1046 lines
30 KiB
C#
1046 lines
30 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000F1 RID: 241
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[Token(Token = "0x20000F1")]
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public class Doll03EffectPlay : MonoBehaviour
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{
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// Token: 0x06000BE4 RID: 3044 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BE4")]
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[Address(RVA = "0x17E90D0", Offset = "0x17E80D0", VA = "0x1817E90D0", Slot = "4")]
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public virtual void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BE5 RID: 3045 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BE5")]
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[Address(RVA = "0x17EC5D0", Offset = "0x17EB5D0", VA = "0x1817EC5D0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BE6 RID: 3046 RVA: 0x0001B3CC File Offset: 0x000195CC
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[Token(Token = "0x6000BE6")]
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[Address(RVA = "0x17E8E70", Offset = "0x17E7E70", VA = "0x1817E8E70")]
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public void Damaged()
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{
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Material material = this.g_matBody01;
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this.g_fMatShadowPos = 0f;
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int num = 0;
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material.SetFloat("_ShadowPow", (float)num);
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Material material2 = this.g_matBody02;
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float num2 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num2);
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Material material3 = this.g_matBody03;
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float num3 = this.g_fMatShadowPos;
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material3.SetFloat("_ShadowPow", num3);
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Material material4 = this.g_matEye;
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float num4 = this.g_fMatShadowPos;
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material4.SetFloat("_ShadowPow", num4);
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Material material5 = this.g_matHead;
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float num5 = this.g_fMatShadowPos;
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material5.SetFloat("_ShadowPow", num5);
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Material material6 = this.g_matWeapon;
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float num6 = this.g_fMatShadowPos;
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material6.SetFloat("_ShadowPow", num6);
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}
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// Token: 0x06000BE7 RID: 3047 RVA: 0x0001B494 File Offset: 0x00019694
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[Token(Token = "0x6000BE7")]
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[Address(RVA = "0x17E8F90", Offset = "0x17E7F90", VA = "0x1817E8F90")]
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public void Death()
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{
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this.g_bDeath = true;
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this.g_BodyEffect.Stop(true);
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}
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// Token: 0x06000BE8 RID: 3048 RVA: 0x0001B4BC File Offset: 0x000196BC
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[Token(Token = "0x6000BE8")]
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[Address(RVA = "0x17E8FC0", Offset = "0x17E7FC0", VA = "0x1817E8FC0")]
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public void Destroy()
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{
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this.g_DeathEffect.Play(true);
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this.g_SEDestory.gameObject.SetActive(true);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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// Token: 0x06000BE9 RID: 3049 RVA: 0x0001B504 File Offset: 0x00019704
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[Token(Token = "0x6000BE9")]
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[Address(RVA = "0x17E8D00", Offset = "0x17E7D00", VA = "0x1817E8D00")]
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public void Create()
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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this.g_bDeath = false;
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particleSystem.Play(true);
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ParticleSystem particleSystem2 = this.g_DeathEffect;
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int num = 0;
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particleSystem2.Stop(num != 0);
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this.g_ChargeHandL.Stop(true);
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this.g_ChargeHandR.Stop(true);
