Files
NobetaSource/Cpp2IL/Assembly-CSharp/Doll03EffectPlay.cs
2023-09-06 22:19:13 +02:00

1046 lines
30 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000F1 RID: 241
[Token(Token = "0x20000F1")]
public class Doll03EffectPlay : MonoBehaviour
{
// Token: 0x06000BE4 RID: 3044 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BE4")]
[Address(RVA = "0x17E90D0", Offset = "0x17E80D0", VA = "0x1817E90D0", Slot = "4")]
public virtual void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BE5 RID: 3045 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BE5")]
[Address(RVA = "0x17EC5D0", Offset = "0x17EB5D0", VA = "0x1817EC5D0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BE6 RID: 3046 RVA: 0x0001B3CC File Offset: 0x000195CC
[Token(Token = "0x6000BE6")]
[Address(RVA = "0x17E8E70", Offset = "0x17E7E70", VA = "0x1817E8E70")]
public void Damaged()
{
Material material = this.g_matBody01;
this.g_fMatShadowPos = 0f;
int num = 0;
material.SetFloat("_ShadowPow", (float)num);
Material material2 = this.g_matBody02;
float num2 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num2);
Material material3 = this.g_matBody03;
float num3 = this.g_fMatShadowPos;
material3.SetFloat("_ShadowPow", num3);
Material material4 = this.g_matEye;
float num4 = this.g_fMatShadowPos;
material4.SetFloat("_ShadowPow", num4);
Material material5 = this.g_matHead;
float num5 = this.g_fMatShadowPos;
material5.SetFloat("_ShadowPow", num5);
Material material6 = this.g_matWeapon;
float num6 = this.g_fMatShadowPos;
material6.SetFloat("_ShadowPow", num6);
}
// Token: 0x06000BE7 RID: 3047 RVA: 0x0001B494 File Offset: 0x00019694
[Token(Token = "0x6000BE7")]
[Address(RVA = "0x17E8F90", Offset = "0x17E7F90", VA = "0x1817E8F90")]
public void Death()
{
this.g_bDeath = true;
this.g_BodyEffect.Stop(true);
}
// Token: 0x06000BE8 RID: 3048 RVA: 0x0001B4BC File Offset: 0x000196BC
[Token(Token = "0x6000BE8")]
[Address(RVA = "0x17E8FC0", Offset = "0x17E7FC0", VA = "0x1817E8FC0")]
public void Destroy()
{
this.g_DeathEffect.Play(true);
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000BE9 RID: 3049 RVA: 0x0001B504 File Offset: 0x00019704
[Token(Token = "0x6000BE9")]
[Address(RVA = "0x17E8D00", Offset = "0x17E7D00", VA = "0x1817E8D00")]
public void Create()
{
ParticleSystem particleSystem = this.g_BodyEffect;
this.g_bDeath = false;
particleSystem.Play(true);
ParticleSystem particleSystem2 = this.g_DeathEffect;
int num = 0;
particleSystem2.Stop(num != 0);
this.g_ChargeHandL.Stop(true);
this.g_ChargeHandR.Stop(true);
Material material = this.g_matBody01;
this.g_fDeathShadowPos = 1f;
this.g_fMatShadowPos = 0f;
int num2 = 0;
material.SetFloat("_ShadowPow", (float)num2);
Material material2 = this.g_matBody02;
int num3 = 0;
material2.SetFloat("_ShadowPow", (float)num3);
Material material3 = this.g_matBody03;
int num4 = 0;
material3.SetFloat("_ShadowPow", (float)num4);
Material material4 = this.g_matEye;
int num5 = 0;
material4.SetFloat("_ShadowPow", (float)num5);
Material material5 = this.g_matHead;
int num6 = 0;
material5.SetFloat("_ShadowPow", (float)num6);
Material material6 = this.g_matWeapon;
int num7 = 0;
material6.SetFloat("_ShadowPow", (float)num7);
}
// Token: 0x06000BEA RID: 3050 RVA: 0x0001B600 File Offset: 0x00019800
[Token(Token = "0x6000BEA")]
[Address(RVA = "0x17EBCF0", Offset = "0x17EACF0", VA = "0x1817EBCF0")]
public void Remove()
{
this.g_bDeath = false;
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
particleSystem.Stop(num != 0);
ParticleSystem particleSystem2 = this.g_DeathEffect;
int num2 = 0;
particleSystem2.Play(num2 != 0);
}
// Token: 0x06000BEB RID: 3051 RVA: 0x0001B63C File Offset: 0x0001983C
[Token(Token = "0x6000BEB")]
[Address(RVA = "0x17E8C30", Offset = "0x17E7C30", VA = "0x1817E8C30")]
public void CancelMagic()
{
this.g_EffHelp.Stop(3f);
this.g_EffMagicLoop.Stop(3f);
this.g_EffMagicComplete.Stop(3f);
this.g_EffAttack02Charge.Stop(3f);
this.g_EffAttackMagicReady.Stop(3f);
