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NobetaSource/Cpp2IL/Assembly-CSharp/DollWeakDEffectPlay.cs
2023-09-06 22:19:13 +02:00

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000F4 RID: 244
[Token(Token = "0x20000F4")]
public class DollWeakDEffectPlay : MonoBehaviour
{
// Token: 0x06000C34 RID: 3124 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C34")]
[Address(RVA = "0x158C120", Offset = "0x158B120", VA = "0x18158C120")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C35 RID: 3125 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C35")]
[Address(RVA = "0x158F2E0", Offset = "0x158E2E0", VA = "0x18158F2E0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C36 RID: 3126 RVA: 0x0001C508 File Offset: 0x0001A708
[Token(Token = "0x6000C36")]
[Address(RVA = "0x158E9D0", Offset = "0x158D9D0", VA = "0x18158E9D0")]
private void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
this.g_SEMove.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C37 RID: 3127 RVA: 0x0001C558 File Offset: 0x0001A758
[Token(Token = "0x6000C37")]
[Address(RVA = "0x158D310", Offset = "0x158C310", VA = "0x18158D310")]
public void MeshShowEnable(bool bShow)
{
SkinnedMeshRenderer[] array = this.g_Mesh;
int num = 0;
if (num < array.Length)
{
if (array != 0)
{
array[num].gameObject.SetActive(bShow);
}
num++;
}
}
// Token: 0x06000C38 RID: 3128 RVA: 0x0001C598 File Offset: 0x0001A798
[Token(Token = "0x6000C38")]
[Address(RVA = "0x158BBA0", Offset = "0x158ABA0", VA = "0x18158BBA0")]
public void Damaged()
{
Material[] array = this.g_Material;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
int num2 = 0;
if (material != num2)
{
Material material2 = this.g_Material[num];
float num3 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num3);
}
Material[] array2 = this.g_Material;
num++;
}
}
// Token: 0x06000C39 RID: 3129 RVA: 0x0001C608 File Offset: 0x0001A808
[Token(Token = "0x6000C39")]
[Address(RVA = "0x158BCD0", Offset = "0x158ACD0", VA = "0x18158BCD0")]
public void Death()
{
this.g_iStatus = (int)((ulong)1L);
this.g_bSEMoveEnable = false;
}
// Token: 0x06000C3A RID: 3130 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C3A")]
[Address(RVA = "0x158BCE0", Offset = "0x158ACE0", VA = "0x18158BCE0")]
public void Destroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C3B RID: 3131 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C3B")]
[Address(RVA = "0x158B630", Offset = "0x158A630", VA = "0x18158B630")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C3C RID: 3132 RVA: 0x0001C628 File Offset: 0x0001A828
[Token(Token = "0x6000C3C")]
[Address(RVA = "0x158EB50", Offset = "0x158DB50", VA = "0x18158EB50")]
public void Remove()
{
CapsuleCollider capsuleCollider = this.g_BodyCollider;
int num = 0;
if (capsuleCollider != num)
{
CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
int num2 = 0;
capsuleCollider2.enabled = num2 != 0;
}
SphereCollider sphereCollider = this.g_HeadCollider;
int num3 = 0;
if (sphereCollider != num3)
{
SphereCollider sphereCollider2 = this.g_HeadCollider;
int num4 = 0;
sphereCollider2.enabled = num4 != 0;
}
CharacterController characterController = this.g_CC;
int num5 = 0;
if (characterController != num5)
{
CharacterController characterController2 = this.g_CC;
int num6 = 0;
characterController2.enabled = num6 != 0;
}
int num7 = 0;
this.MeshShowEnable(num7 != 0);
}
// Token: 0x06000C3D RID: 3133 RVA: 0x0001C6C0 File Offset: 0x0001A8C0
[Token(Token = "0x6000C3D")]
[Address(RVA = "0x158B4B0", Offset = "0x158A4B0", VA = "0x18158B4B0")]
public void CancelMagic()
{
ParticleSystem particleSystem = this.g_MagicChargeL;
int num = 0;
if (particleSystem != num)
{
this.g_MagicChargeL.Stop(true);
}
ParticleSystem particleSystem2 = this.g_agicChargeR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_agicChargeR.Stop(true);
}
ParticleSystem particleSystem3 = this.g_MagicL;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_MagicL.Stop(true);
}
ParticleSystem particleSystem4 = this.g_MagicR;
int num4 = 0;
if (particleSystem4 != num4)
{
this.g_MagicR.Stop(true);
}
}
// Token: 0x06000C3E RID: 3134 RVA: 0x0001C758 File Offset: 0x0001A958
[Token(Token = "0x6000C3E")]
[Address(RVA = "0x158E320", Offset = "0x158D320", VA = "0x18158E320")]
public void PlayPSChargeMagic()
{
ParticleSystem particleSystem = this.g_MagicChargeL;
int num = 0;
if (particleSystem != num)
{
this.g_MagicChargeL.Play(true);
}
ParticleSystem particleSystem2 = this.g_agicChargeR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_agicChargeR.Play(true);
}
SoundEffect soundEffect = this.g_SEMagicCharge;
int num3 = 0;
if (!(soundEffect == num3))
{
this.g_SEMagicCharge.gameObject.SetActive(true);