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Material material = this.g_matBody01;
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this.g_fDeathShadowPos = 1f;
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this.g_fMatShadowPos = 0f;
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int num2 = 0;
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material.SetFloat("_ShadowPow", (float)num2);
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Material material2 = this.g_matBody02;
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int num3 = 0;
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material2.SetFloat("_ShadowPow", (float)num3);
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Material material3 = this.g_matBody03;
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int num4 = 0;
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material3.SetFloat("_ShadowPow", (float)num4);
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Material material4 = this.g_matEye;
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int num5 = 0;
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material4.SetFloat("_ShadowPow", (float)num5);
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Material material5 = this.g_matHead;
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int num6 = 0;
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material5.SetFloat("_ShadowPow", (float)num6);
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Material material6 = this.g_matWeapon;
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int num7 = 0;
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material6.SetFloat("_ShadowPow", (float)num7);
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}
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// Token: 0x06000BEA RID: 3050 RVA: 0x0001B600 File Offset: 0x00019800
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[Token(Token = "0x6000BEA")]
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[Address(RVA = "0x17EBCF0", Offset = "0x17EACF0", VA = "0x1817EBCF0")]
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public void Remove()
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{
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this.g_bDeath = false;
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ParticleSystem particleSystem = this.g_BodyEffect;
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int num = 0;
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particleSystem.Stop(num != 0);
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ParticleSystem particleSystem2 = this.g_DeathEffect;
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int num2 = 0;
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particleSystem2.Play(num2 != 0);
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}
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// Token: 0x06000BEB RID: 3051 RVA: 0x0001B63C File Offset: 0x0001983C
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[Token(Token = "0x6000BEB")]
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[Address(RVA = "0x17E8C30", Offset = "0x17E7C30", VA = "0x1817E8C30")]
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public void CancelMagic()
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{
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this.g_EffHelp.Stop(3f);
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this.g_EffMagicLoop.Stop(3f);
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this.g_EffMagicComplete.Stop(3f);
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this.g_EffAttack02Charge.Stop(3f);
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this.g_EffAttackMagicReady.Stop(3f);
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ParticleSystem particleSystem = this.g_ChargeHandL;
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this.g_bAttackMagic = false;
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particleSystem.Stop(true);
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this.g_ChargeHandR.Stop(true);
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}
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// Token: 0x06000BEC RID: 3052 RVA: 0x0001B6C0 File Offset: 0x000198C0
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[Token(Token = "0x6000BEC")]
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[Address(RVA = "0x992770", Offset = "0x991770", VA = "0x180992770")]
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public void SetMoveSpeed(float fMoveSpeed)
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{
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this.g_fMoveSpeed = fMoveSpeed;
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}
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// Token: 0x06000BED RID: 3053 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BED")]
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[Address(RVA = "0x17EADF0", Offset = "0x17E9DF0", VA = "0x1817EADF0")]
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public void PlayEffIdle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BEE RID: 3054 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BEE")]
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[Address(RVA = "0x17EABD0", Offset = "0x17E9BD0", VA = "0x1817EABD0")]