ParticleSystem particleSystem = this.g_ChargeHandL;
this.g_bAttackMagic = false;
particleSystem.Stop(true);
this.g_ChargeHandR.Stop(true);
}
// Token: 0x06000BEC RID: 3052 RVA: 0x0001B6C0 File Offset: 0x000198C0
[Token(Token = "0x6000BEC")]
[Address(RVA = "0x992770", Offset = "0x991770", VA = "0x180992770")]
public void SetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000BED RID: 3053 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BED")]
[Address(RVA = "0x17EADF0", Offset = "0x17E9DF0", VA = "0x1817EADF0")]
public void PlayEffIdle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BEE RID: 3054 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BEE")]
[Address(RVA = "0x17EABD0", Offset = "0x17E9BD0", VA = "0x1817EABD0")]
public void PlayEffDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BEF RID: 3055 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BEF")]
[Address(RVA = "0x17EA400", Offset = "0x17E9400", VA = "0x1817EA400")]
public void PlayEffAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BF0 RID: 3056 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BF0")]
[Address(RVA = "0x17EA5E0", Offset = "0x17E95E0", VA = "0x1817EA5E0")]
public void PlayEffAttack02Charge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BF1 RID: 3057 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BF1")]
[Address(RVA = "0x17EA730", Offset = "0x17E9730", VA = "0x1817EA730")]
public void PlayEffAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BF2 RID: 3058 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BF2")]
[Address(RVA = "0x17EAC90", Offset = "0x17E9C90", VA = "0x1817EAC90")]
public void PlayEffHelp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BF3 RID: 3059 RVA: 0x0001B6D4 File Offset: 0x000198D4
[Token(Token = "0x6000BF3")]
[Address(RVA = "0x17E86A0", Offset = "0x17E76A0", VA = "0x1817E86A0")]
public void AniHeipEnemy()
{
SoundEffect soundEffect = this.g_SEHelp02;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEHelp02.gameObject.SetActive(true);
this.g_SEHelp02.PlayRandom(1f, 1f);
}
PlayerCamera cameraController = Game.GetCameraController();
int num2 = 0;
int num3 = 0;
cameraController.SetRandomShake(0.05f, 16f, 3f, (float)num3, num2 != 0);
this.Damaged();
NPCManage[] buffEnemy2;
if (this.g_NPCM.g_sAICharacter == NPCManage.AIType.Doll03)
{
NPCManage[] buffEnemy = this.BuffEnemy;
if (buffEnemy == 0 || num2 >= buffEnemy.Length)
{
return;
}
if (buffEnemy[num2].gameObject.activeSelf)
{
this.BuffEnemy[num2].SetAIStatus(AI_NPC.AIStatus.Fighting);
}
buffEnemy2 = this.BuffEnemy;
num2++;
}
if (buffEnemy2 == (ulong)39L)
{
this.Self.SetBuffDefense(999f);
NPCManage[] buffEnemy3 = this.BuffEnemy;
if (buffEnemy3 != 0 && num2 < buffEnemy3.Length)
{
NPCManage npcmanage = buffEnemy3[num2];
int num4 = 0;
if (npcmanage != num4 && this.BuffEnemy[num2].gameObject.activeSelf && !this.BuffEnemy[num2].GetIsDeath())
{
this.BuffEnemy[num2].SetBuffDefense(45f);
}
NPCManage[] buffEnemy4 = this.BuffEnemy;
num2++;
while (buffEnemy4 != 0)
{
}
}
this.Self.SetBuffCure(999f);
NPCManage[] buffEnemy5 = this.BuffEnemy;
if (buffEnemy5 != 0 && num2 < buffEnemy5.Length)
{
NPCManage npcmanage2 = buffEnemy5[num2];
int num5 = 0;
if (npcmanage2 != num5 && this.BuffEnemy[num2].gameObject.activeSelf && !this.BuffEnemy[num2].GetIsDeath())
{
this.BuffEnemy[num2].SetBuffCure(45f);
}
NPCManage[] buffEnemy6 = this.BuffEnemy;
num2++;
while (buffEnemy6 != 0)
{
}
}
}
}
// Token: 0x06000BF4 RID: 3060 RVA: 0x0001B8FC File Offset: 0x00019AFC
[Token(Token = "0x6000BF4")]
[Address(RVA = "0x17EBE50", Offset = "0x17EAE50", VA = "0x1817EBE50")]
public void StopEffMagicLoop()
{
this.g_EffMagicLoop.Stop(3f);
ParticleSystem particleSystem = this.g_ChargeHandL;
this.g_bAttackMagic = false;
particleSystem.Stop(true);
this.g_ChargeHandR.Stop(true);
}
// Token: 0x06000BF5 RID: 3061 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BF5")]
[Address(RVA = "0x17EAA40", Offset = "0x17E9A40", VA = "0x1817EAA40")]
