Files
2023-09-06 22:19:13 +02:00

40 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000395 RID: 917
[Token(Token = "0x2000395")]
public class DestroyObj : MonoBehaviour
{
// Token: 0x06002373 RID: 9075 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002373")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002374 RID: 9076 RVA: 0x0005506C File Offset: 0x0005326C
[Token(Token = "0x6002374")]
[Address(RVA = "0x17E03B0", Offset = "0x17DF3B0", VA = "0x1817E03B0")]
private void Update()
{
float num = this.timer;
float deltaTime = Time.deltaTime;
this.timer = num;
UnityEngine.Object.Destroy(base.gameObject);
}
// Token: 0x06002375 RID: 9077 RVA: 0x0005509C File Offset: 0x0005329C
[Token(Token = "0x6002375")]
[Address(RVA = "0xD1AA30", Offset = "0xD19A30", VA = "0x180D1AA30")]
public DestroyObj()
{
}
// Token: 0x04002CDB RID: 11483
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002CDB")]
public float timer = 0.5f;
}