Files
NobetaSource/Cpp2IL/Assembly-CSharp/Doll01EffectPlay.cs
2023-09-06 22:19:13 +02:00

681 lines
20 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000ED RID: 237
[Token(Token = "0x20000ED")]
public class Doll01EffectPlay : MonoBehaviour
{
// Token: 0x06000B91 RID: 2961 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B91")]
[Address(RVA = "0x17E1840", Offset = "0x17E0840", VA = "0x1817E1840")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B92 RID: 2962 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B92")]
[Address(RVA = "0x17E39D0", Offset = "0x17E29D0", VA = "0x1817E39D0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B93 RID: 2963 RVA: 0x0001A76C File Offset: 0x0001896C
[Token(Token = "0x6000B93")]
[Address(RVA = "0x17E16D0", Offset = "0x17E06D0", VA = "0x1817E16D0")]
public void Damaged()
{
Material material = this.g_matFace;
this.g_fMatShadowPos = 0f;
int num = 0;
material.SetFloat("_ShadowPow", (float)num);
Material material2 = this.g_matBody;
float num2 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num2);
Material material3 = this.g_matHair;
float num3 = this.g_fMatShadowPos;
material3.SetFloat("_ShadowPow", num3);
Material material4 = this.g_matHandFoot;
float num4 = this.g_fMatShadowPos;
material4.SetFloat("_ShadowPow", num4);
Material material5 = this.g_matWeapon;
float num5 = this.g_fMatShadowPos;
material5.SetFloat("_ShadowPow", num5);
}
// Token: 0x06000B94 RID: 2964 RVA: 0x0001A814 File Offset: 0x00018A14
[Token(Token = "0x6000B94")]
[Address(RVA = "0x17E17C0", Offset = "0x17E07C0", VA = "0x1817E17C0")]
public void Death()
{
this.g_bDeath = true;
this.g_BodyEffect.Stop(true);
this.g_EyeEffect.Stop(true);
}
// Token: 0x06000B95 RID: 2965 RVA: 0x0001A848 File Offset: 0x00018A48
[Token(Token = "0x6000B95")]
[Address(RVA = "0x17E1810", Offset = "0x17E0810", VA = "0x1817E1810")]
public void Destroy()
{
this.g_DeathEffect.Play(true);
}
// Token: 0x06000B96 RID: 2966 RVA: 0x0001A868 File Offset: 0x00018A68
[Token(Token = "0x6000B96")]
[Address(RVA = "0x17E15A0", Offset = "0x17E05A0", VA = "0x1817E15A0")]
public void Create()
{
ParticleSystem particleSystem = this.g_BodyEffect;
this.g_bDeath = false;
particleSystem.Play(true);
ParticleSystem particleSystem2 = this.g_DeathEffect;
int num = 0;
particleSystem2.Stop(num != 0);
this.g_EyeEffect.Play(true);
Material material = this.g_matFace;
this.g_fDeathShadowPos = 1f;
this.g_fMatShadowPos = 0f;
int num2 = 0;
material.SetFloat("_ShadowPow", (float)num2);
Material material2 = this.g_matBody;
int num3 = 0;
material2.SetFloat("_ShadowPow", (float)num3);
Material material3 = this.g_matHair;
int num4 = 0;
material3.SetFloat("_ShadowPow", (float)num4);
Material material4 = this.g_matHandFoot;
int num5 = 0;
material4.SetFloat("_ShadowPow", (float)num5);
Material material5 = this.g_matWeapon;
int num6 = 0;
material5.SetFloat("_ShadowPow", (float)num6);
}
// Token: 0x06000B97 RID: 2967 RVA: 0x0001A940 File Offset: 0x00018B40
[Token(Token = "0x6000B97")]
[Address(RVA = "0x17E3500", Offset = "0x17E2500", VA = "0x1817E3500")]
public void Remove()
{
this.g_bDeath = false;
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
particleSystem.Stop(num != 0);
ParticleSystem particleSystem2 = this.g_DeathEffect;
int num2 = 0;
particleSystem2.Play(num2 != 0);
}
// Token: 0x06000B98 RID: 2968 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B98")]
[Address(RVA = "0x17E27C0", Offset = "0x17E17C0", VA = "0x1817E27C0")]
public void PlayAttackDodgeFront()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B99 RID: 2969 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B99")]
[Address(RVA = "0x17E2880", Offset = "0x17E1880", VA = "0x1817E2880")]
public void PlayAttackDouble01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B9A RID: 2970 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B9A")]
[Address(RVA = "0x17E2940", Offset = "0x17E1940", VA = "0x1817E2940")]
public void PlayAttackDouble02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B9B RID: 2971 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B9B")]
[Address(RVA = "0x17E2AC0", Offset = "0x17E1AC0", VA = "0x1817E2AC0")]
public void PlayAttackStron()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B9C RID: 2972 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B9C")]
[Address(RVA = "0x14732D0", Offset = "0x14722D0", VA = "0x1814732D0")]