public void PlayEffBuffMagic(Doll03EffectPlay.BuffType Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BF6 RID: 3062 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BF6")]
[Address(RVA = "0x17E7BC0", Offset = "0x17E6BC0", VA = "0x1817E7BC0")]
public void AniCast()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BF7 RID: 3063 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BF7")]
[Address(RVA = "0x17EA910", Offset = "0x17E9910", VA = "0x1817EA910")]
public void PlayEffAttackMagic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BF8 RID: 3064 RVA: 0x0001B940 File Offset: 0x00019B40
[Token(Token = "0x6000BF8")]
[Address(RVA = "0x17EBAB0", Offset = "0x17EAAB0", VA = "0x1817EBAB0")]
public void PlaySESweep()
{
SoundEffect soundEffect = this.g_SESweep;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESweep.gameObject.SetActive(true);
this.g_SESweep.PlayRandom(1f, 1f);
}
}
// Token: 0x06000BF9 RID: 3065 RVA: 0x0001B98C File Offset: 0x00019B8C
[Token(Token = "0x6000BF9")]
[Address(RVA = "0x17EBB70", Offset = "0x17EAB70", VA = "0x1817EBB70")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000BFA RID: 3066 RVA: 0x0001B9D8 File Offset: 0x00019BD8
[Token(Token = "0x6000BFA")]
[Address(RVA = "0x17EB630", Offset = "0x17EA630", VA = "0x1817EB630")]
public void PlaySEDodge()
{
SoundEffect soundEffect = this.g_SEDodge;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEDodge.gameObject.SetActive(true);
this.g_SEDodge.PlayRandom(1f, 1f);
}
}
// Token: 0x06000BFB RID: 3067 RVA: 0x0001BA24 File Offset: 0x00019C24
[Token(Token = "0x6000BFB")]
[Address(RVA = "0x17EB6F0", Offset = "0x17EA6F0", VA = "0x1817EB6F0")]
public void PlaySEHelp01()
{
SoundEffect soundEffect = this.g_SEHelp01;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEHelp01.gameObject.SetActive(true);
this.g_SEHelp01.PlayRandom(1f, 1f);
}
}
// Token: 0x06000BFC RID: 3068 RVA: 0x0001BA70 File Offset: 0x00019C70
[Token(Token = "0x6000BFC")]
[Address(RVA = "0x17EB7B0", Offset = "0x17EA7B0", VA = "0x1817EB7B0")]
public void PlaySEHelp02()
{
SoundEffect soundEffect = this.g_SEHelp02;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEHelp02.gameObject.SetActive(true);
this.g_SEHelp02.PlayRandom(1f, 1f);
}
}
// Token: 0x06000BFD RID: 3069 RVA: 0x0001BABC File Offset: 0x00019CBC
[Token(Token = "0x6000BFD")]
[Address(RVA = "0x17EB9F0", Offset = "0x17EA9F0", VA = "0x1817EB9F0")]
public void PlaySEMagicLoop()
{
SoundEffect soundEffect = this.g_SEMagicLoop;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicLoop.gameObject.SetActive(true);
this.g_SEMagicLoop.PlayRandom(1f, 1f);
}
}
// Token: 0x06000BFE RID: 3070 RVA: 0x0001BB08 File Offset: 0x00019D08
[Token(Token = "0x6000BFE")]
[Address(RVA = "0x17EB930", Offset = "0x17EA930", VA = "0x1817EB930")]
public void PlaySEMagicComplete()
{
SoundEffect soundEffect = this.g_SEMagicComplete;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicComplete.gameObject.SetActive(true);
this.g_SEMagicComplete.PlayRandom(1f, 1f);
}
}
// Token: 0x06000BFF RID: 3071 RVA: 0x0001BB54 File Offset: 0x00019D54
[Token(Token = "0x6000BFF")]
[Address(RVA = "0x17EB570", Offset = "0x17EA570", VA = "0x1817EB570")]
public void PlaySEAttackReady()
{
SoundEffect soundEffect = this.g_SEAttackReady;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEAttackReady.gameObject.SetActive(true);
this.g_SEAttackReady.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C00 RID: 3072 RVA: 0x0001BBA0 File Offset: 0x00019DA0
[Token(Token = "0x6000C00")]
[Address(RVA = "0x17EB870", Offset = "0x17EA870", VA = "0x1817EB870")]
public void PlaySELand()
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C01 RID: 3073 RVA: 0x0001BBEC File Offset: 0x00019DEC
[Token(Token = "0x6000C01")]
[Address(RVA = "0x17EBC30", Offset = "0x17EAC30", VA = "0x1817EBC30")]
public void PlaySEWood()
{
SoundEffect soundEffect = this.g_SEWood;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEWood.gameObject.SetActive(true);