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public void PlayEffDodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BEF RID: 3055 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BEF")]
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[Address(RVA = "0x17EA400", Offset = "0x17E9400", VA = "0x1817EA400")]
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public void PlayEffAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BF0 RID: 3056 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BF0")]
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[Address(RVA = "0x17EA5E0", Offset = "0x17E95E0", VA = "0x1817EA5E0")]
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public void PlayEffAttack02Charge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BF1 RID: 3057 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BF1")]
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[Address(RVA = "0x17EA730", Offset = "0x17E9730", VA = "0x1817EA730")]
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public void PlayEffAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BF2 RID: 3058 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BF2")]
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[Address(RVA = "0x17EAC90", Offset = "0x17E9C90", VA = "0x1817EAC90")]
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public void PlayEffHelp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BF3 RID: 3059 RVA: 0x0001B6D4 File Offset: 0x000198D4
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[Token(Token = "0x6000BF3")]
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[Address(RVA = "0x17E86A0", Offset = "0x17E76A0", VA = "0x1817E86A0")]
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public void AniHeipEnemy()
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{
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SoundEffect soundEffect = this.g_SEHelp02;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEHelp02.gameObject.SetActive(true);
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this.g_SEHelp02.PlayRandom(1f, 1f);
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}
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PlayerCamera cameraController = Game.GetCameraController();
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int num2 = 0;
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int num3 = 0;
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cameraController.SetRandomShake(0.05f, 16f, 3f, (float)num3, num2 != 0);
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this.Damaged();
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NPCManage[] buffEnemy2;
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if (this.g_NPCM.g_sAICharacter == NPCManage.AIType.Doll03)
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{
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NPCManage[] buffEnemy = this.BuffEnemy;
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if (buffEnemy == 0 || num2 >= buffEnemy.Length)
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{
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return;
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}
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if (buffEnemy[num2].gameObject.activeSelf)
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{
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this.BuffEnemy[num2].SetAIStatus(AI_NPC.AIStatus.Fighting);
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}
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buffEnemy2 = this.BuffEnemy;
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num2++;
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}
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if (buffEnemy2 == (ulong)39L)
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{
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this.Self.SetBuffDefense(999f);
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NPCManage[] buffEnemy3 = this.BuffEnemy;
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if (buffEnemy3 != 0 && num2 < buffEnemy3.Length)
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{
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NPCManage npcmanage = buffEnemy3[num2];
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int num4 = 0;
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if (npcmanage != num4 && this.BuffEnemy[num2].gameObject.activeSelf && !this.BuffEnemy[num2].GetIsDeath())
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{
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this.BuffEnemy[num2].SetBuffDefense(45f);
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}
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NPCManage[] buffEnemy4 = this.BuffEnemy;
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num2++;
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while (buffEnemy4 != 0)
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{
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}
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}
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this.Self.SetBuffCure(999f);
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NPCManage[] buffEnemy5 = this.BuffEnemy;
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if (buffEnemy5 != 0 && num2 < buffEnemy5.Length)
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{
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NPCManage npcmanage2 = buffEnemy5[num2];