this.g_SEMagicCharge.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C3F RID: 3135 RVA: 0x0001C7E8 File Offset: 0x0001A9E8
[Token(Token = "0x6000C3F")]
[Address(RVA = "0x158E570", Offset = "0x158D570", VA = "0x18158E570")]
public void PlayPSMagic()
{
ParticleSystem particleSystem = this.g_MagicChargeL;
int num = 0;
if (particleSystem != num)
{
this.g_MagicChargeL.Stop(true);
}
ParticleSystem particleSystem2 = this.g_agicChargeR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_agicChargeR.Stop(true);
}
ParticleSystem particleSystem3 = this.g_MagicL;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_MagicL.Play(true);
}
ParticleSystem particleSystem4 = this.g_MagicR;
int num4 = 0;
if (particleSystem4 != num4)
{
this.g_MagicR.Play(true);
}
SoundEffect soundEffect = this.g_SEMagicComplete;
int num5 = 0;
if (!(soundEffect == num5))
{
this.g_SEMagicComplete.gameObject.SetActive(true);
this.g_SEMagicComplete.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C40 RID: 3136 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C40")]
[Address(RVA = "0x158D3B0", Offset = "0x158C3B0", VA = "0x18158D3B0")]
public void PlayEffShot01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C41 RID: 3137 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C41")]
[Address(RVA = "0x158D730", Offset = "0x158C730", VA = "0x18158D730")]
public void PlayEffShot02L()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C42 RID: 3138 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C42")]
[Address(RVA = "0x158D9F0", Offset = "0x158C9F0", VA = "0x18158D9F0")]
public void PlayEffShot02R()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C43 RID: 3139 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C43")]
[Address(RVA = "0x158DCA0", Offset = "0x158CCA0", VA = "0x18158DCA0")]
public void PlayEffShot03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C44 RID: 3140 RVA: 0x0001C8BC File Offset: 0x0001AABC
[Token(Token = "0x6000C44")]
[Address(RVA = "0x158E490", Offset = "0x158D490", VA = "0x18158E490")]
public void PlayPSHandEffect()
{
ParticleSystem particleSystem = this.g_HandEffectL;
int num = 0;
if (particleSystem != num)
{
this.g_HandEffectL.Play(true);
}
ParticleSystem particleSystem2 = this.g_HandEffectR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_HandEffectR.Play(true);
}
}
// Token: 0x06000C45 RID: 3141 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C45")]
[Address(RVA = "0x158E1A0", Offset = "0x158D1A0", VA = "0x18158E1A0")]
public void PlayEffectAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C46 RID: 3142 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C46")]
[Address(RVA = "0x158E260", Offset = "0x158D260", VA = "0x18158E260")]
public void PlayEffectAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C47 RID: 3143 RVA: 0x0001C910 File Offset: 0x0001AB10
[Token(Token = "0x6000C47")]
[Address(RVA = "0x158EA90", Offset = "0x158DA90", VA = "0x18158EA90")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C48 RID: 3144 RVA: 0x0001C95C File Offset: 0x0001AB5C
[Token(Token = "0x6000C48")]
[Address(RVA = "0x158E780", Offset = "0x158D780", VA = "0x18158E780")]
public void PlaySELand(int i)
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.Play(i, 1f, 1f);
}
}
// Token: 0x06000C49 RID: 3145 RVA: 0x0001C9AC File Offset: 0x0001ABAC
[Token(Token = "0x6000C49")]
[Address(RVA = "0x158E850", Offset = "0x158D850", VA = "0x18158E850")]
public void PlaySEMagicCharge()
{
SoundEffect soundEffect = this.g_SEMagicCharge;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicCharge.gameObject.SetActive(true);
this.g_SEMagicCharge.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C4A RID: 3146 RVA: 0x0001C9F8 File Offset: 0x0001ABF8
[Token(Token = "0x6000C4A")]
[Address(RVA = "0x158E910", Offset = "0x158D910", VA = "0x18158E910")]
public void PlaySEMagicComplete()
{
SoundEffect soundEffect = this.g_SEMagicComplete;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicComplete.gameObject.SetActive(true);
this.g_SEMagicComplete.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C4B RID: 3147 RVA: 0x0001CA44 File Offset: 0x0001AC44
[Token(Token = "0x6000C4B")]
[Address(RVA = "0x158EC80", Offset = "0x158DC80", VA = "0x18158EC80")]
public void SetTimeScale(float fTimeScale)
{
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
if (particleSystem != num)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
}
ParticleSystem particleSystem2 = this.g_EyeEffect;
int num2 = 0;
if (particleSystem2 != num2)
{
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
}
ParticleSystem particleSystem3 = this.g_DeathEffect;
int num3 = 0;
if (particleSystem3 != num3)
{