this.g_SEWood.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C02 RID: 3074 RVA: 0x0001BC38 File Offset: 0x00019E38
[Token(Token = "0x6000C02")]
[Address(RVA = "0x17EB3F0", Offset = "0x17EA3F0", VA = "0x1817EB3F0")]
public void PlaySEAttack01()
{
SoundEffect soundEffect = this.g_SEAttack01;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEAttack01.gameObject.SetActive(true);
this.g_SEAttack01.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C03 RID: 3075 RVA: 0x0001BC84 File Offset: 0x00019E84
[Token(Token = "0x6000C03")]
[Address(RVA = "0x17EB4B0", Offset = "0x17EA4B0", VA = "0x1817EB4B0")]
public void PlaySEAttack02()
{
SoundEffect soundEffect = this.g_SEAttack02;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEAttack02.gameObject.SetActive(true);
this.g_SEAttack02.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C04 RID: 3076 RVA: 0x0001BCD0 File Offset: 0x00019ED0
[Token(Token = "0x6000C04")]
[Address(RVA = "0x17EC5B0", Offset = "0x17EB5B0", VA = "0x1817EC5B0")]
public void UpdatePlayerPos(Vector3 Pos)
{
float z = Pos.z;
this.g_v3SeePlayPos.z = z;
}
// Token: 0x06000C05 RID: 3077 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C05")]
[Address(RVA = "0x17EB270", Offset = "0x17EA270", VA = "0x1817EB270")]
public void PlayPSTeleportStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C06 RID: 3078 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C06")]
[Address(RVA = "0x17EAF60", Offset = "0x17E9F60", VA = "0x1817EAF60")]
public void PlayPSTeleportEnd(Vector3 v3Start, Vector3 v3End)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C07 RID: 3079 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C07")]
[Address(RVA = "0x17E9030", Offset = "0x17E8030", VA = "0x1817E9030")]
public Vector3 FindTeleportRandom()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C08 RID: 3080 RVA: 0x0001BCF0 File Offset: 0x00019EF0
[Token(Token = "0x6000C08")]
[Address(RVA = "0x17EBD40", Offset = "0x17EAD40", VA = "0x1817EBD40")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_ChargeHandL, fTimeScale);
Common.SetEffectTimeScale(this.g_ChargeHandR, fTimeScale);
ParticleSystem ps_TeleportStart = this.PS_TeleportStart;
int num = 0;
if (ps_TeleportStart != num)
{
Common.SetEffectTimeScale(this.PS_TeleportStart, fTimeScale);
}
ParticleSystem ps_TeleportEnd = this.PS_TeleportEnd;
int num2 = 0;
if (ps_TeleportEnd != num2)
{
Common.SetEffectTimeScale(this.PS_TeleportEnd, fTimeScale);
}
}
// Token: 0x06000C09 RID: 3081 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C09")]
[Address(RVA = "0x17EDF80", Offset = "0x17ECF80", VA = "0x1817EDF80")]
public Doll03EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001308 RID: 4872
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001308")]
private NPCManage g_NPCM;
// Token: 0x04001309 RID: 4873
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001309")]
private ParticleSystem g_BodyEffect;
// Token: 0x0400130A RID: 4874
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400130A")]
private ParticleSystem g_DeathEffect;
// Token: 0x0400130B RID: 4875
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400130B")]
private ParticleSystem g_ChargeHandL;
// Token: 0x0400130C RID: 4876
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400130C")]
private ParticleSystem g_ChargeHandR;
// Token: 0x0400130D RID: 4877
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400130D")]
public ParticleSystem PS_TeleportStart;
// Token: 0x0400130E RID: 4878
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400130E")]
public ParticleSystem PS_TeleportEnd;
// Token: 0x0400130F RID: 4879
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400130F")]
public Transform Attack02ChargePos;
// Token: 0x04001310 RID: 4880
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001310")]
private float g_fMoveSpeed;
// Token: 0x04001311 RID: 4881
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001311")]