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int num5 = 0;
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if (npcmanage2 != num5 && this.BuffEnemy[num2].gameObject.activeSelf && !this.BuffEnemy[num2].GetIsDeath())
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{
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this.BuffEnemy[num2].SetBuffCure(45f);
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}
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NPCManage[] buffEnemy6 = this.BuffEnemy;
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num2++;
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while (buffEnemy6 != 0)
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{
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}
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}
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}
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}
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// Token: 0x06000BF4 RID: 3060 RVA: 0x0001B8FC File Offset: 0x00019AFC
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[Token(Token = "0x6000BF4")]
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[Address(RVA = "0x17EBE50", Offset = "0x17EAE50", VA = "0x1817EBE50")]
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public void StopEffMagicLoop()
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{
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this.g_EffMagicLoop.Stop(3f);
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ParticleSystem particleSystem = this.g_ChargeHandL;
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this.g_bAttackMagic = false;
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particleSystem.Stop(true);
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this.g_ChargeHandR.Stop(true);
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}
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// Token: 0x06000BF5 RID: 3061 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BF5")]
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[Address(RVA = "0x17EAA40", Offset = "0x17E9A40", VA = "0x1817EAA40")]
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public void PlayEffBuffMagic(Doll03EffectPlay.BuffType Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BF6 RID: 3062 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BF6")]
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[Address(RVA = "0x17E7BC0", Offset = "0x17E6BC0", VA = "0x1817E7BC0")]
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public void AniCast()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BF7 RID: 3063 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BF7")]
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[Address(RVA = "0x17EA910", Offset = "0x17E9910", VA = "0x1817EA910")]
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public void PlayEffAttackMagic()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BF8 RID: 3064 RVA: 0x0001B940 File Offset: 0x00019B40
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[Token(Token = "0x6000BF8")]
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[Address(RVA = "0x17EBAB0", Offset = "0x17EAAB0", VA = "0x1817EBAB0")]
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public void PlaySESweep()
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{
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SoundEffect soundEffect = this.g_SESweep;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SESweep.gameObject.SetActive(true);
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this.g_SESweep.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000BF9 RID: 3065 RVA: 0x0001B98C File Offset: 0x00019B8C
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[Token(Token = "0x6000BF9")]
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[Address(RVA = "0x17EBB70", Offset = "0x17EAB70", VA = "0x1817EBB70")]
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public void PlaySESwing()
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{
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SoundEffect soundEffect = this.g_SESwing;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SESwing.gameObject.SetActive(true);
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000BFA RID: 3066 RVA: 0x0001B9D8 File Offset: 0x00019BD8
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[Token(Token = "0x6000BFA")]
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[Address(RVA = "0x17EB630", Offset = "0x17EA630", VA = "0x1817EB630")]
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public void PlaySEDodge()
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{
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SoundEffect soundEffect = this.g_SEDodge;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEDodge.gameObject.SetActive(true);
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this.g_SEDodge.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000BFB RID: 3067 RVA: 0x0001BA24 File Offset: 0x00019C24
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[Token(Token = "0x6000BFB")]
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[Address(RVA = "0x17EB6F0", Offset = "0x17EA6F0", VA = "0x1817EB6F0")]
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public void PlaySEHelp01()
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{