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
}
ParticleSystem particleSystem4 = this.g_HandEffectL;
int num4 = 0;
if (particleSystem4 != num4)
{
Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
}
ParticleSystem particleSystem5 = this.g_HandEffectR;
int num5 = 0;
if (particleSystem5 != num5)
{
Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
}
ParticleSystem particleSystem6 = this.g_MagicChargeL;
int num6 = 0;
if (particleSystem6 != num6)
{
Common.SetEffectTimeScale(this.g_MagicChargeL, fTimeScale);
}
ParticleSystem particleSystem7 = this.g_agicChargeR;
int num7 = 0;
if (particleSystem7 != num7)
{
Common.SetEffectTimeScale(this.g_agicChargeR, fTimeScale);
}
ParticleSystem particleSystem8 = this.g_MagicL;
int num8 = 0;
if (particleSystem8 != num8)
{
Common.SetEffectTimeScale(this.g_MagicL, fTimeScale);
}
ParticleSystem particleSystem9 = this.g_MagicR;
int num9 = 0;
if (particleSystem9 != num9)
{
Common.SetEffectTimeScale(this.g_MagicR, fTimeScale);
}
}
// Token: 0x06000C4C RID: 3148 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C4C")]
[Address(RVA = "0x158FEB0", Offset = "0x158EEB0", VA = "0x18158FEB0")]
public DollWeakDEffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040013A4 RID: 5028
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40013A4")]
private Transform g_EffectParent;
// Token: 0x040013A5 RID: 5029
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40013A5")]
public SkinnedMeshRenderer[] g_Mesh;
// Token: 0x040013A6 RID: 5030
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40013A6")]
private float g_fMatShadowPos;
// Token: 0x040013A7 RID: 5031
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40013A7")]
private Color g_colDamaged;
// Token: 0x040013A8 RID: 5032
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40013A8")]
private Material[] g_Material;
// Token: 0x040013A9 RID: 5033
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40013A9")]
private int g_iStatus;
// Token: 0x040013AA RID: 5034
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40013AA")]
public GameObject g_DamagedMeshRoot;
// Token: 0x040013AB RID: 5035
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40013AB")]
public MeshRenderer[] g_DamegedMesh;
// Token: 0x040013AC RID: 5036
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40013AC")]
private Transform[] g_DamagedParent;
// Token: 0x040013AD RID: 5037
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40013AD")]
private Vector3[] g_DamegedMeshPos;
// Token: 0x040013AE RID: 5038
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40013AE")]
private Quaternion[] g_DamegedMeshRot;
// Token: 0x040013AF RID: 5039
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40013AF")]
private Material[] g_DamegedMaterial;
// Token: 0x040013B0 RID: 5040
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40013B0")]
private float g_fDamagetMatShadowPos;
// Token: 0x040013B1 RID: 5041
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40013B1")]
public ParticleSystem g_BodyEffect;
// Token: 0x040013B2 RID: 5042
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40013B2")]
public ParticleSystem g_EyeEffect;
// Token: 0x040013B3 RID: 5043
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40013B3")]
public ParticleSystem g_DeathEffect;
// Token: 0x040013B4 RID: 5044
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40013B4")]
public ParticleSystem g_HandEffectL;
// Token: 0x040013B5 RID: 5045
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40013B5")]
public ParticleSystem g_HandEffectR;
// Token: 0x040013B6 RID: 5046
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40013B6")]
public ParticleSystem g_MagicChargeL;
// Token: 0x040013B7 RID: 5047
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40013B7")]
public ParticleSystem g_agicChargeR;
// Token: 0x040013B8 RID: 5048
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40013B8")]
public ParticleSystem g_MagicL;
// Token: 0x040013B9 RID: 5049
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40013B9")]
public ParticleSystem g_MagicR;
// Token: 0x040013BA RID: 5050
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40013BA")]
public CapsuleCollider g_BodyCollider;
// Token: 0x040013BB RID: 5051
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40013BB")]
public SphereCollider g_HeadCollider;
// Token: 0x040013BC RID: 5052
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40013BC")]
public CharacterController g_CC;
// Token: 0x040013BD RID: 5053
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40013BD")]
[SerializeField]
private string gDeathEffectObjPath;
// Token: 0x040013BE RID: 5054
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40013BE")]