[SerializeField]
private string gHelpObjectPath;
// Token: 0x04001312 RID: 4882
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001312")]
[SerializeField]
private string gMagicLoopObjectPath;
// Token: 0x04001313 RID: 4883
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001313")]
[SerializeField]
private string gMagicCompleteObjectPath;
// Token: 0x04001314 RID: 4884
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001314")]
[SerializeField]
private string gBuffDefenseObjectPath;
// Token: 0x04001315 RID: 4885
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001315")]
[SerializeField]
private string gBuffCureObjectPath;
// Token: 0x04001316 RID: 4886
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001316")]
[SerializeField]
private string gIdleObjectPath;
// Token: 0x04001317 RID: 4887
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001317")]
[SerializeField]
private string gAttack01ObjectPath;
// Token: 0x04001318 RID: 4888
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001318")]
[SerializeField]
private string gAttack02ChargeObjectPath;
// Token: 0x04001319 RID: 4889
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001319")]
[SerializeField]
private string gAttack02ObjectPath;
// Token: 0x0400131A RID: 4890
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400131A")]
[SerializeField]
private string gDodgeObjectPath;
// Token: 0x0400131B RID: 4891
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400131B")]
[SerializeField]
private string gAttackMagicReadyObjectPath;
// Token: 0x0400131C RID: 4892
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400131C")]
[SerializeField]
private string gAttackMagicCastObjectPath;
// Token: 0x0400131D RID: 4893
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400131D")]
[SerializeField]
private string gAttackMagicCollisionObjectPath;
// Token: 0x0400131E RID: 4894
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400131E")]
[SerializeField]
private string gAttackMagicCastObjectBigPath;
// Token: 0x0400131F RID: 4895
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400131F")]
[SerializeField]
private string gAttackMagicCastObjectBigHitPath;
// Token: 0x04001320 RID: 4896
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001320")]
[SerializeField]
private string gTeleportPath;
// Token: 0x04001321 RID: 4897
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001321")]
[SerializeField]
private string gTeleportFloorPath;
// Token: 0x04001322 RID: 4898
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001322")]
private EffectPool g_EffHelp;
// Token: 0x04001323 RID: 4899
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001323")]
private EffectPool g_EffMagicLoop;
// Token: 0x04001324 RID: 4900
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001324")]
private EffectPool g_EffMagicComplete;
// Token: 0x04001325 RID: 4901
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001325")]
private EffectPool g_EffIdle;
// Token: 0x04001326 RID: 4902
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001326")]
private EffectPool g_EffAttack01;
// Token: 0x04001327 RID: 4903
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001327")]
private EffectPool g_EffAttack02Charge;
// Token: 0x04001328 RID: 4904
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001328")]
private EffectPool g_EffAttack02;
// Token: 0x04001329 RID: 4905
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001329")]
private EffectPool g_EffDodge;
// Token: 0x0400132A RID: 4906
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400132A")]
private EffectPool g_EffAttackMagicReady;
// Token: 0x0400132B RID: 4907
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400132B")]
private EffectPool g_EffAttackMagicCast;
// Token: 0x0400132C RID: 4908
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400132C")]
private EffectPool g_EffAttackMagicCollision;
// Token: 0x0400132D RID: 4909
