58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003A0 RID: 928
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[Token(Token = "0x20003A0")]
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public class ExampleWheelController : MonoBehaviour
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{
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// Token: 0x06002394 RID: 9108 RVA: 0x00055430 File Offset: 0x00053630
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[Token(Token = "0x6002394")]
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[Address(RVA = "0xD0B600", Offset = "0xD0A600", VA = "0x180D0B600")]
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private void Start()
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{
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Rigidbody component = base.GetComponent<Rigidbody>();
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this.m_Rigidbody = component;
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this.m_Rigidbody.maxAngularVelocity = 100f;
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}
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// Token: 0x06002395 RID: 9109 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002395")]
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[Address(RVA = "0xD0B670", Offset = "0xD0A670", VA = "0x180D0B670")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002396 RID: 9110 RVA: 0x00055464 File Offset: 0x00053664
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[Token(Token = "0x6002396")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public ExampleWheelController()
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{
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}
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// Token: 0x04002D0C RID: 11532
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D0C")]
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public float acceleration;
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// Token: 0x04002D0D RID: 11533
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002D0D")]
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public Renderer motionVectorRenderer;
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// Token: 0x04002D0E RID: 11534
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002D0E")]
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private Rigidbody m_Rigidbody;
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// Token: 0x020003A1 RID: 929
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[Token(Token = "0x20003A1")]
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private static class Uniforms
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{
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// Token: 0x04002D0F RID: 11535
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[Token(Token = "0x4002D0F")]
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internal static readonly int _MotionAmount = Shader.PropertyToID("_MotionAmount");
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}
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}
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