698 lines
19 KiB
C#
698 lines
19 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000F5 RID: 245
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[Token(Token = "0x20000F5")]
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public class DollWeakEffectPlay : MonoBehaviour
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{
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// Token: 0x06000C52 RID: 3154 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C52")]
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[Address(RVA = "0x1590B70", Offset = "0x158FB70", VA = "0x181590B70")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C53 RID: 3155 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C53")]
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[Address(RVA = "0x1592D60", Offset = "0x1591D60", VA = "0x181592D60")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C54 RID: 3156 RVA: 0x0001CCC8 File Offset: 0x0001AEC8
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[Token(Token = "0x6000C54")]
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[Address(RVA = "0x158D310", Offset = "0x158C310", VA = "0x18158D310")]
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public void MeshShowEnable(bool bShow)
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{
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SkinnedMeshRenderer[] array = this.g_Mesh;
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int num = 0;
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if (num < array.Length)
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{
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if (array != 0)
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{
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array[num].gameObject.SetActive(bShow);
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}
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num++;
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}
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}
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// Token: 0x06000C55 RID: 3157 RVA: 0x0001CD08 File Offset: 0x0001AF08
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[Token(Token = "0x6000C55")]
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[Address(RVA = "0x15905A0", Offset = "0x158F5A0", VA = "0x1815905A0")]
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public void Damaged()
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{
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Material[] array = this.g_Material;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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int num2 = 0;
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if (material != num2)
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{
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Material material2 = this.g_Material[num];
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float num3 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num3);
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}
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Material[] array2 = this.g_Material;
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num++;
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}
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}
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// Token: 0x06000C56 RID: 3158 RVA: 0x0001CD78 File Offset: 0x0001AF78
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[Token(Token = "0x6000C56")]
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[Address(RVA = "0x1593890", Offset = "0x1592890", VA = "0x181593890")]
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public void WakeUp()
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_BodyEffect.Play(true);
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}
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ParticleSystem particleSystem2 = this.g_EyeEffect;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_EyeEffect.Play(true);
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}
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ParticleSystem particleSystem3 = this.g_HandLEffect;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_HandLEffect.Play(true);
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}
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ParticleSystem particleSystem4 = this.g_HandREffect;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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this.g_HandREffect.Play(true);
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}
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this.PlaySEMove();
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this.g_bSEMoveEnable = true;
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}
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// Token: 0x06000C57 RID: 3159 RVA: 0x0001CE1C File Offset: 0x0001B01C
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[Token(Token = "0x6000C57")]
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[Address(RVA = "0x15925C0", Offset = "0x15915C0", VA = "0x1815925C0")]
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private void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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this.g_SEMove.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C58 RID: 3160 RVA: 0x0001CE6C File Offset: 0x0001B06C
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[Token(Token = "0x6000C58")]
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[Address(RVA = "0x15906D0", Offset = "0x158F6D0", VA = "0x1815906D0")]
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public void Death()
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{
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this.g_iStatus = (int)((ulong)1L);
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this.g_bSEMoveEnable = false;
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}
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// Token: 0x06000C59 RID: 3161 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C59")]
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[Address(RVA = "0x15906E0", Offset = "0x158F6E0", VA = "0x1815906E0")]
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public void Destroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C5A RID: 3162 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C5A")]
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[Address(RVA = "0x15900E0", Offset = "0x158F0E0", VA = "0x1815900E0")]
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public void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C5B RID: 3163 RVA: 0x0001CE8C File Offset: 0x0001B08C
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[Token(Token = "0x6000C5B")]
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[Address(RVA = "0x1592740", Offset = "0x1591740", VA = "0x181592740")]
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public void Remove()
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{
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CapsuleCollider capsuleCollider = this.g_BodyCollider;
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int num = 0;
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if (capsuleCollider != num)
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{
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CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
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int num2 = 0;
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capsuleCollider2.enabled = num2 != 0;
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}
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SphereCollider sphereCollider = this.g_HeadCollider;
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int num3 = 0;
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if (sphereCollider != num3)
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{
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SphereCollider sphereCollider2 = this.g_HeadCollider;
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int num4 = 0;
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sphereCollider2.enabled = num4 != 0;
