79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using System;
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using System.Reflection;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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// Token: 0x02000227 RID: 551
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[Token(Token = "0x2000227")]
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[ExecuteInEditMode]
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public class CustomURP : RenderPipeline
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{
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// Token: 0x0600159F RID: 5535 RVA: 0x00030F1C File Offset: 0x0002F11C
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[Token(Token = "0x600159F")]
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[Address(RVA = "0x12F34F0", Offset = "0x12F24F0", VA = "0x1812F34F0", Slot = "4")]
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protected override void Render(ScriptableRenderContext context, Camera[] cameras)
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{
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if (this.pipeline == (ulong)0L)
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{
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UniversalRenderPipeline universalRenderPipeline = new UniversalRenderPipeline(CustomURPAsset.Instance);
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this.pipeline = universalRenderPipeline;
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MethodInfo method4 = this.pipeline.GetType().GetMethod("Render", (BindingFlags)((uint)292));
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MethodInfo method = method4;
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MethodInfo method2 = method;
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int num = 0;
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if (method2 != num)
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{
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Action<ScriptableRenderContext, Camera[]> action = delegate(ScriptableRenderContext src, Camera[] cams)
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{
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MethodInfo method3;
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UniversalRenderPipeline universalRenderPipeline2;
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object[] array;
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for (;;)
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{
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CustomURP <>4__this = this;
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method3 = method;
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universalRenderPipeline2 = <>4__this.pipeline;
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array = new object[2];
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if (array == 0 || array != 0)
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{
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array[0] = array;
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if (cams == 0 || array != 0)
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{
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break;
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}
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}
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}
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array[1] = cams;
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object obj = method3.Invoke(universalRenderPipeline2, array);
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};
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this.render = action;
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}
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}
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Action<ScriptableRenderContext, Camera[]> action2 = this.render;
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if (action2 != 0)
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{
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action2(context, cameras);
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GraphicsSettings.lightsUseLinearIntensity = true;
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}
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}
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// Token: 0x060015A0 RID: 5536 RVA: 0x00030FC4 File Offset: 0x0002F1C4
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[Token(Token = "0x60015A0")]
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[Address(RVA = "0x499590", Offset = "0x498590", VA = "0x180499590")]
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public CustomURP()
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{
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}
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// Token: 0x040020CB RID: 8395
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40020CB")]
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private UniversalRenderPipeline pipeline;
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// Token: 0x040020CC RID: 8396
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40020CC")]
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private Action<ScriptableRenderContext, Camera[]> render;
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}
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