public void PlayAttackLeft()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B9D RID: 2973 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B9D")]
[Address(RVA = "0x17E2A00", Offset = "0x17E1A00", VA = "0x1817E2A00")]
public void PlayAttackRight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B9E RID: 2974 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B9E")]
[Address(RVA = "0x17E2700", Offset = "0x17E1700", VA = "0x1817E2700")]
public void PlayAttackBackJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B9F RID: 2975 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B9F")]
[Address(RVA = "0x17E2B80", Offset = "0x17E1B80", VA = "0x1817E2B80")]
public void PlayEffDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BA0 RID: 2976 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BA0")]
[Address(RVA = "0x17E2F50", Offset = "0x17E1F50", VA = "0x1817E2F50")]
public void PlayEffTeleport()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BA1 RID: 2977 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BA1")]
[Address(RVA = "0x17E2CC0", Offset = "0x17E1CC0", VA = "0x1817E2CC0")]
public void PlayEffTeleportFloor(Vector3 v3Start, Vector3 v3End)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BA2 RID: 2978 RVA: 0x0001A97C File Offset: 0x00018B7C
[Token(Token = "0x6000BA2")]
[Address(RVA = "0x17E13C0", Offset = "0x17E03C0", VA = "0x1817E13C0")]
public void AnimPlayPSWeaponLightL()
{
if (this.g_SwordEnergy != (ulong)0L)
{
ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL;
int num = 0;
if (ps_WeaponLightL != num)
{
this.PS_WeaponLightL.Play(true);
}
SoundEffect soundEffect = this.g_SEWeaponLight;
int num2 = 0;
if (soundEffect != num2)
{
this.g_SEWeaponLight.PlayRandom(1f, 1f);
}
}
}
// Token: 0x06000BA3 RID: 2979 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BA3")]
[Address(RVA = "0x17E0CA0", Offset = "0x17DFCA0", VA = "0x1817E0CA0")]
public void AnimPlayEffSwordEnergyL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BA4 RID: 2980 RVA: 0x0001A9E4 File Offset: 0x00018BE4
[Token(Token = "0x6000BA4")]
[Address(RVA = "0x17E14B0", Offset = "0x17E04B0", VA = "0x1817E14B0")]
public void AnimPlayPSWeaponLightR()
{
if (this.g_SwordEnergy != (ulong)0L)
{
ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR;
int num = 0;
if (ps_WeaponLightR != num)
{
this.PS_WeaponLightR.Play(true);
}
SoundEffect soundEffect = this.g_SEWeaponLight;
int num2 = 0;
if (soundEffect != num2)
{
this.g_SEWeaponLight.PlayRandom(1f, 1f);
}
}
}
// Token: 0x06000BA5 RID: 2981 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BA5")]
[Address(RVA = "0x17E1030", Offset = "0x17E0030", VA = "0x1817E1030")]
public void AnimPlayEffSwordEnergyR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BA6 RID: 2982 RVA: 0x0001AA4C File Offset: 0x00018C4C
[Token(Token = "0x6000BA6")]
[Address(RVA = "0x17E3440", Offset = "0x17E2440", VA = "0x1817E3440")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000BA7 RID: 2983 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BA7")]
[Address(RVA = "0x17E30F0", Offset = "0x17E20F0", VA = "0x1817E30F0")]
public void PlaySEDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BA8 RID: 2984 RVA: 0x0001AA98 File Offset: 0x00018C98
[Token(Token = "0x6000BA8")]
[Address(RVA = "0x17E3030", Offset = "0x17E2030", VA = "0x1817E3030")]
public void PlaySEDestory()
{
SoundEffect soundEffect = this.g_SEDestory;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
}
}
// Token: 0x06000BA9 RID: 2985 RVA: 0x0001AAE4 File Offset: 0x00018CE4
[Token(Token = "0x6000BA9")]
[Address(RVA = "0x17E32C0", Offset = "0x17E22C0", VA = "0x1817E32C0")]
public void PlaySEFootstep()
{
SoundEffect soundEffect = this.g_SEFootstep;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEFootstep.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SEFootstep;
float num2 = this.g_fFootstepVolume;
soundEffect2.PlayRandom(num2, 1f);
}
}
// Token: 0x06000BAA RID: 2986 RVA: 0x0001AB38 File Offset: 0x00018D38
[Token(Token = "0x6000BAA")]
[Address(RVA = "0x17E3380", Offset = "0x17E2380", VA = "0x1817E3380")]
public void PlaySELand()
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.PlayRandom(1f, 1f);
}
}
// Token: 0x06000BAB RID: 2987 RVA: 0x0001AB84 File Offset: 0x00018D84
[Token(Token = "0x6000BAB")]
[Address(RVA = "0x1105900", Offset = "0x1104900", VA = "0x181105900")]
public void SetFootstepVolume(float fVolume)
{
this.g_fFootstepVolume = fVolume;
}
// Token: 0x06000BAC RID: 2988 RVA: 0x0001AB98 File Offset: 0x00018D98
