Files
NobetaSource/Cpp2IL/Assembly-CSharp/DecalPreProcessor.cs
2023-09-06 22:19:13 +02:00

28 lines
783 B
C#

using System;
using ch.sycoforge.Decal;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000375 RID: 885
[Token(Token = "0x2000375")]
[RequireComponent(typeof(EasyDecal))]
public class DecalPreProcessor : MonoBehaviour
{
// Token: 0x060022F0 RID: 8944 RVA: 0x000543D0 File Offset: 0x000525D0
[Token(Token = "0x60022F0")]
[Address(RVA = "0x12FA800", Offset = "0x12F9800", VA = "0x1812FA800")]
private void Awake()
{
EasyDecal component = base.GetComponent<EasyDecal>();
float num = UnityEngine.Random.Range(0.0001f, 0.001f);
component.distance = num;
}
// Token: 0x060022F1 RID: 8945 RVA: 0x00054404 File Offset: 0x00052604
[Token(Token = "0x60022F1")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public DecalPreProcessor()
{
}
}