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SoundEffect soundEffect = this.g_SEHelp01;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEHelp01.gameObject.SetActive(true);
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this.g_SEHelp01.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000BFC RID: 3068 RVA: 0x0001BA70 File Offset: 0x00019C70
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[Token(Token = "0x6000BFC")]
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[Address(RVA = "0x17EB7B0", Offset = "0x17EA7B0", VA = "0x1817EB7B0")]
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public void PlaySEHelp02()
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{
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SoundEffect soundEffect = this.g_SEHelp02;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEHelp02.gameObject.SetActive(true);
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this.g_SEHelp02.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000BFD RID: 3069 RVA: 0x0001BABC File Offset: 0x00019CBC
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[Token(Token = "0x6000BFD")]
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[Address(RVA = "0x17EB9F0", Offset = "0x17EA9F0", VA = "0x1817EB9F0")]
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public void PlaySEMagicLoop()
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{
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SoundEffect soundEffect = this.g_SEMagicLoop;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEMagicLoop.gameObject.SetActive(true);
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this.g_SEMagicLoop.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000BFE RID: 3070 RVA: 0x0001BB08 File Offset: 0x00019D08
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[Token(Token = "0x6000BFE")]
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[Address(RVA = "0x17EB930", Offset = "0x17EA930", VA = "0x1817EB930")]
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public void PlaySEMagicComplete()
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{
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SoundEffect soundEffect = this.g_SEMagicComplete;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEMagicComplete.gameObject.SetActive(true);
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this.g_SEMagicComplete.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000BFF RID: 3071 RVA: 0x0001BB54 File Offset: 0x00019D54
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[Token(Token = "0x6000BFF")]
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[Address(RVA = "0x17EB570", Offset = "0x17EA570", VA = "0x1817EB570")]
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public void PlaySEAttackReady()
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{
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SoundEffect soundEffect = this.g_SEAttackReady;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEAttackReady.gameObject.SetActive(true);
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this.g_SEAttackReady.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C00 RID: 3072 RVA: 0x0001BBA0 File Offset: 0x00019DA0
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[Token(Token = "0x6000C00")]
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[Address(RVA = "0x17EB870", Offset = "0x17EA870", VA = "0x1817EB870")]
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public void PlaySELand()
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{
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SoundEffect soundEffect = this.g_SELand;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SELand.gameObject.SetActive(true);
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this.g_SELand.PlayRandom(1f, 1f);
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}
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}
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|
|
// Token: 0x06000C01 RID: 3073 RVA: 0x0001BBEC File Offset: 0x00019DEC
|
|
[Token(Token = "0x6000C01")]
|
|
[Address(RVA = "0x17EBC30", Offset = "0x17EAC30", VA = "0x1817EBC30")]
|
|
public void PlaySEWood()
|
|
{
|
|
SoundEffect soundEffect = this.g_SEWood;
|
|
int num = 0;
|
|
if (!(soundEffect == num))
|
|
{
|
|
this.g_SEWood.gameObject.SetActive(true);
|
|
this.g_SEWood.PlayRandom(1f, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000C02 RID: 3074 RVA: 0x0001BC38 File Offset: 0x00019E38
|
|
[Token(Token = "0x6000C02")]
|
|
[Address(RVA = "0x17EB3F0", Offset = "0x17EA3F0", VA = "0x1817EB3F0")]
|
|
public void PlaySEAttack01()
|
|
{
|
|
SoundEffect soundEffect = this.g_SEAttack01;
|
|
int num = 0;
|
|
if (!(soundEffect == num))
|
|
{
|
|
this.g_SEAttack01.gameObject.SetActive(true);
|
|
this.g_SEAttack01.PlayRandom(1f, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000C03 RID: 3075 RVA: 0x0001BC84 File Offset: 0x00019E84
|
|
[Token(Token = "0x6000C03")]
|
|
[Address(RVA = "0x17EB4B0", Offset = "0x17EA4B0", VA = "0x1817EB4B0")]
|
|
public void PlaySEAttack02()
|
|
{
|
|
SoundEffect soundEffect = this.g_SEAttack02;
|
|
int num = 0;
|
|
if (!(soundEffect == num))
|
|
{
|
|
this.g_SEAttack02.gameObject.SetActive(true);
|
|
this.g_SEAttack02.PlayRandom(1f, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000C04 RID: 3076 RVA: 0x0001BCD0 File Offset: 0x00019ED0
|
|
[Token(Token = "0x6000C04")]
|
|
[Address(RVA = "0x17EC5B0", Offset = "0x17EB5B0", VA = "0x1817EC5B0")]
|
|