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400132D")]
private EffectPool g_EffAttackMagicCastBig;
// Token: 0x0400132E RID: 4910
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400132E")]
private EffectPool g_EffAttackMagicCastBigHit;
// Token: 0x0400132F RID: 4911
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x400132F")]
private EffectPool g_EffTeleport;
// Token: 0x04001330 RID: 4912
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001330")]
private EffectPool g_EffTeleportFloor;
// Token: 0x04001331 RID: 4913
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001331")]
private float g_fMatShadowPos;
// Token: 0x04001332 RID: 4914
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001332")]
private Material g_matBody01;
// Token: 0x04001333 RID: 4915
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001333")]
private Material g_matBody02;
// Token: 0x04001334 RID: 4916
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001334")]
private Material g_matBody03;
// Token: 0x04001335 RID: 4917
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001335")]
private Material g_matEye;
// Token: 0x04001336 RID: 4918
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001336")]
private Material g_matHead;
// Token: 0x04001337 RID: 4919
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001337")]
private Material g_matWeapon;
// Token: 0x04001338 RID: 4920
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001338")]
private Color g_colDamaged;
// Token: 0x04001339 RID: 4921
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001339")]
private bool g_bDeath;
// Token: 0x0400133A RID: 4922
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x400133A")]
private float g_fDeathShadowPos;
// Token: 0x0400133B RID: 4923
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400133B")]
private Doll03EffectPlay.BuffType g_BuffType;
// Token: 0x0400133C RID: 4924
[FieldOffset(Offset = "0x1B4")]
[Token(Token = "0x400133C")]
private LayerMask g_BuffMask;
// Token: 0x0400133D RID: 4925
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400133D")]
private bool g_bAttackMagic;
// Token: 0x0400133E RID: 4926
[FieldOffset(Offset = "0x1B9")]
[Token(Token = "0x400133E")]
private bool g_bAttackMagicCast;
// Token: 0x0400133F RID: 4927
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x400133F")]
private Vector3 g_v3SeePlayPos;
// Token: 0x04001340 RID: 4928
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001340")]
private Vector3 g_v3AttackMagicPos;
// Token: 0x04001341 RID: 4929
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x4001341")]
private float g_fAttackMagicCastTime;
// Token: 0x04001342 RID: 4930
[Token(Token = "0x4001342")]
private const float g_fWindMagicCollisionTime = 0.3f;
// Token: 0x04001343 RID: 4931
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001343")]
private float g_fWindMagicCollisionTimeVal;
// Token: 0x04001344 RID: 4932
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4001344")]
private AttackData g_ADWindMagic;
// Token: 0x04001345 RID: 4933
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4001345")]
public Light WindLight;
// Token: 0x04001346 RID: 4934
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4001346")]
[SerializeField]
private string sESwingObjectPath;
// Token: 0x04001347 RID: 4935
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4001347")]
[SerializeField]
private string sEDestoryObjectPath;
// Token: 0x04001348 RID: 4936
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4001348")]
[SerializeField]
private string sEMagicLoopObjectPath;
// Token: 0x04001349 RID: 4937
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4001349")]
[SerializeField]
private string sEAttackReadyObjectPath;
// Token: 0x0400134A RID: 4938
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x400134A")]
[SerializeField]
private string sEDodgeObjectPath;
// Token: 0x0400134B RID: 4939