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}
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int num5 = 0;
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this.MeshShowEnable(num5 != 0);
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}
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// Token: 0x06000C5C RID: 3164 RVA: 0x0001CEF8 File Offset: 0x0001B0F8
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[Token(Token = "0x6000C5C")]
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[Address(RVA = "0x158FF60", Offset = "0x158EF60", VA = "0x18158FF60")]
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public void CloseBodyEffect()
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_BodyEffect.Stop(true);
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}
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ParticleSystem particleSystem2 = this.g_EyeEffect;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_EyeEffect.Stop(true);
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}
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ParticleSystem particleSystem3 = this.g_HandLEffect;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_HandLEffect.Stop(true);
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}
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ParticleSystem particleSystem4 = this.g_HandREffect;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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this.g_HandREffect.Stop(true);
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}
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this.g_bSEMoveEnable = false;
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}
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// Token: 0x06000C5D RID: 3165 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C5D")]
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[Address(RVA = "0x1591D00", Offset = "0x1590D00", VA = "0x181591D00")]
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public void PlayAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C5E RID: 3166 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C5E")]
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[Address(RVA = "0x1591DC0", Offset = "0x1590DC0", VA = "0x181591DC0")]
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public void PlayAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C5F RID: 3167 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C5F")]
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[Address(RVA = "0x1591E80", Offset = "0x1590E80", VA = "0x181591E80")]
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public void PlayAttack03_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C60 RID: 3168 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C60")]
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[Address(RVA = "0x1591F40", Offset = "0x1590F40", VA = "0x181591F40")]
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public void PlayAttack03_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C61 RID: 3169 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C61")]
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[Address(RVA = "0x1592000", Offset = "0x1591000", VA = "0x181592000")]
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public void PlayAttackB01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C62 RID: 3170 RVA: 0x0001CF98 File Offset: 0x0001B198
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[Token(Token = "0x6000C62")]
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[Address(RVA = "0x1592680", Offset = "0x1591680", VA = "0x181592680")]
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public void PlaySESwing()
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{
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SoundEffect soundEffect = this.g_SESwing;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SESwing.gameObject.SetActive(true);
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C63 RID: 3171 RVA: 0x0001CFE4 File Offset: 0x0001B1E4
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[Token(Token = "0x6000C63")]
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[Address(RVA = "0x1592430", Offset = "0x1591430", VA = "0x181592430")]
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public void PlaySEJump()
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{
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SoundEffect soundEffect = this.g_SEJump;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEJump.gameObject.SetActive(true);
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this.g_SEJump.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C64 RID: 3172 RVA: 0x0001D030 File Offset: 0x0001B230
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[Token(Token = "0x6000C64")]
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[Address(RVA = "0x15924F0", Offset = "0x15914F0", VA = "0x1815924F0")]
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public void PlaySELand(int i)
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{
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SoundEffect soundEffect = this.g_SELand;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SELand.gameObject.SetActive(true);
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this.g_SELand.Play(i, 1f, 1f);
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}
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}
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// Token: 0x06000C65 RID: 3173 RVA: 0x0001D080 File Offset: 0x0001B280
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[Token(Token = "0x6000C65")]
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[Address(RVA = "0x1592370", Offset = "0x1591370", VA = "0x181592370")]
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public void PlaySEFootstep()
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{
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SoundEffect soundEffect = this.g_SEFootstep;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEFootstep.gameObject.SetActive(true);
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this.g_SEFootstep.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C66 RID: 3174 RVA: 0x0001D0CC File Offset: 0x0001B2CC
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[Token(Token = "0x6000C66")]
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[Address(RVA = "0x15920C0", Offset = "0x15910C0", VA = "0x1815920C0")]
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public void PlayMagicCharge()
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{
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EffectPool effectPool = this.g_EffMagicCharge;
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if (effectPool != 0)
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{
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GameObject gameObject = effectPool.NewUse(true);
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return;
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}
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}
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// Token: 0x06000C67 RID: 3175 RVA: 0x0001D0F0 File Offset: 0x0001B2F0
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[Token(Token = "0x6000C67")]
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[Address(RVA = "0x1592320", Offset = "0x1591320", VA = "0x181592320")]
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public void PlayMagicSuccess()
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{
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EffectPool effectPool = this.g_EffMagicCharge;
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if (effectPool != 0)
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{
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effectPool.Stop(3f);
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}
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EffectPool effectPool2 = this.g_EffMagic;
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if (effectPool2 != 0)
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{
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GameObject gameObject = effectPool2.NewUse(true);
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return;