public void UpdatePlayerPos(Vector3 Pos)
|
|
{
|
|
float z = Pos.z;
|
|
this.g_v3SeePlayPos.z = z;
|
|
}
|
|
|
|
// Token: 0x06000C05 RID: 3077 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000C05")]
|
|
[Address(RVA = "0x17EB270", Offset = "0x17EA270", VA = "0x1817EB270")]
|
|
public void PlayPSTeleportStart()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000C06 RID: 3078 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000C06")]
|
|
[Address(RVA = "0x17EAF60", Offset = "0x17E9F60", VA = "0x1817EAF60")]
|
|
public void PlayPSTeleportEnd(Vector3 v3Start, Vector3 v3End)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000C07 RID: 3079 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000C07")]
|
|
[Address(RVA = "0x17E9030", Offset = "0x17E8030", VA = "0x1817E9030")]
|
|
public Vector3 FindTeleportRandom()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000C08 RID: 3080 RVA: 0x0001BCF0 File Offset: 0x00019EF0
|
|
[Token(Token = "0x6000C08")]
|
|
[Address(RVA = "0x17EBD40", Offset = "0x17EAD40", VA = "0x1817EBD40")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_ChargeHandL, fTimeScale);
|
|
Common.SetEffectTimeScale(this.g_ChargeHandR, fTimeScale);
|
|
ParticleSystem ps_TeleportStart = this.PS_TeleportStart;
|
|
int num = 0;
|
|
if (ps_TeleportStart != num)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_TeleportStart, fTimeScale);
|
|
}
|
|
ParticleSystem ps_TeleportEnd = this.PS_TeleportEnd;
|
|
int num2 = 0;
|
|
if (ps_TeleportEnd != num2)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_TeleportEnd, fTimeScale);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000C09 RID: 3081 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000C09")]
|
|
[Address(RVA = "0x17EDF80", Offset = "0x17ECF80", VA = "0x1817EDF80")]
|
|
public Doll03EffectPlay()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x04001308 RID: 4872
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001308")]
|
|
private NPCManage g_NPCM;
|
|
|
|
// Token: 0x04001309 RID: 4873
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001309")]
|
|
private ParticleSystem g_BodyEffect;
|
|
|
|
// Token: 0x0400130A RID: 4874
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x400130A")]
|
|
private ParticleSystem g_DeathEffect;
|
|
|
|
// Token: 0x0400130B RID: 4875
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x400130B")]
|
|
private ParticleSystem g_ChargeHandL;
|
|
|
|
// Token: 0x0400130C RID: 4876
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x400130C")]
|
|
private ParticleSystem g_ChargeHandR;
|
|
|
|
// Token: 0x0400130D RID: 4877
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x400130D")]
|
|
public ParticleSystem PS_TeleportStart;
|
|
|
|
// Token: 0x0400130E RID: 4878
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x400130E")]
|
|
public ParticleSystem PS_TeleportEnd;
|
|
|
|
// Token: 0x0400130F RID: 4879
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x400130F")]
|
|
public Transform Attack02ChargePos;
|
|
|
|
// Token: 0x04001310 RID: 4880
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4001310")]
|
|
private float g_fMoveSpeed;
|
|
|
|
// Token: 0x04001311 RID: 4881
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4001311")]
|
|
[SerializeField]
|
|
private string gHelpObjectPath;
|
|
|
|
// Token: 0x04001312 RID: 4882
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4001312")]
|
|
[SerializeField]
|
|
private string gMagicLoopObjectPath;
|
|
|
|
// Token: 0x04001313 RID: 4883
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4001313")]
|
|
[SerializeField]
|
|
private string gMagicCompleteObjectPath;
|
|
|
|
// Token: 0x04001314 RID: 4884
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4001314")]
|
|
[SerializeField]
|
|
private string gBuffDefenseObjectPath;
|
|
|
|
// Token: 0x04001315 RID: 4885
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4001315")]
|
|
[SerializeField]
|
|
private string gBuffCureObjectPath;
|
|
|
|
// Token: 0x04001316 RID: 4886
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4001316")]
|
|
[SerializeField]
|
|
private string gIdleObjectPath;
|
|
|
|
// Token: 0x04001317 RID: 4887
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4001317")]
|
|
[SerializeField]
|
|
private string gAttack01ObjectPath;
|
|
|
|
// Token: 0x04001318 RID: 4888
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4001318")]
|
|
[SerializeField]
|
|
private string gAttack02ChargeObjectPath;
|
|
|
|
// Token: 0x04001319 RID: 4889
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4001319")]
|
|
[SerializeField]
|
|
private string gAttack02ObjectPath;
|
|
|
|
// Token: 0x0400131A RID: 4890
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x400131A")]
|
|
[SerializeField]
|
|
private string gDodgeObjectPath;
|
|
|
|
// Token: 0x0400131B RID: 4891
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x400131B")]
|
|
[SerializeField]
|
|
private string gAttackMagicReadyObjectPath;
|
|
|
|
// Token: 0x0400131C RID: 4892
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x400131C")]
|
|
[SerializeField]
|
|
private string gAttackMagicCastObjectPath;
|
|
|
|
// Token: 0x0400131D RID: 4893
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x400131D")]
|
|
[SerializeField]
|
|
private string gAttackMagicCollisionObjectPath;
|
|
|
|
// Token: 0x0400131E RID: 4894
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x400131E")]
|
|
[SerializeField]
|
|
private string gAttackMagicCastObjectBigPath;
|
|
|
|