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x400134B")]
[SerializeField]
private string sELandObjectPath;
// Token: 0x0400134C RID: 4940
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x400134C")]
[SerializeField]
private string sEWoodObjectPath;
// Token: 0x0400134D RID: 4941
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x400134D")]
[SerializeField]
private string sEAttack01ObjectPath;
// Token: 0x0400134E RID: 4942
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x400134E")]
[SerializeField]
private string sEAttack02ObjectPath;
// Token: 0x0400134F RID: 4943
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x400134F")]
[SerializeField]
private string sEMagicCompleteObjectPath;
// Token: 0x04001350 RID: 4944
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4001350")]
[SerializeField]
private string sESweepObjectPath;
// Token: 0x04001351 RID: 4945
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4001351")]
[SerializeField]
private string sEHelp01ObjectPath;
// Token: 0x04001352 RID: 4946
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4001352")]
[SerializeField]
private string sEHelp02ObjectPath;
// Token: 0x04001353 RID: 4947
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4001353")]
[SerializeField]
private string sETeleportPath;
// Token: 0x04001354 RID: 4948
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4001354")]
private SoundEffect g_SESwing;
// Token: 0x04001355 RID: 4949
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4001355")]
private SoundEffect g_SEDestory;
// Token: 0x04001356 RID: 4950
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4001356")]
private SoundEffect g_SEMagicLoop;
// Token: 0x04001357 RID: 4951
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4001357")]
private SoundEffect g_SEAttackReady;
// Token: 0x04001358 RID: 4952
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4001358")]
private SoundEffect g_SEDodge;
// Token: 0x04001359 RID: 4953
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4001359")]
private SoundEffect g_SELand;
// Token: 0x0400135A RID: 4954
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x400135A")]
private SoundEffect g_SEWood;
// Token: 0x0400135B RID: 4955
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x400135B")]
private SoundEffect g_SEAttack01;
// Token: 0x0400135C RID: 4956
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x400135C")]
private SoundEffect g_SEAttack02;
// Token: 0x0400135D RID: 4957
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x400135D")]
private SoundEffect g_SEMagicComplete;
// Token: 0x0400135E RID: 4958
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x400135E")]
private SoundEffect g_SESweep;
// Token: 0x0400135F RID: 4959
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x400135F")]
private SoundEffect g_SEHelp01;
// Token: 0x04001360 RID: 4960
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4001360")]
private SoundEffect g_SEHelp02;
// Token: 0x04001361 RID: 4961
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4001361")]
private SoundEffect g_SETeleport;
// Token: 0x04001362 RID: 4962
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4001362")]
public NPCManage Self;
// Token: 0x04001363 RID: 4963
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4001363")]
public NPCManage[] BuffEnemy;
// Token: 0x04001364 RID: 4964
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4001364")]
public Transform[] PosTeleport;
// Token: 0x04001365 RID: 4965
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4001365")]
public bool Doll03Big;
// Token: 0x020000F2 RID: 242
[Token(Token = "0x20000F2")]
public enum BuffType
{
// Token: 0x04001367 RID: 4967
[Token(Token = "0x4001367")]
Null,
// Token: 0x04001368 RID: 4968
[Token(Token = "0x4001368")]
Cure,
// Token: 0x04001369 RID: 4969
[Token(Token = "0x4001369")]
Defense,
// Token: 0x0400136A RID: 4970
[Token(Token = "0x400136A")]
AttackMagic
}
}