttackRotateHit;
|
|
|
|
// Token: 0x040011CE RID: 4558
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x40011CE")]
|
|
private EffectPool g_EffAttackFour01;
|
|
|
|
// Token: 0x040011CF RID: 4559
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x40011CF")]
|
|
private EffectPool g_EffAttackFour02;
|
|
|
|
// Token: 0x040011D0 RID: 4560
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x40011D0")]
|
|
private EffectPool g_EffAttackFour03;
|
|
|
|
// Token: 0x040011D1 RID: 4561
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x40011D1")]
|
|
public GameObject SE_SwordAppear;
|
|
|
|
// Token: 0x040011D2 RID: 4562
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x40011D2")]
|
|
public GameObject SE_SwordDisappear;
|
|
|
|
// Token: 0x040011D3 RID: 4563
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x40011D3")]
|
|
public GameObject SE_SwordSwing;
|
|
|
|
// Token: 0x040011D4 RID: 4564
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x40011D4")]
|
|
public GameObject SE_SwordSkill;
|
|
|
|
// Token: 0x040011D5 RID: 4565
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x40011D5")]
|
|
public GameObject SE_SwordAssault;
|
|
|
|
// Token: 0x040011D6 RID: 4566
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x40011D6")]
|
|
public GameObject SE_SwordRotate;
|
|
|
|
// Token: 0x040011D7 RID: 4567
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x40011D7")]
|
|
public GameObject SE_DollAppear;
|
|
|
|
// Token: 0x040011D8 RID: 4568
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x40011D8")]
|
|
public GameObject SE_DollDisappear;
|
|
|
|
// Token: 0x040011D9 RID: 4569
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x40011D9")]
|
|
public GameObject SE_Move;
|
|
|
|
// Token: 0x040011DA RID: 4570
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x40011DA")]
|
|
public GameObject SE_StartUp;
|
|
|
|
// Token: 0x040011DB RID: 4571
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x40011DB")]
|
|
public GameObject SE_StartUpWind;
|
|
|
|
// Token: 0x040011DC RID: 4572
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x40011DC")]
|
|
public GameObject SE_DollAttackTip;
|
|
|
|
// Token: 0x040011DD RID: 4573
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x40011DD")]
|
|
public GameObject SE_BeamShot;
|
|
|
|
// Token: 0x040011DE RID: 4574
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x40011DE")]
|
|
public GameObject SE_Beam;
|
|
|
|
// Token: 0x040011DF RID: 4575
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x40011DF")]
|
|
public GameObject SE_BeamCollision;
|
|
|
|
// Token: 0x040011E0 RID: 4576
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x40011E0")]
|
|
public GameObject SE_DollFourHitFloor;
|
|
|
|
// Token: 0x040011E1 RID: 4577
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x40011E1")]
|
|
public GameObject SE_DollRotateReady;
|
|
|
|
// Token: 0x040011E2 RID: 4578
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x40011E2")]
|
|
public GameObject SE_BearDisappear;
|
|
|
|
// Token: 0x040011E3 RID: 4579
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x40011E3")]
|
|
private SoundEffect g_SESwordAppear;
|
|
|
|
// Token: 0x040011E4 RID: 4580
|
|
[FieldOffset(Offset = "0x328")]
|
|
[Token(Token = "0x40011E4")]
|
|
private SoundEffect g_SESwordSwing;
|
|
|
|
// Token: 0x040011E5 RID: 4581
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x40011E5")]
|
|
private SoundEffect g_SESwordSkill;
|
|
|
|
// Token: 0x040011E6 RID: 4582
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x40011E6")]
|
|
private SoundEffect g_SESwordAssault;
|
|
|
|
// Token: 0x040011E7 RID: 4583
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x40011E7")]
|
|
private SoundEffect g_SESwordRotate;
|
|
|
|
// Token: 0x040011E8 RID: 4584
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x40011E8")]
|
|
private SoundEffect g_SEDollAppear;
|
|
|
|
// Token: 0x040011E9 RID: 4585
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x40011E9")]
|
|
private SoundEffect g_SEDollDisappear;
|
|
|
|
// Token: 0x040011EA RID: 4586
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x40011EA")]
|
|
private SoundEffect g_SEMove;
|
|
|
|
// Token: 0x040011EB RID: 4587
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x40011EB")]
|
|
private SoundEffect g_SEStartUp;
|
|
|
|
// Token: 0x040011EC RID: 4588
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x40011EC")]
|
|
private SoundEffect g_SEStartUpWind;
|
|
|
|
// Token: 0x040011ED RID: 4589
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x40011ED")]
|
|
private SoundEffect g_SEDollAttackTip;
|
|
|
|
// Token: 0x040011EE RID: 4590
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x40011EE")]
|
|
private SoundEffect g_SEBeamShot;
|
|
|
|
// Token: 0x040011EF RID: 4591
|
|
[FieldOffset(Offset = "0x380")]
|
|
[Token(Token = "0x40011EF")]
|
|
private SoundEffect g_SEBeam;
|
|
|
|
// Token: 0x040011F0 RID: 4592
|
|
[FieldOffset(Offset = "0x388")]
|
|
[Token(Token = "0x40011F0")]
|
|
private SoundEffect g_SEBeamCollision;
|
|
|
|
// Token: 0x040011F1 RID: 4593
|
|
[FieldOffset(Offset = "0x390")]
|
|
[Token(Token = "0x40011F1")]
|
|
private SoundEffect g_SEDollFourHitFloor;
|
|
|
|
// Token: 0x040011F2 RID: 4594
|
|
[FieldOffset(Offset = "0x398")]
|
|
[Token(Token = "0x40011F2")]
|
|
private SoundEffect g_SEDollRotateReady;
|
|
|
|
// Token: 0x040011F3 RID: 4595
|
|
[FieldOffset(Offset = "0x3A0")]
|
|
[Token(Token = "0x40011F3")]
|
|
protected SoundEffectPool g_SEPSwordDisappear;
|
|
|
|
// Token: 0x040011F4 RID: 4596
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[FieldOffset(Offset = "0x3A8")]
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[Token(Token = "0x40011F4")]
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protected SoundEffectPool g_SEPDollDisappear;
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// Token: 0x040011F5 RID: 4597
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[FieldOffset(Offset = "0x3B0")]
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[Token(Token = "0x40011F5")]
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protected SoundEffectPool g_SEPBearDisappear;
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// Token: 0x040011F6 RID: 4598
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[FieldOffset(Offset = "0x3B8")]
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[Token(Token = "0x40011F6")]
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private bool g_bBeam;
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// Token: 0x040011F7 RID: 4599
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[FieldOffset(Offset = "0x3C0")]
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[Token(Token = "0x40011F7")]
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private ParticleSystem g_PsBeamL;
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// Token: 0x040011F8 RID: 4600