// Token: 0x0400131F RID: 4895
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x400131F")]
|
|
[SerializeField]
|
|
private string gAttackMagicCastObjectBigHitPath;
|
|
|
|
// Token: 0x04001320 RID: 4896
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4001320")]
|
|
[SerializeField]
|
|
private string gTeleportPath;
|
|
|
|
// Token: 0x04001321 RID: 4897
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4001321")]
|
|
[SerializeField]
|
|
private string gTeleportFloorPath;
|
|
|
|
// Token: 0x04001322 RID: 4898
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4001322")]
|
|
private EffectPool g_EffHelp;
|
|
|
|
// Token: 0x04001323 RID: 4899
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4001323")]
|
|
private EffectPool g_EffMagicLoop;
|
|
|
|
// Token: 0x04001324 RID: 4900
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4001324")]
|
|
private EffectPool g_EffMagicComplete;
|
|
|
|
// Token: 0x04001325 RID: 4901
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4001325")]
|
|
private EffectPool g_EffIdle;
|
|
|
|
// Token: 0x04001326 RID: 4902
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4001326")]
|
|
private EffectPool g_EffAttack01;
|
|
|
|
// Token: 0x04001327 RID: 4903
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4001327")]
|
|
private EffectPool g_EffAttack02Charge;
|
|
|
|
// Token: 0x04001328 RID: 4904
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4001328")]
|
|
private EffectPool g_EffAttack02;
|
|
|
|
// Token: 0x04001329 RID: 4905
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4001329")]
|
|
private EffectPool g_EffDodge;
|
|
|
|
// Token: 0x0400132A RID: 4906
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x400132A")]
|
|
private EffectPool g_EffAttackMagicReady;
|
|
|
|
// Token: 0x0400132B RID: 4907
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x400132B")]
|
|
private EffectPool g_EffAttackMagicCast;
|
|
|
|
// Token: 0x0400132C RID: 4908
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x400132C")]
|
|
private EffectPool g_EffAttackMagicCollision;
|
|
|
|
// Token: 0x0400132D RID: 4909
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x400132D")]
|
|
private EffectPool g_EffAttackMagicCastBig;
|
|
|
|
// Token: 0x0400132E RID: 4910
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x400132E")]
|
|
private EffectPool g_EffAttackMagicCastBigHit;
|
|
|
|
// Token: 0x0400132F RID: 4911
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x400132F")]
|
|
private EffectPool g_EffTeleport;
|
|
|
|
// Token: 0x04001330 RID: 4912
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4001330")]
|
|
private EffectPool g_EffTeleportFloor;
|
|
|
|
// Token: 0x04001331 RID: 4913
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4001331")]
|
|
private float g_fMatShadowPos;
|
|
|
|
// Token: 0x04001332 RID: 4914
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4001332")]
|
|
private Material g_matBody01;
|
|
|
|
// Token: 0x04001333 RID: 4915
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4001333")]
|
|
private Material g_matBody02;
|
|
|
|
// Token: 0x04001334 RID: 4916
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4001334")]
|
|
private Material g_matBody03;
|
|
|
|
// Token: 0x04001335 RID: 4917
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4001335")]
|
|
private Material g_matEye;
|
|
|
|
// Token: 0x04001336 RID: 4918
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4001336")]
|
|
private Material g_matHead;
|
|
|
|
// Token: 0x04001337 RID: 4919
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4001337")]
|
|
private Material g_matWeapon;
|
|
|
|
// Token: 0x04001338 RID: 4920
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4001338")]
|
|
private Color g_colDamaged;
|
|
|
|
// Token: 0x04001339 RID: 4921
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4001339")]
|
|
private bool g_bDeath;
|
|
|
|
// Token: 0x0400133A RID: 4922
|
|
[FieldOffset(Offset = "0x1AC")]
|
|
[Token(Token = "0x400133A")]
|
|
private float g_fDeathShadowPos;
|
|
|
|
// Token: 0x0400133B RID: 4923
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x400133B")]
|
|
private Doll03EffectPlay.BuffType g_BuffType;
|
|
|
|
// Token: 0x0400133C RID: 4924
|
|
[FieldOffset(Offset = "0x1B4")]
|
|
[Token(Token = "0x400133C")]
|
|
private LayerMask g_BuffMask;
|
|
|
|
// Token: 0x0400133D RID: 4925
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x400133D")]
|
|
private bool g_bAttackMagic;
|
|
|
|
// Token: 0x0400133E RID: 4926
|
|
[FieldOffset(Offset = "0x1B9")]
|
|
[Token(Token = "0x400133E")]
|
|
private bool g_bAttackMagicCast;
|
|
|
|
// Token: 0x0400133F RID: 4927
|
|
[FieldOffset(Offset = "0x1BC")]
|
|
[Token(Token = "0x400133F")]
|
|
private Vector3 g_v3SeePlayPos;
|
|
|
|
// Token: 0x04001340 RID: 4928
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4001340")]
|
|
private Vector3 g_v3AttackMagicPos;
|
|
|
|
// Token: 0x04001341 RID: 4929
|
|
[FieldOffset(Offset = "0x1D4")]
|
|
[Token(Token = "0x4001341")]
|
|
private float g_fAttackMagicCastTime;
|
|
|
|
// Token: 0x04001342 RID: 4930
|
|
[Token(Token = "0x4001342")]
|
|
private const float g_fWindMagicCollisionTime = 0.3f;
|
|
|
|
// Token: 0x04001343 RID: 4931
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4001343")]
|
|
private float g_fWindMagicCollisionTimeVal;
|
|
|
|
// Token: 0x04001344 RID: 4932
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4001344")]
|
|
private AttackData g_ADWindMagic;
|
|
