39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200038D RID: 909
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[Token(Token = "0x200038D")]
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[RequireComponent(typeof(ParticleSystem))]
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public class CFX_AutoDestructShuriken : MonoBehaviour
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{
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// Token: 0x0600234F RID: 9039 RVA: 0x00054B28 File Offset: 0x00052D28
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[Token(Token = "0x600234F")]
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[Address(RVA = "0xB897A0", Offset = "0xB887A0", VA = "0x180B897A0")]
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private void OnEnable()
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{
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Coroutine coroutine = base.StartCoroutine("CheckIfAlive");
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}
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// Token: 0x06002350 RID: 9040 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002350")]
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[Address(RVA = "0xB89730", Offset = "0xB88730", VA = "0x180B89730")]
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private IEnumerator CheckIfAlive()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002351 RID: 9041 RVA: 0x00054B44 File Offset: 0x00052D44
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[Token(Token = "0x6002351")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public CFX_AutoDestructShuriken()
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{
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}
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// Token: 0x04002CBE RID: 11454
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002CBE")]
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public bool OnlyDeactivate;
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}
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