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}
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}
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// Token: 0x06000C68 RID: 3176 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C68")]
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[Address(RVA = "0x15920E0", Offset = "0x15910E0", VA = "0x1815920E0")]
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public void PlayMagicFire(Vector3 v3Target)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C69 RID: 3177 RVA: 0x0001D128 File Offset: 0x0001B328
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[Token(Token = "0x6000C69")]
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[Address(RVA = "0x158FF10", Offset = "0x158EF10", VA = "0x18158FF10")]
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public void CancelMagic()
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{
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EffectPool effectPool = this.g_EffMagicCharge;
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if (effectPool != 0)
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{
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effectPool.Stop(3f);
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}
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EffectPool effectPool2 = this.g_EffMagic;
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if (effectPool2 != 0)
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{
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effectPool2.Stop(3f);
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return;
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}
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}
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// Token: 0x06000C6A RID: 3178 RVA: 0x0001D164 File Offset: 0x0001B364
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[Token(Token = "0x6000C6A")]
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[Address(RVA = "0x1592820", Offset = "0x1591820", VA = "0x181592820")]
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public void SetTimeScale(float fTimeScale)
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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int num = 0;
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if (particleSystem != num)
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{
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Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
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}
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ParticleSystem particleSystem2 = this.g_EyeEffect;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
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}
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ParticleSystem particleSystem3 = this.g_DeathEffect;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
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}
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ParticleSystem particleSystem4 = this.g_HandLEffect;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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Common.SetEffectTimeScale(this.g_HandLEffect, fTimeScale);
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}
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ParticleSystem particleSystem5 = this.g_HandREffect;
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int num5 = 0;
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if (particleSystem5 != num5)
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{
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Common.SetEffectTimeScale(this.g_HandREffect, fTimeScale);
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}
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}
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// Token: 0x06000C6B RID: 3179 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C6B")]
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[Address(RVA = "0x158FEB0", Offset = "0x158EEB0", VA = "0x18158FEB0")]
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public DollWeakEffectPlay()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040013E0 RID: 5088
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40013E0")]
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private Transform g_EffectParent;
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// Token: 0x040013E1 RID: 5089
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40013E1")]
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public SkinnedMeshRenderer[] g_Mesh;
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// Token: 0x040013E2 RID: 5090
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40013E2")]
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private float g_fMatShadowPos;
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// Token: 0x040013E3 RID: 5091
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40013E3")]
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private Color g_colDamaged;
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// Token: 0x040013E4 RID: 5092
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40013E4")]
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private Material[] g_Material;
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// Token: 0x040013E5 RID: 5093
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40013E5")]
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private int g_iStatus;
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// Token: 0x040013E6 RID: 5094
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40013E6")]
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public GameObject g_DamagedMeshRoot;
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// Token: 0x040013E7 RID: 5095
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40013E7")]
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public MeshRenderer[] g_DamegedMesh;
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// Token: 0x040013E8 RID: 5096
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40013E8")]
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private Transform[] g_DamagedParent;
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// Token: 0x040013E9 RID: 5097
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40013E9")]
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private Vector3[] g_DamegedMeshPos;
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// Token: 0x040013EA RID: 5098
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40013EA")]
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private Quaternion[] g_DamegedMeshRot;
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// Token: 0x040013EB RID: 5099
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40013EB")]
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private Material[] g_DamegedMaterial;
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// Token: 0x040013EC RID: 5100
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40013EC")]
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private float g_fDamagetMatShadowPos;
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// Token: 0x040013ED RID: 5101
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40013ED")]
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public ParticleSystem g_BodyEffect;
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// Token: 0x040013EE RID: 5102
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40013EE")]
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public ParticleSystem g_EyeEffect;
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// Token: 0x040013EF RID: 5103
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40013EF")]
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public ParticleSystem g_DeathEffect;
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// Token: 0x040013F0 RID: 5104
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40013F0")]
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public ParticleSystem g_HandLEffect;
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// Token: 0x040013F1 RID: 5105
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40013F1")]