|
|
// Token: 0x04001345 RID: 4933
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4001345")]
|
|
public Light WindLight;
|
|
|
|
// Token: 0x04001346 RID: 4934
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4001346")]
|
|
[SerializeField]
|
|
private string sESwingObjectPath;
|
|
|
|
// Token: 0x04001347 RID: 4935
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4001347")]
|
|
[SerializeField]
|
|
private string sEDestoryObjectPath;
|
|
|
|
// Token: 0x04001348 RID: 4936
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4001348")]
|
|
[SerializeField]
|
|
private string sEMagicLoopObjectPath;
|
|
|
|
// Token: 0x04001349 RID: 4937
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4001349")]
|
|
[SerializeField]
|
|
private string sEAttackReadyObjectPath;
|
|
|
|
// Token: 0x0400134A RID: 4938
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x400134A")]
|
|
[SerializeField]
|
|
private string sEDodgeObjectPath;
|
|
|
|
// Token: 0x0400134B RID: 4939
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x400134B")]
|
|
[SerializeField]
|
|
private string sELandObjectPath;
|
|
|
|
// Token: 0x0400134C RID: 4940
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x400134C")]
|
|
[SerializeField]
|
|
private string sEWoodObjectPath;
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|
|
|
// Token: 0x0400134D RID: 4941
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x400134D")]
|
|
[SerializeField]
|
|
private string sEAttack01ObjectPath;
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|
|
|
// Token: 0x0400134E RID: 4942
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x400134E")]
|
|
[SerializeField]
|
|
private string sEAttack02ObjectPath;
|
|
|
|
// Token: 0x0400134F RID: 4943
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x400134F")]
|
|
[SerializeField]
|
|
private string sEMagicCompleteObjectPath;
|
|
|
|
// Token: 0x04001350 RID: 4944
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4001350")]
|
|
[SerializeField]
|
|
private string sESweepObjectPath;
|
|
|
|
// Token: 0x04001351 RID: 4945
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4001351")]
|
|
[SerializeField]
|
|
private string sEHelp01ObjectPath;
|
|
|
|
// Token: 0x04001352 RID: 4946
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4001352")]
|
|
[SerializeField]
|
|
private string sEHelp02ObjectPath;
|
|
|
|
// Token: 0x04001353 RID: 4947
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4001353")]
|
|
[SerializeField]
|
|
private string sETeleportPath;
|
|
|
|
// Token: 0x04001354 RID: 4948
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x4001354")]
|
|
private SoundEffect g_SESwing;
|
|
|
|
// Token: 0x04001355 RID: 4949
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4001355")]
|
|
private SoundEffect g_SEDestory;
|
|
|
|
// Token: 0x04001356 RID: 4950
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4001356")]
|
|
private SoundEffect g_SEMagicLoop;
|
|
|
|
// Token: 0x04001357 RID: 4951
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4001357")]
|
|
private SoundEffect g_SEAttackReady;
|
|
|
|
// Token: 0x04001358 RID: 4952
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4001358")]
|
|
private SoundEffect g_SEDodge;
|
|
|
|
// Token: 0x04001359 RID: 4953
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x4001359")]
|
|
private SoundEffect g_SELand;
|
|
|
|
// Token: 0x0400135A RID: 4954
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x400135A")]
|
|
private SoundEffect g_SEWood;
|
|
|
|
// Token: 0x0400135B RID: 4955
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x400135B")]
|
|
private SoundEffect g_SEAttack01;
|
|
|
|
// Token: 0x0400135C RID: 4956
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x400135C")]
|
|
private SoundEffect g_SEAttack02;
|
|
|
|
// Token: 0x0400135D RID: 4957
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x400135D")]
|
|
private SoundEffect g_SEMagicComplete;
|
|
|
|
// Token: 0x0400135E RID: 4958
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x400135E")]
|
|
private SoundEffect g_SESweep;
|
|
|
|
// Token: 0x0400135F RID: 4959
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x400135F")]
|
|
private SoundEffect g_SEHelp01;
|
|
|
|
// Token: 0x04001360 RID: 4960
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4001360")]
|
|
private SoundEffect g_SEHelp02;
|
|
|
|
// Token: 0x04001361 RID: 4961
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x4001361")]
|
|
private SoundEffect g_SETeleport;
|
|
|
|
// Token: 0x04001362 RID: 4962
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x4001362")]
|
|
public NPCManage Self;
|
|
|
|
// Token: 0x04001363 RID: 4963
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x4001363")]
|
|
public NPCManage[] BuffEnemy;
|
|
|
|
// Token: 0x04001364 RID: 4964
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x4001364")]
|
|
public Transform[] PosTeleport;
|
|
|
|
// Token: 0x04001365 RID: 4965
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x4001365")]
|
|
public bool Doll03Big;
|
|
|
|
// Token: 0x020000F2 RID: 242
|
|
[Token(Token = "0x20000F2")]
|
|
public enum BuffType
|
|
{
|
|
// Token: 0x04001367 RID: 4967
|
|
[Token(Token = "0x4001367")]
|
|
Null,
|
|
// Token: 0x04001368 RID: 4968
|
|
[Token(Token = "0x4001368")]
|
|
Cure,
|
|
// Token: 0x04001369 RID: 4969
|
|
[Token(Token = "0x4001369")]
|
|
Defense,
|
|
// Token: 0x0400136A RID: 4970
|
|
[Token(Token = "0x400136A")]
|
|
AttackMagic
|
|
}
|
|
}
|