[Token(Token = "0x6000BAC")]
[Address(RVA = "0x17E3550", Offset = "0x17E2550", VA = "0x1817E3550")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL;
int num = 0;
if (ps_WeaponLightL != num)
{
Common.SetEffectTimeScale(this.PS_WeaponLightL, fTimeScale);
}
ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR;
int num2 = 0;
if (ps_WeaponLightR != num2)
{
Common.SetEffectTimeScale(this.PS_WeaponLightR, fTimeScale);
}
}
// Token: 0x06000BAD RID: 2989 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BAD")]
[Address(RVA = "0x17E4000", Offset = "0x17E3000", VA = "0x1817E4000")]
public Doll01EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400128D RID: 4749
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400128D")]
private Transform g_EffectParent;
// Token: 0x0400128E RID: 4750
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400128E")]
private ParticleSystem g_BodyEffect;
// Token: 0x0400128F RID: 4751
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400128F")]
private ParticleSystem g_DeathEffect;
// Token: 0x04001290 RID: 4752
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001290")]
private ParticleSystem g_EyeEffect;
// Token: 0x04001291 RID: 4753
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001291")]
public ParticleSystem PS_WeaponLightL;
// Token: 0x04001292 RID: 4754
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001292")]
public ParticleSystem PS_WeaponLightR;
// Token: 0x04001293 RID: 4755
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001293")]
[SerializeField]
private string attackDodgeFrontPath;
// Token: 0x04001294 RID: 4756
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001294")]
[SerializeField]
private string attackDouble01Path;
// Token: 0x04001295 RID: 4757
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001295")]
[SerializeField]
private string attackDouble02Path;
// Token: 0x04001296 RID: 4758
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001296")]
[SerializeField]
private string attackStronPath;
// Token: 0x04001297 RID: 4759
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001297")]
[SerializeField]
private string attackLeftPath;
// Token: 0x04001298 RID: 4760
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001298")]
[SerializeField]
private string attackRightPath;
// Token: 0x04001299 RID: 4761
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001299")]
[SerializeField]
private string attackBackJumpPath;
// Token: 0x0400129A RID: 4762
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400129A")]
[SerializeField]
private string effDodgeSmokePath;
// Token: 0x0400129B RID: 4763
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400129B")]
[SerializeField]
private string effTeleportSmokePath;
// Token: 0x0400129C RID: 4764
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400129C")]
[SerializeField]
private string effTeleportSmokeFloorPath;
// Token: 0x0400129D RID: 4765
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400129D")]
[SerializeField]
private string effSwordEnergyShotPath;
// Token: 0x0400129E RID: 4766
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400129E")]
[SerializeField]
private string effSwordEnergyPath;
// Token: 0x0400129F RID: 4767
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400129F")]
[SerializeField]
private string effSwordEnergyCollisionPath;
// Token: 0x040012A0 RID: 4768
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40012A0")]
[SerializeField]
private string effSwordEnergyExplosionPath;
// Token: 0x040012A1 RID: 4769
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40012A1")]
public Transform FootL;
// Token: 0x040012A2 RID: 4770
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40012A2")]
public Transform FootR;
// Token: 0x040012A3 RID: 4771
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40012A3")]
[SerializeField]
private string sESwingPath;
// Token: 0x040012A4 RID: 4772
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40012A4")]
[SerializeField]
private string sEDodgePath;
// Token: 0x040012A5 RID: 4773
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40012A5")]
[SerializeField]
private string sEDestoryPath;
// Token: 0x040012A6 RID: 4774
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40012A6")]
[SerializeField]
private string sEFootstepPath;
// Token: 0x040012A7 RID: 4775
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40012A7")]
[SerializeField]