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[FieldOffset(Offset = "0x3C8")]
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[Token(Token = "0x40011F8")]
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private ParticleSystem g_PsBeamR;
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// Token: 0x040011F9 RID: 4601
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[FieldOffset(Offset = "0x3D0")]
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[Token(Token = "0x40011F9")]
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private Vector3 g_v3BeamLTarget;
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// Token: 0x040011FA RID: 4602
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[FieldOffset(Offset = "0x3DC")]
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[Token(Token = "0x40011FA")]
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private Vector3 g_v3BeamRTarget;
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// Token: 0x040011FB RID: 4603
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[FieldOffset(Offset = "0x3E8")]
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[Token(Token = "0x40011FB")]
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private Vector3 g_v3BeamLMove;
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// Token: 0x040011FC RID: 4604
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[FieldOffset(Offset = "0x3F4")]
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[Token(Token = "0x40011FC")]
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private Vector3 g_v3BeamRMove;
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// Token: 0x040011FD RID: 4605
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[Token(Token = "0x40011FD")]
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private const float g_fBeamFrequency = 0.05f;
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// Token: 0x040011FE RID: 4606
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[FieldOffset(Offset = "0x400")]
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[Token(Token = "0x40011FE")]
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private float g_fBeamFrequencyVal;
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// Token: 0x040011FF RID: 4607
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[FieldOffset(Offset = "0x404")]
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[Token(Token = "0x40011FF")]
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private float g_fBeamSize;
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// Token: 0x04001200 RID: 4608
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[FieldOffset(Offset = "0x408")]
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[Token(Token = "0x4001200")]
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private bool g_bBeamHitL;
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// Token: 0x04001201 RID: 4609
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[FieldOffset(Offset = "0x409")]
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[Token(Token = "0x4001201")]
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private bool g_bBeamHitR;
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// Token: 0x04001202 RID: 4610
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[FieldOffset(Offset = "0x40A")]
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[Token(Token = "0x4001202")]
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private bool g_bSEMove;
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|
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// Token: 0x04001203 RID: 4611
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[FieldOffset(Offset = "0x40B")]
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[Token(Token = "0x4001203")]
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private bool g_bSEMoveSpeed;
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// Token: 0x04001204 RID: 4612
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[FieldOffset(Offset = "0x40C")]
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[Token(Token = "0x4001204")]
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private float g_fSEMoveVolume;
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// Token: 0x04001205 RID: 4613
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[FieldOffset(Offset = "0x410")]
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[Token(Token = "0x4001205")]
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private float g_fSEMovePitch = 1f;
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|
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// Token: 0x04001206 RID: 4614
|
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[FieldOffset(Offset = "0x414")]
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[Token(Token = "0x4001206")]
|
|
private float g_fSEBeamVolume;
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|
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// Token: 0x04001207 RID: 4615
|
|
[FieldOffset(Offset = "0x418")]
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|
[Token(Token = "0x4001207")]
|
|
private float g_fSEBeamPitch;
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|
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// Token: 0x04001208 RID: 4616
|
|
[FieldOffset(Offset = "0x41C")]
|
|
[Token(Token = "0x4001208")]
|
|
private bool g_bSEStartUpWind;
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|
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// Token: 0x04001209 RID: 4617
|
|
[FieldOffset(Offset = "0x420")]
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|
[Token(Token = "0x4001209")]
|
|
private float g_fSEStartUpWindVolume;
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|
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// Token: 0x0400120A RID: 4618
|
|
[FieldOffset(Offset = "0x424")]
|
|
[Token(Token = "0x400120A")]
|
|
private float g_fSEStartUpWindPitch;
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|
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// Token: 0x0400120B RID: 4619
|
|
[FieldOffset(Offset = "0x428")]
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|
[Token(Token = "0x400120B")]
|
|
public AttackData AD_SwordAttack0103Floor;
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|
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// Token: 0x0400120C RID: 4620
|
|
[FieldOffset(Offset = "0x430")]
|
|
[Token(Token = "0x400120C")]
|
|
public AttackData AD_DollRotate;
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|
|
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// Token: 0x0400120D RID: 4621
|
|
[FieldOffset(Offset = "0x438")]
|
|
[Token(Token = "0x400120D")]
|
|
public AttackData AD_DollFour;
|
|
}
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