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public ParticleSystem g_HandREffect;
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// Token: 0x040013F2 RID: 5106
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40013F2")]
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public CapsuleCollider g_BodyCollider;
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// Token: 0x040013F3 RID: 5107
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40013F3")]
|
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public SphereCollider g_HeadCollider;
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// Token: 0x040013F4 RID: 5108
|
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40013F4")]
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[SerializeField]
|
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private string gDeathEffectObjPath;
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// Token: 0x040013F5 RID: 5109
|
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40013F5")]
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public Transform g_DeathExplosionPosition;
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// Token: 0x040013F6 RID: 5110
|
|
[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x40013F6")]
|
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private EffectPool g_EffDeathExplosion;
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// Token: 0x040013F7 RID: 5111
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|
[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x40013F7")]
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[SerializeField]
|
|
private string effAttack01ObjectPath;
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// Token: 0x040013F8 RID: 5112
|
|
[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x40013F8")]
|
|
[SerializeField]
|
|
private string effAttack02ObjectPath;
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|
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// Token: 0x040013F9 RID: 5113
|
|
[FieldOffset(Offset = "0xE8")]
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|
[Token(Token = "0x40013F9")]
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|
[SerializeField]
|
|
private string effAttack0301ObjectPath;
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|
|
|
// Token: 0x040013FA RID: 5114
|
|
[FieldOffset(Offset = "0xF0")]
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|
[Token(Token = "0x40013FA")]
|
|
[SerializeField]
|
|
private string effAttack0302ObjectPath;
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|
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// Token: 0x040013FB RID: 5115
|
|
[FieldOffset(Offset = "0xF8")]
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|
[Token(Token = "0x40013FB")]
|
|
[SerializeField]
|
|
private string effAttackB01ObjectPath;
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|
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// Token: 0x040013FC RID: 5116
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x40013FC")]
|
|
private EffectPool g_EffAttack01;
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|
|
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// Token: 0x040013FD RID: 5117
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x40013FD")]
|
|
private EffectPool g_EffAttack02;
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|
|
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// Token: 0x040013FE RID: 5118
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40013FE")]
|
|
private EffectPool g_EffAttack03_01;
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|
|
|
// Token: 0x040013FF RID: 5119
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40013FF")]
|
|
private EffectPool g_EffAttack03_02;
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|
|
|
// Token: 0x04001400 RID: 5120
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4001400")]
|
|
private EffectPool g_EffAttackB01;
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|
|
|
// Token: 0x04001401 RID: 5121
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4001401")]
|
|
[SerializeField]
|
|
private string sEMovePath;
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|
|
|
// Token: 0x04001402 RID: 5122
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4001402")]
|
|
[SerializeField]
|
|
private string sESwingPath;
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|
|
|
// Token: 0x04001403 RID: 5123
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4001403")]
|
|
[SerializeField]
|
|
private string sEJumpPath;
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|
|
|
// Token: 0x04001404 RID: 5124
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4001404")]
|
|
[SerializeField]
|
|
private string sELandPath;
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|
|
|
// Token: 0x04001405 RID: 5125
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4001405")]
|
|
[SerializeField]
|
|
private string sEFootstepPath;
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|
|
|
// Token: 0x04001406 RID: 5126
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4001406")]
|
|
private SoundEffect g_SEMove;
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|
|
|
// Token: 0x04001407 RID: 5127
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4001407")]
|
|
private SoundEffect g_SESwing;
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|
|
|
// Token: 0x04001408 RID: 5128
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4001408")]
|
|
private SoundEffect g_SEJump;
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|
|
|
// Token: 0x04001409 RID: 5129
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4001409")]
|
|
private SoundEffect g_SELand;
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|
|
|
// Token: 0x0400140A RID: 5130
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x400140A")]
|
|
private SoundEffect g_SEFootstep;
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|
|
|
// Token: 0x0400140B RID: 5131
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x400140B")]
|
|
private bool g_bSEMoveEnable;
|
|
|
|
// Token: 0x0400140C RID: 5132
|
|
[FieldOffset(Offset = "0x17C")]
|
|
[Token(Token = "0x400140C")]
|
|
private float g_fSDMoveVolume;
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|
|
|
// Token: 0x0400140D RID: 5133
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x400140D")]
|
|
[SerializeField]
|
|
private string effMagicChargeObjectPath;
|
|
|
|
// Token: 0x0400140E RID: 5134
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x400140E")]
|
|
[SerializeField]
|
|
private string effMagicObjectPath;
|
|
|
|
// Token: 0x0400140F RID: 5135
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x400140F")]
|
|
[SerializeField]
|
|
private string effMagicShotObjectPath;
|
|
|
|
// Token: 0x04001410 RID: 5136
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4001410")]
|
|
[SerializeField]
|
|
private string effMagicBulletObjectPath;
|
|
|
|
// Token: 0x04001411 RID: 5137
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4001411")]
|
|
[SerializeField]
|
|
private string effMagicCollisionObjectPath;
|
|
|
|
// Token: 0x04001412 RID: 5138
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4001412")]
|
|
[SerializeField]
|
|
private string effMagicPlayerCollisionObjectPath;
|
|
|
|
// Token: 0x04001413 RID: 5139
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4001413")]
|
|
public Transform MagicPoint;
|
|
|
|
// Token: 0x04001414 RID: 5140
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4001414")]
|
|
private EffectPool g_EffMagicCharge;
|
|
|
|
// Token: 0x04001415 RID: 5141
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4001415")]
|
|
private EffectPool g_EffMagic;
|
|
|
|
// Token: 0x04001416 RID: 5142
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4001416")]
|
|
private EffectPool g_EffMagicShot;
|
|
|
|
// Token: 0x04001417 RID: 5143
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4001417")]
|
|
private EffectPool g_EffMagicBullet;
|
|
|
|
// Token: 0x04001418 RID: 5144
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4001418")]
|
|
private EffectPool g_EffMagicCollision;
|
|
|
|
// Token: 0x04001419 RID: 5145
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4001419")]
|
|
private EffectPool g_EffMagicPlayerCollision;
|
|
}
|