Files
NobetaSource/Cpp2IL/Assembly-CSharp/CFX_AutoDestructShuriken.cs
2023-09-06 22:19:13 +02:00

39 lines
1.1 KiB
C#

using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200038D RID: 909
[Token(Token = "0x200038D")]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
// Token: 0x0600234F RID: 9039 RVA: 0x00054B28 File Offset: 0x00052D28
[Token(Token = "0x600234F")]
[Address(RVA = "0xB897A0", Offset = "0xB887A0", VA = "0x180B897A0")]
private void OnEnable()
{
Coroutine coroutine = base.StartCoroutine("CheckIfAlive");
}
// Token: 0x06002350 RID: 9040 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002350")]
[Address(RVA = "0xB89730", Offset = "0xB88730", VA = "0x180B89730")]
private IEnumerator CheckIfAlive()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002351 RID: 9041 RVA: 0x00054B44 File Offset: 0x00052D44
[Token(Token = "0x6002351")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public CFX_AutoDestructShuriken()
{
}
// Token: 0x04002CBE RID: 11454
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002CBE")]
public bool OnlyDeactivate;
}