public Transform g_DeathExplosionPosition;
// Token: 0x040013BF RID: 5055
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40013BF")]
private EffectPool g_EffDeathExplosion;
// Token: 0x040013C0 RID: 5056
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40013C0")]
[SerializeField]
private string effAttack01ObjectPath;
// Token: 0x040013C1 RID: 5057
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40013C1")]
[SerializeField]
private string effAttack02ObjectPath;
// Token: 0x040013C2 RID: 5058
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40013C2")]
private EffectPool g_EffAttack01;
// Token: 0x040013C3 RID: 5059
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40013C3")]
private EffectPool g_EffAttack02;
// Token: 0x040013C4 RID: 5060
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40013C4")]
[SerializeField]
private string effMagicShotObjectPath;
// Token: 0x040013C5 RID: 5061
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40013C5")]
[SerializeField]
private string effMagicBulletObjectPath;
// Token: 0x040013C6 RID: 5062
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40013C6")]
[SerializeField]
private string effMagicCollisionObjectPath;
// Token: 0x040013C7 RID: 5063
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40013C7")]
[SerializeField]
private string effMagicPlayerCollisionObjectPath;
// Token: 0x040013C8 RID: 5064
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40013C8")]
[SerializeField]
private string effMagicBigBulletObjectPath;
// Token: 0x040013C9 RID: 5065
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40013C9")]
[SerializeField]
private string effMagicBigBulletCollisionObjectPath;
// Token: 0x040013CA RID: 5066
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40013CA")]
[SerializeField]
private string effMagicBigShotObjectPath;
// Token: 0x040013CB RID: 5067
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40013CB")]
public Transform MagicPointL;
// Token: 0x040013CC RID: 5068
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40013CC")]
public Transform MagicPointR;
// Token: 0x040013CD RID: 5069
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40013CD")]
private EffectPool g_EffMagicShot;
// Token: 0x040013CE RID: 5070
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40013CE")]
private EffectPool g_EffMagicBullet;
// Token: 0x040013CF RID: 5071
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40013CF")]
private EffectPool g_EffMagicCollision;
// Token: 0x040013D0 RID: 5072
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40013D0")]
private EffectPool g_EffMagicPlayerCollision;
// Token: 0x040013D1 RID: 5073
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40013D1")]
private EffectPool g_EffMagicBigBullet;
// Token: 0x040013D2 RID: 5074
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40013D2")]
private EffectPool g_EffMagicBigBulletCollision;
// Token: 0x040013D3 RID: 5075
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40013D3")]
private EffectPool g_EffMagicBigShot;
// Token: 0x040013D4 RID: 5076
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40013D4")]
[SerializeField]
private string sEMovePath;
// Token: 0x040013D5 RID: 5077
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40013D5")]
[SerializeField]
private string sESwingPath;
// Token: 0x040013D6 RID: 5078
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40013D6")]
[SerializeField]
private string sELandPath;
// Token: 0x040013D7 RID: 5079
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40013D7")]
[SerializeField]
private string sEMagicChargePath;
// Token: 0x040013D8 RID: 5080
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40013D8")]
[SerializeField]
private string sEMagicCompletePath;
// Token: 0x040013D9 RID: 5081
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40013D9")]
private SoundEffect g_SEMove;
// Token: 0x040013DA RID: 5082
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40013DA")]
private SoundEffect g_SESwing;
// Token: 0x040013DB RID: 5083
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40013DB")]
private SoundEffect g_SELand;
// Token: 0x040013DC RID: 5084
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40013DC")]
private SoundEffect g_SEMagicCharge;
// Token: 0x040013DD RID: 5085
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40013DD")]
private SoundEffect g_SEMagicComplete;
// Token: 0x040013DE RID: 5086
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40013DE")]
private bool g_bSEMoveEnable;
// Token: 0x040013DF RID: 5087
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40013DF")]
private float g_fSDMoveVolume;
}