97 lines
2.6 KiB
C#
97 lines
2.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000EB RID: 235
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[Token(Token = "0x20000EB")]
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public class BoxRangeCollision : MonoBehaviour
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{
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// Token: 0x06000B8C RID: 2956 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B8C")]
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[Address(RVA = "0xB86B60", Offset = "0xB85B60", VA = "0x180B86B60")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B8D RID: 2957 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B8D")]
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[Address(RVA = "0xB86D70", Offset = "0xB85D70", VA = "0x180B86D70", Slot = "4")]
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protected virtual void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B8E RID: 2958 RVA: 0x0001A6C8 File Offset: 0x000188C8
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[Token(Token = "0x6000B8E")]
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[Address(RVA = "0xB873B0", Offset = "0xB863B0", VA = "0x180B873B0")]
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public BoxRangeCollision()
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{
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}
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// Token: 0x0400127E RID: 4734
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400127E")]
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public Vector3 BoxCollisionCenter;
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// Token: 0x0400127F RID: 4735
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400127F")]
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public Vector3 BoxCollisionSize;
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// Token: 0x04001280 RID: 4736
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001280")]
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public Vector3 MoveDirection;
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// Token: 0x04001281 RID: 4737
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4001281")]
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public float CollisionLength = 1f;
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// Token: 0x04001282 RID: 4738
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001282")]
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public float CollisionWait;
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// Token: 0x04001283 RID: 4739
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4001283")]
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public float CollisionTime = 0.1f;
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// Token: 0x04001284 RID: 4740
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001284")]
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public float CollisionInterval = 0.3f;
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// Token: 0x04001285 RID: 4741
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001285")]
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public GameObject CollisionEffect;
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// Token: 0x04001286 RID: 4742
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001286")]
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protected float g_fTime;
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// Token: 0x04001287 RID: 4743
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4001287")]
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protected float g_fInterval;
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// Token: 0x04001288 RID: 4744
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001288")]
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protected Vector3 g_Pos;
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// Token: 0x04001289 RID: 4745
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001289")]
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protected EffectPool g_EffCollision;
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// Token: 0x0400128A RID: 4746
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400128A")]
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protected AttackData g_AD;
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}
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