private string sELandPath;
// Token: 0x040012A8 RID: 4776
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40012A8")]
[SerializeField]
private string sETeleportSmokePath;
// Token: 0x040012A9 RID: 4777
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40012A9")]
[SerializeField]
private string sEWeaponLightPath;
// Token: 0x040012AA RID: 4778
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40012AA")]
private float g_fMatShadowPos;
// Token: 0x040012AB RID: 4779
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40012AB")]
private Material g_matBody;
// Token: 0x040012AC RID: 4780
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40012AC")]
private Material g_matFace;
// Token: 0x040012AD RID: 4781
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40012AD")]
private Material g_matHair;
// Token: 0x040012AE RID: 4782
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40012AE")]
private Material g_matHandFoot;
// Token: 0x040012AF RID: 4783
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40012AF")]
private Material g_matWeapon;
// Token: 0x040012B0 RID: 4784
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40012B0")]
private Color g_colDamaged;
// Token: 0x040012B1 RID: 4785
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40012B1")]
private bool g_bDeath;
// Token: 0x040012B2 RID: 4786
[FieldOffset(Offset = "0x144")]
[Token(Token = "0x40012B2")]
private float g_fDeathShadowPos;
// Token: 0x040012B3 RID: 4787
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40012B3")]
private EffectPool g_AttackDodgeFront;
// Token: 0x040012B4 RID: 4788
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40012B4")]
private EffectPool g_AttackDouble01;
// Token: 0x040012B5 RID: 4789
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40012B5")]
private EffectPool g_AttackDouble02;
// Token: 0x040012B6 RID: 4790
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40012B6")]
private EffectPool g_AttackStron;
// Token: 0x040012B7 RID: 4791
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40012B7")]
private EffectPool g_AttackLeft;
// Token: 0x040012B8 RID: 4792
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40012B8")]
private EffectPool g_AttackRight;
// Token: 0x040012B9 RID: 4793
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40012B9")]
private EffectPool g_AttackBackJump;
// Token: 0x040012BA RID: 4794
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40012BA")]
private EffectPool g_DodgeSomke;
// Token: 0x040012BB RID: 4795
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40012BB")]
private EffectPool g_TeleportSmoke;
// Token: 0x040012BC RID: 4796
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40012BC")]
private EffectPool g_TeleportSmokeFloor;
// Token: 0x040012BD RID: 4797
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40012BD")]
private EffectPool g_SwordEnergyShot;
// Token: 0x040012BE RID: 4798
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40012BE")]
private EffectPool g_SwordEnergy;
// Token: 0x040012BF RID: 4799
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40012BF")]
private EffectPool g_SwordEnergyCollision;
// Token: 0x040012C0 RID: 4800
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40012C0")]
private EffectPool g_SwordEnergyExplosion;
// Token: 0x040012C1 RID: 4801
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40012C1")]
private SoundEffect g_SESwing;
// Token: 0x040012C2 RID: 4802
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40012C2")]
private SoundEffect g_SEDodge;
// Token: 0x040012C3 RID: 4803
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40012C3")]
private SoundEffect g_SEDestory;
// Token: 0x040012C4 RID: 4804
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40012C4")]
private SoundEffect g_SEFootstep;
// Token: 0x040012C5 RID: 4805
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40012C5")]
private SoundEffect g_SELand;
// Token: 0x040012C6 RID: 4806
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40012C6")]
private SoundEffect g_SETeleportSmoke;
// Token: 0x040012C7 RID: 4807
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40012C7")]
private SoundEffect g_SEWeaponLight;
// Token: 0x040012C8 RID: 4808
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40012C8")]
private float g_fFootstepVolume;
// Token: 0x040012C9 RID: 4809
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40012C9")]
public Transform Pos_SwordEnergy;
}